Buzzler
Dimwitted Dunce
Posts: 187
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This mod is unsupported now. The code is a mess and not worth salvaging. I'm probably gonna rewrite it from scratch soonishly.This is a really simple one; so simple I didn't want to release it in the first place, but someone asked me to and here it is. Maybe someone considers it useful. Where to findThis is a pure object-less scripting mod; all interactions are added to all Hi Def Mirrors or Lots. The InteractionsMirror Interactions - Suspend/Resume my Aging- Reset my Aging State- Suspend/Resume Someone's Aging- Reset Someone's Aging State- Suspend/Resume a ServiceNPC's Aging- Suspend/Resume Aging for all Residents- Suspend/Resume Aging of all ServiceNPCs- Suspend/Resume Everyone's Aging- Suspend/Resume Aging of current Household- ResetLot Interactions (Applies to all occupants of the lot.) - Suspend/Resume AgingShould be self-explanatory. The fileSupported for game version 1.19/2.14/3.10/4.7/5.5/6.2/7.0http://www.4shared.com/file/82EEjLgm/Buzz_AgingManager_V10_1.htmlYou may find mod versions for older game versions in the outdated folders in my 4shared account. These might lack features. Mind you there's no support for outdated mod versions whatsoever. The DisclaimerIf you're unaware that all hacks, mods, or whatevers are to be used at your own risk and there's always a chance that they lead to a serious case of squished brain, this is not for you. Using this mod might have a negative impact on other mods that mess with the aging of Sims. Indie Stone and twallan's Story Progression Mod might be candidates. Be careful. Feedback concerning whether or not this is an issue is appreciated. Be aware, though, that the Aging in TS3 is kinda bugged. If you notice oddities while using this, there's a fair chance that they're caused by the game itself and not the mod. At least the mod shouldn't break anything or enforce mean bugs beyond the capability of the vanilla game. This mod changes persistent data, i.e. if you disable a Sim's aging and then delete the mod, the aging stays disabled. UpdatesVersion 8 - Suspend/Resume Aging of current Household added to mirror interactions - All interactions which are currently unavailable due to lack of matching sims will be greyed out. - Squished an obscure non-fatal bug probably never witnessed by anyone. Version 9 - updated to code base version 1.12/2.7/3.3/4.0 Version 9.1 - Squished a bug. Doesn't cause an exception anymore if the active sim is in one of the Ambitions careers that don't have co-workers. Version 10 - updated to game version 1.17/2.12/3.8/4.5/5.2/6.0 Version 10.1 - removed homeless checks
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« Last Edit: 2011 June 05, 21:44:45 by Buzzler »
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gtrv
Tasty Tourist
Posts: 2
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Thanks for sharing with us! I think your hack could be very useful! However... Do you think it could be possible to extend "suspend/resume aging" to an entire household instead of a single sim? This way could be much more simple to keep control of aging in neighborhoods... It was only an idea Thanks a lot!
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Buzzler
Dimwitted Dunce
Posts: 187
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Updated to Version 2. See first post for changes.FYI: There's no check if the inhabitants' aging is currently enabled or disabled for the lot interactions. Please read the updated disclaimer, if you use any other mods with the functionality to mess with the aging of Sims. However... Do you think it could be possible to extend "suspend/resume aging" to an entire household instead of a single sim? Since there are usually multiple households with the same family name after a time making it easy to lose track, I decided to add the interactions to the lots instead of using a PhoneSimPicker list. I hope this will do.
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« Last Edit: 2009 October 13, 15:48:32 by Buzzler »
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gtrv
Tasty Tourist
Posts: 2
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Hi! Yes, you're right, households can have the same name... I've tried your v2 and everything seems to be ok... Clicking on a house you can decide wether if you want to age that lot or not. Wonderful work! Thanks!
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steamcanuck
Tasty Tourist
Posts: 1
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Bloody brilliant! Exactly what I was looking for!
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Lion
Knuckleheaded Knob
Posts: 529
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Is it possible to manage aging on service npcs? I'd like to keep paper boys and nannies from aging up. Thanks for the mod.
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Buzzler
Dimwitted Dunce
Posts: 187
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Updated to Version 3. See first post for changes.FYI: I installed a check to take the Grim Reaper(s) and NPC ghosts (i.e. ghosts belonging to the ServiceNPC household) out of the picture. Their aging is disabled by default and I don't know if it's such a good idea to mess with it. Is it possible to manage aging on service npcs? Absolutely possible, yes.
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coltraz
Feckless Fool
Posts: 257
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Er, how exactly do you get the mirror interactions? Modern wall mirror? What is that?
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Buzzler
Dimwitted Dunce
Posts: 187
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Er, how exactly do you get the mirror interactions? Modern wall mirror? What is that?
It's the rectangular, frameless mirror, which is divided into sections. Costs 300 Sim pesos. WallMirrorModern is actually the object's class name in the code. I can't tell you the in-game name, because it's obviously localized and my game isn't set to English; didn't find the localization file for the mirror either. Possibly something with "Hi Def" or "High Definition" in it.
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coltraz
Feckless Fool
Posts: 257
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I'm just checking out all the mods I use to see if they're updated... Is this mod compatible with the new patch and/or WA?
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Buzzler
Dimwitted Dunce
Posts: 187
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Updated to Version 4. See first post for changes.Spent some time with really persistent script errors until I finally found out that it's probably my testing 'hood that's borked (even if it was fine all the time prior to patching ... probably voodoo or sun spots or something) and the mod worked fine all the time. At least that's my assumption since it's working in other 'hoods. At any rate please report script errors or weird behavior. I'm just checking out all the mods I use to see if they're updated... Is this mod compatible with the new patch and/or WA?
It should be now.
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coltraz
Feckless Fool
Posts: 257
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Thanks this is great!
So should I put this updated version in my game even though I have not yet patched/installed WA? Or should I just wait until I do that before utilizing Version 4?
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Buzzler
Dimwitted Dunce
Posts: 187
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So should I put this updated version in my game even though I have not yet patched/installed WA? Or should I just wait until I do that before utilizing Version 4?
The latter. In V4 are some additional checks which won't work with 1.3.2/1.4.6, and the original notification style doesn't exist anymore. There are no feature changes anyway.
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kmonica
Asinine Airhead
Posts: 22
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Thank you Buzzler for a great mod, however it is not working for me :-( I have the newest patch, I have the aging turned off (in the options of the game). I was trying to enable the aging thru your mod for the current household that I'm playing but nothing :-( They don't age. Am I missing something?
Thanks so much!
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coltraz
Feckless Fool
Posts: 257
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Thank you Buzzler for a great mod, however it is not working for me :-( I have the newest patch, I have the aging turned off (in the options of the game). I was trying to enable the aging thru your mod for the current household that I'm playing but nothing :-( They don't age. Am I missing something?
Thanks so much!
No wonder - you have ageing set off! Enable ageing and use his Ageing Manager to shut ageing off on the households you want preserved.
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kmonica
Asinine Airhead
Posts: 22
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Thanks Coltraz, appreciate that. I guess I just wanted to do the other way around. I want to play Sims 2 style, with only active family aging. I guess I then will have to go to every single household to disable aging on them. Is there any way to do that without making a household an active household? Thanks again.
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coltraz
Feckless Fool
Posts: 257
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You can do that with Awesomemod.
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Buzzler
Dimwitted Dunce
Posts: 187
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Updated to Version 5. See first post for changes.Be aware that Reset only affects Sims whose aging can be en-/disabled with this mod. Since I don't have WA, I don't want to mess with the new Sim "types" right now. Is there any way to do that without making a household an active household? Thanks again. You can use the lot interactions or V5.
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decemberroses
Asinine Airhead
Posts: 5
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I apologize, I've had the flu, and these meds affect my thinking a bit. I downloaded and put in the proper place, I think. I put it in my mods>package folder. I do have WA, so I dled the one for that. But I must have missed something because I've tried several mirrors, but I get no aging options. Would someone have pity on my drug-addled head and clue me in on what I'm doing wrong? Thanks.
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Lion
Knuckleheaded Knob
Posts: 529
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I apologize, I've had the flu, and these meds affect my thinking a bit. I downloaded and put in the proper place, I think. I put it in my mods>package folder. I do have WA, so I dled the one for that. But I must have missed something because I've tried several mirrors, but I get no aging options. Would someone have pity on my drug-addled head and clue me in on what I'm doing wrong? Thanks.
Er, how exactly do you get the mirror interactions? Modern wall mirror? What is that?
It's the rectangular, frameless mirror, which is divided into sections. Costs 300 Sim pesos. WallMirrorModern is actually the object's class name in the code. I can't tell you the in-game name, because it's obviously localized and my game isn't set to English; didn't find the localization file for the mirror either. Possibly something with "Hi Def" or "High Definition" in it.
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Leander
Tasty Tourist
Posts: 1
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Thank you very much, I've been looking this.
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Twinmum
Tasty Tourist
Posts: 1
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Thank you so much for this. I was using Indie Stone for my aging control, but as that is no longer supported in AM, I had to find something else. One question (and sorry if I have missed the answer somewhere) Is there a way to return a sim to their previous age? Not a feature I have used much myself, but there were occasions (going back to sims2 here) where I missed someone aging up and so used a mod to age them down.
On further thought, scrap that question. If I have their aging suspended while I'm not playing them, then I'm not going to miss them aging up!
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« Last Edit: 2009 December 04, 05:55:33 by Twinmum »
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Chaavik
Dimwitted Dunce
Posts: 157
Criminal Mastermind
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I am wondering if the aging manager will affect pregnancies on the lot and/or in the 'hood? In Sims 2, if the pregnant Sim's age was suspended or stopped, the Sim doesn't progress with his/her pregnancy.
So I am wondering if this is different in Sims 3 where pregnant Sims can continue to have children if their ages were suspended?
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"Humor.. It is a difficult concept.. It is not logical.." - Lt. Saavik, Star Trek: Wrath of Khan
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Buzzler
Dimwitted Dunce
Posts: 187
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I am wondering if the aging manager will affect pregnancies on the lot and/or in the 'hood? As far as I can tell there's no reason why disabling aging would affect pregnancies. These are basically two unattached things with the exception that pregnancies will prevent a Sim to age up to the next aging state.
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