More Awesome Than You!
Welcome, Guest. Please login or register.
2024 March 28, 09:37:32

Login with username, password and session length
Search:     Advanced search
540270 Posts in 18066 Topics by 6511 Members
Latest Member: zheng
* Home Help Search Login Register
+  More Awesome Than You!
|-+  TS3/TSM: The Pudding
| |-+  Pudding Factory
| | |-+  Absimiliard's Realistic Aging Mod (updated Oct 4)
0 Members and 1 Chinese Bot are viewing this topic. « previous next »
Pages: 1 [2] THANKS THIS IS GREAT Print
Author Topic: Absimiliard's Realistic Aging Mod (updated Oct 4)  (Read 41206 times)
kittie
Asinine Airhead

Posts: 22


View Profile
Re: Absimiliard's Realistic Aging Mod
« Reply #25 on: 2009 September 28, 23:25:57 »
THANKS THIS IS GREAT

I've been using this mod now ever since it came out and I absolutely love it. I am having an issue, however, with sims that were already in the game before I put this mod in. Those sims are not aging at all. Sims that were born after I put in this mod are aging beautifully as the mod intends. Also, contrary to what is noted in the notes for this mod, I have had no sims die right away.

I have awesome mod with ts2 style ageing but no other age related mods. I also have it set so that only my chosen households age, and every is chosen that I play. I was wondering if those of you who are having NO problems with this mod do not have these two Awesome mod functions activated.

Is there any explinations for this issue though?
Logged
Lion
Knuckleheaded Knob
**
Posts: 529



View Profile
Re: Absimiliard's Realistic Aging Mod
« Reply #26 on: 2009 September 29, 02:26:17 »
THANKS THIS IS GREAT

kittie, I have no problems with aging and yes, I do not have ts2 style aging or chosen aging only.
Logged

Sims 3 Blog: Twinbrook Redux
kittie
Asinine Airhead

Posts: 22


View Profile
Re: Absimiliard's Realistic Aging Mod
« Reply #27 on: 2009 September 29, 02:50:47 »
THANKS THIS IS GREAT

Than this may be my problem. The mod may be incompatable with ts2 style ageing and chosen only ageing.
Logged
HappyMonkey
Asinine Airhead

Posts: 12



View Profile
Re: Absimiliard's Realistic Aging Mod
« Reply #28 on: 2009 September 29, 12:21:42 »
THANKS THIS IS GREAT

I am using your original age mod and I really like it. The revised one you mentioned is actually more suited to my tastes with longer times for normal and long settings. I would switch if you posted it.
Logged
Lion
Knuckleheaded Knob
**
Posts: 529



View Profile
Re: Absimiliard's Realistic Aging Mod
« Reply #29 on: 2009 September 29, 12:41:15 »
THANKS THIS IS GREAT

Hi Absimiliard, I have this aging scheme in my mind that's easier for me to track the birth year of my spawns. Could you please take a look at my values to see if they are all right? Thanks.

Short:    1 day = 1 year
Medium: 1 day = 6 months
Normal:  1 day = 3 months (Spring, Summer, Fall, Winter)
Long:     7 days=1 year
Epic:      1 day = 1 month

<kShortSimDaysPerAgingYear value="8">      
<kMediumSimDaysPerAgingYear value="16">      
<kNormalSimDaysPerAgingYear value="32">      
<kLongSimDaysPerAgingYear value="56">
<kEpicSimDaysPerAgingYear value="96">      

<kChancePerDayElderWillDieShort value="11">   
<kChancePerDayElderWillDieMedium value="6">   
<kChancePerDayElderWillDieNormal value="4">   
<kChancePerDayElderWillDieLong value="2">   
<kChancePerDayElderWillDieEpic value="1">

The rest of the values are the same as yours.
« Last Edit: 2009 September 29, 13:12:45 by Lion » Logged

Sims 3 Blog: Twinbrook Redux
Absimiliard
Asinine Airhead

Posts: 22


View Profile
Re: Absimiliard's Realistic Aging Mod
« Reply #30 on: 2009 September 29, 19:07:39 »
THANKS THIS IS GREAT

Hi Absimiliard, I have this aging scheme in my mind that's easier for me to track the birth year of my spawns. Could you please take a look at my values to see if they are all right? Thanks.

Short:    1 day = 1 year
Medium: 1 day = 6 months
Normal:  1 day = 3 months (Spring, Summer, Fall, Winter)
Long:     7 days=1 year
Epic:      1 day = 1 month

<kShortSimDaysPerAgingYear value="8">      
<kMediumSimDaysPerAgingYear value="16">      
<kNormalSimDaysPerAgingYear value="32">      
<kLongSimDaysPerAgingYear value="56">
<kEpicSimDaysPerAgingYear value="96">      

<kChancePerDayElderWillDieShort value="11">   
<kChancePerDayElderWillDieMedium value="6">   
<kChancePerDayElderWillDieNormal value="4">   
<kChancePerDayElderWillDieLong value="2">   
<kChancePerDayElderWillDieEpic value="1">

The rest of the values are the same as yours.

Ooh, That makes a lot of sense, mind if I poach that and plop it into the mod? How does anyone else feel if I remove the shortest gameplays (I've heard of folks who get bored and want to age up the population - in my mind a year/day is sufficient but I can see the appeal of zapping the town with a 4yr/day dose of bad radiation).
Logged
Lion
Knuckleheaded Knob
**
Posts: 529



View Profile
Re: Absimiliard's Realistic Aging Mod
« Reply #31 on: 2009 September 29, 19:56:29 »
THANKS THIS IS GREAT

Go ahead. I'm glad to contribute.
Logged

Sims 3 Blog: Twinbrook Redux
Anshin
Asinine Airhead

Posts: 12



View Profile
Re: Absimiliard's Realistic Aging Mod
« Reply #32 on: 2009 October 01, 22:05:43 »
THANKS THIS IS GREAT

Hi Absimiliard, I have this aging scheme in my mind that's easier for me to track the birth year of my spawns. Could you please take a look at my values to see if they are all right? Thanks.

Short:    1 day = 1 year
Medium: 1 day = 6 months
Normal:  1 day = 3 months (Spring, Summer, Fall, Winter)
Long:     7 days=1 year
Epic:      1 day = 1 month

<kShortSimDaysPerAgingYear value="8">      
<kMediumSimDaysPerAgingYear value="16">      
<kNormalSimDaysPerAgingYear value="32">      
<kLongSimDaysPerAgingYear value="56">
<kEpicSimDaysPerAgingYear value="96">      

<kChancePerDayElderWillDieShort value="11">   
<kChancePerDayElderWillDieMedium value="6">   
<kChancePerDayElderWillDieNormal value="4">   
<kChancePerDayElderWillDieLong value="2">   
<kChancePerDayElderWillDieEpic value="1">

The rest of the values are the same as yours.

Ooh, That makes a lot of sense, mind if I poach that and plop it into the mod? How does anyone else feel if I remove the shortest gameplays (I've heard of folks who get bored and want to age up the population - in my mind a year/day is sufficient but I can see the appeal of zapping the town with a 4yr/day dose of bad radiation).
Looks good! I'd still rather see elders reduced to ten days. A guaranteed minimum life span of 75 is plenty. My parks are filled with townie elders enough as it is!
...Thanks again for your mods...
Logged
Absimiliard
Asinine Airhead

Posts: 22


View Profile
Re: Absimiliard's Realistic Aging Mod (updated Oct 4)
« Reply #33 on: 2009 October 06, 06:54:11 »
THANKS THIS IS GREAT

Bumping, in case nobody saw the newness.

(I know, I know, self bump =  LAME)
Logged
jellyjar
Tasty Tourist

Posts: 1


View Profile
Re: Absimiliard's Realistic Aging Mod (updated Oct 4)
« Reply #34 on: 2009 October 08, 19:38:54 »
THANKS THIS IS GREAT

i've just installed this, and i realised that my sims werent aging too.
i didnt use sacred function in my game, nor use ts2 aging.
i'm not sure what went wrong.

i took out 9days pregnancy mod by ashkitty, and has some stuck pregnancy too. oh wells..
so i'm not sure if what mod would be in conflict with this as i don't think any of my other mods adjust the time factor.
and indie stone mod checker didnt come up with any incompatibility issues with this mod.
Logged
Pages: 1 [2] Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.056 seconds with 20 queries.