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Author Topic: Indy Stone Mod development stops - News at 9  (Read 67185 times)
LordNecrobot
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Re: Indy Stone Mod development stops - News at 9
« Reply #75 on: 2009 August 11, 04:49:05 »
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Bummer.   

  I did like  ISM  interface.   But  AM has way more meat.
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kuronue
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Re: Indy Stone Mod development stops - News at 9
« Reply #76 on: 2009 August 11, 05:13:04 »
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A compromise could be allowing non-played families to have one baby without a crib, and then needing a crib to have more. Give us an announcement "so and so just had a baby, they need a crib!" so we can go and edit their house if we want them to continue reproducing.


This will inevitably lead to population decline. Two parents = 1 babby means each generation, without intervention, the population halves. Eventually the only thing left will be playables who are all so intermarried incest is the only option.

I disagree. It's the player's choice if they want the population to decline, and if not, Solmyr's suggestion means they would know which households to provide cribs for and when.

I specifically said, "without intervention". If you play like I've been, ignoring the other people until you need to interact with them, the neighborhood will shrink in population until within a few generations, you have no children to meet at school. I suppose immigration could solve that problem, but why create it in the first place, when 2 parents = 2 babbies results in a stable population?
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edalbformat
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Re: Indy Stone Mod development stops - News at 9
« Reply #77 on: 2009 August 13, 07:56:22 »
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I have changed completely my way to play and stablished a standard for houses that pleases me and I got almost all houses in the game to follow my standard. It seems that the game really try to disbalance and the player has the challenge to balance it again. You have to have the correct distribution of deaths and births, what the game cannot do self and cause massiv irregularities on births/deaths. If you do not this self, it clogs your game with townies and moving families that you don't want. I tried to make this balance self and it became a lot easier with the NRAAS inseminator. I can Sims have babies without the long process of sedution imposed by the game. This way I do not marry anyone, just make them best friends and inseminate them.
The city keeps an excess of single sims what avoids creation of new townies and enough babies to replace the previous generation that become elder and elder to finally die. This way I didn't have the game to produce one only Sim except maids that I contract very often. I also keep the maids pool spining correctly because I marry every good looking maid to my elders and create this way the necessary number of married couples and also a guarantee to continue the male family tree.
This is what balances my game and I'm already in the third generation (I play the second long aging, so my sims live about 210 days).
I'm satisfied with the results. Besides I have modified every damn xml mod to give autonomy to the sims in all matters that are boring for me. For example, I autonomized all the gardening process, so my Sims water, weed and harvest automatically. I have only the distributor task of selling the product and finding out the correct seed to plant and care for distributing the perfect or whatever fruits to Sims that have Green thumb. I'm doing the automatization to every task that normally bores me and act like the supermarket chain owner or the Seed Bank Manager of all kinds. It is working and I HAVE fun with it. As said before we are all different.
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Wulf
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Re: Indy Stone Mod development stops - News at 9
« Reply #78 on: 2009 August 13, 17:51:43 »
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Well, terrible inefficiency is the rule of any top-down bureaucracy. A top-down story progression system, for instance, is like a system where the government decides what you work at, what level you are to be promoted to, and soforth. Guess what? This is called "Communism", and, to no great surprise, it is HORRIBLY INEFFICIENT!

Would like to point out this is not Communism, this is dictatorial government much the same way our military is run.
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Chocolate Milk
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Re: Indy Stone Mod development stops - News at 9
« Reply #79 on: 2009 August 13, 22:56:01 »
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Would like to point out this is not Communism, this is dictatorial government much the same way our military is run.

Well, yes, and then again, no. Perhaps you're right about communism in its purest and most academic form, but practically, it involves a top down central government system that is in fact much the same as that exhibited in fascist systems. Just look at what happened to the Soviet Union; the government tried to coordinate everything, and that was completely inefficient.

Woo for high school history. Smiley
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Doc Doofus
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Re: Indy Stone Mod development stops - News at 9
« Reply #80 on: 2009 August 13, 23:37:46 »
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Is there alleged communal ownership of property in the TS3?  No?  Well, then it's not communism.  It's definitely centralized economic planning, though. 

Perhaps Sunset Valley is at war with Riverdale?  If so, then they are on a war footing and may have a war czar directing the economy.  No new townies and babies means no new conscripts for the Glorious War Effort.  And they need to keep the police department well-stocked with sims in blue uniforms to crack down on dissidents and root out Riverdale sleeper agents.  You never know what kind of incriminating evidence you'll find in somebody's trash can.  What if one of those sleeper agents had a ticking nuclear timebomb?  Can you afford to take that risk?  I suggest the Mausoleum would be a great place to hold and interrogate suspects pending their show trials.

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Chocolate Milk
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Re: Indy Stone Mod development stops - News at 9
« Reply #81 on: 2009 August 13, 23:40:53 »
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I was explaining Pescado's comment, which I believe was just referring to the "top-down" governmental system, which is a feature of practical communism.

But goddamn, my mind is now filled with amazing visions of TS3: War. I would much prefer that to Vacation.  Tongue
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chann
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Re: Indy Stone Mod development stops - News at 9
« Reply #82 on: 2009 August 14, 02:12:28 »
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Is there alleged communal ownership of property in the TS3?  No?  Well, then it's not communism.  It's definitely centralized economic planning, though. 

Well, households are really communal units. Except for business deeds, Sims don't have any personal property rights at all. Everything belongs to the household. Just look at how easy it is to kick a Sim to the curb and render them homeless.
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J. M. Pescado
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Re: Indy Stone Mod development stops - News at 9
« Reply #83 on: 2009 August 14, 02:22:48 »
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Is there alleged communal ownership of property in the TS3?
Yes! Yes there is! Haven't you noticed how sims have a very limited concept of personal property which doesn't extend past anything not on their person?
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Raicuparta
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Re: Indy Stone Mod development stops - News at 9
« Reply #84 on: 2009 August 14, 14:42:52 »
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I have the very latest awesome mod, should I install ISM now?
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JamesNine
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Re: Indy Stone Mod development stops - News at 9
« Reply #85 on: 2009 August 25, 18:46:22 »
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Is there alleged communal ownership of property in the TS3?  No?  Well, then it's not communism.  It's definitely centralized economic planning, though. 

Perhaps Sunset Valley is at war with Riverdale?  If so, then they are on a war footing and may have a war czar directing the economy.  No new townies and babies means no new conscripts for the Glorious War Effort.  And they need to keep the police department well-stocked with sims in blue uniforms to crack down on dissidents and root out Riverdale sleeper agents.  You never know what kind of incriminating evidence you'll find in somebody's trash can.  What if one of those sleeper agents had a ticking nuclear timebomb?  Can you afford to take that risk?  I suggest the Mausoleum would be a great place to hold and interrogate suspects pending their show trials.
This sounds awesome... I want to buy it.
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Inge
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Re: Indy Stone Mod development stops - News at 9
« Reply #86 on: 2009 August 25, 21:21:55 »
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Well I don't want my hood kept arbitrarily stable.  I expect there to be some sense in what happens or I lose interest in the fact it's happened.  It's not hard to repopulate a shrinking hood
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goldentulips
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Re: Indy Stone Mod development stops - News at 9
« Reply #87 on: 2009 August 28, 22:35:53 »
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can we still use ISM with AM ?
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Regina
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Re: Indy Stone Mod development stops - News at 9
« Reply #88 on: 2009 August 29, 06:07:06 »
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Quote
can we still use ISM with AM ?
Easy way to tell. Go here (it's the awesomemod thread) then click the link for configuration which takes you here. Then read the very top section for Story Mode Drivers.
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goldentulips
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Re: Indy Stone Mod development stops - News at 9
« Reply #89 on: 2009 August 29, 08:00:37 »
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Quote
can we still use ISM with AM ?
Easy way to tell. Go here (it's the awesomemod thread) then click the link for configuration which takes you here. Then read the very top section for Story Mode Drivers.


Thank you  Smiley
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tjstreak
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Re: Indy Stone Mod development stops - News at 9
« Reply #90 on: 2009 August 29, 11:55:12 »
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Perhaps you're right about communism in its purest and most academic form, but practically, it involves a top down central government system that is in fact much the same as that exhibited in fascist systems. Just look at what happened to the Soviet Union; the government tried to coordinate everything, and that was completely inefficient.

I guess you have never dealt with corporate America?  Big businesses try to create cookie-cutter jobs so their management can micro-manage everything.  They create policies, procedures and practices which everyone is required to follow.  No one is allowed to exercise any independent judgement.  These policies, procedures and practices are developed by some nameless wonk at a corporate headquarters across the country.

Then they lose money hand over fist and expect the government to bail them out with taxpayer funds because they are "too big to fail." So I guess you have described capitalism as well.  In Capitalism, one man exploits another.  In Communism, it's the other way around.
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J. M. Pescado
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Re: Indy Stone Mod development stops - News at 9
« Reply #91 on: 2009 August 29, 11:58:36 »
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Then they lose money hand over fist and expect the government to bail them out with taxpayer funds because they are "too big to fail." So I guess you have described capitalism as well.  In Capitalism, one man exploits another.  In Communism, it's the other way around.
In true capitalism, there is no bailout, so they would just fail in a big fiery ball visible from space. This serves as a lesson to others.
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tjstreak
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Re: Indy Stone Mod development stops - News at 9
« Reply #92 on: 2009 August 29, 12:03:23 »
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I was explaining Pescado's comment, which I believe was just referring to the "top-down" governmental system, which is a feature of practical communism.

Actually, it's Leninism.  Marx actually calls for the withering away of the state.  But then, few who talk about Marxism have actually read Marx.  Otherwise, they would understand that the term "capitalism" was actually coined by Marx.

You see, according to Marxist theory, places like Russia and China were not suitable for Communism because they economy had not sufficiently developed.  Nations had to go through a capitalist period to develop the economic structures necessary for socialism.  In 1917, Russia was still a feudal society where serfs had (at least legally) just been liberated.  Lenin, and then Stalin, came up with the notion of the Dictatorship of the Proletariat where the government would create the infrastructure needed for Socialism.  Of course, this is diametrically oppposed to Marx's actual teachings, where the development of Socialism is the natural and INEVITABLE result of the historical dialectic.
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tjstreak
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Re: Indy Stone Mod development stops - News at 9
« Reply #93 on: 2009 August 29, 12:11:10 »
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In true capitalism, there is no bailout, so they would just fail in a big fiery ball visible from space. This serves as a lesson to others.

What we have is not true capitalism, but best described as Lemon Socialism.  Others might call it Crony Capitalism.

But anyone who thinks that true Capitalism is either possible or desirable is sorely mistaken.  The Efficient Market Theory is just as much an ideology as Marxism, and just as flawed.  After all, both Marxism and Social Darwinism (i.e. capitalism) are both 19th century ideologies.  While the 20th century was not the most pleasant period in human history, we did learn something during the past century.

The Efficient Market Theory, actually has very little empirical evidence to support it and it's conclusion that its results are desirable are based entirely upon questionable value judgments.  Generally, when people don't know how something works or what the results of a policy might be, they fall back on the Efficient Market Theory.
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JamesNine
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Re: Indy Stone Mod development stops - News at 9
« Reply #94 on: 2009 August 29, 22:52:24 »
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I guess you have never dealt with corporate America?  Big businesses try to create cookie-cutter jobs so their management can micro-manage everything.  They create policies, procedures and practices which everyone is required to follow.  No one is allowed to exercise any independent judgement.  These policies, procedures and practices are developed by some nameless wonk at a corporate headquarters across the country.

Then they lose money hand over fist and expect the government to bail them out with taxpayer funds because they are "too big to fail." So I guess you have described capitalism as well.  In Capitalism, one man exploits another.  In Communism, it's the other way around.
A great example of a horribly run company which, in true capitalism, wouldn't make it and will fall to competition. A good corporation will use a more horizontal style hierarchy, use better management practices, encourage their employees to be creative, and give incentives to their best workers to be productive. Causing them to be ahead of the market and will result in better results all around.

Both examples have their extremes which will fail, always remember that.
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Chocolate Milk
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Re: Indy Stone Mod development stops - News at 9
« Reply #95 on: 2009 August 30, 02:59:55 »
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I was explaining Pescado's comment, which I believe was just referring to the "top-down" governmental system, which is a feature of practical communism.

Actually, it's Leninism.  Marx actually calls for the withering away of the state.  But then, few who talk about Marxism have actually read Marx.  Otherwise, they would understand that the term "capitalism" was actually coined by Marx.

Yes, that's why I said 'practical' communism, because communism in real life is quite different to the idealistic version. Oh, and like tjstreak indicates, the features of practical communism are often the features of humans failing to live up to ideals in general, so it's not surprising they're exhibited all over society.

Edit: And exhibited in the Sims 3 and IndieStone. Tongue
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J. M. Pescado
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Re: Indy Stone Mod development stops - News at 9
« Reply #96 on: 2009 September 02, 12:36:05 »
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That feature is not finished and is only available to designated testers.
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Rosehrt
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Re: Indy Stone Mod development stops - News at 9
« Reply #97 on: 2009 September 02, 20:04:13 »
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As the history books have shown both true Capitalism and Communism have been both detrimental to their societies. Since it is only part of human nature to fight against the oppressors, both governments eventual crumble into some sort of government that lies between true Capitalism and Socialism as can be shown by two big nations of our days, Russia and the United States of America. What is the best form of government? Only future history has the answers for that.

I sadly have to say that the U.S. has really regressed down the line toward Socialism. With big spending budgets lately, yeah that is Socialism and yeah oppression. Take from the rich and give to the poor. But take from the middle class and give to rich like they did with that last large spending bill. What was that? Was that some kind form of Capitalism, or something else?

Will when it comes to the sims type of government. Will let's see sims main aim is collecting wealth, main goals reach the highest rank of their career branch. And gossip about who is rich? Will that would be Capitalism. Share food with neighbors freely, a Capitalist would never do that though. So I would say a medieval sort of government. Where do anything you can to acquire wealth, but show off that wealth by giving big feast and parties and inviting the neighbors.
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J. M. Pescado
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Re: Indy Stone Mod development stops - News at 9
« Reply #98 on: 2009 September 03, 14:18:54 »
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I sadly have to say that the U.S. has really regressed down the line toward Socialism. With big spending budgets lately, yeah that is Socialism and yeah oppression. Take from the rich and give to the poor. But take from the middle class and give to rich like they did with that last large spending bill. What was that? Was that some kind form of Capitalism, or something else?
That is Kleptocracy. That's not really an -ism. It's not really an economic policy at all.

Will when it comes to the sims type of government. Will let's see sims main aim is collecting wealth, main goals reach the highest rank of their career branch. And gossip about who is rich? Will that would be Capitalism. Share food with neighbors freely, a Capitalist would never do that though.
Sure they would. Humans have been sharing food before economics were even invented, as a form of pro-economics. Before people invented food preservation, one man could not eat an entire antelope. Today, they more take the form of communal, social events which really have nothing to do with economics.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Rosehrt
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Re: Indy Stone Mod development stops - News at 9
« Reply #99 on: 2009 September 03, 15:43:41 »
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I sadly have to say that the U.S. has really regressed down the line toward Socialism. With big spending budgets lately, yeah that is Socialism and yeah oppression. Take from the rich and give to the poor. But take from the middle class and give to rich like they did with that last large spending bill. What was that? Was that some kind form of Capitalism, or something else?
That is Kleptocracy. That's not really an -ism. It's not really an economic policy at all.

Will when it comes to the sims type of government. Will let's see sims main aim is collecting wealth, main goals reach the highest rank of their career branch. And gossip about who is rich? Will that would be Capitalism. Share food with neighbors freely, a Capitalist would never do that though.
Sure they would. Humans have been sharing food before economics were even invented, as a form of pro-economics. Before people invented food preservation, one man could not eat an entire antelope. Today, they more take the form of communal, social events which really have nothing to do with economics.

Kleptocracy! Wow learned a new word, thanks for the correction. I learned something new today. I always like learning something new. All these new forms of words today used in politics. Government corruption hum that is even more terrible.
« Last Edit: 2009 September 03, 16:42:10 by Rosehrt » Logged
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