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Pages: [1] THANKS THIS IS GREAT Print
Author Topic: S3PE  (Read 18540 times)
MoveZig
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S3PE
« on: 2009 July 01, 20:14:02 »
THANKS THIS IS GREAT

I tried to see what was under the hood of awesomemod by opening awesome.package with S3PE. Only 0x905E2204EBCA0B6 would display any XML, and that was traits definitions. Some of the other instances displayed graphics of awesomeface or a bed with a pocketwatch or a toilet with a hammer and sickle.

Are the other parts that won't come up XML, or are they binary code? If they're XML, is there a way to view them too?
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MoveZig
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Re: S3PE
« Reply #1 on: 2009 July 01, 20:41:54 »
THANKS THIS IS GREAT

Oh. Thanks.

What tool is used for that? I have Visual Studio 2008 installed.
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MoveZig
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Re: S3PE
« Reply #2 on: 2009 July 01, 22:06:36 »
THANKS THIS IS GREAT

What are people using to make core/script mods now? I don't think I have the right tools. I can export things from a package with S3PE, but it exports a file ending in .s3sa.

And how do people know what objects and methods exist in the scripts?
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steveuk
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Re: S3PE
« Reply #3 on: 2009 July 01, 22:51:04 »
THANKS THIS IS GREAT

What are people using to make core/script mods now? I don't think I have the right tools. I can export things from a package with S3PE, but it exports a file ending in .s3sa.

And how do people know what objects and methods exist in the scripts?

Select the grid option in S3pe.  Save the file to desktop then add .dll.  If VS will not read the file, try Reflector.
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supaclova
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Re: S3PE
« Reply #4 on: 2009 July 11, 04:57:00 »
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There is a very simple, easy to use tool over at MTS called The Sims 3 Mod Generator. It's much like S3PE, except I actually understand it.
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Zaphod Beeblebrox
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Re: S3PE
« Reply #5 on: 2009 July 11, 05:01:07 »
THANKS THIS IS GREAT

What are people using to make core/script mods now? I don't think I have the right tools. I can export things from a package with S3PE, but it exports a file ending in .s3sa.

Not sure if this will help, but there's a new handy-dandy tutorial for basic core modding over at MTS now:  http://www.modthesims.info/showthread.php?t=354419.  Tells you what programs are useful.
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cum heer n tipe jus liek dis
ENGLISH, LEARN YOU SOME

INTP, if you care about that.
Zazazu
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Re: S3PE
« Reply #6 on: 2009 July 11, 16:04:06 »
THANKS THIS IS GREAT

What are people using to make core/script mods now? I don't think I have the right tools. I can export things from a package with S3PE, but it exports a file ending in .s3sa.

And how do people know what objects and methods exist in the scripts?
Did you even read the forum from which you got S3PE? There are very easy-to-understand instructions there for making a mod package.
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minonda
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Re: S3PE
« Reply #7 on: 2009 July 14, 17:38:40 »
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I tried to see what was under the hood of awesomemod by opening awesome.package with S3PE.

Can you tell me where you found the download for S3PE? I googled it and only found references to it and the link to the S2 PE.
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minonda
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Re: S3PE
« Reply #8 on: 2009 July 14, 17:50:51 »
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Wow, you suck at Google.

Thanks for the help and for giving it in true MATY fashion. I know I will never be disappointed here.
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Motoki
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Re: S3PE
« Reply #9 on: 2009 July 14, 18:13:20 »
THANKS THIS IS GREAT

Wow, you suck at Google.

Thanks for the help and for giving it in true MATY fashion. I know I will never be disappointed here.

Well at least you know what you are in for when you come here. Tongue
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minonda
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Re: S3PE
« Reply #10 on: 2009 July 14, 18:33:26 »
THANKS THIS IS GREAT

Wow, you suck at Google.

Thanks for the help and for giving it in true MATY fashion. I know I will never be disappointed here.

Well at least you know what you are in for when you come here. Tongue

Regrettably, yes I do. The irony is that I did find that link that jordi scolded me for not finding, but it didn't seem to be from the creator of Sim PE so I thought it was something different. So, jordi is right, I suck, but not quite at what he thought I sucked at.
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Mootilda
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Re: S3PE
« Reply #11 on: 2009 July 14, 18:47:51 »
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More than that.  Peter took over the development of SimPE when the original creator stopped working on it.
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I don't think this level of hostility is necessary
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