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kissing_toast
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Re: TOOL: TS3 Recompressor
« Reply #300 on: 2012 August 29, 17:24:22 »
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When in package form the female outfit work just fine, when decrapped the link to the LOD1 mesh gets broken and the links to the morphs do as well. I personally couldn't figure out why the morph links were broken, they looked fine to me in every reference to them. Changing the reference to the LOD1 mesh in the VPXY file and replacing the decrapped morph VPXYs with non-decrapped fixes everything.
http://www.moreawesomethanyou.com/smf/index.php/topic,15100.msg588424.html#msg588424
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Re: TOOL: TS3 Recompressor
« Reply #301 on: 2012 August 30, 14:40:27 »
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And it's just that one specific outfit?
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Re: TOOL: TS3 Recompressor
« Reply #302 on: 2012 August 30, 14:58:30 »
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And it's just that one specific outfit?

Yes.
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Re: TOOL: TS3 Recompressor
« Reply #303 on: 2012 September 01, 11:05:20 »
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Arright, I'll add it to my increasingly lengthy list of shit I have to look at, after I resolve this patch.
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TeMochkiN
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Re: TOOL: TS3 Recompressor
« Reply #304 on: 2012 October 02, 15:58:09 »
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Hello! Sorry for stupid question, but where can I look all command line parameters for decrapify.exe and s3rc.exe?
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Re: TOOL: TS3 Recompressor
« Reply #305 on: 2012 October 07, 07:54:16 »
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decrapify has no arguments, it's just a wrapper that allows you to drag and drop to s3rc. To see what arguments s3rc can process, just type it in without supplying any arguments, as is the standard convention for command line programs. Note that my programs do not have parameters. They have ARGUMENTS. And they ALWAYS WIN THEM!
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AnjouHorchens
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Re: TOOL: TS3 Recompressor
« Reply #306 on: 2012 October 29, 07:30:00 »
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To contribute something maybe useful for Windows users:

Code:
for /R %%i in (*.sims3pack) do s3rc.exe -fD "%%i"
for /R %%i in (*.package) do s3rc.exe -fD "%%i"
for /R %%i in (*.nhd) do s3rc.exe -fD "%%i"
for /R %%i in (*.sim) do s3rc.exe -fD "%%i"
for /R %%i in (*.dbc) do s3rc.exe -fD "%%i"
@pause
Save this with an text-editor (Start > Run > "notepad" > OK, f.e.) to s3rcBatch.cmd
The file icon has now (depending on your Windows-Version) something like cogwheels.

If you copy this file f.e. in your Save-Folder TOGETHER with the s3rc.exe, and double-click on it, it decrapifies all .sims3pack, .package, .nhd, .sim, .dbc in every subdirectory (i.e. save-game) it can find.

There's an easier way to do it than the above, just save the file as s3rcBatch.cmd and change the type of files from .txt to all, it  will automaticaly add the cog wheels. Also you can Batch about 90 files at once this way. My 2 cents. Going back to Lurk Moar.    Cool
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Chain_Reaction
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Re: TOOL: TS3 Recompressor
« Reply #307 on: 2012 December 19, 14:11:16 »
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Does anyone know what flag causes the game to show a item as a store item in the catalog? I have this issue where anything decrapped prior to Ambitions is showing the CC icon vs the store icon. Said items are also being replaced by base game items if they are used in a lot despite decrapping the lot where as items showing the store icon do not. I noted the version at the top of the OBJD is 0x00000015 vs 0x00000016 on newer items that work as expected. I tried manually changing this but it made no difference. The second version noted is 0x0000000C on items that work and those that do not. I attempted to note any other flags in the OBJD that seemed to be the store flag and found nothing. I even attempted to re-decrap these older packages which changed the group from 0x01 to 0x00 and no dice. I'd like to manually fix these items vs hunting the Sims3packs to reinstall them. Halp?
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kissing_toast
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Re: TOOL: TS3 Recompressor
« Reply #308 on: 2012 December 19, 16:09:03 »
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Does anyone know what flag causes the game to show a item as a store item in the catalog? I have this issue where anything decrapped prior to Ambitions is showing the CC icon vs the store icon. Said items are also being replaced by base game items if they are used in a lot despite decrapping the lot where as items showing the store icon do not. I noted the version at the top of the OBJD is 0x00000015 vs 0x00000016 on newer items that work as expected. I tried manually changing this but it made no difference. The second version noted is 0x0000000C on items that work and those that do not. I attempted to note any other flags in the OBJD that seemed to be the store flag and found nothing. I even attempted to re-decrap these older packages which changed the group from 0x01 to 0x00 and no dice. I'd like to manually fix these items vs hunting the Sims3packs to reinstall them. Halp?

How are you installing these? When's the last time you re-downloaded s3rc? Those version numbers in the OBJDs refer to the version of the OBJD, 0x00000016 and 0x0000000C are updated for snow and whatnot. I just learned that one. In gerneral if you install them via the launcher they should all show up as store content, packages will show up as CC. As far as I know there's no way around that. You could try changing the .package extension to .dbc and place them in you DCCache folder?
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Re: TOOL: TS3 Recompressor
« Reply #309 on: 2012 December 20, 08:07:55 »
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How are you installing these? When's the last time you re-downloaded s3rc? Those version numbers in the OBJDs refer to the version of the OBJD, 0x00000016 and 0x0000000C are updated for snow and whatnot. I just learned that one. In gerneral if you install them via the launcher they should all show up as store content, packages will show up as CC. As far as I know there's no way around that. You could try changing the .package extension to .dbc and place them in you DCCache folder?

S3RC is the most recent. The items giving me grief were installed via the launcher years ago. It's any item prior to and including Barnacle Bay that has the issue and they all refer to the 0x00000015 OBJD. With the Ambitions patch these items vanished from my game and the only way I could get them back is to setup my resource file to read DBC files from my package folder and move them there. I still installed newer items via the launcher and they showed up fine so anything after Barnacle Bay is in the DDCache folder and works as expected. I have them in my packages folder now as DBC's but if I drag them back to the DDCache folder, they show in the catalog as blank thumbnails with no store or CC icon and I cannot use the items. What is extra weird is there's a few items after Barnacle Bay in the last DBC with these broken items and they show the store icon and function regardless of what folder I stick them in. I don't think it's the DBCs that are broken. I just can't figure out what the difference is.

Update: Re-decrapping them and putting them back in the DDCache folder now results in them entirely vanishing from the catalog again, no more blank thumbnails.
« Last Edit: 2012 December 20, 11:19:04 by Chain_Reaction » Logged
kissing_toast
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Re: TOOL: TS3 Recompressor
« Reply #310 on: 2012 December 20, 15:24:51 »
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How are you installing these? When's the last time you re-downloaded s3rc? Those version numbers in the OBJDs refer to the version of the OBJD, 0x00000016 and 0x0000000C are updated for snow and whatnot. I just learned that one. In gerneral if you install them via the launcher they should all show up as store content, packages will show up as CC. As far as I know there's no way around that. You could try changing the .package extension to .dbc and place them in you DCCache folder?

S3RC is the most recent. The items giving me grief were installed via the launcher years ago. It's any item prior to and including Barnacle Bay that has the issue and they all refer to the 0x00000015 OBJD. With the Ambitions patch these items vanished from my game and the only way I could get them back is to setup my resource file to read DBC files from my package folder and move them there. I still installed newer items via the launcher and they showed up fine so anything after Barnacle Bay is in the DDCache folder and works as expected. I have them in my packages folder now as DBC's but if I drag them back to the DDCache folder, they show in the catalog as blank thumbnails with no store or CC icon and I cannot use the items. What is extra weird is there's a few items after Barnacle Bay in the last DBC with these broken items and they show the store icon and function regardless of what folder I stick them in. I don't think it's the DBCs that are broken. I just can't figure out what the difference is.

Update: Re-decrapping them and putting them back in the DDCache folder now results in them entirely vanishing from the catalog again, no more blank thumbnails.

Could it be these are items you had installed before we had to decrap stuff? I know it sucks but you might just be better off reinstalling everything, I just spent the other night doing this. #stupidgreenhouse
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Re: TOOL: TS3 Recompressor
« Reply #311 on: 2012 December 21, 07:39:52 »
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Could it be these are items you had installed before we had to decrap stuff? I know it sucks but you might just be better off reinstalling everything, I just spent the other night doing this. #stupidgreenhouse

I can't recall. Were we able to install store crap without decrapping when the store first started? If so, that's probably the issue. And it seems decrapping the DBC's doesn't fix anything. I guess I'll just bite the bullet and reinstall anything dated prior to the Barnacle Bay release date. Thanks for your replies.
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Re: TOOL: TS3 Recompressor
« Reply #312 on: 2012 December 21, 13:40:57 »
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Could it be these are items you had installed before we had to decrap stuff? I know it sucks but you might just be better off reinstalling everything, I just spent the other night doing this. #stupidgreenhouse

I can't recall. Were we able to install store crap without decrapping when the store first started?

Yeah, when the TS3 store first opened, it all installed normally, whether you had technically paid for it or not.  Then EA realized their technical error, and everyone woke up one day to find all their store stuff missing from the game.  Roughly half a day later, the Sims community had already figured out three ways around the store's protection safeguards, chronicling their learnings here.  Then an absolute BLIZZARD of snowflakes all started posting, "ERMAGERD WHUR MAH STOER STUFS??!?" at the same time without bothering to search first, and the instructions were buried like Pompeii -- a trend that continues to this day, as the instructions for decrapping have been spelled out in several different threads created for the purpose of eliminating the questions of storetards only to fail miserably.
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Re: TOOL: TS3 Recompressor
« Reply #313 on: 2013 January 06, 04:15:07 »
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Hi, I'm having a problem with the Recompressor and Decrapify tools. I extracted them fine, but whenever I open them they immediately close without letting me do anything. Am I doing something wrong?
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Re: TOOL: TS3 Recompressor
« Reply #314 on: 2013 January 06, 04:27:52 »
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Yes. You don't understand how the tool you are trying to use works. You are describing standard, expected behaviour.
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Re: TOOL: TS3 Recompressor
« Reply #315 on: 2013 January 06, 06:26:00 »
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Could it be these are items you had installed before we had to decrap stuff? I know it sucks but you might just be better off reinstalling everything, I just spent the other night doing this. #stupidgreenhouse

I can't recall. Were we able to install store crap without decrapping when the store first started?

Yeah, when the TS3 store first opened, it all installed normally, whether you had technically paid for it or not.  Then EA realized their technical error, and everyone woke up one day to find all their store stuff missing from the game.  Roughly half a day later, the Sims community had already figured out three ways around the store's protection safeguards, chronicling their learnings here.  Then an absolute BLIZZARD of snowflakes all started posting, "ERMAGERD WHUR MAH STOER STUFS??!?" at the same time without bothering to search first, and the instructions were buried like Pompeii -- a trend that continues to this day, as the instructions for decrapping have been spelled out in several different threads created for the purpose of eliminating the questions of storetards only to fail miserably.

I don't suppose the actual date for the Dawn of Decrapification is recorded someplace un-buried?  *Eyes own archived store files dubiously*
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Re: TOOL: TS3 Recompressor
« Reply #316 on: 2013 January 06, 13:56:40 »
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Lordy, it was yonks ago.  It was an early patch that targeted ARRed store stuff.  I want to say it was right after WA, but I'm not sure.  I do know that trickleonthebum -- née tickleonthetum -- was one of the enablers who posted one of the myriad buried store threads, so try looking through its posts to narrow it down.

We probably should have stickied a store thread, but it's oddly satisfying to spork people.  Maybe we could add store instructions to the FAQ No One Reads.
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Re: TOOL: TS3 Recompressor
« Reply #317 on: 2013 January 06, 19:37:07 »
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Maybe we could add store instructions to the FAQ No One Reads.

Excellent notion, and yet another reason to spork.
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Re: TOOL: TS3 Recompressor
« Reply #318 on: 2013 January 31, 22:18:48 »
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Any news on the mac version of the decrapifier?
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Re: TOOL: TS3 Recompressor
« Reply #319 on: 2013 January 31, 22:33:20 »
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I don't think anyone has mailled Pescado a Mac yet.
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Re: TOOL: TS3 Recompressor
« Reply #320 on: 2013 February 01, 02:11:44 »
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No one has volunteered to give me shell on a Mac to try to build a Mac version. So no.
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Re: TOOL: TS3 Recompressor
« Reply #321 on: 2013 February 01, 16:59:15 »
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No one has volunteered to give me shell on a Mac to try to build a Mac version. So no.

Translated?

I'd be willing to work on a Mac remotely, but I refuse to own or otherwise give desk space in my home to a Mac.
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Re: TOOL: TS3 Recompressor
« Reply #322 on: 2013 February 01, 21:25:36 »
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No one has volunteered to give me shell on a Mac to try to build a Mac version. So no.

Translated?

I'd be willing to work on a Mac remotely, but I refuse to own or otherwise give desk space in my home to a Mac.

Translation? How stupid are you?

Pescado needs a shell on a Mac. He can ssh in and compile the decrapper and shit on the mac and make sure it runs correctly on that platform.
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Re: TOOL: TS3 Recompressor
« Reply #323 on: 2013 February 02, 13:23:44 »
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No one has volunteered to give me shell on a Mac to try to build a Mac version. So no.

Translated?

I'd be willing to work on a Mac remotely, but I refuse to own or otherwise give desk space in my home to a Mac.

Translation? How stupid are you?

Pescado needs a shell on a Mac. He can ssh in and compile the decrapper and shit on the mac and make sure it runs correctly on that platform.

That's what he was saying, Jessllama.  He just forgot to put his second sentence in quotes to show that it was the "translation."
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Re: TOOL: TS3 Recompressor
« Reply #324 on: 2013 February 02, 13:48:41 »
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No one has volunteered to give me shell on a Mac to try to build a Mac version. So no.

Translated?

I'd be willing to work on a Mac remotely, but I refuse to own or otherwise give desk space in my home to a Mac.

Translation? How stupid are you?

Pescado needs a shell on a Mac. He can ssh in and compile the decrapper and shit on the mac and make sure it runs correctly on that platform.

That's what he was saying, Jessllama.  He just forgot to put his second sentence in quotes to show that it was the "translation."

Dur. I thought he was asking for a translation. Homeschool moment! My most sincere apologies.
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