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Author Topic: Story Progression Toggle: Is it borked?  (Read 98544 times)
Lerf
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Re: Story Progression Toggle: Is it borked?
« Reply #75 on: 2009 May 23, 07:50:15 »
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Yep, that's been reported a lot in the other thread.  Entire families up and move out of town.  Cute, ain't it?
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J. M. Pescado
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Re: Story Progression Toggle: Is it borked?
« Reply #76 on: 2009 May 23, 08:15:38 »
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I have confirmed through an extensive code rummage that the Story Progression control option on the panel is nothing more than goggles upon the face of the game.
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Mr. Snooley
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Re: Story Progression Toggle: Is it borked?
« Reply #77 on: 2009 May 23, 08:20:13 »
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I'd like to seriously know though (IF that button would actually work) who'd use that crap.

They should have called it "Killing Mode". Smiley
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ciane
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Re: Story Progression Toggle: Is it borked?
« Reply #78 on: 2009 May 23, 12:57:19 »
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It seems to me that EA is trying to incorporate SimCity's random destructions. It doesn't offer the typical natural disaster, so this is a weak imitation to that effect. It's time for some havoc, so one of the Sims is going down.
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J. M. Pescado
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Re: Story Progression Toggle: Is it borked?
« Reply #79 on: 2009 May 23, 14:19:12 »
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I have confirmed the Story Progression option is simply utterly borked as nothing in the game actually checks it, so it appears sims will continue to do their thing even if you toggle the option. The Goggles do nothing! I have also fixed it. yay Awesomeness!
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vagabondher
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Re: Story Progression Toggle: Is it borked?
« Reply #80 on: 2009 May 23, 21:56:25 »
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I have confirmed the Story Progression option is simply utterly borked as nothing in the game actually checks it, so it appears sims will continue to do their thing even if you toggle the option. The Goggles do nothing! I have also fixed it. yay Awesomeness!

This is exciting news! Can you say yet whether this fix will be Mac-applicable?
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J. M. Pescado
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Re: Story Progression Toggle: Is it borked?
« Reply #81 on: 2009 May 23, 23:38:12 »
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Now that is an interesting question.
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Re: Story Progression Toggle: Is it borked?
« Reply #82 on: 2009 May 23, 23:53:02 »
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In theory it should. I could do the guinea pig and report back.
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Re: Story Progression Toggle: Is it borked?
« Reply #83 on: 2009 May 23, 23:57:01 »
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It won't. Not unless someone knows what the equivalent of DLLs in Mac are and how to replace them. Mac users are totally SOL this time, although hope exists if you run in Boot Camp.
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vagabondher
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Re: Story Progression Toggle: Is it borked?
« Reply #84 on: 2009 May 24, 00:10:47 »
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What are DLLs exactly?

It's unfortunate, really. I wonder if there are any Mac users who have a lot of knowledge about this kind of stuff. I was so excited when I realized the Mac/PC release was simultaneous, etc. The game looks so pretty on my Macbook Pro and runs perfect, my video card supports it and everything. My PC is just too old to run this, in all forms. Blah, Cry

(And for the record, I probably wouldn't be in so much of a pickle if my CD drive wasn't completely inaccessable. I can't put a CD in my drive and therefore there isn't an easy way for me to go through Boot Camp. I did it once and it involved having three other computers and a few external hard drives and about 8 hours of patience to get it installed on this thing. And, unfortunately, the friend I had with the resources is in a different state than I am now.)
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Re: Story Progression Toggle: Is it borked?
« Reply #85 on: 2009 May 24, 00:16:34 »
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It won't. Not unless someone knows what the equivalent of DLLs in Mac are and how to replace them. Mac users are totally SOL this time, although hope exists if you run in Boot Camp.

Are you anywhere near releasing this?
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Re: Story Progression Toggle: Is it borked?
« Reply #86 on: 2009 May 24, 00:21:22 »
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It won't. Not unless someone knows what the equivalent of DLLs in Mac are and how to replace them. Mac users are totally SOL this time, although hope exists if you run in Boot Camp.

Wait, is that a new dll, or a modified already existent in the game installation? Because in this porting there are DLLs (see some below, evidenced in yellow).

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Re: Story Progression Toggle: Is it borked?
« Reply #87 on: 2009 May 24, 00:28:11 »
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Very interesting.
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malianx
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Re: Story Progression Toggle: Is it borked?
« Reply #88 on: 2009 May 24, 01:42:15 »
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The mac version is just a cider/wine wrapper around the PC version, all the files should be the same.
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Re: Story Progression Toggle: Is it borked?
« Reply #89 on: 2009 May 24, 02:29:55 »
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I am guinea-pigging it now.
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Re: Story Progression Toggle: Is it borked?
« Reply #90 on: 2009 May 24, 09:17:18 »
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I am guinea-pigging it now.

oowEE!  oowEE! oowEE!
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Re: Story Progression Toggle: Is it borked?
« Reply #91 on: 2009 May 24, 18:04:03 »
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Well, I'm done reporting since His FOJness has confirmed the bork is in the coding. Yay for fixes. This even brings a smile to my hung over self.
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Re: Story Progression Toggle: Is it borked?
« Reply #92 on: 2009 May 24, 22:24:17 »
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I am guinea-pigging it now.

Any luck?
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JonaBullets
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Re: Story Progression Toggle: Is it borked?
« Reply #93 on: 2009 May 25, 00:42:49 »
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I have confirmed the Story Progression option is simply utterly borked as nothing in the game actually checks it, so it appears sims will continue to do their thing even if you toggle the option. The Goggles do nothing! I have also fixed it. yay Awesomeness!
We should like to think that EAxis would fix this in one of the several patches that they release a day after the release of the Official Game. And I have no doubts that patch will stuff something else up, and then they will have to roll back Patch1 with Patch2, then release Patch3 three days later, just like they did with TS2:Pets. Cheers to Pes for being more awesome then EA!
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Re: Story Progression Toggle: Is it borked?
« Reply #94 on: 2009 May 25, 01:41:15 »
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Re: Mac version--it seems to be using a wine-based windows emulator, and based on the fact that the *same* cracked .exe (literally) is used for the Mac version as the PC version, I'm gonna guess mods will work (I'm pretty sure someone already has that no-censor one working on Mac?). I suspect it'll just be a matter of opening the Mac app package contents (as you must to drop the cracked .exe in) and drilling down to the correct analogous directory.
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vagabondher
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Re: Story Progression Toggle: Is it borked?
« Reply #95 on: 2009 May 25, 01:57:05 »
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Re: Mac version--it seems to be using a wine-based windows emulator, and based on the fact that the *same* cracked .exe (literally) is used for the Mac version as the PC version, I'm gonna guess mods will work (I'm pretty sure someone already has that no-censor one working on Mac?). I suspect it'll just be a matter of opening the Mac app package contents (as you must to drop the cracked .exe in) and drilling down to the correct analogous directory.

Which is exactly what I did with the censor crack, and it works fine, so the logic is sound. I've seen others confirm it's working for them as well.

This development excites me.
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jharrower
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Re: Story Progression Toggle: Is it borked?
« Reply #96 on: 2009 May 25, 02:58:35 »
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Is it possible to have Story Progression ON but prevent the random Sims from breeding? (I was under the impression that setting Free Will to "Medium" would let them go to work, go out, etc. but not let them breed.)

Also, is there any way to prevent the other families from moving out? It seems random, but is there any way to prevent it all together? (It seems like I can't make my mind up as to whaether I want Story progression on or off, but the random moving and spawning is a big DNW.)
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JonaBullets
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Re: Story Progression Toggle: Is it borked?
« Reply #97 on: 2009 May 25, 05:29:51 »
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Is it possible to have Story Progression ON but prevent the random Sims from breeding? (I was under the impression that setting Free Will to "Medium" would let them go to work, go out, etc. but not let them breed.)

Also, is there any way to prevent the other families from moving out? It seems random, but is there any way to prevent it all together? (It seems like I can't make my mind up as to whaether I want Story progression on or off, but the random moving and spawning is a big DNW.)
dont quote me, but Im of the impression that FreeWill is only House based (from what Ive read in all these pages on MATY, my brain has possible gotten fried though, and ive messed up)... If you set it to off.. you have to do everything for your sims.. but in the world.. they will continue to do their own thing...
I would like to see a patch/fixes to disable certain things for Story Mode, relating to what your talking about.
Being that the game isn't so much officially released.. I'm wondering if EAxis has found these bugs/shit features, and are going to allow more of an option in upcoming patches.
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J. M. Pescado
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Re: Story Progression Toggle: Is it borked?
« Reply #98 on: 2009 May 25, 08:16:29 »
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Is it possible to have Story Progression ON but prevent the random Sims from breeding? (I was under the impression that setting Free Will to "Medium" would let them go to work, go out, etc. but not let them breed.)

Also, is there any way to prevent the other families from moving out? It seems random, but is there any way to prevent it all together? (It seems like I can't make my mind up as to whaether I want Story progression on or off, but the random moving and spawning is a big DNW.)
You seem unable to decide whether you want it on or off. This is why the game currently lets you have it both ways: You can turn it off and it will still be on.
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Re: Story Progression Toggle: Is it borked?
« Reply #99 on: 2009 May 25, 19:17:01 »
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Mine is the opposite of everyone else's. No spawning, marriages, moving-in or out and so far no deaths. Is that even possible? I tried toggling it but nothing changes. So far I only see townies aging.
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