More Awesome Than You!
Welcome, Guest. Please login or register.
2022 May 24, 08:30:50

Login with username, password and session length
Search:     Advanced search
540172 Posts in 18050 Topics by 8066 Members
Latest Member: Babatu
* Home Help Search Login Register
+  More Awesome Than You!
|-+  Awesomeware
| |-+  The Armory
| | |-+  Creature Fixes
0 Members and 2 Guests are viewing this topic. « previous next »
Pages: 1 [2] THANKS THIS IS GREAT Print
Author Topic: Creature Fixes  (Read 180456 times)
Asinine Airhead

Posts: 32

View Profile
Re: Creature Fixes
« Reply #25 on: 2011 October 16, 21:47:44 »

The werewolf memories fix needs a tweak. In Pets the game expected OID, which is how you fixed it, but starting in Seasons it changed to wanting NID. You can see it in the memory itself, group 7F60E687. As a previous poster reported, this means instead of reporting random crap objects, it reports random crap sims.
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26252

View Profile
Re: Creature Fixes
« Reply #26 on: 2011 October 17, 11:11:05 »

There, I fixed it.

Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Pages: 1 [2] Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.125 seconds with 19 queries.