More Awesome Than You!
Welcome, Guest. Please login or register.
2024 April 28, 06:54:09

Login with username, password and session length
Search:     Advanced search
540270 Posts in 18066 Topics by 6513 Members
Latest Member: Linnie
* Home Help Search Login Register
+  More Awesome Than You!
|-+  TS2: Burnination
| |-+  The Podium
| | |-+  CC in use. What can be removed without exploding stuff?
0 Members and 2 Chinese Bots are viewing this topic. « previous next »
Pages: 1 [2] THANKS THIS IS GREAT Print
Author Topic: CC in use. What can be removed without exploding stuff?  (Read 14750 times)
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
*****
Posts: 26281



View Profile
Re: CC in use. What can be removed without exploding stuff?
« Reply #25 on: 2009 May 15, 00:07:30 »
THANKS THIS IS GREAT

No. THe only way to tell is to open up the career in SimPE and look at "fallback GUID". If the Fallback GUID is the same as the OBJD GUID, then you're safe. If it isn't, you're not safe: You have to change the Fallback to be the same, then load and re-save every single lot in your game first.
Logged

Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Pages: 1 [2] Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.106 seconds with 19 queries.