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Author Topic: Invisible Firejet  (Read 12270 times)
CandyToast
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Invisible Firejet
« on: 2008 December 12, 03:53:41 »
THANKS THIS IS GREAT

This is an invisible recolor of the NL Burning8R Firejet thing, it is found under sculptures. It began to annoy me that I could not find an invisible recolor; consequently, I learned to make one.

Flowerpot from Mts2 not included

Requires: NL


* Invisible Firejet CToast.package (26.25 KB - downloaded 758 times.)
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SaraMK
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Re: Invisible Firejet
« Reply #1 on: 2008 December 12, 04:35:39 »
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Nice. I need MOAR fire in my game.
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Tingeling
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Re: Invisible Firejet
« Reply #2 on: 2008 December 12, 18:07:34 »
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Nice one. Although, are there two different pots used in the pic's? 'Cause it looks like one of them is floating in the air.
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Liz
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Re: Invisible Firejet
« Reply #3 on: 2008 December 13, 01:05:08 »
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This is awesome, CandyToast - one of those things I had no idea how much I needed until I knew it existed. Now I'm all about plans for flaming nightclubs and torture pits. Cheesy
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Orikes
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Re: Invisible Firejet
« Reply #4 on: 2008 December 13, 23:01:10 »
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This is GREAT! I spent an inordinate amount of time photoshopping the flame jets out of pictures so this will save my life the next time I need to burn something down. Smiley
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Kazzandra
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Re: Invisible Firejet
« Reply #5 on: 2008 December 13, 23:09:50 »
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Do you know how long I have searched for this??? I have made my own recolours in stone and jet black because of my lack of knowledge in making invisible things, so this is ORSOME.
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Lord Darcy
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Re: Invisible Firejet
« Reply #6 on: 2008 December 14, 03:09:11 »
THANKS THIS IS GREAT

This will be really handy, especially for witchery establishments. Thanks!

I have made my own recolours in stone and jet black because of my lack of knowledge in making invisible things, so this is ORSOME.
Is there no tutorial for making invisible objects anywhere?
Hope the information below will be of help.

Make a normal recolor in Object Workshop.
Import a properly cropped transparent PNG into your new recolor package. (I've attached some samples for your convenience.)
Make sure that texture format is DXT3 or DXT5 to ensure transparency.
Set stdMatAlphaBlendMode of TXMT to blend.
Set reflectivity to 0.0, and stdMatEnvCubeMode to none.
This is for making an invisible recolor for existing objects. The object will become recolorable, but the indoor and outdoor shadow will remain.

If you're making a standalone invisible object like OMSPs, remove shadow subsets from mesh to get rid of indoor shadows.
To remove outdoor shadow, go to GMND -> tsNoShadow, and set value of all existing subsets to 1. If there are multiple GMNDs, you have to do it to all of them.

You can look into my OMSPs for reference.

* Invisible_PNGs.rar (3.06 KB - downloaded 337 times.)
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CandyToast
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Re: Invisible Firejet
« Reply #7 on: 2008 December 14, 03:59:24 »
THANKS THIS IS GREAT

Nice one. Although, are there two different pots used in the pic's? 'Cause it looks like one of them is floating in the air.

Nah, same pot; it was a really bad screenshot that I had to scale to make it useable.  Cheesy
There is a tutorial on creating invisible objects on Mts2, I was kind of shocked that it had worked. This was my first non-black recolor.
I'm glad you guys like it, I love fire but I hate stainless steel.
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Goggalor
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Re: Invisible Firejet
« Reply #8 on: 2008 December 14, 04:00:11 »
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I don't think you need a texture at all if you want it transparent.
Set stdMatAlphaBlendMode to blend and then stdMatUntexturedDiffAlpha to 0. Then you can remove stdMatBaseTextureEnabled and stdMatBaseTextureName. I'm not sure what other stuff you can remove though.

(The stdMatUntexturedDiffAlpha value can be set from zero to one were zero is completely transparent and one is solid. More info in this post by Numenor)

EDIT: Not that it matters much since the invisible textures can be so small and don't take up a lot of space. Could be useful info anyway.
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Assmitten
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Re: Invisible Firejet
« Reply #9 on: 2008 December 14, 04:01:12 »
THANKS THIS IS GREAT

This will be really handy, especially for witchery establishments. Thanks!

I have made my own recolours in stone and jet black because of my lack of knowledge in making invisible things, so this is ORSOME.
Is there no tutorial for making invisible objects anywhere?
Hope the information below will be of help.

Make a normal recolor in Object Workshop.
Import a properly cropped transparent PNG into your new recolor package. (I've attached some samples for your convenience.)
Make sure that texture format is DXT3 or DXT5 to ensure transparency.
Set stdMatAlphaBlendMode of TXMT to blend.
Set reflectivity to 0.0, and stdMatEnvCubeMode to none.
This is for making an invisible recolor for existing objects. The object will become recolorable, but the indoor and outdoor shadow will remain.

If you're making a standalone invisible object like OMSPs, remove shadow subsets from mesh to get rid of indoor shadows.
To remove outdoor shadow, go to GMND -> tsNoShadow, and set value of all existing subsets to 1. If there are multiple GMNDs, you have to do it to all of them.

You can look into my OMSPs for reference.

Hmm, if this info and Goggalor's does not exist, maybe it should have its own thread for ease of searching?

/nosy parkering
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Lord Darcy
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Re: Invisible Firejet
« Reply #10 on: 2008 December 16, 21:28:42 »
THANKS THIS IS GREAT

I don't think you need a texture at all if you want it transparent.
Set stdMatAlphaBlendMode to blend and then stdMatUntexturedDiffAlpha to 0. Then you can remove stdMatBaseTextureEnabled and stdMatBaseTextureName. I'm not sure what other stuff you can remove though.
Thanks for the information. Good to know that I can make invisible recolor packages even smaller. Every bit counts.

EDIT: Not that it matters much since the invisible textures can be so small and don't take up a lot of space.
True, but without Compressorization invisible recolor packages can become bloated.
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