More Awesome Than You!
Welcome, Guest. Please login or register.
2024 April 30, 05:04:14

Login with username, password and session length
Search:     Advanced search
540270 Posts in 18066 Topics by 6513 Members
Latest Member: Linnie
* Home Help Search Login Register
+  More Awesome Than You!
|-+  TS2: Burnination
| |-+  The Podium
| | |-+  Placeable watches and community lots - EP Update?
0 Members and 1 Chinese Bot are viewing this topic. « previous next »
Pages: [1] THANKS THIS IS GREAT Print
Author Topic: Placeable watches and community lots - EP Update?  (Read 3895 times)
Sagana
Stupid Schlemiel
****
Posts: 1614


View Profile
Placeable watches and community lots - EP Update?
« on: 2008 November 09, 11:47:22 »
THANKS THIS IS GREAT

I have a young sim who is a natural artificer/inventor type. She's running a shop where she repairs and sells clocks and watches (among other things). I found her this lovely set of watches that can be placed on surfaces and work as alarm clocks here:
http://linna.modthesims2.com/download.php?t=230227

and I made a collection file with a bunch of other clocks and such. On a community lot, these watches are gray(ish) in the collection file and won't place and can't be found at all in the catalog. On a residential lot, they're under electronics and it's not like there's too many places to hide in there.

I think they need some sort of EP update? I can't use simPE on this computer right now, but I want them bad enough I might stick it on hubby's computer long enough to fix them if it's not too hard and someone can point me to a tutorial. Or if there's some way without simPE, I'd really appreciate the info.
Logged

Unsouper
Tigerlilley
Hentaibait
Senator
*
Posts: 1920



View Profile
Re: Placeable watches and community lots - EP Update?
« Reply #1 on: 2008 November 09, 11:59:05 »
THANKS THIS IS GREAT

Sagana, you've been here long enough to know that asking for help for a MTS2 object, made by a random creator, on a completely unrelated site is a stupid idea.

Here's a thought, why don't you go ask on MTS2.

« Last Edit: 2008 November 09, 12:08:48 by Tigerlilley » Logged

<Inge> Yes, at my age it is hard to tell whether something I am saying will make me look incontinent

Sagana
Stupid Schlemiel
****
Posts: 1614


View Profile
Re: Placeable watches and community lots - EP Update?
« Reply #2 on: 2008 November 09, 12:19:56 »
THANKS THIS IS GREAT

*shrug* because I thought I was asking for help on how one updates objects, but the red is lovely and large and the fire is warm thanks.
Logged

Unsouper
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
*****
Posts: 26281



View Profile
Re: Placeable watches and community lots - EP Update?
« Reply #3 on: 2008 November 09, 12:23:24 »
THANKS THIS IS GREAT

This is not a problem with objects that need updating, this is a problem with the object's flagging: It has no community lot availability flags. Therefore, you will not be able to buy it on a community lot unless you modify the OBJD in SimPE. The exact method of what you need to do depends entirely on the object, and we didn't make the object, so it's not our problem.

Alternatively, you can just transport sufficient samples in the sim's inventory and place the objects by removing them from the sim's inventory on arrival.
Logged

Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Sagana
Stupid Schlemiel
****
Posts: 1614


View Profile
Re: Placeable watches and community lots - EP Update?
« Reply #4 on: 2008 November 09, 12:29:29 »
THANKS THIS IS GREAT

So it's different for every type of object? pfui. I don't suppose it's the same for all electronics objects or something? Almost all the ones I have that are broken are in electronics. I was hoping for something I could do all in one go, but searching out a new method for every object would probably be more than my husband would appreciate on his computer.
Logged

Unsouper
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
*****
Posts: 26281



View Profile
Re: Placeable watches and community lots - EP Update?
« Reply #5 on: 2008 November 09, 12:31:41 »
THANKS THIS IS GREAT

There is no documented, one-way method of doing so. You basically have to do it by reverse-engineering and stealing the commlot flags behaviors from an object you wish to emulate. If Saganas are too stupid/lazy to manage this, just stuff like 50 of the things into the owner's inventory before leaving home and place them on the shelves when you arrive.
Logged

Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Baron
Marhis
Terrible Twerp
****
Posts: 2145


ISTP. Officially male since she plays MUDs


View Profile
Re: Placeable watches and community lots - EP Update?
« Reply #6 on: 2008 November 09, 12:40:18 »
THANKS THIS IS GREAT

You should be able to get the watches in wholesale mode, when the business is up and running. You can only use them as items to sell, though, as they would be automatically flagged for sale.
I know it works for cars and other objects normally not available in community lots.

ETA: there should be a trick or something IIRC for stuff not normally available in community catalog, via collections: e.g. Squinge made the wedding arch available in comm lots in this way when community weddings weren't available, and Frillen did something like that with accessories collection.
« Last Edit: 2008 November 09, 12:48:27 by Marhis » Logged

I say that a wise, when he does not know what he is talking about, should know enough to keep his mouth shut. -- C. Collodi, Pinocchio.
------
The one and only Rhayden's AIDE. Accept no substitutes.
Sagana
Stupid Schlemiel
****
Posts: 1614


View Profile
Re: Placeable watches and community lots - EP Update?
« Reply #7 on: 2008 November 09, 12:52:05 »
THANKS THIS IS GREAT

I'd thought they just weren't there in the catalog, but maybe I didn't go through the whole thing with wholesale mode on *hates that yellow colored stuff*. I was going to claim broken computer, but I guess I'll have to plead stupid (broken computer, too dumb to fix) *and* lazy. *goes off to try again*. If not, I'll resort to inventory manipulations - I just actually have quite a few objects doing this. They must have either been created before OFB or cloned from objects not available on community lots.

Edit: Baa Marhis, thanks. Triply stupid as it turns out I already knew how to do this. I remembered when I read your edit taking all the buy and community flags off objects so they would just show up in collections and not clutter the buy mode. I was doing that with the Categorizer from SimsWardrobe, so downloaded that (it doesn't need .net and direct X9 so it works fine on my computer) added the community shop and miscellaneous flags, saved and tested. Worked beautifully. My artificer is happily making money building and selling clocks, watches, mechanical birds, mechanical bands, steampunk computers and steampunk harleys. Whee.
« Last Edit: 2008 November 09, 16:40:11 by Sagana » Logged

Unsouper
Lord Darcy
Obtuse Oaf
***
Posts: 958


The owls are not what they seem.


View Profile WWW
Re: Placeable watches and community lots - EP Update?
« Reply #8 on: 2008 November 09, 16:43:07 »
THANKS THIS IS GREAT

ETA: there should be a trick or something IIRC for stuff not normally available in community catalog, via collections: e.g. Squinge made the wedding arch available in comm lots in this way when community weddings weren't available, and Frillen did something like that with accessories collection.
I believe that BV finally broke that nice trick for good. Angry

They must have either been created before OFB or cloned from objects not available on community lots.
A lot of custom objects which were cloned from base game version lack community lot flag, like beds or dressers.
Logged

Pages: [1] Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.078 seconds with 20 queries.