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Author Topic: Evolutionary Bonuses Deconstructed  (Read 19018 times)
J. M. Pescado
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Re: Evolutionary Bonuses Deconstructed
« Reply #25 on: 2008 September 18, 19:28:47 »
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It appears the energy bonus for Carnivore is substantial, +50%.  On completely empty tanks and Hard, a Carnivore cost $1500 to refill, and a Herbivore cost $1000.  Firing a minimal blast of the mini-laser is $5, so it's probably 300 energy vs. 200.

The health bonus is +50% as well, not +25%.  The Herbivore's ship has 300 HP vs. the Carnivore's 451 HP.  I'm not sure where the 1 came from.
The 1 is probably a rounding issue. And yes, I discovered during the slug challenge that it's +50%. I've never finished Creature with anything other than red, cuz, you know, KILL, and even as the SLUG, I still got blue despite starting from green. Tongue

That said, if you're conducting a battle correctly, energy isn't critical.  Oh, sure, in my first game I was constantly running out of energy when trying to fight, but I sucked.  I didn't hire mercs to occupy the enemy ships, and trying to take on a T2 or T3's defense fleet by yourself will run your tanks dry pretty quickly.
Running out of energy during battles is not really the issue, as if you're invading a T2 or T3, you basically go in low and fast and just BOMB. It's rather Netrekky in that regard, don't hang around trying to dogfight, go for your objectives. Still, nothing more irritating than running out of gas in the middle of a terraform. That said, 50% more energy is not as impressive as 50% more weapon damage. Tongue

Once Energy Mega Packs become available, this bonus loses most of its importance, but it's still not shabby.
Energy mega packs obviously give you more energy to mega, so this hardly makes it less important! Rather, it makes energy mega packs better!
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EsotericPolarBear
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Re: Evolutionary Bonuses Deconstructed
« Reply #26 on: 2008 September 18, 20:02:55 »
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Energy mega packs obviously give you more energy to mega, so this hardly makes it less important! Rather, it makes energy mega packs better!

Yeah, but if you need 100 then whether you have 1000 or 1500, you still only need 100.

And it's very disappointing to find out that it's energy instead of weapon dmg.  Embarrassed

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J. M. Pescado
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Re: Evolutionary Bonuses Deconstructed
« Reply #27 on: 2008 September 19, 01:02:13 »
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Why the hell would you waste a mega-pack refilling 100 points?
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EsotericPolarBear
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Re: Evolutionary Bonuses Deconstructed
« Reply #28 on: 2008 September 19, 03:50:15 »
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Why the hell would you waste a mega-pack refilling 100 points?

Wrong direction.
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Arnina
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Re: Evolutionary Bonuses Deconstructed
« Reply #29 on: 2008 September 21, 22:08:59 »
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It does not. You must still pay for the buyout, it just instantly "completes" the traderoute. It is not considered to be "against the galactic code", whatever the hell that is (I don't recall being a signatory to any such code), and does not anger anyone when you do it.


The following article is not complete, but it gives some information on the galactic code.

http://spore.wikia.com/wiki/Galactic_Code
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EsotericPolarBear
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Re: Evolutionary Bonuses Deconstructed
« Reply #30 on: 2008 September 22, 00:42:41 »
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Basically, if it's fun and overpowered, it's a sin illegal Against the Code.
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Insanity Prelude
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Re: Evolutionary Bonuses Deconstructed
« Reply #31 on: 2008 September 22, 01:15:32 »
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If the forum thread linked in that wiki article is reliable (and it may not be, being the EA boards,) breaking Galactic Code actually helps you ally with the Grox.

But yeah, turns everyone else against you, probably a bad idea.


(As for superpowers that don't apparently break Code, Raider Rally's not all THAT useful but it's pretty fun. ARR!)
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EsotericPolarBear
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Re: Evolutionary Bonuses Deconstructed
« Reply #32 on: 2008 September 22, 02:55:02 »
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If the forum thread linked in that wiki article is reliable (and it may not be, being the EA boards,) breaking Galactic Code actually helps you ally with the Grox.

But yeah, turns everyone else against you, probably a bad idea.


(As for superpowers that don't apparently break Code, Raider Rally's not all THAT useful but it's pretty fun. ARR!)

Yes, the Grox like it when you break the Code.  I've seen it myself in my games.


I mean, I don't know what you're talking about.  I'd never break the Galactic Code!
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Gus Smedstad
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Re: Evolutionary Bonuses Deconstructed
« Reply #33 on: 2008 October 02, 16:15:57 »
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I made a Blue / Blue / Red / Red race just for variety, and the Speed Demon attribute was really noticable after playing all those Prime Specimens.  +50% HP is still more valuable, but the FTL speed looks to be about double.  Which is more useful in the late game when you're likely to be doing 3-4 jumps in sequence without pausing.

 - Gus
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