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Author Topic: Proper Life Stories conversions (FT and AL) *up8 9-11-08 8:26pm  (Read 234150 times)
jsalemi
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Re: Testers wanted: proper Life Stories conversions (Freetime) *up4 8-3-08 1:59pm
« Reply #25 on: 2008 August 04, 14:10:15 »
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Color me a bit confused -- so your ls_buy.package has ALL the LS objects you've converted in one package, rather than in individual packages like Pescado's (and others)?  If it's not all of them, is there a list somewhere of which it does contain, so I know which older packages are replaced?
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Re: Testers wanted: proper Life Stories conversions (Freetime) *up4 8-3-08 1:59pm
« Reply #26 on: 2008 August 04, 14:38:18 »
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AFAIK, the only thing that doesn't exist in Argon's version is GiftBox from Numenorian version, which I think isn't a buy mode/reward object in the first place. Probably an accessory object.

Havelock found and finished the hidden LS reward painting which EAxis recycled as an exclusive LS download.

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Re: Testers wanted: proper Life Stories conversions (Freetime) *up4 8-3-08 1:59pm
« Reply #27 on: 2008 August 04, 15:16:52 »
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AFAIK, the only thing that doesn't exist in Argon's version is GiftBox from Numenorian version, which I think isn't a buy mode/reward object in the first place. Probably an accessory object.

Havelock found and finished the hidden LS reward painting which EAxis recycled as an exclusive LS download.

It is the EAxian version i have not finished this Picture. I uploaded it here so everyone could have it. Not only LS Owners.
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Roux
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Re: Testers wanted: proper Life Stories conversions (Freetime) *up3.1 8-2-08 10:28pm
« Reply #28 on: 2008 August 04, 18:38:44 »
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One stupid question: I already have this stuff in my game from previous downloads, and I've used it extensively in my neighborhood. Will this file just take the place of my previous LS stuff, or am I going to have to refurnish/decorate?
Objects will stay, but walls and floors will not. Objects are recognized by their GUIDs, whereas walls and floors are by their TGIs.

Thanks for clarifying. My current LS stuff is in Downloads, so I think I'll try loading the build bundle in the Category Bin, and then go through my occupied & community lots to replace walls & floors with Argon's version. If that doesn't work, I'll just re-do it. Sometimes it's good to do a forced redecorating. EDIT: for anyone else in the same boat, this method worked fine.

Quote from: Lord Darcy
I am guessing that deleting in-game will delete the entire bundled file.
Yes, it will.

Will I have to use SimPE to remove items I don't want? If so, any suggestions for going about it?
Rather than messing with the LS package itself, which can be updated in future, I suggest that you make your own personal hider like Ambular's Maxis fug hider.

My main reason for weeding through was to keep my size of loading MBs down, so to speak, with the added benefit of a slightly smaller catalog. However, in comparison it's only about 10MBs difference, which is a drop in the bucket. Smiley So if my catalog feels too huge again, I'll try putting together a hider. Thanks for the tip!

EDIT: I just wanted to repeat Lord Darcy's praise of Argon's work over previously available versions of the LS stuff. I have gone through a number of lots replacing the old versions of the walls & floors with Argon's, and the proof is in the pudding. Old version on the left, Argon's on the right. (Click pics to see the details, and sorry for my messy arrows!)



Awesome job, Argon!
« Last Edit: 2008 August 04, 22:30:29 by Roux » Logged

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Re: Testers wanted: proper Life Stories conversions (Freetime) *up4 8-3-08 1:59pm
« Reply #29 on: 2008 August 04, 20:29:49 »
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Argon i have made a wallshadowfix for the shakely dresser, but you have two Shape files for him in your bundle. The only working one is dresserShakely_dressersmall_shpe i have removed the Shape with untagged in it now the wallshadow works.

Edit: Attachment removed. Fix is now included in the package.
« Last Edit: 2008 August 06, 05:16:28 by Havelock » Logged
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Re: Testers wanted: proper Life Stories conversions (Freetime) *up4 8-3-08 1:59p
« Reply #30 on: 2008 August 05, 05:17:59 »
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AFAIK, the only thing that doesn't exist in Argon's version is GiftBox from Numenorian version, which I think isn't a buy mode/reward object in the first place. Probably an accessory object.

Havelock found and finished the hidden LS reward painting which EAxis recycled as an exclusive LS download.



I could have sworn I saw that painting in my game before I started dumping objects, that's why I didn't include it. So it's not just a recycled Maxis object? Also, I've got the lamp, I just need to assign a group to it. It might take a while for me to update again, at least until I get my school books and loan processed  Tongue

Argon i have made a wallshadowfix for the shakely dresser, but you have two Shape files for him in your bundle. The only working one is dresserShakely_dressersmall_shpe i have removed the Shape with untagged in it now the wallshadow works. There is another rar included use it if you like.

Oh ok good, I thought it was CRES error. Since the wall shadow is working, the model just needed to be pushed further out from the wall.
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Re: Testers wanted: proper Life Stories conversions (Freetime) *up4 8-3-08 1:59p
« Reply #31 on: 2008 August 05, 08:47:33 »
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Also, I've got the lamp, I just need to assign a group to it. It might take a while for me to update again, at least until I get my school books and loan processed  Tongue

Its done I assigned a Group Number, fixed resources deleted not used and allredy in game ones. Also deleted 200 Poygons unused crap, and made it cast proper light.



You could see original has not casted visible light on anything other than objects near them.

Edit: Attachment removed. Fix is now included in the package.
« Last Edit: 2008 August 06, 05:18:57 by Havelock » Logged
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Re: Testers wanted: proper Life Stories conversions (Freetime) *up4 8-3-08 1:59pm
« Reply #32 on: 2008 August 05, 10:33:10 »
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is there a easy way to make downloads into bundles ?

would be nice if all the castaway items was in a bundle,  Cheesy


+ the ls bbq works fine for me without the file thing,, (all EP's/SP's installed)
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Havelock
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Re: Testers wanted: proper Life Stories conversions (Freetime) *up4 8-3-08 1:59pm
« Reply #33 on: 2008 August 05, 14:40:35 »
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is there a easy way to make downloads into bundles ?

No there is no easy way.

+ the ls bbq works fine for me without the file thing,, (all EP's/SP's installed)

The ls closegrill.package allows you to tell your Sim to close the lid after he used the bbq without the hack the lid stays open forever like on all other EAxis made bbqs.
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Lord Darcy
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Re: Testers wanted: proper Life Stories conversions (Freetime) *up4 8-3-08 1:59pm
« Reply #34 on: 2008 August 05, 17:53:58 »
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Updated "Extra slots for LS objects". Added a decorative slot in the center of 2-tiled coffee tables. Please re-download.



File attached in this post.
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Havelock
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Re: Testers wanted: proper Life Stories conversions (Freetime) *up4 8-3-08 1:59pm
« Reply #35 on: 2008 August 05, 19:46:56 »
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More Shadowfixes for LS furniture. This time Shakely Doublebed, Baliwood Doublebed, Baliwood Singlebed, Shakely Coffeetable1x1.

Edit: Attachment removed. Fix is now included in the package.
« Last Edit: 2008 August 06, 05:17:37 by Havelock » Logged
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Re: Testers wanted: proper Life Stories conversions (Freetime) *up4 8-3-08 1:59pm
« Reply #36 on: 2008 August 05, 20:00:42 »
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Thanks to everyone! I really liked this objects! I'm just having a question if I have Altavera's music hack do I need to install ls guitarplay.package or not?

Also will the gaming system and entertainment podium be included?
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Re: Proper Life Stories conversions (Freetime) *up5 8-5-08 5:05pm
« Reply #37 on: 2008 August 05, 22:22:59 »
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I'm just having a question if I have Altavera's music hack do I need to install ls guitarplay.package or not?

Yes.

ETA: Update 5 has been posted, includes shadow fixes by Havelock, and the 2 ls downloads.
« Last Edit: 2008 August 05, 23:19:48 by Argon » Logged

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Re: Proper Life Stories conversions (Freetime) *up5 8-5-08 5:05pm
« Reply #38 on: 2008 August 06, 05:02:55 »
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is ls-UpdatesFT3 a file to keep or delete  Huh
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Re: Proper Life Stories conversions (Freetime) *up5 8-5-08 5:05pm
« Reply #39 on: 2008 August 06, 05:56:18 »
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Known issues (things I need help with)

"The Mega Medallion" rug's texture flips around when you place it


Fixed. Rug Mesh displays  the texture the same way as the placed texinfo.

Edit: Attachment removed. Fix is now included in the package.
« Last Edit: 2008 August 06, 09:10:44 by Havelock » Logged
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Re: Proper Life Stories conversions (Freetime) *up5 8-5-08 5:05pm
« Reply #40 on: 2008 August 06, 08:31:27 »
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is ls-UpdatesFT3 a file to keep or delete  Huh

It can be deleted, it's been included in the main package.

Fixed. Rug Mesh displays  the texture the same way as the placed texinfo.

 Grin Havelock you're my hero
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Re: Testers wanted: proper Life Stories conversions (Freetime) *up4 8-3-08 1:59p
« Reply #41 on: 2008 August 06, 08:54:09 »
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Also will the gaming system and entertainment podium be included?
Those objects are already part of the Awesome version of the relevant careers.
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Re: Testers wanted: proper Life Stories conversions (Freetime) *up4 8-3-08 1:59p
« Reply #42 on: 2008 August 06, 19:26:49 »
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Also will the gaming system and entertainment podium be included?
Those objects are already part of the Awesome version of the relevant careers.

Thanks! I always thought those were the same careers from Numenor.
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Re: Proper Life Stories conversions (Freetime) *up6 8-6-08 4:13pm
« Reply #43 on: 2008 August 07, 01:18:55 »
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Haven't been making much progress on the CEP, perhaps someone more knowledgeable would be able to do it?
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Re: Proper Life Stories conversions (Freetime) *up6 8-6-08 4:13pm
« Reply #44 on: 2008 August 07, 06:07:48 »
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Haven't been making much progress on the CEP, perhaps someone more knowledgeable would be able to do it?

If you want, I can take over. I was going to make it myself anyway.
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Re: Proper Life Stories conversions (Freetime) *up6 8-6-08 4:13pm
« Reply #45 on: 2008 August 07, 06:39:51 »
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That would be great, since when I tried, I made the changes to the GMND and created a material override but it never showed up  Cry
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Re: Proper Life Stories conversions (Freetime) *up6 8-6-08 4:13pm
« Reply #46 on: 2008 August 08, 02:35:29 »
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LS CEP is almost done. Looks like the subset names of reward sofa are erroneously renamed. The frame part is named cushion, and vice versa. Could you fix it in the next version?
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Re: Testers wanted: proper Life Stories conversions (Freetime) *up4 8-3-08 1:59p
« Reply #47 on: 2008 August 08, 02:50:55 »
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Thanks! I always thought those were the same careers from Numenor.
They are unrelated to any Numenorian versions. All Awesomeware is upgraded to work in the current expansion, whereas the Numenorian works were abandoned when EAxis bitched at them.
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Re: Proper Life Stories conversions (Freetime) *up6 8-6-08 4:13pm
« Reply #48 on: 2008 August 08, 05:44:57 »
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Argon here is a fix for the Chair Living 1x1. He is no longer stuck in the Wall on the right site and wallshadows are fixed also.

Edit: Attachment removed. Fix is now included in the package.
« Last Edit: 2008 August 11, 21:44:05 by Havelock » Logged
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Re: Proper Life Stories conversions (Freetime) *up7 8-11-08 12:19pm
« Reply #49 on: 2008 August 11, 18:26:06 »
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Updated, includes Havelock's baliwood living chair fix and renamed the leather sofa mesh groups as per Lord Darcy's request.
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