More Awesome Than You!
Welcome, Guest. Please login or register.
2024 April 19, 22:30:06

Login with username, password and session length
Search:     Advanced search
540270 Posts in 18066 Topics by 6512 Members
Latest Member: jennXjenn
* Home Help Search Login Register
+  More Awesome Than You!
|-+  TS2: Burnination
| |-+  The Podium
| | |-+  WarmthFixes question and an error Friday night
0 Members and 1 Chinese Bot are viewing this topic. « previous next »
Pages: [1] THANKS THIS IS GREAT Print
Author Topic: WarmthFixes question and an error Friday night  (Read 1981 times)
pcgeekri
Dimwitted Dunce
*
Posts: 185


View Profile
WarmthFixes question and an error Friday night
« on: 2008 April 06, 13:40:41 »
THANKS THIS IS GREAT

Hello,

Doing some more amateur modding and I noticed that in an Interaction - Use BHAV Crammyboy (Cboy_nudist.package) stacked an object GUID of D216EE01 in a node then the next node states Run Tree by Name ("Carry Bag - Start").  I remembered seeing that because Warmthfixes was giving me an error about a Crappy GUID.  The D216EE01 is the "Controller - Temperature Receptivity".  I then opened the WarmthFixes package and examined the BHAV Get in Temp 0 - Stack Objects Warmth Deltla 2 and looked at node 7 where the Crappy Guid Error occurred.  My question is this:  Shouldn't there be a node requesting to stack/test for D216EE01 then do the "Run tree by name" instead of assuming the package is going to be smart enough to find this string to run? 

I did a clean reinstall of my game early Saturday morning partly because of this error.  If it happens again I'm going to insert a node testing/stacking for this object if the error happens again and see if that fixes the "Crappy GUID" error problem.

Thanks,

Pcgeekri
Logged
Pages: [1] Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.322 seconds with 19 queries.