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Author Topic: Salvaged Stories Crap  (Read 404726 times)
J. M. Pescado
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Re: Salvaged Stories Crap
« Reply #150 on: 2008 February 13, 11:47:35 »
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ACR doesn't like leaf piles. WHY it doesn't like leaf piles, I don't know, other than that the leaf-pile is a single-bed and sims cannot have sex in it. The error is not in a Maxis BHAV so I have no idea what it's doing, and in any case I don't have edit access to it. The leaf-pile is as-is from Maxis and works normally in-game. I find it amusing that of all the things to break on, ACR breaks on the one item in CS that wasn't broken in some way out of the box.
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floopyboo
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Re: Salvaged Stories Crap
« Reply #151 on: 2008 February 13, 11:54:01 »
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ROFL. Now that is hilarious. Well I guess I have a few weeks to decide if I like ACR or the leaf bed more, since I wasn't actually planning on using it until the next ep anyway.
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marvine
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Re: Salvaged Stories Crap
« Reply #152 on: 2008 February 13, 13:50:56 »
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Just one thing to report: the toilet bush was nowhere to be found in my game, and I saw in SimPE that it doesn't have a category.  I put it under outside/plumbing/toilet and now it works fine.
It has a category: "Bushes". Bushes are found in build mode. With the other bushes.

...Duh. I'll "fix" it back and learn where the option is . Cheesy
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saladoor
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Re: Salvaged Stories Crap
« Reply #153 on: 2008 February 13, 15:08:11 »
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Sorry what is ACR?

IS there realy a monkey in castaway that you can adopt?

I presume there would be no way to transfere it the sims2
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Zazazu
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Re: Salvaged Stories Crap
« Reply #154 on: 2008 February 13, 16:29:29 »
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Something in the cs stories pilferage isn't playing nice with ACR. I haven't narrowed it down yet, though. I just thought I'd let you know that something isn't playing nice.

**Update: Aaaaaaaaaaaand it's the leaf bed. I don't know why it's causing problems, but oh well.
Floopy. How wasn't it playing nicely? I'm getting pissy that I haven't been able to play for the past three-four days due to those stupid animation string errors.
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Re: Salvaged Stories Crap
« Reply #155 on: 2008 February 13, 17:00:14 »
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Sorry what is ACR?

IS there realy a monkey in castaway that you can adopt?

I presume there would be no way to transfere it the sims2

ACR - Autonomous Casual Romance
http://box156.bluehost.com/~aestudi1/forums/inteenimater/viewtopic.php?f=26&t=2
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tgcgoddess
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Re: Salvaged Stories Crap
« Reply #156 on: 2008 February 13, 17:29:09 »
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Hey, Kabuto, were you still going to convert the other clothes from CS?
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Kabuto
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Re: Salvaged Stories Crap
« Reply #157 on: 2008 February 13, 20:06:28 »
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Hey, Kabuto, were you still going to convert the other clothes from CS?

yep, I'm trying to fix something !
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seelindarun
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Re: Salvaged Stories Crap
« Reply #158 on: 2008 February 13, 23:46:32 »
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How wasn't it playing nicely? I'm getting pissy that I haven't been able to play for the past three-four days due to those stupid animation string errors.

It may be breaking in the same way as the Pet Stories hot tub?  ACR doesn't like that either.  As far as I can determine, ACR sees the object as available for woohoo, but breaks because it can't route two sims into it in the usual way.  I posted the error log over on inteen a long while ago, but TJ declined to address it.

If I get to it before Floopyboo, I'll post an error log for the leaf pile.
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floopyboo
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Re: Salvaged Stories Crap
« Reply #159 on: 2008 February 13, 23:56:10 »
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Something in the cs stories pilferage isn't playing nice with ACR. I haven't narrowed it down yet, though. I just thought I'd let you know that something isn't playing nice.

**Update: Aaaaaaaaaaaand it's the leaf bed. I don't know why it's causing problems, but oh well.
Floopy. How wasn't it playing nicely? I'm getting pissy that I haven't been able to play for the past three-four days due to those stupid animation string errors.

It would just error as soon as I clicked on a sim lived on a lot that had such a bed, or got said sim to click on another sim. I couldn't test it further because it's a small hood & I don't really have a test hood going at the moment. I'll post the log here, but if it disappears again *coughpes* let me know & i'll pm it to you.
« Last Edit: 2008 February 14, 02:04:48 by J. M. Pescado » Logged

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Zazazu
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Re: Salvaged Stories Crap
« Reply #160 on: 2008 February 14, 00:56:12 »
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Ah. Completely different error.
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Para
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Re: Salvaged Stories Crap
« Reply #161 on: 2008 February 14, 16:11:45 »
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@Kabuto
I tried to make this outfit by myself. I am still learning to export things and I don't really know why but my version seems to work fine.

* affour.rar (296.04 KB - downloaded 438 times.)
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Kabuto
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Re: Salvaged Stories Crap
« Reply #162 on: 2008 February 14, 18:25:48 »
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@Kabuto
I tried to make this outfit by myself. I am still learning to export things and I don't really know why but my version seems to work fine.

Thanks, it's a good news  Grin !

Maybe it will help my to find my mistakes, thank you again Wink !

I'll post the recolors of your mesh later.
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saladoor
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Re: Salvaged Stories Crap
« Reply #163 on: 2008 February 14, 19:00:14 »
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Can nobody shed any light on the monkey situation for me?  Kiss Happy Valentine's Day Kiss
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spookymuffin
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Re: Salvaged Stories Crap
« Reply #164 on: 2008 February 15, 13:19:57 »
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It's an orangutan not a monkey.
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morriganrant
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Re: Salvaged Stories Crap
« Reply #165 on: 2008 February 15, 13:55:00 »
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Can nobody shed any light on the monkey situation for me?  Kiss Happy Valentine's Day Kiss
http://www.youtube.com/watch?v=XGZYq-6b_HY
Yes, you can adopt monkeys, notice the monkey in the video has a portrait Smiley
They can't do a lot of things that the people can, but they can gather food and get a job to earn you resources. They can also play the bongos Cheesy

Saladoor means that they want it extracted and in the Sims2 not in castaway.
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J. M. Pescado
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Re: Salvaged Stories Crap
« Reply #166 on: 2008 February 15, 15:06:09 »
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Can nobody shed any light on the monkey situation for me?  Kiss Happy Valentine's Day Kiss
It is not believed feasible to extract an entirely seperate species of critter, as the animation strings wouldn't be recognized by the engine and all of the underlying hardcode would be totally absent.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
saladoor
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Re: Salvaged Stories Crap
« Reply #167 on: 2008 February 15, 17:43:57 »
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 Grin

I'm not sure how easy that would be though!

Does anybody have the picture from pets, the one of a roman kind of guy?

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unicorngurl
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Re: Salvaged Stories Crap
« Reply #168 on: 2008 February 15, 18:24:14 »
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I hope this question isn't completely stupid, but in case it is sorry in advance.   Are the items in Castaway stories, like the bookcase, toddler block toy etc.  basically just recolors of the meshes in the normal game?  They would be great for a poor or apocalyptic type neighborhood, but I haven't seen them extracted anywhere.  Is it because having them would be as simple as popping open Simpe getting the .png's and making a recolor of the existing items with them, so they figure someone without Pescado's talents will just do it themselves if they want them?  Or is it because there is something really hard and broken about them that I am just not thinking of?  Just curious before I attempt doing it via the first option myself.  Smiley
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saladoor
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Re: Salvaged Stories Crap
« Reply #169 on: 2008 February 15, 18:50:05 »
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Sorry was not very discriptive before
I am after this picture



Do you now if it has been converted from pets?
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J. M. Pescado
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Re: Salvaged Stories Crap
« Reply #170 on: 2008 February 16, 05:43:35 »
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No, we generally don't bother with pictures, as they are pure bloatware and have no functional elements, thus requiring absolutely no skills to clone badly.
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delonariel
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Re: Salvaged Stories Crap
« Reply #171 on: 2008 February 16, 09:40:33 »
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No, we generally don't bother with pictures, as they are pure bloatware and have no functional elements, thus requiring absolutely no skills to clone badly.

...But it's so hot
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saladoor
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Re: Salvaged Stories Crap
« Reply #172 on: 2008 February 16, 12:37:20 »
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 Tongue  Agreed!
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Para
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Re: Salvaged Stories Crap
« Reply #173 on: 2008 February 16, 13:07:08 »
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After some experimenting I got more outfits to work but now look at this:



There are weird textures and necklines or "broken" or to thin arm!
How could EAxis ever let it like this?
Now I have to find someone who would fix this...
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J. M. Pescado
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Re: Salvaged Stories Crap
« Reply #174 on: 2008 February 16, 14:00:05 »
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One of the things to beware of with Stories body meshes is that they are often low-quality compared to regular Sims meshes. This is not so apparent in objects because things are typically blocky to begin with, but the corner-cutting performed to increase performance in Stories may translate badly when subjected to the full range of scrutiny that occurs in the Real Game. Ideally, it is best to try to port the textures to the meshes of the real-game, and not copy the Stories bodymeshes.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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