More Awesome Than You!
Welcome, Guest. Please login or register.
2024 April 20, 10:28:50

Login with username, password and session length
Search:     Advanced search
540270 Posts in 18066 Topics by 6512 Members
Latest Member: jennXjenn
* Home Help Search Login Register
+  More Awesome Than You!
|-+  TS2: Burnination
| |-+  The Podium
| | |-+  Playing around with genetics...yet again
0 Members and 1 Chinese Bot are viewing this topic. « previous next »
Pages: [1] THANKS THIS IS GREAT Print
Author Topic: Playing around with genetics...yet again  (Read 4077 times)
rome_raven
Blathering Buffoon
*
Posts: 81



View Profile
Playing around with genetics...yet again
« on: 2007 November 13, 01:09:08 »
THANKS THIS IS GREAT

Alright, so here's the situation:

I have a set of defaults skintones and eyes in my game that I would like to change.  However, I would like the sims who have the defaults already, to keep them and only new sims and townies to get the new defaults.  Is there a way to do this without having to clone every single sim in my game because that adds a lot of unnecessary character files to the game
Logged

neriana
Souped!
*
Posts: 1740


Donatello


View Profile
Re: Playing around with genetics...yet again
« Reply #1 on: 2007 November 13, 01:18:13 »
THANKS THIS IS GREAT

You can't change the defaults without changing what your current Sims are displaying. Your best bet would be to geneticize and make townie available the skin and eyes you want to use. An discussion of how to do this is here: http://www.moreawesomethanyou.com/smf/index.php/topic,2966.0.html.
Logged

I've experiments to run, there is research to be done on the people who are still alive.
selzi
Blathering Buffoon
*
Posts: 67



View Profile WWW
Re: Playing around with genetics...yet again
« Reply #2 on: 2007 November 14, 18:50:02 »
THANKS THIS IS GREAT

I have a set of defaults skintones and eyes in my game that I would like to change.  However, I would like the sims who have the defaults already, to keep them and only new sims and townies to get the new defaults.  Is there a way to do this without having to clone every single sim in my game because that adds a lot of unnecessary character files to the game
I do the same thing once in a while when my current defaults become boring for my taste. I always use the following method:

1. Download the non-default versions of the skins you're currently using as defaults. Open all four of them in SimPE (one after the other), choose "Skintone XML" and copy & paste the string under "familystring (dtSingle)" into an empty text file. (Of course you should write down what color belongs to what string)
2. Open your neighborhood and click on "Sim Description". Choose one of the sims you're about to change in the list.
3. Click on "More" >> "Open Sim DNA". Under "Skintone" and "Skintone Range" you'll see long strings with many zeroes and a number between 1 and 4. 1 is the lightest tone, 4 the darkest. Overwrite these strings with the strings you copied in 1.
4. Click "Commit" and save. Now choose "More" >> "Open character file".
5. Click on "Age Data" and select the row "skintone". Replace the string with the corresponding new string as well. Commit and save.
6. Repeat that for all the sims you're about to change.
7. After replacing your defaults all of these changed sims will have to use the mirror once so they display their old skintones. Otherwise they'll run around with faces of your new defaults, but they'll keep their old bodies. Wink
Logged
Zazazu
Fuzzy Pumpkin
Whiny Wussy
*****
Posts: 8583


Potiron flou


View Profile
Re: Playing around with genetics...yet again
« Reply #3 on: 2007 November 14, 22:01:39 »
THANKS THIS IS GREAT

Huh? You mean that their thumbnails/UI display remains the same? This is an issue when switching to custom skins, too. You can do the mirror change, or, if you have the lot debugger, regenerate portraiture.
Logged

Capitalism, Ho!
"Continue to beat it in masturbatory ecstasy if you like, but only Pescado can make it go away." - Lemmiwinks
My Urinal
Ellatrue
Terrible Twerp
****
Posts: 2465


ENFP, by popular request.


View Profile
Re: Playing around with genetics...yet again
« Reply #4 on: 2007 November 16, 01:49:20 »
THANKS THIS IS GREAT

How did you manage to give your playables new defaults, but not the townies? I thought default skins and eyes were all-or-nothing.
Logged

selzi
Blathering Buffoon
*
Posts: 67



View Profile WWW
Re: Playing around with genetics...yet again
« Reply #5 on: 2007 November 17, 13:22:16 »
THANKS THIS IS GREAT

How did you manage to give your playables new defaults, but not the townies? I thought default skins and eyes were all-or-nothing.
That's right - they are all-or-nothing. This is why I change my playables' genetics who have default skins or eyes when I change my defaults. I always download non-default versions of skintones and eyes as well, and when I switch default I use SimPE to change their genetics so the non-default versions. Grin
Logged
Pages: [1] Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.048 seconds with 20 queries.