More Awesome Than You!
Welcome, Guest. Please login or register.
2024 March 29, 12:29:31

Login with username, password and session length
Search:     Advanced search
540270 Posts in 18066 Topics by 6511 Members
Latest Member: zheng
* Home Help Search Login Register
+  More Awesome Than You!
|-+  Recent Posts
Pages: 1 ... 5 6 [7] 8 9 10

 61 
 on: 2022 December 06, 05:58:50 
Started by ANoob - Last post by ANoob
yeah I turned nraas story progression off
I'm not sure how you "turn it off". But if you have it installed, AwesomeMod is able to detect that you have it installed and will cede control of story progression over to it.

I know I can just remove nraas story progression but then when I switch to another world where I play with it, I would need to add it back and relaunch again.
Now when you say "another world", you mean that you are turning it on and off on a per-save-file basis? What does this look like? Because searching for this behavior in someone else's code when I've never experienced this code in an ildasm output is needle-in-haystack shit.

Yeah it's per save-file, here is a image of the option to disable nraas story progression in the general settings of story progression.
https://ibb.co/M5nmWsH

 62 
 on: 2022 December 06, 02:23:11 
Started by ANoob - Last post by J. M. Pescado
yeah I turned nraas story progression off
I'm not sure how you "turn it off". But if you have it installed, AwesomeMod is able to detect that you have it installed and will cede control of story progression over to it.

I know I can just remove nraas story progression but then when I switch to another world where I play with it, I would need to add it back and relaunch again.
Now when you say "another world", you mean that you are turning it on and off on a per-save-file basis? What does this look like? Because searching for this behavior in someone else's code when I've never experienced this code in an ildasm output is needle-in-haystack shit.

 63 
 on: 2022 December 06, 01:26:31 
Started by ANoob - Last post by witch
I ran NRAAS core mod along with AWESOMEMOD ever since the NRAAS mode came out. I can't find it in my notes but I'm pretty sure I just turned NRAAS story progression off.
Game itself: Story progression on
NRAAS: Story progression off
Awesomemod: >showconfig< at the cmd prompt and check.


yeah I turned nraas story progression off but still couldn't enable awesomes by doing setconfig.

You don't have to enable anything to run with Awesome mod, if the game story mod is on, Awesomemod just takes over.

 64 
 on: 2022 December 05, 07:24:51 
Started by ANoob - Last post by ANoob
I have not currently implemented any method of doing this, because I wasn't aware that NRAAS story progression was "world specific". Since it makes no sense to have two story progression drivers running and fighting each other, I simply reasoned that if you installed NRAAS, you clearly wanted that one.

What do you even mean by this, anyway? You mean you have different saves in different worlds?

I mean in different sim world you can choose to either enable nraas story progression or not(there's different config for every world), but if I choose to disable it I still can't enable awesomes.

I know I can just remove nraas story progression but then when I switch to another world where I play with it, I would need to add it back and relaunch again.

 65 
 on: 2022 December 05, 07:19:35 
Started by ANoob - Last post by ANoob
I ran NRAAS core mod along with AWESOMEMOD ever since the NRAAS mode came out. I can't find it in my notes but I'm pretty sure I just turned NRAAS story progression off.
Game itself: Story progression on
NRAAS: Story progression off
Awesomemod: >showconfig< at the cmd prompt and check.


yeah I turned nraas story progression off but still couldn't enable awesomes by doing setconfig.

 66 
 on: 2022 December 05, 02:13:26 
Started by ANoob - Last post by witch
I ran NRAAS core mod along with AWESOMEMOD ever since the NRAAS mode came out. I can't find it in my notes but I'm pretty sure I just turned NRAAS story progression off.
Game itself: Story progression on
NRAAS: Story progression off
Awesomemod: >showconfig< at the cmd prompt and check.

 67 
 on: 2022 December 05, 01:23:50 
Started by ANoob - Last post by J. M. Pescado
I have not currently implemented any method of doing this, because I wasn't aware that NRAAS story progression was "world specific". Since it makes no sense to have two story progression drivers running and fighting each other, I simply reasoned that if you installed NRAAS, you clearly wanted that one.

What do you even mean by this, anyway? You mean you have different saves in different worlds?

 68 
 on: 2022 December 04, 16:12:09 
Started by ANoob - Last post by ANoob
I want to enable awesomemods story driver while still having installed nraas story progression(disabled on the world I want to have awesomes story driver), I am wondering if I can enable it without removing the other one so I can switch between worlds(with different story drivers).

 69 
 on: 2022 August 30, 16:51:57 
Started by Ubercuber - Last post by Ubercuber
Im kinda trash at coding and whatnot so the possibility that I would even be possible to fix them is between 0 and minus and infinity. Hence, might ask here since these forums basically created the standard store fixes that are used today.

I guess a lot of people already know that the store bunk beds act very weirdly. Both the double bed and only top bunk act weird, they create like a copy of itself in the same place when reloading a save, and the top bunk version seems to be more like an afterthought than intended cause they have no name or description only a price tag in the catalogue.

Has anyone attempted to find a solution to this before, whether it was proven impossible or not.

Also not sure if this is all bunk beds but seems like it, at least the hideaway bunkbed and the one from the futuristic set.

 70 
 on: 2022 August 18, 00:38:41 
Started by Ubercuber - Last post by J. M. Pescado
So Ive got pedophilia off, nothing I really want in my game. I still see the break up option such as "break up text" between my teen sim and the partner who grew up into an adult. While the romantic interactions are off, the break up option is available. Will it be considered like a romantic interaction between a teen and adult and crash my game or was it left available with intention?
If an action is illegal, it should be marked with the handcuffs, so I don't think this one is flagged as romantic, seeing as it's the opposite thereof. But if anything happens, let me know, because it should be totally okay to break up with someone for being 12.

Pages: 1 ... 5 6 [7] 8 9 10
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.075 seconds with 15 queries.