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51  TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here on: 2012 June 07, 20:38:27
I notice the slot machine makes mention of a "Wishing Well". Possibly the same one that was intended to initiate the pixie show on the Luna Lakes crystal tree?
52  TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here on: 2012 June 03, 17:18:01
Looks like they don't have any new screen animations though. The unicorn machine has the Freezer Bunny on the screen and I THINK the zombie machine has the sharks and dinosaurs on a new graveyard background.
53  Awesomeware / AwesomeMod! / Re: Awesomemod Request Thread on: 2012 May 20, 17:23:09
Why would you want your Sims to be able to get that fat?! There are enough clipping issues with the existing size as it is.
54  Awesomeware / AwesomeMod! / Re: Awesomemod Request Thread on: 2012 May 13, 12:39:32
If I was playing focussing on the ratings only, then I can see how this is a perfectly good thing but I do not play with ratings only and do not wish to have a Blessed Sarcophagi or Store Recliner in all of my Sims' homes simply for the purpose of avoiding them sleeping on the wrong side of a double bed.
I guess I'll just have to stop being anal about which sides my Sims sleep on then.
55  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2012 May 13, 12:25:54
It is my understanding that when a non-active Simport Sim visits a venue to perform and you are asked to set up the stage for their performance, that any props you place should NOT be charged to your active family since it is the visiting Sim using them.
Okay, verify that it now works both ways. I don't have ANY means of testing something this bizarre.

I'll have to wait until I get another Simport Sim sent to me but I'll make sure to check it out.
56  Awesomeware / AwesomeMod! / Re: Awesomemod Request Thread on: 2012 May 12, 19:03:05
Wait, what were they supplanted by?
57  Awesomeware / AwesomeMod! / Re: Awesomemod Request Thread on: 2012 May 12, 13:37:16
Can anything be done about which side a Sim sleeps in on a double bed? I understand that after a Sim sleeps in a specific bed a given number of times it is then classed as "their" bed but this doesn't seem to be stopping them sleeping on the other side of a double bed.
I swear that in the base game, and up until a few patch levels back, that a Sim would sleep in whichever side of a double bed was clicked on. Now they sleep on whichever side of the bed is closest to them.
I set my bedrooms up and decorate them accordingly to which side of the bed the husband and wife sleep in. This is pointless if they won't stick to the side of the bed I assign them. Call me anal, but I like my Sim couples to have their own sides of a bed and for them to stick to them!
The only way around this for me at the moment is to manually direct the Sim to stand by the side of the bed I want them to sleep in before issuing the Sleep command. Get's kind of tedious.
58  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2012 May 06, 18:23:28
I wonder if what Vorpal has said is why I have noticed the music stings going off so regularly since installing SHT?

Right, to the *issue* with the stage props.
It is my understanding that when a non-active Simport Sim visits a venue to perform and you are asked to set up the stage for their performance, that any props you place should NOT be charged to your active family since it is the visiting Sim using them.
As it currently stands in my game, when a Simport Sim visits and I set up the stage, my active household gets charged for every stage prop/item I place.
59  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2012 May 05, 20:38:38
I thought the problem with families being charged for visiting Sims' stage props had been solved but my Sims are STILL being charged when I set a stage up for a visiting Sim.
60  Awesomeware / AwesomeMod! / Re: Awesomemod Request Thread on: 2012 April 30, 21:35:29
My kids must grow up way too quick in my game as I wasn't away that 90% of those dishes existed.
61  TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here on: 2012 April 23, 20:48:26
I thought it looked like a cross between a boiled sweet and one of the ghosts from pac-man. Not sometheing even a sweet-loving Sim would want.
62  TS3/TSM: The Pudding / The World Of Pudding / Re: More Awful Than You: 'The Clothes Maketh the Fug' Edition. on: 2012 April 22, 10:53:00
Anybody looked at the female summer collection by Prada Sims? The clothing doesn't involve melty legs but it would appear the creators are not gender biased when it comes to naked models in the background.
Why is this neccessary?
63  TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here on: 2012 April 20, 16:54:29
I thought the "throne" looked usable until I noticed the legs appear to be ice-cream cones along with the ice-cream cone adornment in the middle of the seat back.
64  Awesomeware / AwesomeMod! / Re: Awesomemod Request Thread on: 2012 April 20, 16:47:20
How about the gnomes from Pets then that attract or repel strays? Their textures never update when you switch them to repel. Using the debug commands and interactions, if you "Reset Texture" on them then the gnomes will update but not in regular gameplay like they should.

I've looked at the files for them as well as another guy over at MTS but neither of us are knowlegable enough to know what tells the gnome to change pose and texture.

Interestingly enough, if you clone any of the three gnomes with either s3oc or TSRW, they only ever copy the 'nice' gnome, ignoring any of the 'mean' gnome data.


ETA Also, any chance you could look into getting performing Sims to change back into their regular clothes after a show? I have about 8 Sims walking around Starlight Shores in their various performance gear now!
65  TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here on: 2012 April 19, 21:07:51
Any pictures? They only have silhouettes on the official site.
66  Awesomeware / AwesomeMod! / Re: Awesomemod Request Thread on: 2012 April 13, 20:17:57
A new request from me this time.
Is it possible to stop the gaining of celebrity stars when a Sim goes to watch a celebrity put on a SHT performance?
I had my Sim go and watch a SimPort Sim who happened to be a 3 star celeb and the second I chose to throw something on stage I attained 1 star celebrity status! Seems a bit too idiotic.
67  TS3/TSM: The Pudding / The World Of Pudding / Re: TS3 Patch 1.33 on: 2012 April 08, 12:06:25
There's still no 1.32-1.33 incremental? Ugh, I'd really prefer not to download a 1GB superpatcher just so that I can update Awesomemod. EA can eat a bag of dicks.

Updating that way is really not that painful. It's what I had to do.
68  Awesomeware / AwesomeMod! / Re: Awesomemod Request Thread on: 2012 April 08, 12:02:53
I've got some more info regarding the faulty digital picture frames.
Having a single image or multiple images in a frame makes no difference. The frame will always revert to the default 'sketch' image when a game is loaded.
With multiple images in a frame it is possible to "Start Slideshow" which will cycle through all pictures in the frame. If the game is saved with a slideshow in progress, when the game is reloaded the frame will still have defaulted to the 'sketch' image but will then proceed to start showing images again automatically once the set time to switch images is reached.
So, does this make it any more likely that something can be done about it?
I would occassionally bug you about it in #grah but it never seems productive to do so and this info seemed better suited here.

I don't normally play with the digital photo frames, so I'm not very acquainted with this problem. NRaas Overwatch has a "Restart Digital Photos" feature, though. Is that possibly something that could help?

I'm not sure as he doesn't really explain what it does other than that it restarts digital picture objects on a nightly basis. I assume this could probably deal with the issue but it seems like overkill to go and download Overwatch for this one feature alone seeing as a lot of the other stuff is already in AM. Plus, I absolutely HATE the extra pie menu options that get added to Sims with NRaas mods. I prefer the mods I use to run "behind the curtain" which is why I like AM so much.
I guess if Pes has no interest in looking at this then I'll just have to live with not using digital photo frames, and by extension, photographers.
69  Awesomeware / AwesomeMod! / Re: Awesomemod Request Thread on: 2012 April 03, 14:35:50
I've got some more info regarding the faulty digital picture frames.
Having a single image or multiple images in a frame makes no difference. The frame will always revert to the default 'sketch' image when a game is loaded.
With multiple images in a frame it is possible to "Start Slideshow" which will cycle through all pictures in the frame. If the game is saved with a slideshow in progress, when the game is reloaded the frame will still have defaulted to the 'sketch' image but will then proceed to start showing images again automatically once the set time to switch images is reached.
So, does this make it any more likely that something can be done about it?
I would occassionally bug you about it in #grah but it never seems productive to do so and this info seemed better suited here.
70  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2012 April 01, 16:14:07
Ah right. I've encountered it with the profession promotion sting before and rightly (it seems) assumed that it was because AM was allowing non-played Sims to join professions, gain performance and then promotions.
This is the first time I've come across it with the "collectible" sting though which is what made me question it.
71  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2012 April 01, 15:26:44
Not sure what is causing this which is why I'm posting it here.
Every so often the sting for picking up a collectable will play multiple times without my Sims having gone anywhere near a collectible item.
So far I have noticed it when initially playing a save file from a previous version of AM and then some time during the night. It can play anywhere from 3 to 10 times before it stops. The sound isn't continuous, there is usually a pause between each play of a few seconds.
If I had SC enabled then I would expect this when other Sims went out collecting stuff but I have never made use of SC, ever.
72  TS3/TSM: The Pudding / The World Of Pudding / Re: Lights! Camera! Inaction! SHOWTIME! on: 2012 April 01, 14:38:20
I was looking at the buydebug version as I didn't manage to find the Community Lot version (I was on a community lot). I could just have forgotten where to look though and only checked the audio section instead by mistake. I don't remember now.
73  TS3/TSM: The Pudding / The World Of Pudding / Re: Lights! Camera! Inaction! SHOWTIME! on: 2012 March 31, 19:07:57
I noticed yesterday that with either SHT or one of the accompanying patches (I installed them in quick succession), the wall speaker that came with LN has lost two of its design presets and is no longer wall shiftable.
If I knew which bit of the file controlled presets I may take a look at it, but I don't.
74  TS3/TSM: The Pudding / Pudding Factory / Re: Master Suite Stuff Bay Window Fix on: 2012 March 21, 16:48:19
Has it got a slot in it to add our own decorations if we so wish?

You can go to mod the sims and find a slot to add to it, if that is what you are asking.

I assume you are referring to OMSPs? I was asking if the modded window has any actual slots of its own so that OMSPs wouldn't be required.
As it turns out Cmomoney got back to me and is working on a version right now. I've already tried out a test version in my game and it works great.
75  Awesomeware / AwesomeMod! / Re: Awesomemod Request Thread on: 2012 March 18, 21:36:03
Any chance of a scroll bar being added to the venue type selection menu in Edit Town? I want to place a Big Show Venue which I can't do without assigning the lot as that type first. I can't do that though because the Big Show Venue option shows so far down the list it's off the bottom of the screen and I can't click on it.
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