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26  TS2: Burnination / Oops! You Broke It! / Re: Missing the Hours on: 2006 September 17, 06:17:59
Thank you for the replies. I'll get back to plotting against Maxis now, except with increased fervor at this outrage...  Wink
27  TS2: Burnination / The Podium / Re: Hack Request: No More Going Back In Time After Visiting A Comm Lot on: 2006 September 17, 06:04:29
The obvious answer is that the sim remains off-lot with his icon at "at a community lot" until it is time for his return, just like when he goes to work. So that's pretty simple. Implementing it in the quagmire that is the community lot code...not so simple.

Somehow, I figured this'd be the case. It's Maxian code we're dealing with, after all.

I'm pretty sure Maxis would probably never implement this idea (if they even could), because some players probably wouldn't like having to adjust to a "harder" game (since you can literally max out skills on a comm lot without aging a day). Maybe they'd add it with a toggle option, but that would be sort of lame IMO.

Since no modder exists that is more awesome than JM, I think I can safely rule this idea out for the time being...  Cool
28  TS2: Burnination / Oops! You Broke It! / Re: Missing the Hours on: 2006 September 17, 01:51:06
Maxis may have broken it with an expansion then, because I know for a fact I've seen "6:00 PM" before while waiting for a certain Sim to age so I could start a birthday party. It may have been base game-only or Uni-only, but I wouldn't remember which.
29  TS2: Burnination / The Podium / Re: Hack Request: No More Going Back In Time After Visiting A Comm Lot on: 2006 September 17, 01:49:28
There could always be a cap added too, even user-configurable. So, say you set it to 24 hours and your Sim will return at 24 hours max and not any later.

That's kind of going farther than I'd like right now, though. Right now I'd just like to know from someone with experience if this is even remotely possible.
30  TS2: Burnination / The Podium / Hack Request: No More Going Back In Time After Visiting A Comm Lot on: 2006 September 17, 01:07:45
I'm sure you're all aware that your Sims can spend hours, days, weeks, months, etc. on community lots and return home hardly 10 minutes after they left their home lot. It would be nice if this could change, so here's my idea.

Basically, the hack should keep track of how long a Sim stays out on a community lot. If he/she goes to more than one, add the amounts of time together. Once you use the phone to "Call Taxi" or you use the car to "Drive Home," it should return your view to the home lot like normal and delay that Sim's return by however long their outing was.

An example: Say Joe Smith decides he wants to hit the local club for the night. He leaves his house at 4:25 PM and spends five hours at said club. Upon choosing to "Drive Home" from the lot, the player is returned to the home lot and Joe Smith returns home at 9:25 PM, five hours after he originally left.

This type of hack could pose some problems, such as spending a week on a community lot and having to wait a week for a Sim to return, especially if they happen to get to their birthday sometime in that time. However, if you (the player) decided to download such a hack, surely you would have the sense to not spend so much time on said community lots. Downloading is a choice, and with that you take whatever gameplay risk comes with that. (I'm not saying download stuff and deal with BFBVFS's, as that is a completely different topic, i.e. "dysfunctional" things.)

So, is this type of hack possible? Given that my experience with modding The Sims 2 is next to none, I can't possibly make a good assumption regarding this.
31  TS2: Burnination / Oops! You Broke It! / Re: Missing the Hours on: 2006 September 17, 00:57:46
It's normal to not see the ":00" on your clock every hour on the hour? Considering I already said it shows fine for me with no hacks installed, I'd say no.
32  TS2: Burnination / Oops! You Broke It! / Missing the Hours on: 2006 September 16, 23:34:17
Okay, so for a long time now I've been bugged by this problem, but I don't want to take out every hack I have and replace one-by-one just to find out which is causing the problem.

Basically, the in-game clock will never show an "on the hour" reading. For example, when it should be reading "8:00 AM," it will instead stay stuck at 7:59 and then skip to 8:01. I was curious if anyone else has noticed this problem and if there are any hacks that may be causing it. I know that it works fine in an unmodified game, so one of my hacks is probably causing it. If anyone knows of one that causes this problem, please post.
33  TS2: Burnination / The Podium / Re: OBF - cooking the books on: 2006 April 21, 00:50:28
Somehow, I just have to agree. EA sure does screw us over by forcing dates on Maxis...
34  TS2: Burnination / The Podium / Re: Elevator fixing/placement on: 2006 April 21, 00:47:29
I tried deleting the elevator and placing a new one in the exact same spot - this did not fix the problem.

It's not a deleting problem, Simlover.

anyeone, try typing boolprop testingcheatsenabled true in your console window after hitting Ctrl+Shift+C. Then, hold Shift and click on the elevator and see what options there are. If only "Force Error" appears, hit it and then click Reset in the window that pops up.

If the elevator works after that, you can type the same cheat except replace "true" with false to turn off debug mode.
35  TS2: Burnination / The Podium / Re: OBF - cooking the books on: 2006 April 21, 00:41:44
Amazing that you managed to misspell the acronym for "Open For Business" twice.  Roll Eyes

Regardless, yes, there are tons of bugs in OFB. Maxis probably will never fix them, so we gotta wait for JM or someone else to do it.
36  TS2: Burnination / The Podium / Re: Elevator Bug *please read* on: 2006 April 16, 18:55:50
But Sims can't die on Community Lots, especially if they went by themselves. How would you ever get back to the home lot? Does the gravestone just float to the car and go home?

Not only that, but if they did die on a Community Lot, their gravestone would be lost as the lot itself is not saved once you leave.
37  TS2: Burnination / The Podium / Re: Nightlife House Mix? on: 2006 April 14, 21:20:02
House Mix was originally intended to pull music directly from your My Music folder, as evidenced by what the Prima Guide says (which was finished before the game went gold).

Obviously, this is just more proof how inconsistent Maxis seems to be with keeping what they intended. Well...It's probably more along the lines of "Maxis is inconsistent because EA tells them development is finished when it's really not."  Undecided
38  TS2: Burnination / The Podium / Re: It feels so quiet in here... on: 2006 April 12, 23:27:30
Wow, 3 days with no MATY. I guess I didn't happen to surf the site at the time when the alert was posted in the message box or I would have been able to get here.

I almost resorted to thinking the site had been taken down, but I guess that would have only been half-correct. I knew JM would never leave us ( Roll Eyes), so I had a suspicion that the site was taken down forcibly.

* TheCheat sighes.

Why do morons have to resort to hacking and DoSing? It doesn't make sense. Nothing stays down on the Internet forever. What are they trying to prove?
39  TS2: Burnination / The Podium / Re: Squinge found something interesting... on: 2006 April 05, 01:13:21
A couple years back, I was at a baseball game and saw some woman breastfeedin' her baby while trying to conceal it subtly with her jacket. That was really disturbing to see, especially given the amount of people there.  Shocked
40  TS2: Burnination / The Podium / Re: College Tuition Mod? on: 2006 April 04, 00:39:13
Public colleges in the US are not all that cheap either. I'm in New York, and the city/state schools are $2,000 a semester.

This is cheap compared to most decent colleges in other states. I'd say here in Missouri (where I live), the average per semester for the well-known universities probably hovers around $5000-$7000.

Bear in mind, I'm not talking about private college cost in NY, which is out-of-this-world.

The range I floated is what I gather from public colleges in Missouri. I wouldn't even waste my time looking at private ones.
41  TS2: Burnination / The Podium / Re: No Plat Grave for my poor grilled cheese simmie on: 2006 April 03, 02:32:20
Well of course the Mood Bar was over 75% if he was in Platinum. It is filled (and to a higher level than a normal filled Mood Bar) when in Platinum status.
42  TS2: Burnination / The Podium / Re: MTS2 now MYL2 on: 2006 April 01, 16:08:16
Well it's good to know that there's something worthwhile in all that MYL2 April Fool's stuff. Seeing that surprised me, really. The Duo did a good job.  Shocked
43  TS2: Burnination / The Podium / Re: MTS2 now MYL2 on: 2006 April 01, 15:15:00
The guys over at HSR are apparently having fun. Too bad the menu animations don't all work while they're inverted...
44  TS2: Burnination / The Podium / Re: No Plat Grave for my poor grilled cheese simmie on: 2006 April 01, 00:55:45
Gold tombstones have existed since the base game, so of course fulfilling a Lifetime want introduced in any expansion isn't required to get one.
45  TS2: Burnination / The Podium / Re: College Tuition Mod? on: 2006 April 01, 00:54:05
Public colleges in the US are not all that cheap either. I'm in New York, and the city/state schools are $2,000 a semester.

This is cheap compared to most decent colleges in other states. I'd say here in Missouri (where I live), the average per semester for the well-known universities probably hovers around $5000-$7000.
46  TS2: Burnination / The Podium / Re: College Tuition Mod? on: 2006 March 31, 13:34:07
In State-owned universities (e.g. the University of [insert state name] system), the tuition is usually cheaper than other universities, but we still have to pay nonetheless.

AFIAK, teens can only not go to college when they currently have an F in school.
47  TS2: Burnination / The Podium / Re: College Tuition Mod? on: 2006 March 31, 02:00:45
It'd be nice to have something like this. After all, a real college isn't gonna take a kid who plodded his/her way through school with a D- the whole time.
48  TS2: Burnination / The Podium / Re: Adoptees Retaining Original Parents? on: 2006 March 28, 13:27:37
Point me to where I said an adopted child isn't part of the family they are raised in. Oh that's right, I didn't.

*sigh* Forget it.
49  TS2: Burnination / The Podium / Re: Adoptees Retaining Original Parents? on: 2006 March 28, 05:02:47
*sigh* I'm talking about a genetic family tree (which, AFAIK, is what most family trees are). You're not going to put an adopted child on a genetic family tree when it obviously isn't.
50  TS2: Burnination / The Podium / Re: Adoptees Retaining Original Parents? on: 2006 March 28, 04:16:25
Uh...since when has this been considered a "glitch"? You wouldn't adopt a kid in real life and then draw your family tree with him attached to you and your spouse, because he obviously wasn't yours.  Roll Eyes

I'd say the "glitch" here is the fact that adopted children have no memories. It'd be cool to see a snapshot of an adopted child's "past" with memories from it.
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