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1  Awesomeware / AwesomeMod! / Re: Whats the difference between awesomemod and ea story progression? on: 2010 November 20, 21:25:57
First, play a few weeks or months with awesomemod. Note: first with awesomemod. Then remove it and play. You'll notice the difference in a few hours if you pay any attention to anything. Actually, it works so well you might not even see the difference but somehow the gaming experience has turned a little less frustrating.

I'm seriously hoping you're ESL. What you are saying is that Awesomemod story mode is frustrating to play and EA story mode is less so.

To me, it appears the example is intended to show just how fucked up story gets upon removing AM, thus offering a compelling reason to keep it installed (besides everything else also awesome about it, obviously).
2  TS3/TSM: The Pudding / The World Of Pudding / Re: Work Options on: 2009 June 05, 15:01:15
As far as raises carrying over, I think it might depend on when the raise actually happens. I had a raise happen in the middle of a work day for my Sim and then he got promoted at the end of the shift. The hourly wage actually dropped to match the new wage for the promotion.  Undecided
3  TS3/TSM: The Pudding / The World Of Pudding / Re: REAL Final Version on: 2009 June 03, 01:30:11
?! But the Razor with the patch installed is 1.0.632.

Yeah, I installed the Razor patch and the launcher still recognizes the game as 1.0.631 for some reason. However, all the files the patch updated show 1.0.632 so it should be alright.
4  TS3/TSM: The Pudding / The World Of Pudding / Re: THE HORROR: The REAL TS3 Scoop As It Unfolds on: 2009 May 31, 21:24:03
Anyone figured out how to get custom MP3's in the CustomMusic folder to actually work in-game? I even moved the game's default custom music *out* of the folder and somehow it still manages to play them.
5  TS2: Burnination / The Podium / Re: Roommates & Work Income on: 2009 March 12, 19:41:06
There also seems to be some weirdness with marrying/moving in current roommates. My current Sim's wife used to be his roommate in their old apartment, and when I had them get married, all of her memories got wiped and replaced with the default ones, except her new husband replaced the Mystery Sim in the memories.
6  TS2: Burnination / The Podium / Re: These two rigs are on the horizon... on: 2009 March 12, 19:37:24
I suggest you just get a desktop with backpack straps on the case. Then it will also be portable, and it will cost less.
As in, less than 40lb? Pescado's version of a portable PC. This should be in the wiki.


I like this. Brb, buying backpack straps.
7  TS2: Burnination / The Podium / Re: Apartments in University (for YA's)? on: 2009 March 12, 06:27:49
Yeah I suppose I'll have to do that. Figured there'd be some way to move it to the normal bin without having to change the zoning. Anyways, thanks.
8  TS2: Burnination / The Podium / Re: Apartments in University (for YA's)? on: 2009 March 12, 06:20:23
I guess I didn't rtfm 'cause I definitely missed the last line of the Apartment Hack. I already have it installed since it's in the AL Director's Cut.

So, quick question: Is there a fast way to copy apartments to the normal houses bin so I can put 'em there? I was thinkin' of placing them and then re-binning them, but I'm unsure if it would just get thrown back in with itself in the Specialty bin or not.
9  TS2: Burnination / The Podium / Apartments in University (for YA's)? on: 2009 March 12, 06:13:57
So has anyone tried to see if apartments actually work in University neighborhoods for Young Adults? The default apartment lots aren't available while on a University 'hood in the Specialty Lots bin, so I wanted to come here and ask about functionality before I wasted time building my own.

Basically all I want to know is if the functionality would even work or not. Obviously there'd be logistical issues like the YAs not being able to afford rent without being wired/given money, but that's a seperate issue. I did a search about this both here and on Google but didn't find any real answers.
10  TS2: Burnination / The Podium / Re: These two rigs are on the horizon... on: 2009 March 12, 06:11:02
Those are some seriously excessive stats for a lappy. Don't blame me when it ends up on FIRE when you try to use it.

This. I've had trouble keeping laptops cooled well enough without buying some lame third-party fan tray to place them on. Even then, they still run way too hot for my liking compared to my desktop.
11  TS2: Burnination / Peasantry / Re: No Titles for Witches on: 2009 March 11, 20:31:02
Well assuming you change the language with the game closed, it would affect all neighborhoods, not just one. Thus, all of them would eventually explode, BFBVFS style.

I'm not saying JM's wrong, just saying that said bad shit hasn't made itself known yet. I've watched the boards long enough to know he knows wtf he's talking about.

EDIT: Oh, and you should be able to easily modify the stringsets for all languages in the file since every string is only going to consist of "%s" anyways, regardless of how the titles were written in those languages. I was going to do that until I realized that my game's language being set incorrectly would probably bring this issue up again down the road.
12  TS2: Burnination / Peasantry / Re: No Titles for Witches on: 2009 March 11, 18:37:13
Nothing bad's happened yet, as far as I can see. Guess for now I'll consider myself lucky.

Though, what do you mean by the clock? It seems normal to me...
13  TS2: Burnination / Peasantry / Re: No Titles for Witches on: 2009 March 11, 06:41:50
Found the problem. Apparently my game's language was set to UK English and the strings I modified (and this thread's file modified) were just for the default English. Fixed my game's language in the registry and it's all peachy now.
14  TS2: Burnination / Peasantry / Re: No Titles for Witches on: 2009 March 09, 18:16:41
Okay I'm still baffled by this. After placing the Live.package in Downloads failed to work, I decided to edit the AL default Live.package inside the resources folder with the modified strings. The replacement was simple and smooth, modifying nothing else in the file.

However, even though the titles aren't present in any of the files now, my witch Sims are still somehow getting the titles back automatically. Is there anywhere else these title strings are contained?
15  TS2: Burnination / Peasantry / Re: No Titles for Witches on: 2009 March 07, 20:03:09
It still works fine for me with M&G installed. Do you have any other package files named 'Live.package' in your downloads folder?

No, of course not. Aside from this being the only Live.package I've ever downloaded, my only other addons are every package inside the FFS Director's Cut zip for AL.

Oh, I guess the only Stuff pack I have installed is GL but that shouldn't matter.

EDIT: I even used the Lot Debugger to remove the witch title and it reappeared within seconds.  Undecided
16  TS2: Burnination / Peasantry / Re: No Titles for Witches on: 2009 March 06, 23:09:15
Necroing to ask if this still works. I have it installed and my Sims still get annoying witch titles.
17  Awesomeware / The Armory / Re: The Fight Club: Now With More Shinyness on: 2009 March 04, 22:04:57
Necroing this thread for functionality question...

I read a few pages back that the Burglar/Cop fight scenario wasn't modified by The Fight Club. Is this still the case?

The reason I ask is because five times now I've had the Burglar come to this apartment, break in, steal a TV, lose every single fight round to the cop, and still WIN, thus shorting me of even the cash for catching a known criminal. Frankly, it's getting ridiculous. The Cop and Burglar's Body skills are both identical, ironically, but if it's being left up to EAxian code then it's probably just that random one-roll anyways. Still, it'd be nice to see this fight being non-lame with Fight Club.

Oh, and that Necromancy warning when I went to post this totally scared the shit out of me. Awesome work!
18  Awesomeware / Playsets & Toys / Re: Kick The Cheat! Rent to Own! on: 2007 March 01, 09:34:56
Haven't played Sims 2 in a month or so, but coming back to see this is a nice addition. It even matches me! Gonna go test uh...me out right now.  Wink
19  TS2: Burnination / The Podium / Re: What can each species/age do? on: 2006 October 30, 21:45:45
I've managed to pick up a kitten with an adult sim and then put it down on another floor.

I think eamethyst was just talking about using elevators. Sims can carry a puppy/kitten up a set of stairs if one exists, but if there is only an elevator (assuming eamethyst was testing floor-to-floor using only elevators and no stairs), it apparently doesn't work.
20  Awesomeware / The Scrapyard / Re: Service NPC Generator Fix for Pets p0 *CRITICAL* on: 2006 October 26, 12:58:45
Another bug stomped...but the number of bugs this game really has isn't a machine-size real number!

Speaking of bugs, I find it funny that Maxis can't even spell "Glamour" correctly. When you use "boolprop showcatalogepflags true," GLS items show as "The Sims 2 Gamour Life." Does Maxis even have a Quality Assurance department?
21  Awesomeware / The Armory / Re: Call Over Hack: Now With More ZOMGPETZ!!!111oneoneone Support on: 2006 October 23, 18:33:19
Would it be possible to incorporate this change in to other items that use a "Come Here"-type action? For example: the bath tubs and mirrors. If you elect to wash your dog or change its appearance and it's on the other side of the lot, it will still leisurely walk its way to the tub/mirror instead of running as if the "Come Here" command had been issued.
22  TS2: Burnination / Oops! You Broke It! / Re: Controller - Relationship Decay on: 2006 October 19, 15:47:38
I was going to do that sometime, but I wasn't able to last night because real college life dictates I never have time.

Let us know if you find a conflict.
23  TS2: Burnination / Oops! You Broke It! / Controller - Relationship Decay on: 2006 October 19, 12:56:37
So, after installing Pets and updating all of my incompatible hacks, I'm still getting a "Controller - Relationship Decay: Invalid Constant" error while running in debug mode. I can't quite figure out what exactly would be causing this, but it's becoming a real nuisance since Lifetime Relationship scores refuse to increase when this error gets thrown every Sim hour on the hour.

Attached is the log, as I can't make much of it on my own. Any ideas?
24  TS2: Burnination / The Podium / Re: Hack Request: No More Going Back In Time After Visiting A Comm Lot on: 2006 September 17, 15:47:57
Well if he could combine that, so that the sim never rematerialised with his car in the first place till the time had elapsed that would be good.   I always get annoyed having to hire a nanny and then she doesn't seem to leave until the time the parent left the community lot anyway, even though the parent came back almost immediately.

That's very interesting. It's almost like the Nanny sort of has this feature implemented, albeit in a different way because of the circumstances. Someone may want to look at that.

Ancient Sim, I'll take a spin with that mod (pardon the pun) and see if I could use it as an alternative for the time being. If it's not such a pain to do, it might just work.  Smiley Lazyness knows no bounds though, so who knows...
25  TS2: Burnination / The Podium / Re: Hack Request: No More Going Back In Time After Visiting A Comm Lot on: 2006 September 17, 07:55:11
Somethin' interesting to look forward to, I guess.

Sometimes I wonder if Maxis even understands their own code...
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