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76  TS2: Burnination / The Podium / Re: Bon Voyage dissatisfaction on: 2007 October 25, 01:58:04
I wonder if there is a way to make a custom template for them then. I wouldn't mind have another default replacement around for that.

Like how Madam Mim made the Medieval townies. If someone made a template for the tourists and locals and shared it. T'would be nice.

It would. And then the tourist families could actually be families.
77  TS2: Burnination / The Podium / Re: Where the fuck is the game pulling this character from? on: 2007 October 25, 01:55:32
Those all look like Tricou teens, I think.
78  TS2: Burnination / The Podium / Re: Help, fight constantly on: 2007 October 20, 06:53:00
I would never punish Nina by making her marry Don. I had her buy a nice house once she could afford it, and moved the Broke family in with her.

As for Cassandra, she's a creepy weirdo and I married her to Remington, but now I think he's much too good for her.
79  TS2: Burnination / The Podium / Re: Bon Voyage Woohoo Memories on: 2007 October 19, 23:14:58
Once my knowledge Sims have maxed-out points, all they want to do is woohoo. Or swim. Saved from death and such are usually there in the corner, but they don't interfere in any way. Fortune Sims aren't tough either, just keep them interacting with family members and that's what they'll want to do. If you ignore their big wants they'll start wanting plants and trees all the time, which is also very easy to fulfill by deleting an old plant and replacing it. With BV, of course, they insist you buy them a vacation home, but that fits them so I don't mind.

Now pleasure Sims suck. They can be on a date, which they want, and decide they'd rather do any little piddly thing rather than interact with their date. They don't care about other people at all, and I've found them much worse than any other aspiration in their self-centeredness. Countless puny wants, no power wants, they're the only Sims I have problems getting on constant woohoo chains. (I haven't had a grilled cheese Sim yet.) I hate them very much.
80  TS2: Burnination / The Podium / Re: Help, fight constantly on: 2007 October 19, 07:02:53
Well, yes, in the first few days of playing the Pleasant family.  I had them make friends, grow up, move out, marry their respective boyfriends, but they still do the snap-pounding thing when they are pacing idly. 

A good way to see this -- invite them to a house and then don't greet them.  They will pace up and down doing the snap-pound thing until you greet them or they lose patience and leave.

That's an animation active Sims use all the time, it's in no way specific to Lilith and Angela. Mean Sims scowl, outgoing Sims do the finger-pointing thing, shy Sims wring their hands, serious Sims talk to themselves, and super nice Sims do this:
81  TS2: Burnination / The Podium / Re: Altering DNA: Skintone Range on: 2007 October 11, 20:03:34
I thought dormies weren't exactly townies because they have code preventing them from dying and because they can be a real pain to marry into a family. But it's good to know that they pretty much are, because that means my extremely tenuous theory may not be completely out there. Maybe the game can use skins with only the flags and not the creator numbers changed if the Sims in question generate normally and not from the mailbox.
82  TS2: Burnination / The Podium / Re: Altering DNA: Skintone Range on: 2007 October 11, 19:30:42
Well, dormies aren't townies, technically. Maybe the game counts them as NPCs. I don't know if there's a difference between spawning and generating normally, but I think that maybe the game can grab those custom skins for any Sim that's spawned normally, but not for those that are force-spawned. I'd have to know what makes the game decide to generate townies to test it. Will just showing up at a community lot do it?
83  TS2: Burnination / The Podium / Re: Altering DNA: Skintone Range on: 2007 October 10, 18:50:42
Here's how I tested this: I created a new test neighborhood, generated new townies, and summoned all of them (about 30) to a lot. Changing only the flags and not the creator line did not make them use the skins with only the flags changed. NPCs used those skins; the cab lady, paperboy and cook did, at least. But not one townie showed up using one of the skins with only the flags changed. Townies did use skins that had both the flags changed and the creator set to zeros.

Sadorandom.  I have townies with custom skins using this method.  Make more new townies.

That's one hell of a lot of sadorandomness, considering that I had more custom than default skins.

Question: did you let your townies generate naturally, or spawn them with the mailbox?
84  TS2: Burnination / Oops! You Broke It! / Re: Sims refuse to fall in love on: 2007 October 10, 15:04:27
My Sims regularly independently fall in love with zero and 1-bolt others while ignoring 2-bolt alternatives. I like this, since it gives the appearance that they aren't all about as deep as floor wax.

I removed ACR because it made woohoo all my Sims wanted to do, ever, regardless of personality, aspiration, or other factors. I got tired of watching them like a hawk just to X-out the interactions.
85  TS2: Burnination / The Podium / Re: Mid-life crisis (Hack creation help) on: 2007 October 10, 00:02:12
I don't know if it's possible to create this or tweak it without going in and out of the game repeatedly. (My computer fails at this.)
I'd say unfortunately not to that one. Any mod requires testing testing and more testing, and that means opening and closing the game a lot.

Quote
I don't know what tools I'd need to create the hack.
Probably just SimPE, if it's possible.

Quote
I could make an object that you place on the lot which causes the breakdown, or a global hack.
I'd prefer an object; less messy that way.

I hope you are able to make a hack like this, it sounds interesting.
86  TS2: Burnination / Oops! You Broke It! / Re: Sims refuse to fall in love on: 2007 October 09, 19:21:14
Woohoo can also induce love, if you can get them into bed together.
87  TS2: Burnination / The Podium / Re: An odd want on: 2007 October 08, 02:23:07
I think I've seen that once or twice right after the Sim has died but before money has been dispersed. It was a while ago though.
88  TS2: Burnination / The Podium / Re: CEP 7.0b (BV version) released! on: 2007 October 06, 23:46:28
Thanks for the info. Now the new SimPE needs to come out so I can feel safe enough to do some recoloring.
89  TS2: Burnination / Oops! You Broke It! / Re: Has anyone used Omega Drivers? on: 2007 October 06, 03:51:52
There's a thread here that discusses the optimum configuration for the game: http://www.moreawesomethanyou.com/smf/index.php/topic,4293.0.html.

Minimum specs are just that: minimum. The program will run, but that's it. You need to look at the recommended specs for any PC game to tell what configuration will run the game smoothly. Even the recommended specs usually won't let you turn on all the bells and whistles.
90  TS2: Burnination / The Podium / Re: Altering DNA: Skintone Range on: 2007 October 06, 03:14:36
Here's how I tested this: I created a new test neighborhood, generated new townies, and summoned all of them (about 30) to a lot. Changing only the flags and not the creator line did not make them use the skins with only the flags changed. NPCs used those skins; the cab lady, paperboy and cook did, at least. But not one townie showed up using one of the skins with only the flags changed. Townies did use skins that had both the flags changed and the creator set to zeros.
91  TS2: Burnination / The Podium / Re: Altering DNA: Skintone Range on: 2007 October 05, 22:18:45
I tested this the other night in the game. You can make geneticized skins NPC available and still have them show up in CAS. However, they will not be used by townies. Townies will only use skins which have the Creator set to a bunch of zeros and which therefore won't show up in CAS.
92  TS2: Burnination / Oops! You Broke It! / Re: Has anyone used Omega Drivers? on: 2007 October 05, 09:03:31
I'm no computer expert, so I don't know how much more RAM would be beneficial to you, just that more would be better. Perhaps you should post your system specs and someone else who knows more about the subject could help.
93  TS2: Burnination / Planet K 20X6 / Re: More Awful Than You! October: Fugly Tops on: 2007 October 05, 08:51:33
Someone should take Chaz's sharpen and contrast tools away until he can learn to stop abusing them.
94  TS2: Burnination / Oops! You Broke It! / Re: Has anyone used Omega Drivers? on: 2007 October 05, 08:48:05
I used Omega drivers when I had an ATI card, and found them to be awesome. I haven't used them with Nvidia products, though.

Also, YES, upgrade your RAM! 256 MB, I'm surprised you can even run the game. It may not be directly related to the problem you're having, but upgrading will certainly help your game run far better.
95  TS2: Burnination / The War Room / Re: Energy Decay and BV on: 2007 October 05, 08:34:29
I noticed it tonight too. I have five playable Sims in a dorm in midwinter, and their energy is plummeting like crazy. Their active points range from 6 to 10.
96  TS2: Burnination / The Podium / Re: Judgement Call: Bon Voyage on: 2007 October 05, 06:53:59
BV is faster for me than Seasons and has less lag. I have two Nvidia video cards and haven't had any video errors. However, for me, BV doesn't add all that much to the game. I do like the new objects, and vacations are okay, but the only change in my main hood has been that nearly all of my Sims constantly want to buy vacation houses. I won't let any of them learn the sea chanty etc. until I can find a hack that stompinates them to my satisfaction, because I know that's something that would drive me insane.

So I'd say it's stable enough, but doesn't add a whole lot, though the speed bonus and new objects have made it worthwhile for me.
97  TS2: Burnination / Oops! You Broke It! / Re: Unnamed Object Wants on: 2007 September 30, 07:05:51
I had this issue also after installing BV. The problem was remedied by removing ltwvariety and uni_ltw_sns hacks.

I certainly run with both those hacks, although if they are the cause, and if this is the only side-effect, I can live with it, and will keep them in.

Same here. My fortune Sim who keeps rolling this isn't getting a sauna anyway, her lot is huge and slow enough.
98  TS2: Burnination / Planet K 20X6 / Re: More Awful Than You! September: WTF? on: 2007 September 23, 10:15:23
I'm not certain why anyone would want a crab woman. o.O

Well, now that I've seen that, I'm trying to think of reasons to download it. It's well done and different, might be fun.

There's also the obvious answer: to use up that 10-gallon tub of melted butter.
99  TS2: Burnination / The Podium / Re: Bon Voyage dissatisfaction on: 2007 September 20, 07:29:15
When I was a kid, I loved camping and hated going to the beach. There's so much to do when camping. However, it's mostly exploration and imagination, which unfortunately EAxis didn't encode in any meaningful way.
100  TS2: Burnination / Planet K 20X6 / Re: More Awful Than You! September: WTF? on: 2007 September 18, 22:01:26
That's because most people don't KNOW the motive scores of the crap they're editing, or if they do, their understanding of such is grossly flawed and thus their results would be equally worthless. The vast majority of the modding community consists of the "look what I made!" smacktard with no sense of craftsmanship. They are without honor.

When you say "their understanding of such is grossly flawed", does that mean the catalogue descriptions of EAxis things are wrong as well? I know one must go through a somewhat complex process to get comfort to work correctly, for instance -- are there other motives that are similar?
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