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26  TS3/TSM: The Pudding / The World Of Pudding / Re: Special Seeds In Twinbrook on: 2010 June 11, 17:01:31
For four sim weeks. But just now two special seeds appeared next to the cemetary, so that's proof they do come along eventually.
27  TS3/TSM: The Pudding / The World Of Pudding / Re: Special Seeds In Twinbrook on: 2010 June 11, 15:28:43
I've looked in both places several times. I guess I'll have to keep checking.
28  TS3/TSM: The Pudding / The World Of Pudding / Special Seeds In Twinbrook on: 2010 June 11, 14:54:28
Are there special seeds, particularly flame fruit and life fruit seeds, to be found in Twinbrooks? I've been looking with no luck so far.
29  TS3/TSM: The Pudding / The World Of Pudding / Re: Nectar from WA, recipes, and facts wanted on: 2010 February 08, 07:22:10
There is probably some randomness involved, yes, but now that I've been experimenting with suggestions from the links in previous posts, certain fruit combinations reliably produce amazing nectar, and the more expensing fruit in average produces nectar that is worth more. So, it's certainly not all random, at least.

By the way, I wonder if the perfectionist trait affects the quality of nectar the same way it affects the quality of cooked meals and so on?
30  TS3/TSM: The Pudding / The World Of Pudding / Re: Nectar from WA, recipes, and facts wanted on: 2010 February 07, 07:12:23
Thanks for the link. The whole nectar making thing seems a lot more complicated than most of the other skills in the game. At least it should keep it interesting for a while. After reading all the information I still don't think I fully understand how it works.
31  TS3/TSM: The Pudding / The World Of Pudding / Re: Nectar from WA, recipes, and facts wanted on: 2010 February 06, 13:54:16
At the risk of waking up the dead, I'm replying to this old topic.

The two different sources linked to (Sims Wiki and Carl's Sims Guide) seem to contradict each other when it comes to the value of various fruits in nectar. I'm more inclined to believe Carl's guide on this, since according to the Sims Wiki information the more rare grapes are worth less than the common ones, which doesn't seem to make much sense. Why would you spend ages growing the rare grapes only to end up with nectar less valuable?
32  TS3/TSM: The Pudding / Facts & Strategery / Re: Gardening and fertilizing on: 2009 November 29, 11:38:39
It's a game feature, and it is quite helpful. As a pedant, though, I'm still curious to see some actual numbers.
33  TS3/TSM: The Pudding / Facts & Strategery / Re: Gardening and fertilizing on: 2009 November 25, 20:40:01
Has anyone dug up the growing and fertilizing details for the new plants and fish from WA?
34  Awesomeware / AwesomeMod! / Re: Install 1.3 update or not? on: 2009 July 30, 05:50:36
I love how they use the words "rare", "obscure" and "very slow" when describing some of the bugs. However, I have yet to see them call any bug "disastrous", "catastrophic", or even "very frequent".
35  TS3/TSM: The Pudding / The World Of Pudding / Re: Misplaced Graves on: 2009 July 29, 15:07:02
Those with the missing tombstones, check the household inventory, in some circumstances graves get placed there.
36  Awesomeware / AwesomeMod! / Re: Install 1.3 update or not? on: 2009 July 29, 15:03:23
Quote
6. Navigate to your mods folder and delete the enablescripterror.package if you have it.

I did not do things in the same order as you, but I also had to delete the enablescripterror.package file before my game agreed to play. It would always crash upon either trying to load a saved game or start a new one.
37  TS3/TSM: The Pudding / Facts & Strategery / Re: Traits Cheat Sheet - Work in Progress on: 2009 July 26, 09:25:57
It appears the ability to autonomously fight burglars (CanApprehendBurglar (Hidden)) can also be passed down to kids. I have several sims that don't have the brave trait, but yet they autonomously line up to fight a burglar. Their mother/grandmother was brave (and also in the Law Enforcement career).

The passing down of the hidden traits seems to go on for a (seemingly) unlimited number of generations. I'm now playing the sixth generation of a game where the founding sim was in the Criminal career, and nobody ever since. All the kids still get the "Sneak here" option.
38  TS3/TSM: The Pudding / Facts & Strategery / Re: Object upgrades - the real list on: 2009 July 26, 07:22:28
I want to know what that "underworld gateway" post was talking about.

I bet it was just a translation into English from some other language meaning the mausoleum or catacombs at the cemetary.
39  TS3/TSM: The Pudding / The World Of Pudding / Re: Story Progression, Lies and Propaganda from EA on: 2009 July 23, 07:42:45
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Their definition of "doesn't" doesn't match ours, either.

Thanks for the first belly laugh of the day.  Cheesy
40  TS3/TSM: The Pudding / The World Of Pudding / Re: Question: garden wants on: 2009 July 23, 05:53:22
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Sometimes satisfying this wish will trigger a wish to grow the fruit of the plant - i.e. satisfying the wish to grow a life plant might be followed by a wish to grow a life fruit.  This one's easy to satisfy, lock it in and then wait a day or so until the plant fruits.

Yes, there are two types of wants: For growing the plant and growing the fruit the plant produces. I sometimes get these two mixed up.
41  TS3/TSM: The Pudding / The World Of Pudding / Re: Medics predicting gender of larvae? on: 2009 July 23, 05:48:05
I had a sim who was at the top of the medical career and also had the perfectionist trait. While interacting with her pregnant daughter, she once had the option to "Give excellent medical advice", but when I chose it, nothing happened. Then the option disappeared, too. I assumed the "excellent" (or similar word) was because of the perfectionist trait. Haven't had any other sims in the medical career, so I have no further experiences.
42  TS3/TSM: The Pudding / Facts & Strategery / Re: Traits that matter on: 2009 July 22, 09:57:58
Only I'm starting to get sick of the numerous tooth brushing and hand washing wants that two neurotic sims in my main family roll up several times a day. They take up space from more important wants.
43  TS3/TSM: The Pudding / The World Of Pudding / Re: A graphical glitch with adaptive anti-aliasing on: 2009 July 22, 07:11:58
I had this problem, but it was not adjusting or even touching my anti-aliasing settings that fixed it. I had to lower my resolution settings. Adaptive anti-aliasing caused balding sims in my game.

Ah, yes. I play at 1600x1200. It could be that lowering the resolution would fix it, but I refuse to use my LCD screen at a non-native resolution  Tongue. However, I don't really mind playing without adaptive anti-aliasing since I don't know even what I'm missing  Cheesy.

Quote
IgnorantBliss - I have the same card and had the same issue.

What kind of a resolution do you play at? I'm curious now if that matters.
44  TS3/TSM: The Pudding / The World Of Pudding / Re: A graphical glitch with adaptive anti-aliasing on: 2009 July 22, 03:24:58
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Mine's the Radeon HD3200, and I pointed out (probably in one of the undead threads you pulled up) that turning on adaptive anti-aliasing gave me no other problems except balding sims.

Hmm, odd. I had a Radeon card before, but I don't think I ever tried to turn on adaptive anti-aliasing with that one, so I don't know how that card would have handled it. Good to know the glitches come in different flavors.
45  TS3/TSM: The Pudding / The World Of Pudding / A graphical glitch with adaptive anti-aliasing on: 2009 July 21, 18:02:17
I was going to post in an existing thread, but I got the necromancy warning, so I decided against it.

I just thought I'd post this up as a "The moar you know" kind of piece of information, since this glitch has a quick fix. If you turn on adaptive anti-aliasing with ATi Radeon HD4870 (probably applies to other cards, too), you will probably get this glitch. Turning off the adaptive anti-aliasing in the Catalyst Control Center should fix it. Just ran into it today upon having a new (well, hubby's old) video card installed. The trees and bushes glow at close view, and in map view look slightly different but still messed up.




46  Awesomeware / AwesomeMod! / Re: question: garden inside on: 2009 July 21, 10:16:40
Hmm, I could have sworn I have planted stuff into an area which was completely enclosed by a foundation and walls, but no roof. No cheats used. I may have been dreaming.
47  TS3/TSM: The Pudding / The World Of Pudding / Re: Pregnant sims have no bottom part to their stomachs! on: 2009 July 20, 20:37:52
Yeah, that yellow dress. 

The sim I play the most always wears dresses, so it was her I designed a maternity dress for using the yellow dress mesh.  It looked nice, and I was content.  Smiley

If memory serves me correctly, she still changed back to the yellow dress, which I loathe, btw....and even more so now that I've noticed this: D:


Yeah, I hadn't noticed that until now when I started editing the pictures. Yikes.
48  TS3/TSM: The Pudding / The World Of Pudding / Re: Pregnant sims have no bottom part to their stomachs! on: 2009 July 20, 13:37:43
Some examples of the pregnancy outfit changes from my game:

The shirt obviously stayed the same, the pants changed to the skinny jeans:



The shirt again stayed the same, the jeans changed to slightly different ones (the skinny jeans like above):



The dress changed to a different one, the socks, unfortunately, stayed:



One of my less successful outfit changes (eww):

49  TS3/TSM: The Pudding / The World Of Pudding / Re: New peggy hairs. They doesn't replace anything on: 2009 July 20, 08:06:33
Quote
It's perfect for my gold-digging perfectionist snob.

Have you managed to fulfill the gold digger lifetime wish? I remember someone saying it was broken. I'm curious to try it out, but not if it doesn't work.
50  TS3/TSM: The Pudding / The World Of Pudding / Re: Pregnant sims have no bottom part to their stomachs! on: 2009 July 20, 05:16:13
Quote
ut the skinny jeans and the jogging pants will not have the pregnancy morph, just the shirt.

True, I said it wrong. I was trying to explain which clothing can be worn during pregnancy, but not all of it has the correct morphing if you look closely.
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