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Pages: 1 [2] 3 4 ... 7
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27
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Awesomeware / AwesomeMod! / Re: Story Mode
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on: 2009 July 26, 11:01:31
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I just use Indiemod cause there's no alternative right now. I'm quite sure when awesomemod includes storymod, many will follow me in switching to that instead.
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33
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Awesomeware / AwesomeMod! / Re: Indie Stone Now with added Awesomeness
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on: 2009 July 22, 11:05:32
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It also creates new families to keep the neighbourhood populated, according to the same rules for existing families. One interesting feature is that you can set it so that new townies are created using DNA from Sims in the Library. I can't find this anywhere in the menu. Under what overhead option can I find this?
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40
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TS3/TSM: The Pudding / The World Of Pudding / Re: Why is there so much horror?
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on: 2009 July 16, 14:37:01
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I think they just simply do not give a crap. The franchise is huge, as long as they keep churning out something new every so often, people will buy it. Also, less time on development means less costs, and the sooner your product hits the shelves, the sooner you start making a profit.
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41
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Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread
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on: 2009 July 16, 08:12:17
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I had musical houses from day one.
Don't forget though that you can make a house ancestral (just add the name of the household anywhere in the house name) and the household will stay put. If you want your famblies to stay in one place, that's the way to go.
I don't mind them moving at all, but making the moving a bit less ADD would be great. Some famblies in my hood hop around every single night :p
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42
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TS3/TSM: The Pudding / The World Of Pudding / Re: Sim jumps out of work
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on: 2009 July 15, 08:30:28
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Yes I am, actually, and the problem did start showing up only after I took over the ownership. Don't know if that has anything to do with it, what's other people's experience on this?
If that's throwing the conflict it would suck immensely, I want my 5 star celebrity chef to own her own restaurant, dagnabbit.
Update:
Transferred the sim to Hogan's Deep Fried Diner (retaining her position and everything). She had the exact same problem there, jumping out of the building as soon as she got inside to start work. Transferred her back to the Bistro, same thing there.
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43
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TS3/TSM: The Pudding / World of Puddings / Re: NephePudding
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on: 2009 July 15, 08:14:44
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No, seriously, I recognized the bunny avatar and was stumped beyond that. No malice intended. No offence taken. As I said, I've been here for a long time, but I wander in and out a lot. I have the tendency to play in bursts, then do something else for a while, and my activity at MATY reflects that. Also Pes, I'd have thought she looks stupid and pink enough, but I suppose I can have a look for floppy bunny ears @ Snowbawl: why did you think I give myself the Loner trait?
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46
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TS3/TSM: The Pudding / The World Of Pudding / Re: Sim jumps out of work
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on: 2009 July 14, 22:01:21
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Culinary career as well, the bistro in Sunset Valley. She's at max level though, and I have the most current version of Awesomemod installed. I'll try transferring her away and back again to see if that helps, cheers for the idea.
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48
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TS3/TSM: The Pudding / The World Of Pudding / Sim jumps out of work
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on: 2009 July 14, 20:12:45
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One of my sims has problems with going to work. She can get there fine, gets inside, then immediately 'jumps' to the outside of work. The game records her as missing work, causing her performance to plummet as she cannot actually get to work. I've tried repeatedly to send her back, but she keeps jumping outside again right after she's gone inside. This has been going on for several days now, and I fear she might get fired soon.
Any ideas?
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49
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TS3/TSM: The Pudding / World of Puddings / NephePudding
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on: 2009 July 14, 10:55:55
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Now you can has your very own NephePudding to torment. TraitsArtistic Bookworm Excitable Light Sleeper Loner Also PossibleHopeless Romantic Clumsy Absent Minded Dislikes Children Neat LTWIllustrious Author LikesGoopy Carbonara Electronic Red VoiceFirst option, slider at about 45%
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