More Awesome Than You!
Welcome, Guest. Please login or register.
2024 April 28, 08:20:42

Login with username, password and session length
Search:     Advanced search
540270 Posts in 18066 Topics by 6513 Members
Latest Member: Linnie
* Home Help Search Login Register
  Show Posts
Pages: 1 2 3 [4] 5 6 ... 16
76  TS2: Burnination / The Podium / Re: Who's got some good names for Servos? on: 2006 March 27, 00:04:14
I give them all very offensive slave names since Maxis made servo a sambo-shit-eating-grin slave who won't even kill humans.

Mammy-bot, Uncle Tom-Bot, Sambo-Bot, etc.

77  TS2: Burnination / The Podium / Re: Domo Arrigato, NPC Roboto on: 2006 March 24, 05:46:27
So, I'm playing with Inge's teleporter bush, and under "Summon Default" I get the option to summon *NPC-Robot.  Just like *NPC-Remote Controlled Car.  Shocked

Does this mean that Cleanbot, etc. are spawns of Satan and should be avoided at all costs? 

That is scary...
78  TS2: Burnination / The Podium / Re: OFB *home* business ideas for the creatively challenged? on: 2006 March 22, 11:45:51
A Christian Church.
You're selling salvation?  Shocked
Or you got a little something going on in the church basement?  Wink

Light a candle for a dollar.

Give to the needy (the priest who has huge lawyer fees)

Donate Church repairs (a wetbar with attached alterboy restraints)

Donate to improve relations with parishoners (money used for call girls).

The selling of indugences and false artifacts is a time honored tradition.

"Now dig deep into those pockets for this most worthwhile ministry, it will be a blessing to you and your family!"

Put you money in the collection plate. You godless bastard.

79  TS2: Burnination / The Podium / Re: OFB Patch Link on: 2006 March 22, 07:41:53
Well I will be waiting a few days to use it for another round of conflict reports.

Nice tehy patched it though.
80  TS2: Burnination / The Podium / Re: Help Decide JMP's Fate ... on: 2006 March 22, 07:38:36
Lets hope he is a preggie zombie forever!!!
81  TS2: Burnination / The Podium / Re: OFB *home* business ideas for the creatively challenged? on: 2006 March 22, 07:35:05
A furry/plushie store.

An opium den.

A brothel.

A casino.

A Christian Church.


All these have done quite well in my hood.
82  TS2: Burnination / The Podium / Re: Gahh..so what's the point? on: 2006 March 20, 09:31:32
I worked this out as well.  What I do is make the owner/staff selectable and instruct them to man the register or whatever, otherwise they just wander around looking for things to clean.

I also noticed that if my visiting Sims buy things, when I go back their with the owner they've mysteriously reappeared, they don't need to be restocked.  I haven't remembered to check yet whether they get the money for what's sold, but they certainly don't get the customer loyalty.  I've had Sims visit and buy stuff and not even appear in the customer panel when I've gone back with the owner.

Employees do earn badges though.

This is annoying since I don't like to pay people for badges other than the one job I give them. When I visit a lot the owner or manager moves everyone around.
83  TS2: Burnination / The Podium / Re: Some OFB questions re: inventory and general question on: 2006 March 19, 06:33:37
Since there are hacks and regular in game actions that move items in and out of different sim's invs I would assume yes.

However, it is probably fairly complex.

If its something you think you would use quite a bit just download a macro program like ACTools or if you have a gamepad like a nostromo you can use the packaged software to write or record a macro.
84  TS2: Burnination / The Podium / Re: OK what to do now on: 2006 March 18, 06:27:39
How many character files do you have in that hood?
85  TS2: Burnination / The Podium / Re: Family Fun pack at *GRASPS* $20.00! on: 2006 March 17, 05:40:11
If only there were a website where you could download software, and maybve find tutorials on how to use it.

http://azureus.sourceforge.net/

If only. Sad
86  TS2: Burnination / The Podium / Re: Family Fun pack at *GRASPS* $20.00! on: 2006 March 16, 10:48:49
If only there were some way to get that for free a few hours after it is released. If only....
87  TS2: Burnination / The Podium / Re: Should Brynne Live or Die? on: 2006 March 15, 01:43:27
Kill Brynne and create a Brynne zombie!!!
88  TS2: Burnination / The Podium / Re: I found a way to connect the three neighborhoods together. (Serious Thread) on: 2006 March 15, 01:41:47
Personally I hate the maxis characters.

The first thing I did when I got the game was delete them all, move lal the houses into the lot bin from all 3 hoods and start my own.

This allowed me to have smaller neigboorhoods with distinct stlyes within one big map.
89  TS2: Burnination / The Podium / Re: The Entrepreneural Spirit - Building and selling businesses. on: 2006 March 14, 03:16:24
Why would you have to make 5 calls to hire 5 employees?

Methinks someone has been reading the Prima guide instead of playing the game. I have seen no evidence of employees adding to the sale price of the business.

Of course, if someone should post some actual numbers, I'd be very glad to read them.  See what the business sells for without employees, hire some employees and see if there's a difference.  Actual numbers from playing the game would be nice.  All my information comes from playing the game.

And as for saving yourself 20 minutes of clicking, why bother getting your Sims jobs when you can simply motherlode them to oblivion?

Hook


I went into my game, and moved the Larsons (starting with $20,001) from the Sim Bin into the Ranch Retreat house (cost of $10,857).  I purchesed the Wall Phone ($75).  This started the Larson's out with $9,069.00.  I then purchased Little N' Local Business in Bluewater, through the phone for $5,126.  I then immediatly sold back Little N' Local, at a cost of $5,126, the exact purchase price.
Then I re-purchased Little N' Local for $5,126, and called and hired 5 employees, all of varying badges and skill points.  I then called and sold back Little N' Local, at a cost of....$5,126.  Leaving me with a net change of income of.....nothing.
Apparently having employees makes no difference in the value of business.

So my twenty minutes of clicking and 3 phone calls generated me $0 extra cash.

Thats odd since I swear that my first furry shop raised in value by almost 20k when I added 5 employees with badges, since I updated the price immediatly after. Will have to play with it later and see.
90  TS2: Burnination / The Podium / Re: The Entrepreneural Spirit - Building and selling businesses. on: 2006 March 13, 09:27:16
Ok, I just gave the "sell the deed at Ridiculously Expensive" tactic a try.  I found out a few things.

First of all, it took 4 dazzles and a maniuplate.  This requires 5 business level perks plus a gold sales badge.  And just where are you gonna get these right out of CAS?  You aren't.  So what do you do right our of CAS?  Use the Entrepreneur strategy. Which is what I suggested in the first place.

Buy the cheap business lot, sell something, get up to business level three, shut down, sell your inventory, go home.  You can sell the business over the phone, or set up a "dummy business" and try to sell the deed at an average price, which is still more than you will get over the phone.  This probably requires you have a gold sales badge, which you might not have yet.

Do it again the next day.  Get level 3, which gives you enough perks to use minipulate.  You should have the gold sales badge by now.  THEN sell your deed from a home business for an insane amount of money.

But how "insane" is the amount really?  Setting the price to Ridiculously Expensive only makes it twice as much as you'd get otherwise.  So a business that cost me §7748 to buy (I'd modified it a bit, added a restroom and expresso machine) at level 3 would sell for §22,461 over the phone.  I took a slight loss because I was on the lot when midnight rolled around and I got hit with depreciation.  Setting the price to Ridiculously Expensive only doubled it to §44,922.  The phone gave me §14,713 profit.  Ridiculously Expensive gave me §37,174 profit on the sale of the business.

If you haven't noticed, dazzle takes away some energy from your Sim.  Manipulate takes some of everything, and quite a bit of energy.  After the sale, my Sim was pretty much energy depleted, having started with full green in everything.  Three dazzles, then a manipulate, then another dazzle closed the sale.  Without resorting to the Energizer, your Sim won't be able to do many of these transactions in a day.  And right out of CAS, they don't have enough points to buy an energizer.  This sort of tactic can make your Sim a lot of money, but isn't that unrealistic, assuming you don't use stuff like the Energizer.  You might actually make more per hour by selling stuff at a reasonable price.

As for Passing On perks, it takes for-freaking-ever.  It's probably faster to do the Entrepreneur Scenario a couple of times.  Also, a CAS Sim with no money, no skills, and no friends might have problems getting someone who can pass on the perks. 

This scenario is useful for someone starting out, not someone who is already well established.  My recommendation stands.

Hook


Or a CAS sim, if you just want money, can buy and sell lots for a big profit as fast as you can use the phone 7 times per lot.

Buy- 1 call
hire 5 employees - 5 calls
sell - 1 call


Or instead of using silly exploits (which all the deed sale setups seem to be, poorly planned exploits), just save yourself 20 minutes of clicking and use motherlode.
91  TS2: Burnination / The Podium / Re: I found a way to connect the three neighborhoods together. (Serious Thread) on: 2006 March 13, 03:29:09
Interesting. So how do you switch between main towns? Are they selectable like normal at the main menu? Or are they all accessable in gmae like the subhoods?


And thinking about it, is there anything specific prevening you from renaming say one of the base towns to a downtown file name and placing it as a subdivision? (probably is, But I am not awesome like fish.
92  TS2: Burnination / The Podium / Re: The Entrepreneural Spirit - Building and selling businesses. on: 2006 March 12, 21:13:59
If Maxis had simply given each towniee a limit on purchases based on how much money they have (remember, you can ask and they give you an answer) lots of the stupid loopholes would be closed.
They can? Asking them how much money they have just gives an apparently random number of $ signs with no apparent correlation to how much money a sim actually has or doesn't. I should go and get a translation table of what the hell that's supposed to mean, really...

Asking seems to give me fairly consistant results, but I have so few true NPCs that I know what they actually have. Perhaps towniees are broken (OMGWTF?!?! Maxis would never do that!!!).

Would be interesting to see the table info if you want to pull it up.

If they said "one $ towniees have a max of 1000$ to spend per visit, two $ have 5000$, and three $ have 25000", it would make things much better. There would ahve to be some sort of exemptions rule for deeds though. Although, the selling of deeds for marked up prices is so sploitish it would be better if you had to sell to a playable sim or just for the base value to the comm.

In fact, this would be an awesome hack.
93  TS2: Burnination / The Podium / Re: Guess who. on: 2006 March 12, 18:38:57
That is a great site.
94  TS2: Burnination / The Podium / Re: The Entrepreneural Spirit - Building and selling businesses. on: 2006 March 12, 18:30:54
They are the best employees though. You don't ahve to pay them for extra skills and badges. Train them for one job and thats that.
95  TS2: Burnination / The Podium / Re: The Entrepreneural Spirit - Building and selling businesses. on: 2006 March 12, 18:18:50
If Maxis had simply given each towniee a limit on purchases based on how much money they have (remember, you can ask and they give you an answer) lots of the stupid loopholes would be closed. They can regen that money whent hey leave, but you wouldn't be able to pull stupid shit like selling 20 TVs to a single towniee in a single visit.

Thats why lots of CAS sims >>> towniees.
96  TS2: Burnination / The Podium / Re: The Entrepreneural Spirit - Building and selling businesses. on: 2006 March 12, 07:48:11
Also remember that employees add to the sale price.

You can majorly rack up the price of any lot just by hiring 7 towniees. Don't need to ever pay them or have them come in, but the skilled labor drastically raise the value.
97  TS2: Burnination / The Podium / Re: Questions about the Best of the Best reward... on: 2006 March 12, 07:39:45
Question: Has anyone actually gotten this award yet?

Yes, I have gotten 5. Somehow, until last night, i never managed to get a review, I either got nothing or BotB. Last night I was average and got only a review!

YAY!
98  TS2: Burnination / The Podium / Re: Guess who. on: 2006 March 12, 03:38:12
You have probably all had this sim come over your house at one time or another.  I gave her a big makeover.  Can you guess who she is?

Hint: She is from the base game. Her facial structure, hair and eye color are unaltered.



That is a very nice outfit/makeup set. Where did you get it?
99  TS2: Burnination / The Podium / Re: Broken things in employee management on: 2006 March 12, 03:27:31
Perk-passing seems to be bugged. Either it's SUPPOSED to take forever, or it's not, because if you stop and start it over and over, you will pass it on MUCH faster, since everytime you restart it, it gains a few progress bar points (make sure it says "continue"  the second and not "pass on X", or something is wrong).

THey probably did it stupidly so that it is tick based. Every x ticks you get a bit of progress. Then left the tick time very long, but made it so you get a tick the instant you start rather than x minutes after you start for the first one.


100  TS2: Burnination / The Podium / Re: Want to buy that crafted item instead of making it? on: 2006 March 11, 20:15:28
Are these playable Sims that you've created and never played?
Yeah. The game towniees suck.

I have 500 or so char files, but a huge number of the people wandering are my sims.
I think you have to realize that what you've done has unintentionally made Open For Business a lot easier for you.  All that cheap labor.  I think you need to keep that in mind when giving advice to other players.  Most people don't do that, and don't want to do that.

I completely agree that the standard townies suck, but my personal solution was to use Inge's bush on Sims I created in order to put them in the townie pool.  Once I did that, they gained townie skills and townie jobs.

 - Gus

But at the same time the buying power of my customers is much much lower. Towniees can, with one dazzle, be sold pretty much anything. Sims living 8 in a lot, with a total of 20k that they started off with to pay for the lot and the house to decorate the hood, don't buy much. You have to actually pick your customers based on what you have played and who they are, since you know thier relative worth.

If you use towniees, money is no object. Run a low price sale store solo until you have at least hard sell, toss in a few expensive items, and you can just move a towniee or two back and forth between 2 constantly restocked plasma tvs and make a few 100k in a session.

I have people come in and I try to sell a 100$ item to and they give me the "just browsing" with the not enough money bubbles response. Making money is painfully slow in expensive stores in my town.
Pages: 1 2 3 [4] 5 6 ... 16
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.094 seconds with 18 queries.