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26  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2012 October 24, 15:50:54
As of the latest version (Sept. 30) I still can't get a sim to write horror novel. They pop right out. I've no other CC unless you count EA store hair/clothes/furniture.

No problems with AM + writing horror novels here.
27  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2012 September 26, 06:40:27
Steel Bladder and Yummy Food buff (from eating perfect produce) are now working.
28  TS3/TSM: The Pudding / Pudding Factory / Re: Testers wanted: Various Annoyance stomping Hacks on: 2012 September 13, 07:42:29
Thanks for these. Have definitely experienced less zombies than before, what the hell was EA thinking with that spawn percentage?
Glad to hear it's working. I take it you have zombies, then? That's great (maybe not for you, though Wink), because I'd like to clearify some  points:

- Have you encountered any *new* zombies?
- The zombies you already have - do they spawn on the active lot* during a full moon and if so, how often?

* Active lot as in "The lot where the sim is at the moment". This doesn't need to be a residential lot. In my infested hood, I had them spawn on the fishing lot where I did some night fishing, and in Al Simhara, too (four of those things were waiting for my sim at the entrance to the Great Sphinx).

Zombie Apocalypse.

You know, if zombies were handled like mummies, i.e. if they attacked people and infested them, they could actually be a lot of fun.
29  TS3/TSM: The Pudding / Pudding Factory / Re: Testers wanted: Various Annoyance stomping Hacks on: 2012 September 11, 20:38:22
Edit: Link moved to first post

shw_nosendpotiononline

For those who, like me, aren't amused by the recently introduced "send stuff to friend online" feature. I wouldn't have minded in the least if this hadn't caused a lag each fucking time I clicked on a potion in inventory. This hack kills the "send potion online" option altogether, so if you like the idea of sending stuff to people, don't use it.
30  TS3/TSM: The Pudding / The World Of Pudding / Re: Pets and travels on: 2012 September 11, 20:02:00
Good to know - thanks Smiley
31  Awesomeware / AwesomeMod! / Re: Awesomemod Request Thread on: 2012 September 11, 15:47:49
Would it be at all possible to kill autonomous werewolf furniture-scratching? In a house with six werewolves it's hard to ride herd on the little fuckers to keep them from trashing everything. Maybe make it a directed action instead, for anyone who mysteriously wants to wreck their own furniture?

I made two test hacks for this - try them out at your own risk  Wink
32  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2012 September 11, 15:30:05
In addition, the new alchemy recipes need to be covered by BooksNotMagicScrolls. In my game they go puff! after being read.

Seconded.
33  TS3/TSM: The Pudding / The World Of Pudding / Pets and travels on: 2012 September 11, 15:26:48
What happens when a single sim wants to travel, but has pets at home (horses, in particular)? Can I send him abroad without problems?
I got the pets EP together with SN, so I'm completely new to this stuff.
34  TS3/TSM: The Pudding / Pudding Factory / Re: Testers wanted: No Fullmoon Freakout + Extremely low Chance of Zombies on: 2012 September 10, 20:33:33
But throwing stuff at people is more fun Tongue
35  Awesomeware / AwesomeMod! / Re: Awesomemod Request Thread on: 2012 September 10, 20:28:10
[...] and stopped eating so many plants.
That's the reason why I have a fenced-in garden that can only be entered through the backdoor Wink.
36  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2012 September 10, 20:22:44
The "Fulfill wants without locking" doesn't work on normal sims, either (see my previous post).

Eating perfect produce no longer grants a yummy food buff.

Bladder motive on lots without terlet seems to be locked now, although the showconfig says otherwise.

37  TS3/TSM: The Pudding / Pudding Factory / Re: Testers wanted: No Fullmoon Freakout + Extremely low Chance of Zombies on: 2012 September 10, 20:12:28
Do the random sims that get zombified turn back?  I have an investigator quest that I can't finish because the person I report to turned into a zombie.

No idea, but a cure elixir (alchemy level 2) works on them. I just cured a fairy who'd turned into a zombie (the first one I've encountered in about 7 ingame week, I guess that's the 3% I left in) by throwing the elixir at her. You can either research alchemy until you get the recipe (it's random which recipe you get during research, so it can take a while) or try the alchemy consignment store.
38  TS3/TSM: The Pudding / Pudding Factory / Re: Testers wanted: No Fullmoon Freakout + Extremely low Chance of Zombies on: 2012 September 10, 07:19:50
I haven't seen the lunacy freakout, I'm assuming only non-supes get it?

Um... no idea ^^. My non-sup sims don't freak out every full moon, either, so I guess it's kinda random. They just act weird, like sleeping in evening wear and trying to slap random people.

Quote
As for the zombies in the garden, 40% every 90 seconds? What the fuck?!?

Heh. After playing my SN test hood for some weeks (half the population had turned to zombie already, or so it seemed), I let a new sim move in. All was fine until the first full moon. Then, they came - zombie after zombie after zombie. The house was surrounded by them. And they kept coming. Actually, it was pretty cool - like in a horror movie.

I personally want MOAR zombies.

I could make an "Even MOAR zombies" hack Smiley
39  Awesomeware / AwesomeMod! / Re: Awesomemod Request Thread on: 2012 September 09, 21:15:46
Make the lunacy moodlet go away, please.  My sims shouldn't turn insane just because its a full moon and the constant queue stomping is absurd.

I think I managed to kill the queue stomping. Also, my own no zombies mod for those interested.

As for the tick box: I was absolutely sure I had one, too Cheesy
40  TS3/TSM: The Pudding / Pudding Factory / Various Annoyance stomping Hacks 1.55 on: 2012 September 09, 21:05:09
No update needed for patch 1.55

>> All 1.50 hacks work fine with patch 1.55 <<

Inventing is fun + no more ice cream truck: reply #23

No free painting/street art skills from comics writing + writing comics/novels is fun: reply #22

Cats present stuff to sim tweak + less annoying Bonehilda: reply #21

No Zombies: reply #19

----------------

shw_nofullmoonfreakout

Kills the queue stomping freakout during full moon lunacy.

shw_fewerzombies

Sets the number of random sims turned into zombies to 0 (it was 3 for every full moon) and the spawning chance for zombies to 3% every 120 ingame seconds minutes instead of 40% every 90 seconds minutes.

ETA: Sorry for the brainfart - it's minutes, not seconds - checking for zombie spawning every 90 seconds would be a bit much, even for EAxis Tongue

shw_nosendpotiononline

No more lag due to the game trying to phone home send an alchemy potion to a friend when clicking on it in inventory.

shw_nodiggingspots

Sets the chance of gem (/metal/whatever) spawning points to spawn as digging holes to 0. Because digging holes are ugly and useless unless your sims have dogs.

41  Awesomeware / AwesomeMod! / Re: Awesomemod Request Thread on: 2012 September 08, 15:33:59
Make the lunacy moodlet go away, please.  My sims shouldn't turn insane just because its a full moon and the constant queue stomping is absurd.

I don't mind the +40 buff from the moodlet, but it would be nice to have it without the queue stomping, yes.

I have another request: PLEASE kill the "go online so I can share with friends"/phoning home attempts when clicking on an elixir in inventory.

Scrap that - I found a way to get rid of it.
42  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2012 September 08, 15:25:55
- I can confirm that Steel Bladder has no effect whatsoever
- Unlocked wants don't get fulfilled although "FulfillWantsWithoutLocking" is set to true

Anything else seems to work fine so far.

Base Game + WA, AMB, NL, Pets and SN
43  TS2: Burnination / The Podium / Re: Can I delete "random letter & number" package files? on: 2011 September 16, 06:11:52
What Heli said. Those files usually are walls, floors and terrain paints that come with Sims2pack lots (or make-up, accessories etc. in case of Sims2pack sims), so just deleting them might be a bad idea.
44  TS2: Burnination / The Podium / Re: Stretched Screen on: 2011 September 10, 06:25:48
The option you're looking for is Screen Size in the Graphics/Performance Options tab. If you're lucky, you'll find your new screen's resolution listed there, otherwise just pick one that has the same aspect ratio. My screen. for example, is a 1680x1050, and the 1280x800 screen size works fine.
45  TS2: Burnination / The War Room / Re: Deleted 2: Electric Boogaloo! on: 2011 August 05, 14:12:24
Then maybe your game hangs due to massive NPC, townie etc. respawning (just a wild guess). Do you have all the anti-respawn hacks?
46  TS3/TSM: The Pudding / The World Of Pudding / Re: THE MUNICIPALITY NEEDS YOU! SUPPORT THE MUNICIPALITY! on: 2011 August 04, 21:40:37
Just donated $200. I'm fine with my title. MATY MUST NOT DIE!
47  TS2: Burnination / The War Room / Re: Deleted 2: Electric Boogaloo! on: 2011 August 04, 21:13:36
I don't know what you did exactly, so I can't say what went wrong. I've never come across those problems, and I Deleted 2 a lot.
Have you really deleted the character files from the My Documents folder after killing the respective Sim Description? That's something easily overlooked.
Whatever you have done with the UNK, have you *undone* it?
And how many files have you deleted in your first batch?
It's possible, that your loading screen doesn't hang up actually, but that it just takes a long time (and I mean a long time) to load the neighborhood. So, how long have you waited until killing it via the task manager? Have you tried loading it, do some other stuff, come back later (say, after 15-30 minutes) and check?
Oh - and have you by any chance tried to delete character files which should not be touched, like the Reaper or PolliTech?

I would recommend to take a backup and start all over again, maybe with smaller batches (although I have deleted ~250 files in one go without problems before), at least at first. You *do* have a backup, right?
48  TS3/TSM: The Pudding / The World Of Pudding / Re: WA photographs problem? on: 2011 July 06, 12:04:05
Have you tried selling the camera and buying a new one? This in addition with restarting the game afterwards did the trick for me.
49  TS2: Burnination / The Podium / Re: Neighborhood Templates with Playables? on: 2011 April 28, 09:00:56
However, your method is very specific and replaces an existing subhood;

Yes, that was my intension. I should add that I play with empty templates (except for the one with my 16 townies/now playables). The method is definitively *not* recommended for people who want to keep the kazillion sims forced on them by the original 'hood templates though.

4) Rename all character files and the NH file from Nxxx_[whatever].package to P001_[whatever].package**
**I didn't try with lots, but I guess it's the same procedure.
This is the standard procedure for renaming a neighborhood or subhood folder.  You need to do it for all files in the folder, including all characters and lots.

I know. I was wondering if you could handle the lots like you could the character files, that's all. Actually, my footnote was a brainfart Tongue. Forget about the lots - the P001 template doesn't even *have* a Lot folder.
50  TS2: Burnination / Oops! You Broke It! / Re: Graphic Glitches with Windows 7 [SOLVED] on: 2011 April 27, 08:30:48
I'm behind times, I know Tongue.
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