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76  TS2: Burnination / Oops! You Broke It! / Re: "Attribute number out of range" rapidfire at some houses *new error logs* on: 2007 April 16, 16:15:26
That's weird... your logs both have Fountain - Pond and Cheap Crib in them.  Do you have any hacks that allow people to drown babies in the fountain? 

Try backing up your 'hood and removing all fountains and cheap cribs from the lot.
77  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Syberspunke Archives / Re: Testers Wanted: Grow Up Townies *EXPERIMENTAL BETA* (Updated 2/16/2007) on: 2007 April 16, 15:23:29
How odd... that it worked at your home lot and not on the comm lot...

Questions and suggestions that may help debugging:

1) Did the interaction actually pop on your queue?  Or does it fall of the queue?  If so, does it stay there for some time or does it disappear immediately as soon as it reaches the top (or does it fade away right away and never actually stick on the queue)?

I think Jeanne's queue was empty when I asked.  Maybe an autonomous romantic interaction (they'd just got engaged, after all), but nothing more.  It was there a short time.  I think the animation might have started but don't remember exactly.

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2) Did you have debug mode on (and if so, no error log)?

Yes, I always have debug mode on.  However, my game's been throwing weird errors from the dog's grave and from simply having more Sims than my puter can really handle living on a lot.  Will try to find it tho.

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3) Next time you try this on a comm lot and it fails... temporarily make the townie selectable, and then try the interaction again.  Does the interaction stay on your playable sim's queue (and all the other questions from part 1)?
Also... what about all those same questions but for the townie that you made selectable (i.e. does the interaction actually stick on the townie's queue or does it fall off)?

Well, my Sims have now founded their own frat house and have their boy and girl-friends move in and become playable, so I doubt I'll be doing this again.

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4) You said the sim got two diploma's... did everything else seem to work except for the age transition?  What type of comm lot were you on?  Were you still on a uni comm lot?  Or a "regular" comm lot in your base hood, downtown, or shopping district?

The only changes I can really ascribe to the failed Grow Up is the extra diploma and one lock (she now has 3, didn't notice it before).  Other than that, I can't tell what came from the failed attempt and what came from the real attempt.

Since the inviting Sim was an adult, the Uni comm lots are off limits, and I don't have many Uni comm lots anyhow, since this is a custom Uni hood.

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5) What controller type are you using? regular/default, noage, notype, or norel?

Regular.

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6) When it finally worked on the regular home lot... did that townie get all the other proper stuff (GPA like you said - did it match the one from the asking sim?, diploma, corresponding memories, etc.)?

Everything seems to be fine except the extra diploma and lock.  Her GPA is the one I picked, she's got 6 want slots (but 3 locks), two diplomas, one set of memories, etc.

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I suppose you could probably delete one of the diplomas? *shrugs*

Anyways, any further info could help. Smiley
 

Or she could hang one on the wall and move... I'm still debating the future of this family!
78  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Syberspunke Archives / Re: Testers Wanted: Move In All for All Ages Pets or Later + fixes (Updated 3/9/07) on: 2007 April 16, 14:57:52
Possible bug: When I moved in a YA townie, to a non-uni lot, the YA did not get upgraded to the uni-level of the proposer, as in normal maxian behavious.  Neither could I upgrade her to graduate with the Lot Debugger, because she had gone to college.  Bug, feature, conflict?  Any chance of fixing?
I usually have my sims marry YAs for the (non-cheaty) free upgrade to graduate, but I really want them to keep their valuable memories.

You can fix her with TwoJeff's college adjuster.  I had to fix one of my Sims this way.

You can avoid this problem in the future by using Syberspunk's Grow Up mod, which will also let you pick their honors level (non, cum laude, magna cum laude, summa cum laude).  You can also get rid of ugly townies by asking them to Grow Up until they're superannuated and the Reaper comes for them.  My primary use for the Grow Up mod is to keep childhood friends the same age as my Sims.  http://www.moreawesomethanyou.com/smf/index.php?topic=4842.0
79  TS2: Burnination / The Podium / Re: Cyberpunk - William Gibson style on: 2007 April 16, 13:43:48
Ooh, sounds interesting. I've always thought that Bladerunner came pretty close to visualising William Gibson's world. Or should that be vice-versa as the film was first? A mix of shiny hi-tech and grungy low-tech would probably work best.

Bladerunner was based on Philip K. Dick's short work, "Do Androids Dream of Electronic Sheep?" which was published far far earlier than Gibson or any of the other cyberpunk genre.
80  TS2: Burnination / The Podium / Re: Can I alter my custom fridges? on: 2007 April 16, 13:41:02
I thought the files packaged with a lot all got given stupid names?

The stupid names happen when you install a lot with the Maxis installer.  If you use Clean Installer, you get the original file names.  Still looking for the equivalent for Sims2Skin files!
81  TS2: Burnination / Peasantry / Re: Tutorial: Clean custom neighbourhoods + townie creation (updated for Seasons) on: 2007 April 14, 19:39:01
Hi everyone.  I'm pretty new to the game (but not the the old Sims).  I love having my "own" stuff, but am concerned/confused as to what this all does.

What I'm looking to do is have a clean neighborhood with only the people I put in, but I don't want to have to make a bajillion poeple for service industries and the like when I add University, Business, and the Nightlife Downtown to my neighborhood.  I just wanted randomly generated individuals with no history to be in there.

If you cross reference between this tutorial and SaraMK's clean 'hood tutorial, the game will automatically generate your Townies, Downtownies and Dormies without all the ugly Maxis created ones.  If you get Jordi's betternames mod and Nailati's replacement face templates, you'll actually get some decent looking ones with interesting names (and fewer repeats).
82  TS2: Burnination / Oops! You Broke It! / Re: Sinking pets and choppy gameplay. How can I fix this? on: 2007 April 14, 19:13:07
When I finally got all my hacks properly updated, my sinking dog problems were over 95% gone.  I bet you've got something outdated in there.

That's why I'm not an early adopter of Seasons...
83  TS2: Burnination / Oops! You Broke It! / Re: "Attribute number out of range" rapidfire at some houses, not all. on: 2007 April 14, 19:10:46
If you've got "move_objects on," try turning it off.
84  TS2: Burnination / Oops! You Broke It! / Re: Error from Pet Grave on: 2007 April 14, 19:08:38
Ah ha!  Thanks!
85  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Syberspunke Archives / Re: Testers Wanted: Grow Up Townies *EXPERIMENTAL BETA* (Updated 2/16/2007) on: 2007 April 14, 19:03:18
Slight weirdie: My adult Sim proposed to her YA girlfriend during a date on a community lot.  I stupidly figured might as well do the whole thing and Grow her Up too...  Well, the transition never happened. 

No real harm done tho.  The next day, she invited the fiancee over and asked her to Grow Up (complete with the submenu for grade point), and it worked fine.  The only harmful side effect I can see is that she's got two diplomas in her inventory!

Grats on getting your own subforum!
86  Awesomeware / The Armory / Re: No Stray Respawns on: 2007 April 14, 18:53:48
If this hack is in place when you created the hood (or played it for the first time with Pets), you shouldn't get a ton of strays/adoptable adults.  That means when all the puppies and kittens have been adopted, you'll get new ones automatically.  I assume there will be a giant pause when they regenerate...
87  TS2: Burnination / Oops! You Broke It! / Error from Pet Grave on: 2007 April 14, 12:41:40
I have a residential lot with 2 graves, one human, one pet.  I believe both died in the house and were dragged outside.  Every now and then I get an error about the pet.  I don't think any Sims were mourning at the grave at the time of the error. 

At the time of the attached log, the grave was "facing" and "near" the back of the lot.  It hasn't happened since I turned it around, but it doesn't happen very often anyhow.
88  TS2: Burnination / The Podium / Re: Pet's Patch pt2 (?) on: 2007 March 27, 19:06:22
Dunno.  Haven't managed to adopt all those puppies and kittens yet...

Did you know that if your kitten refuses to eat and is taken away, the officer takes the bird and the cage too?
89  TS2: Burnination / The Podium / Re: Pet's Patch pt2 (?) on: 2007 March 27, 15:54:00
Well, once you completely empty the adoption pool of puppies and kittens, the pool will repopulate, even with nostrayrespawn.  I kind of wish it would repopulate by type, since I had only one small puppy and two large puppies and three kittens...
90  Awesomeware / The Armory / Re: Lot Sync Timer: All BlueSoups Suck Edition on: 2007 March 21, 05:06:43
If the lot sync timers work on Uni lots, you could set the lot time on the uni lot and get the notification at the correct time on the home lot.  If not... just make a dummy lot with some stupid ugly Maxis Sims as residents and set it on their timer.
91  Awesomeware / The Armory / Re: No Stray Respawns on: 2007 March 21, 04:57:22
Yay!  It works!  It gave me a choice of 2 identical large breed puppies, 1 small breed puppy, and 3 identical kittens.  I actually don't care!  My Sims can get puppies and kittens now!
92  TS2: Burnination / Oops! You Broke It! / Re: How Can I Get Rid of Unplayed Excess Sims? on: 2007 March 20, 03:36:19
You'd basically have to follow JMP's instructions on how to Delete A Sim.  Or you could drop satellites on them while they're visiting your lot.  Or you could move them into a playable family and let that family sit in the SimBin forever.
93  TS2: Burnination / Oops! You Broke It! / Re: Puppies will not grow up to be doggies! on: 2007 March 20, 03:33:16
Thought ears were fixed in a Pets Patch or maybe I was hallucinating.  If not, they're still borked.
94  TS2: Burnination / Oops! You Broke It! / Re: Married-in dormie didn't get extra want slots on: 2007 March 20, 03:25:54
As of Pets patch 2, Syberspunk's Grow Up hack worked wonderfully; any adult (CAS,  dropout, graduate, graduate with honors) could invite a dormie to Grow Up and you could choose their "status."  Not sure if Seasons broke it again or not.
95  TS2: Burnination / Oops! You Broke It! / Re: Question about number of character files on: 2007 March 20, 03:23:00
In the nostrayrespawn thread, JMP claims (yet again, he's claimed the same thing for the last 5 versions) that the most recent version of that hack will not hang... So I've downloaded and will try it yet again.
96  TS2: Burnination / The Podium / Re: Sagesims? on: 2007 March 20, 01:53:02
Hairfish has YA/A/E clothes on Mermaid's Cove as well.
97  TS2: Burnination / The Podium / Re: Cheat to build out of lot range on: 2007 March 20, 01:50:03
There is a cheat that will let you build right up to the sidewalk, but none for the sides or back.  Two squares of pristine grass on those three sides!
98  Awesomeware / The Armory / Re: Warmth Fix Mod on: 2007 March 20, 01:05:24
Bed time, shmed time.  Send 'em out to look through the telescope.
99  TS2: Burnination / Oops! You Broke It! / Re: Question about number of character files on: 2007 March 20, 00:51:51
I'd actually fire up the game and try the adoption call again... I'd probably delete the 'hood afterward, I don't want 100 stray pets!
100  TS2: Burnination / The Podium / Re: Shopping townies on: 2007 March 20, 00:29:15
Oh  yeah!  Shelby Rice married a townie who turned out to be a general with a ton of exercise equipment and an aquarium in his inventory!  We're talking immediate house upgrade...
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