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701  TS2: Burnination / The Podium / Re: Anyone have Simcribbling's skintones? on: 2006 November 07, 18:07:50
I agree that the custom skins can defug some of the townies and npcs to a point, but some of those facial features are so monstrous that no amount of custom content will help. Tongue Thankfully, there are some face template replacements now.
That's not true. The only CC you need to fix that is an accessory of a paper bag over their head.

There's always the cow and mascot heads...
702  TS2: Burnination / The Podium / Re: enemiesaccumulate and dart games on: 2006 November 06, 15:15:15
I hate when a Sim beats a child at chess and lords it over them same as against adults.  I watch carefully for this and make them Socialize->Friendly to repair the relationship damage.
703  TS2: Burnination / Oops! You Broke It! / Re: Is it a wolf or a sim? on: 2006 November 06, 14:46:31
Sounds like a job for Lot Debugger/Reroll Wants.
704  Awesomeware / The Scrapyard / Re: Engagement Want Fix on: 2006 November 06, 14:34:35
No, there's no option to break them  up, but you can set it up easy enough...

Invite the current fiancee.
Invite the "want to be engaged to" Sim.
Greet and Socialize->Romantic with the fiancee.
(A good round of slapping, poking, and shoving should ensue.)

Use phonehack to be sure you're friends with the Sim again.
Repeat with reversed players.
705  TS2: Burnination / The Podium / Re: enemiesaccumulate and dart games on: 2006 November 06, 14:29:41
I guess if I make any mean Sims, they'll never be allowed near any other Sim without Macro->Socialize->Friendly!
706  TS2: Burnination / The Podium / Re: Safely bringing in a preplayed family... on: 2006 November 06, 01:58:41
Actually, where you get in trouble is
1) package them, install them elsewhere, play them, package them, and try to reinstall them on the original hood.
2) package two or more lots from the original hood, install them both in the same hood.


Oh, well that seems obvious. Why would anybody do that?

Because they don't know any better and have never heard of Fiery Blasts Visible From Space.
707  TS2: Burnination / The Podium / Re: Safely bringing in a preplayed family... on: 2006 November 06, 01:27:19
Actually, where you get in trouble is
1) package them, install them elsewhere, play them, package them, and try to reinstall them on the original hood.
2) package two or more lots from the original hood, install them both in the same hood.
708  TS2: Burnination / The Podium / Re: Looking for zombie props and/or clothing. on: 2006 November 06, 01:23:02
Thriller? lol
709  TS2: Burnination / The Podium / Re: The Sims @ PET MOTIVE BOOSTER!!! on: 2006 November 06, 01:10:17
Mine are usually in good moods unless they're stuck in the floor.
710  Awesomeware / The Armory / Re: AutoYakYak Macro Phone Caller (10/25/06) on: 2006 November 05, 20:31:43
The current hack is only current until someone files a bug report on it...
711  TS2: Burnination / The Podium / Re: Sims whining at unreachable objects? on: 2006 November 05, 20:27:26
Is there a gate in the fence?  (Locked against visitors, of course...)
712  TS2: Burnination / Oops! You Broke It! / Re: Martha is really borked... on: 2006 November 05, 20:03:04
Thanks!  Off to get it!

(Silly me thought that was just to prevent this problem in the future! Didn't realize it would fix Sims that were already borked.)
713  TS2: Burnination / Oops! You Broke It! / Martha is really borked... on: 2006 November 05, 19:58:41
As I mentioned in another thread, I had a college graduate ask a cow mascot to move in and married her.  In her memories, she remembers graduating, but she only has 4 wants and 1 lock.

Lot Debugger does not offer to upgrade her (since she's got the graduation want).

How can I fix her?  She's really pretty under the cow headdress...
714  TS2: Burnination / Oops! You Broke It! / Re: Too many images? on: 2006 November 05, 19:56:14
My C: drive is kind of full. Should I foist upon my E: drive instead? That won't cause any ill efects, will it?

Do you still have My Documents on C? That can be moved too...
715  TS2: Burnination / Peasantry / Re: Sea Breeze Heights - third in my Maxis only series on: 2006 November 05, 19:52:43
Great house!  Now I just need to pick a family and make them earn it!
716  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Crammyboye Archives / Re: Robots Break Less on: 2006 November 05, 19:51:37
Most places have an implied warranty of 30 or 90 days, so it would break the day after that (check the tiny print on the back of your receipt with a magnifying glass).  Or at least the day after it cannot be returned. 

I think credit cards also have "warranty protection" built it, which might be up to one year.  Again, tiny print...
717  Awesomeware / The Armory / Re: AutoYakYak Macro Phone Caller (10/25/06) on: 2006 November 05, 19:46:57
There are daily upgrades to JMP's most popular hacks... make sure you've got the newest ones from http://www.moreawesomethanyou.com/ffs/pets/hacks or replace "pets" with the last expansion pack you've got.
718  TS2: Burnination / The Podium / Re: Safely bringing in a preplayed family... on: 2006 November 05, 19:37:33
I'd let her play in a new hood, then when the new SimPE comes out, extract the kids and make new Sims for your 'hood...

Here's instructions on using "SimSurgery" to get a sim from your cousin's hood into BodyShop so they can go safely into your 'hoods... http://www.hullabaloo.simshost.com/forum/viewtopic.php?t=7331

719  TS2: Burnination / Oops! You Broke It! / Re: Too many images? on: 2006 November 05, 14:38:32
I suspect it's PhotoShop interacting with something else on your system and that something else is the root cause.  I'll post links to the PhotoShop Yahoo! groups I belong to (and never heard of this on any of them).
720  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Crammyboye Archives / Re: Robots Break Less on: 2006 November 05, 14:22:21
Things break the day after the warrenty runs out.
721  TS2: Burnination / The Podium / Re: Any One Else Having This Pet Problem on: 2006 November 05, 14:11:21
My best TS1 "bad custom content" story...

My game started crashing at 6pm every Sim day.  I used the divide and conquer method to figure out what was wrong.  Turned out to be...  the Maxis cuckoo clock! 

After that, step #1 was always, Remove Maxis cuckoo clock.

722  TS2: Burnination / Oops! You Broke It! / Re: Uni student - stuck moveout post graduation on: 2006 November 05, 14:06:38
No, it'd work, but I think she'd be seen as a drop-out, not a graduate.  Only dormies get the same 'level' as the person asking them to move in, but that's also severely broken most of the time anyway, and needs something like TJ's college adjuster to fix it.


Yes, this is very broken.  I had a college graduate invite a cow mascot to move in.  She's got all the memories of finishing school and graduating, but doesn't have the 6 wants or the two locks.  Time for Lot Debugger/Update Pre Uni Sim!
723  TS2: Burnination / Oops! You Broke It! / Re: Too many images? on: 2006 November 05, 14:03:27
I'd uninstall it to get all the associations back to what they were before, then reinstall it and not associate any file extensions with it.
724  TS2: Burnination / The Podium / Re: Small Neighborhood Terrain? on: 2006 November 05, 01:42:30
The very newest FA stuff is always pay, but there's a lot of FA stuff that's on free rotation.
725  TS2: Burnination / The Podium / Re: Pet Peeves: No water bowl, no brushing, no paper shredding? etc. on: 2006 November 05, 01:04:45
well these animals I like a whole lot better .  Mostly they act like real animals and lots of fighting ..which is mostly normal.  Now dogs have their squeeky bones ..like the dog knows any better?   Im annoyed that when the animal attacks the furniture it shows no damage whatsoever. I think it should fall apart.  Little dogs should never win dog fights with big dogs. Thats not real. Butt kicking every time I say.

Yes, dogs can be trained via Scold/Praise to chew the toy instead of the furniture. 

Yes, furniture will disintegrate if it's scratched or chewed too much in one session.  If you can stop it in time, the furniture will survive and return to completely undamaged.  Dogs will chew up homework that's left on the floor, but apparently Sim teachers will actually take that excuse.

If the fight is on the little dog's turf, the little dog should win almost every time.  When the breeders selected for size, they didn't also select for the understanding that the dog is now little, so the dog thinks it's a big dog, even if its vocal cords are so tiny it squeaks when it barks.  Meanwhile the big dog is too busy doggie-laughing at the little dog to pay attention to its fighting...
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