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26  Awesomeware / AwesomeMod! / Re: Make sacred/track radar not working all of a sudden on: 2022 January 22, 19:04:22
Hmm, I tried the addtrait. I tried 'sacred' 'radar' 'bless' 'blessed'. It came up as a non-existant trait. Maybe there is my issue somehow.
Can you add, uh... "incontinent", "pedobait", "narcolepsy", or "tealdeer"? If none of those work (disclaimer: I'm not sure whether any of them might have been removed, because some of the traits were never fully implemented, although I think those all were) then you probably don't have any of the Awesomemod traits, and you should check your config first and then check for possible trait list conflicts.
I actually think there's a command you can use to list traits, but I'm not sure what it is. Try "traitinfo"? That might just be for info on specific traits though. (You should still use it to test out specific traits to see if that might give more useful information.)
If one or more of those DO work, then you have at least some Awesomemod traits, but you might be missing the Administrative traits (which is what sacred and radar are) in particular. I've asked Pescado if there are any others that you can try to confirm; I'll let you know.

Just to be totally sure, try using addtrait on a basegame trait you know exists, too, to make sure it isn't trait-adding that's broken somehow.

(And, to be clear, it's definitely "sacred" and not "blessed", that one I have seen in the game specifically.)

I'll give it a try thank you very much!

Just a question btw if you happen to know. When I typ showconfig an option appear that you can't alter in the configuration file from the awesomemod website. Namely "no free boat". You cant change it yourself in the config file from here, but I'd like to have it permnanently as false (if I understood what it means correctly) cause I do have issues with random townies trying to path through waters but it kinda fudges up most of the time.
27  Awesomeware / AwesomeMod! / Re: Make sacred/track radar not working all of a sudden on: 2022 January 22, 16:10:06
I'll give that a try! What is the name of the trait for sacred and the trait for radar? I assume that also that means it will only track and/or protect that sim and not the whole household.
The trait for sacred is 'sacred'. It looks like the trait for radar is 'radar', but I didn't confirm that in game or by looking in the package. The command actually just applies the trait, so it's exactly the same - doing it for the whole household just means applying the trait to everyone in the household. Well, I guess it's possible it could be doing something extra I don't know about - ask Pescado.

For the record, witch's advice here is completely unrelated to anything that could reasonably be the problem. Tongue

Yeah, of course, I'm just happy that anyone is trying to help me with any means possible. Thanks for that.

Hmm, I tried the addtrait. I tried 'sacred' 'radar' 'bless' 'blessed'. It came up as a non-existant trait. Maybe there is my issue somehow.
28  Awesomeware / AwesomeMod! / Re: Make sacred/track radar not working all of a sudden on: 2022 January 21, 10:14:59
UberCuber: my game resets itself to default options when I swap out an AM. I have to go into game options and set everything the way I want it.

ETA: Try clearing all leftover caches from previous games. I made a batch file.

del "C:\Users\witch\Documents\Electronic Arts\The Sims 3\CASPartCache.package"
del "C:\Users\witch\Documents\Electronic Arts\The Sims 3\compositorCache.package"
del "C:\Users\witch\Documents\Electronic Arts\The Sims 3\scriptCache.package"
del "C:\Users\witch\Documents\Electronic Arts\The Sims 3\simCompositorCache.package"
del "C:\Users\witch\Documents\Electronic Arts\The Sims 3\socialCache.package"
del "C:\Users\witch\Documents\Electronic Arts\The Sims 3\DCCache\missingdeps.idx"
del "C:\Users\witch\Documents\Electronic Arts\The Sims 3\DCCache\dcc.ent"
del "C:\Users\witch\Documents\Electronic Arts\The Sims 3\Downloads\*.bin"
del "C:\Users\witch\Documents\Electronic Arts\The Sims 3\SigsCache\*.bin"
del "C:\Users\witch\Documents\Electronic Arts\The Sims 3\SavedSims\Downloadedsims.index"
del "C:\Users\witch\Documents\Electronic Arts\The Sims 3\IGACache\*.*" /q
del "C:\Users\witch\Documents\Electronic Arts\The Sims 3\Thumbnails\*.package"
del "C:\Users\witch\Documents\Electronic Arts\The Sims 3\FeaturedItems\thumb_*.png"
del "C:\Users\witch\Documents\Electronic Arts\The Sims 3\WorldCaches\*.*" /q
exit


ETA2: Make sure you are using AM's story mode drivers. Check your AM config file. You may have to turn off NRAAS storydriver in its own interface. There's also a way to turn off the command line feature if you don't use it, so check that it's on. (Testing cheats enabled true?). There is a setting in NRAAS that by default disables the command line.

STORY MODE FEATURES:
1.  Awesome Story Driver [Optional - Default: Enabled]
     Enables the experimental AwesomeMod Story Driver, replacing the EA driver.
2.  God's Chosen People
     Control-Clicking a sim/house will offer the option to "Make Sacred" or
     "Remove Sacred", giving that household or sim immunity to StoryProgression
     and other assorted random toadings. The Chosen receive a gold halo on
     their house and on their tracking tags when tracked on radar. You may
     switch instantly between the Chosen household with CRTL-RClick. This
     feature will only function if you are using the EA-based or Awesome Story
     drivers. Other third-party drivers do not use this.


ETA3: Blessed is the only other word that Sacred ever used, to my knowledge.

1. I do use a save cleaner so I tend to clean out those files fairly often

2. I don't use nraas story progression, and I am pretty sure that its awesomemod story driver active since I get the tracking things in mapview which says things like "doing: skill class" etc of random sims being pushed by the story driver.

3. I guess this is in relation to the trait? That the trait of sacred sims would be called "blessed". I'll try addtrait "blessed" today when I get back and see if that works.

Thanks
29  Awesomeware / AwesomeMod! / Re: Make sacred/track radar not working all of a sudden on: 2022 January 18, 17:13:21
Can you add traits to the sims using the command?

Can you add those specific traits to sims using the command?

I'll give that a try! What is the name of the trait for sacred and the trait for radar? I assume that also that means it will only track and/or protect that sim and not the whole household.
30  Awesomeware / AwesomeMod! / Re: Make sacred/track radar not working all of a sudden on: 2022 January 18, 11:45:56
I have tested the new Awesomemod with my game and Sacred works as normal. Did you reset all your options in the game and then restart before loading a game?

Sorry, what do you mean by reset all options? I don't think I saw something like that before.
31  Awesomeware / AwesomeMod! / Re: Make sacred/track radar not working all of a sudden on: 2022 January 18, 11:42:50
It's an action with very little in the way of any prerequisites, so if it fails to take effect when clicked, and the turn on/off option change, something is interfering with the game's very basic command pathways. Do OTHER actions do anything?

Yes all other commands work as far as I am aware except (I tried them in command format as well) "bless" /make sacred or "radar" / track on radar. I did the listchosen command and it shows up an empty list so that kinda confirms that it's not taking effect for me.

I have tried before in another save to see what it was and then I could I use the track on radar (never tried the make sacred but I assume theyre some how connected since neither of them work now).

I don't tend to use many mods: Awesomemod, Nraas. Bug fixes mod, default replacements and xml tuning files to make the game harder. But I've been using the same mods for the most part I'm pretty sure. Or at least dashboard doesnt say that anything is conflicting.
32  Awesomeware / AwesomeMod! / Make sacred/track radar not working all of a sudden on: 2022 January 17, 20:15:29
Hello again. This relates to the previous post but wasn't sure if it was gonna notify in the comments. Ive previously used track on radar option before just to try it out and it worked fine. I'm playing on another save now and the options appear and the mod works, but neither track on radar nor make sacred works. Clicking on them results in nothing happening and they still have the same options on them while clicking as if nothing has happened.
33  Awesomeware / AwesomeMod! / Re: Make Sacred. Will it prevent someone from getting a career? on: 2022 January 17, 11:42:26
If you're having trouble making sims sacred, ctrl-click on another sim and choose sacred. From Map view I think it might be ctrl-rightclick on the house, but just experiment.

Like the interactions show up, but nothing happens when you click it. It worked fine before when I used the track radar thing, the person was being tracked and when you clicked again it said "Untrack" or something like that. However, now it doesn't appear to work at all.

I tried to do it on another sim and same there, nothing. Nothing at all…
34  Awesomeware / AwesomeMod! / Re: Make Sacred. Will it prevent someone from getting a career? on: 2022 January 16, 20:12:54
Sacred SHOULD prevent the game from making destructive alterations to the sim, yes.

Hmm make sacred don't appear to work for me. I press it yet nothing happens..

Same with track radar. Nothing. I'm confused, it worked in my other save just fine…
35  Awesomeware / AwesomeMod! / Re: Make Sacred. Will it prevent someone from getting a career? on: 2022 January 16, 11:26:16
Do you have the same trouble with butlers and also sometimes with maids?

Maids I don't think so. But they're service sims I believe, but the bistro set creates new homeless sims IIRC. I haven't had a butler yet so I don't know unfortunately
36  Awesomeware / AwesomeMod! / Make Sacred. Will it prevent someone from getting a career? on: 2022 January 15, 23:19:42
I'm using the business as usual bistro set from the store which lets you hire a chef to tend the stove while on a community lot. However, I noticed that it switches everyday with a message like "The regular chef cant come to the shift X will work instead". I then noticed that most of the other previous chefs entered into showtime performance careers which I assume is causing them to not show up for shifts. So I'm gonna try to see if they will continue working if they dont end up ina career. What feature is best to use for that? I noticed there was a make sacred feature which prevents awesomemod from doing anything with the sim as if it was an active sim. Will that feature work in this case?
37  Awesomeware / AwesomeMod! / Re: Random orange trackers on sims (update) on: 2021 December 29, 14:10:14
Apparently that's Awesome Mod story progression. I always thought the brown houses were friends of the active sim. I don't know why they only sometimes show. I don't recall if they can be turned off, I'll ask Pescado. NRAAS has 'Tagger' which allows you to assign tags, but don't know if they can unassign them or whether that would cause a conflict between the control mods.

ETA: Those tags are brown to me so that's where some confusion arose.
The houses are households the active sim knows. Orange (that's orange) tags with sim faces are missions. Under certain circumstances the tags may also be red (low-detail mode, I forget what this ultimately means) or yellow (sacred). I've never seen them blue.

Orange household tags I do get but I believe thats in the original game.

Missions? what do you mean by that?

I get red taggers if I activate the tracker on that sim personally, blue I'm not sure why it became blue but all sims in the family saw the tagger as orange, but one who saw it as blue.
38  Awesomeware / AwesomeMod! / Re: Random orange trackers on sims (update) on: 2021 December 29, 14:07:52
Apparently that's Awesome Mod story progression. I always thought the brown houses were friends of the active sim. I don't know why they only sometimes show. I don't recall if they can be turned off, I'll ask Pescado. NRAAS has 'Tagger' which allows you to assign tags, but don't know if they can unassign them or whether that would cause a conflict between the control mods.

ETA: Those tags are brown to me so that's where some confusion arose.

Aha I see! Well then I don't have to be worried that I fucked something up at least, but would be nice to turn it off if possible. Thanks for your help!
39  Awesomeware / AwesomeMod! / Re: Random orange trackers on sims (update) on: 2021 December 27, 13:08:51
Those are the sims that your active sim knows.


But it only shows random and sometimes none of them know the person. Or are you talking about the blue? If so what rank of friends they gotta be to become blue?
40  Awesomeware / AwesomeMod! / Re: Random orange trackers on sims (update) on: 2021 December 27, 09:59:53
That's the color of a sim that's doing the thing. Story Progression in action.

Ohh so I'm not the only one with these? And these story progression updates can't be turned off?
41  Awesomeware / AwesomeMod! / Random orange trackers on sims (update) on: 2021 December 26, 18:42:53
I've noticed that i'm the only one asking questions but hopefully thats cool. So thanks for being patient.

Like 5-6 months ago I asked about these random orange trackers. I never really found out what it was but I also don't think that I posted a pic to help in narrowing it down. I've asked other users of awesomemod and they didn't have these so I'm a bit unsure how to either remove them (if they can be). I'm gonna post a picture here so I can show what I meant back then and what I experience now as well. This is what it looks like: https://ibb.co/s6ZRrLn some sims in the family can have it in blue as well (but I'm not sure what makes it blue in those cases as the other family members will have standard orange color, I figured maybe some level of friendship but I couldn't really narrow it down).

Thanks
42  Awesomeware / AwesomeMod! / Re: 2 questions regarding the AwesomeMod on: 2021 December 20, 12:42:53
There shouldn't be any problems with appending to it, far as I know, although I don't know what "autoupdate!" is.

It was inside the framework. Thanks for your help. Pray for me that I don't screw anything up.
43  Awesomeware / AwesomeMod! / Re: 2 questions regarding the AwesomeMod on: 2021 December 19, 21:38:06
Okay, I attempted a fix for this particular weird case, see if it helps.

perfect thanks so much!

Sorry if I sounds super stupid now, but the resource.cfg that you put in your sims 3 folder in documents, can I just copy the line "DirectoryFiles  Mods/Files/... autoupdate!" and put it into the resource.cfg file that I have inside the mod folder? or is it crucial that there is a resource.cfg in the direct sims 3 folder? cause now I got two different resource.cfg that has the "PackedFile Mods/Packages/*.package" line, just wanna avoid any possibilities of conflict between the resource.cfgs since the other one is more developed
44  Awesomeware / AwesomeMod! / Re: 2 questions regarding the AwesomeMod on: 2021 December 16, 15:20:44
1. I've noticed my simfests being empty. Could that be caused by awesomemod story progression not creating performers? (I also have NRAAS register so could be related to that, or both, but figured I would ask about that first)
Story progression is not responsible for creating performers, that's normal NPCgen, which is not prevented. However, any number of obstacles coudl have prevented them from arriving.

2. I disabled pedophilia so adults / teens cant interact romantically. However it blocks all options EXCEPT take romantic selfie which will cause game to crash if used (as intended). Will this option be blocked in some further update?
Err...I'm not familiar with this interaction. Can you explain what it is, what it does, and how you triggered it?

Like I had these two teen sims, one grew up so everything got blocked like kiss etc (which is intended since it would crash otherwise) but there was an interaction available from University life I believe cause it has that social thing next to it, its not blocked but its coded as romantic I believe cause it crashed the game when I tried to use it during the other guys birthday party hehe between the couple. hehe.
45  Awesomeware / AwesomeMod! / Re: 2 questions regarding the AwesomeMod on: 2021 December 16, 09:55:20
I run both Awesome mod and NRAAS. I have paedophilia disabled also. My simfests work with performers and my adult sims can romantic all they want. One of the issues is making sure the Awesome mod kicks in before NRAAS. I have AM up a level from NRAAS in the directory structure. In NRAAS settings I have story progression turned off. In the main EA game you must have story progression turned on so AM can use it. If that still doesn't help I can export my NRAAS settings to you.

Thanks for your answer!

Regarding the romance thing, what I meant was that the mod blocks all interactions between adult and teen (which I want since using a romantic interaction with pedophilia off causes the game to crash). However there's an interaction called "Take romantic selfie" which the mod forgets to block and since its still coded romantically, the game crashes, I learnt that the hardway when I just thought it was a selfie at first which I wanted my teen couple (where one had become a young adult a day before) to take a selfie while they wait until the other grows up.

Perfect! I guess that means that it might be the NRAAS Register that is spooking with my simfests then, since from googling they've had problems with that in the past but didnt know if that had been fixed in the 6 amount of years since the last post about it. If you have NRAAS Register could you tell me what settings you use for that one?
46  Awesomeware / AwesomeMod! / 2 questions regarding the AwesomeMod on: 2021 December 15, 14:19:03
Hi, thanks for the mod, it's really amazing!

1. I've noticed my simfests being empty. Could that be caused by awesomemod story progression not creating performers? (I also have NRAAS register so could be related to that, or both, but figured I would ask about that first)

2. I disabled pedophilia so adults / teens cant interact romantically. However it blocks all options EXCEPT take romantic selfie which will cause game to crash if used (as intended). Will this option be blocked in some further update?
47  Awesomeware / AwesomeMod! / World adventures, food registers question? on: 2021 August 24, 11:53:04
Hi it's me again.

I've got a question, this might be caused by NRAAS traveler, but I figured since awesomemod unlocks recipes in the fridge I figured that maybe, its caused by this mod. Does awesomemod unlock all recipes to be sold in food registers in world adventures, it's been bugging me that I can literally purchase all foods that the game has in every world adventures world instead of this the specific ones to the world. I mean I've noticed that a lot of foods werent meant to be sold that way by design since they dont even have a picture when looking in the menu. If it is caused by this mod, is it possible to change that feature? But again, might be nraas traveler, but havent received any answers from their forums yet
48  TS3/TSM: The Pudding / The World Of Pudding / Re: Decrap store fix makes certain items who up twice in CAS and buy catalogue on: 2021 August 11, 14:16:01
I've been sorting content practically since the Sims 3 came out. I get random doubles and some misses altogether whenever I decide to start the .dbc files afresh. I don't know why it happens, but it nearly always does. You might want to find a tutorial, maybe Mod the Sims has one, to turn your .sims3pack files into .package files. I get less errors that way.

Thanks for the answer! It just feels so weird why some items, the decrap fix just creates a copy of it and other items it don't. Cause from what I've noticed both of the "decrap cc" and the "simpack" version work as intended.
49  TS3/TSM: The Pudding / The World Of Pudding / Decrap store fix makes certain items who up twice in CAS and buy catalogue on: 2021 August 10, 23:54:57
Well, basically, I downloaded some store content, decrapped all the files and installed through launcher.

I also installed the decrap fix package file (all is well so far), however, I find that it makes the cakes, birthday and wedding cake, from the baker bazaar venue set, show up twice in the buy mode catalogue. As well as, the quantum powered suit, from the limited edition of Into the future (hairstyle, boots and google), will show up twice in CAS. One of the sets will show up as "Custom content" and the other set as "Store content." This does not seem to occur with other decrapped store content as far as I can tell. Not sure why it's only happening to these.

Best Regards.
50  Awesomeware / AwesomeMod! / Re: Awesome Mod Storymode population question. on: 2021 August 09, 12:55:43
I doubt there'd be just one spot, I find I get real lag by about 300. I get better results by leaving the population set at zero and just concern myself with my sims.

ETA: Of course it is related to what your computer can handle.

0?? I have it at 150 and seems to run fairly well. About 70 residents, 50 service sims, and 30 homeless)

What would happen if I put it at 0???
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