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1  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2015 December 12, 13:19:27
Following up - it was indeed relationship panel, thanks Starler. One wonders why one has to search so hard on the forums to find that out though. You'd think that with it being a known issue it would have been listed with the mod under known issues. Le sigh. At least I can macro with the best of them now.
2  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2015 December 11, 22:47:58
I am. To wit:

Hybrid
master controller
master controller cheats
master controller integration
master controller progression
overwatch
portrait panel
register
relationship panel
relativity
selector
sleep freedom
story progression
story progression extra
story progression population
story progression relationship
traffic
woohooer
woohooer scoring
woohooer toilet stall

Please excise lack of caps, dislocated left pinky & using left shift canes like a bitch. :z


ETA: looks like it might be relationship panel. That's easy. Will remove & report back if problem persists.

3  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2015 December 11, 07:34:57
I forget all the terminology but I've had no problems using the ctrl + c and getting all of what I'm supposed to get with awesomemod according to the rtfm. I haven't tried ctrl + alt yet, I'll let you know how that goes. I also redownloaded the mod just in case I had download fail, so I'll give that a try if ctrl + alt gives me no joy.

Thanks for being so patient with me.


ETA: Still not showing up on the menu tree. Trying downloading from yet another link and hoping for the best.

More ETA: And that didn't work either.

Let me know what info you need and I can give it.

Oh, that reminds me - did you take out the skilling tones from the work dropdowns because they are also AWOL.
4  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2015 December 10, 14:02:53
I tried ctrl +click, shift + click and ctrl + shift + click. I also tried downloading a new version for the config file to see if I futzed anything, but that didn't help either.

Not sure why it's not working for me. I'm certain that I followed these instructions properly, as everything else in there seems to be working just fine.
5  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2015 December 09, 14:41:32
Having a small problem with AM version dated 2nd October 2015. Completely unable to find the Supreme Commander menu on a sim (have tried shift + click as well as ctrl + click). I realise that this could potentially be a user-end problem as I've had to do this as my laptop was stolen & in the time between then & now I've forgotten most of what I needed to do so have been relying on manuals.

Anyway, so I've got the framework set up as per the new method. I have awesomemod & the config file in mods/packages/awesomemod which is how I remember doing it before. I'm (as far as I know) not having any issues with other mods and nothing is showing up as a conflict (although frankly that means squat if I'm remembering correctly)

So is SC awol for anyone else, or have I potentially missed something important - and if so, what's most likely? I've gone through the manual thoroughly and I don't think I've missed anything important.
6  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2015 January 23, 21:51:29
Confirming the buy mode bloat. I've noticed it in the counters section where every counter type has a corner version showing up as an option. It's certainly interesting from a 'now I know what's it's going to look like when it goes into corner mode' point of view, but ultimately useless since when you select it, it's just a normal counter, not ready-corner-moded.

Anyway, it's doubling the size of the counters section unnecessarily.
7  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2014 December 23, 13:28:55
According to the code, that's how the game normally generates outerwear. A new outfit for any category is generated typically by cloning everyday and removing mismatched parts to replace with a random part. Since Everyday and Outerwear have significant overlap, and the Outerwear specific behavior is "Random Chance of Adding Gloves", this seems to be the natural outcome. What is wrong?

Aside from opera gloves looking really wrong with a tank top, short-shorts and thongs/sandals?
8  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2014 September 13, 11:44:35
Still, it does crash the game for some reason.

But on to another bug. Awesome.package dated 8th May 2014 is no longer squashing the cyclic grounding punishment system. Grounded sims are once again being scolded for going to school or work whilst grounded. Currently working around it with resetsim when the adult is in scold mode, but seriously, you'd think that ea would have dug their brains out of their arses on this one already!

ETA: Icarus Allsorts on MTS has modded the punishment system to allow cancelling and user-directed punishments, so that's probably not so urgent. The crash on teen/adult romantic interactions (even with the pedo traits added to the sims in question) still exists, making it difficult to run a medieval-style game.
9  TS3/TSM: The Pudding / The World Of Pudding / Re: Downloading Sims made by others on: 2014 August 27, 11:43:33
Well I've done the hard part for you. Now all you need to is look for the program that fits the description & download it. http://www.modthesims.info/browse.php?f=139&showType=2&gs=2
10  Awesomeware / AwesomeMod! / Re: Awesomemod Request Thread on: 2014 July 21, 22:44:08
Pes, could you possibly bring back smite? We have a multitude of heavenly-originated punishments to choose from now, wouldn't it be awesome if they could be user-directed?
11  Awesomeware / AwesomeMod! / Re: Awesomemod Request Thread on: 2013 October 27, 11:35:56
Potato, you surely have the most appropriate userid ever. If you ever bothered to RTFM, you'd realise am does this already.
12  TS3/TSM: The Pudding / The World Of Pudding / Re: Into The Future Thread of Joy and Woe. on: 2013 October 25, 04:15:35
If anyone finds some red dwarf (uk version) stuff in there, I'm getting this ep.

The fact that it lacks Doctor Who disturbs me greatly.
13  TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 08.13.2013) on: 2013 September 09, 04:04:50
The moos work just fine without the patch. Don't know about anything else.
14  TS3/TSM: The Pudding / The World Of Pudding / Re: Activity Table on: 2013 August 18, 08:32:21
Tried to ETA to the last post, no dice. So to follow up, I found the culprit.

If you're after a buff-up in accordance with the Aurora skies nursery set, it's here: http://simsasylum.com/tfm/index.php?/topic/2773-power-peg-box-power-turtle-motives-rechargers/?hl=power
15  TS3/TSM: The Pudding / The World Of Pudding / Re: Activity Table on: 2013 August 17, 03:41:05
I have it & it fixes all the other items, but not the activity table. I'm going to have to go divide & conquer the next time I have a toddler in game & see if I can track down the source of the borkeness because it's driving me batty!
16  TS3/TSM: The Pudding / The World Of Pudding / Activity Table on: 2013 August 15, 00:35:26
When did it start refreshing motives when in use? Also, is there a mod to prevent it from happening - ro more importantly, is there a mod that is causing it in the first place? Extensive seraching of my mods folders implies that it's now game function, but I would be very happy to be proven wrong.

Yes, I have some of the toddler content from Aurora Skies. To wit, the baby swing, playpen and walker. I don't have the kindergarten lot (ugly much?!) but I do have the world file itself in the appropriate place (for later use after doing a cull of the lots & replacing with my own). Playing around with removing these elements has not changed the motive refresh on the table. Yes, I am trying with a brand new table each time I test. Yes, I also have the most up-to-date KT fixes and all in the requisite folders according to the thread's instructions.

So, any ideas on what I'm missing here?
17  TS3/TSM: The Pudding / The World Of Pudding / Endless Supply of Nannies on: 2013 July 18, 09:54:10
Patched IP - playing in Sunset Valley. My poor sims can't fire or dismiss their nannies, new ones keep spawning endlessly. Deleing them not working, death doesn't kill them, locking them in to freeze to death results in them resetting offworld and coming back as quick as their simmy legs can carry them.

I've had a look through my mods to see if there's anything pertaining to nannies that could cause this, but due to broken glasses (and a month-long wait to get them replaced) I'm not doing so great. So if you know of any search terms I might have missed, please suggest them.

Yes, all of my mods are updated for the new patch - or at least they said they were when I downloaded them afresh.
18  Awesomeware / AwesomeMod! / Re: Awesomemod Request Thread on: 2013 July 11, 05:23:57
I can haz smite liek in ts2?
19  Awesomeware / AwesomeMod! / Re: Struggling with Awesomemod on: 2013 June 06, 06:24:00
It's been a few years now & I've still not had any trouble with running both the NRASS suite and Awesomemod together.
20  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2013 April 16, 10:40:59
Paige, reboot your computer. Sometimes windows (particularly windows 7) will "forget" to turn off a program completely. Rebooting helps. This way you can do the rename without any issues (presuming you have admin permissions if required)
21  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2013 March 22, 10:58:50
Trying to download the awesome. No matter where I download it from (awesome/base/text/actual thread) the file is always the out of date january one. Awesome.zip is supposedly 13/3/13 but is actually 22/1/13 in all locations. What gives?

ETA that it appears that mirror two on the thread is pointing to the January version. Mirror one seems to be current. None of the index of versions appear to be current.
22  TS3/TSM: The Pudding / The World Of Pudding / Re: What is happening with Sunsetsims? on: 2012 December 23, 22:36:46
Booty is dead? Why hasn't anyone told the booty this? Not having any issues navigating the booty at all, in fact... download frenzy time!
23  Awesomeware / AwesomeMod! / Re: AwesomeMod for 1.42/Seasons? on: 2012 November 03, 07:50:33
I was waiting for this thread.

To do what?

To exist, I expect. There's a moron posting one every patch/ep/sp.
24  Awesomeware / AwesomeMod! / Re: Awesomemod Request Thread on: 2012 September 03, 06:17:22
I am recalling with fondness my favourite pes-creation from sims 2 - SMITE! I hereby put in a request for smiting, the meteor shower would be wonderful for it - and no, I don't care about collatoral damage, what self-respecting deity does?

Can we please have 'rocks fall, everyone dies'?
25  TS3/TSM: The Pudding / The World Of Pudding / Re: Logging in and shiny things. on: 2012 August 01, 07:14:27
I've had a hell plague for the last two weeks. What's your excuse?
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