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1  TS3/TSM: The Pudding / The World Of Pudding / Re: Pirates Unite to Create CC? on: 2012 November 09, 08:18:28
I'm starting to get better at makeup and accessories; thus I was wondering what your opinions are as to where I should upload them. Should I bother uploading them here on MATY or should I stick to a more tradition site for creators like modthesims? I have definitely ruined the little reputation I have here  Cheesy
2  TS3/TSM: The Pudding / The World Of Pudding / Re: I tripped over my cutlass on: 2012 November 02, 09:40:37
If you cracked any of the games, you are indeed screwed. There are many torrents that come with a simple click to install the entire game; which would mean it cracks itself automatically. Cracks and patches hate one another. You mentioned Games4theWorld, who always cracks their games and their weird "fix" thing. I would never recommend restoring back as it causes more problems with Sims 3 or any other program. The restore point is meant for if you borked your entire computer.

A.) You should delete every registry file left over after a clean uninstall of all Sims 3 traces, and then install the base game only.
B.) Patch the base game to the latest update with the super patch and then install the EPs one-by-one in order (release date).
C.) Never crack and make sure all games are compatible.

You could have possibly mixed up the regions - a Worldwide (7) will conflict with a North American (1) or European (2) etc. I would get the games from the exact same source since most torrents usually skip over the region number. Rachelstoolbox has been my supplier since she started in demonoid; I believe she now continues her work in Kickass Torrents. I suspect you are new to torrenting in general and you should direct torrent concerns there or weird installation problems in MTS. Do not mention getting games off the internet in MTS as that will trigger the warez ban. Tehparadox is full of support for your kind as well. Once your registry notes your serial number is xxx-xx-xxx and you try to install the same thing with yyy-yy-yyy, many problems will arise along with the mismatched region numbers. It's better to get a clean slate than manually messing around with the registry. Additionally, if you let Showtime update your game for you instead of patching it ahead of time, Showtime is set by default to f*** everything over.

On a side note, you really shouldn't be proud of your lack of intelligence around here. The consequence of such an offense includes being burnt at the stake.
3  TS3/TSM: The Pudding / The World Of Pudding / Re: New Patch 1.42 on: 2012 November 02, 08:58:02
Indeed, I shall wait until a stable AM version is out for the new patch. I waited this long to stumble upon 1.39; I certainly can wait for 1.42. It's too bad there isn't a lot of info on the attraction system. A few posts note sims will now ask your sim out and there is a new +10 moodlet for sims that are "attracted" to one another. Turn on/off chemistry does not make a comeback since it will probably rely on whether or not sims have similar traits and/or "attributes." Of course, I am glad that my beach houses will finally have a reason for being by the beach.
4  TS3/TSM: The Pudding / The World Of Pudding / Re: New Patch 1.42 on: 2012 October 30, 04:27:34
Oh no! I just found out awesomemod was updated for patch 1.39 today, and now EA has added patch 1.42. I hope awesomemod doesn't blow up this time around... I do, however, look forward to the new features that were added.
5  TS3/TSM: The Pudding / The World Of Pudding / Re: Pirates Unite to Create CC? on: 2012 October 06, 00:16:46
Oh goodness, I have done it again. I'm sorry for the misunderstandings. I know TSR Workshop and 3D programs are different things; what I meant was combing TSR Workshop with Photoshop to create photo-skinned clothing versus combing the workshop or CTU with 3D programs like Blender or Maya. All of the tutorials on TSR involve changing textures (photoskinning) instead of meshing. Whenever you ask a creator to make a better tutorial, especially in modthesims, they get angry because there apparently are a lot of tutorials already out there. I did say we just needed experienced creators to help because I am completely new to this. While Blender is a very good program, Maya and 3DS Max makes the meshing part faster and easier. The cheap programs are, unfortunately, cheap in quality. It's not really how much they cost, it's more about the advanced tools. I just wanted to help the quote become a reality. I really didn't want to go into the details and sound like I was giving a lecture. The ‘nice' items I linked to were made by Elexis who uses 3DS Max. There really is no point to this thread. I wanted to delete this thread but I have already gone this far. I really was not trying to draw attention to myself like a babbling fool; I honestly thought giving quick links to better programs might help creators. Once again, this is not a lecture and I am not implying that I am experienced. The only thing I made was a crappy dress that didn't have any morphs. I am afraid that my personal feelings of excitement to finally create custom content have overshadowed my original point. I apologize and I'm going to go hang myself now…
6  TS3/TSM: The Pudding / The World Of Pudding / Re: Pirates Unite to Create CC? on: 2012 October 05, 09:49:03
I am sorry about this post; I wasn't quite sure how people would respond. I have been wanting to create custom meshes and textures since I received Sims 3, but there isn't a real community for this. Most 'artists' use cheap 3D products such as Blender and Milkshape. The best creations I have seen are produced with Maya, 3DS Max, or GrannyViewer. I figured the only type of users who would actually listen and download the previous programs would be on this forum. Ultimately, I have given up on the idea of forming a team since this method would be far too complicated. Right now, I am learning the basics of creating 3D models in 3DS Max. I still cannot figure out how to break vertices correctly. I should have known to not draw attention to myself. I was obviously in over my head and I apologize for wasting your time... again.  Undecided

On the upside, the links I posted above do work and if you happen to be curious on quality, I listed four links to comparison pictures below. This wasn't meant as a trap, haha. I was just sharing information and technology that should be available to everyone free-of-charge. I do not condone piracy, I simply imply it.

Clothes made in 3DS Max vs Clothes made in TSR Workshop

Shoes made in 3DS Max vs Shoes made in TSR Workshop
7  TS3/TSM: The Pudding / The World Of Pudding / Pirates Unite to Create CC? on: 2012 September 16, 12:48:14
This is probably not the first time someone has said this, but I will nevertheless type this message.

A common characteristic we all share is that we are pirates. Whether it's the booty's shopping list or MATY's store downloads, most of us have crossed over to the ‘dark' side of the internet. I suspect that there are at least thousands of us - yet we have never tried to change the tide.
 
While talented (and not-so-talented) artists are stuck solely with low-grade Milkshape or Blender, we have the option to upgrade to professional tools such as Maya and 3DS Max. Many steps become automated and it is as easy as drawing lines with a pencil to create meshes. I have played around with the programs and I believe they can create high-quality custom content; under our direction. All we need is to familiarize ourselves with the software. It won't be easy, and I am surprised that no one has done it before (assuming there isn't already a pirate group). Now if we could find more experienced creators to help us...

To get started, I'm just going to link to some key tools:

Here is a thread containing Sims 3 models in .OBJ format.

WesHowe made a plugin to include Maya 2009 into the workflow of Sims 3 modding. You would need CTU or TSR Workshop > MilkShape 1.8.5 beta along with the Serial WesHowe's GEOM plugins > and then Maya 2009 . The only downside is that bones may need to be reassigned. WesHowe claims that using SMD file formats will preserve the bones. I personally could not get Maya to load it without crashing. The SMD import / export requires Steam's SDK.

Bobbuilder45 converted Blender's GEOM plugin to work with 3DS Max 2011. This workflow would be similar to Maya only you would use 3DS Max 2011 instead. At the end of his thread, I believe he uploaded rig files or bones so you wouldn't have to reassign them. I cannot get SMD files to properly show the bones, but can see the Sim. I tried wunderboy SMD importers and exporters to no avail.

A potential game changer is CmarNYC's new meshing toolkit. I haven't reached this stage yet, but I do hope that others expand this idea

"If we all had Maya and the Granny Exporters for it, with the original artist-made files, and a few more instructions and tools that EA used, adding one more animation would be much easier." -WesHowe
I found Granny here, but I'm not sure if it completely works. I hope this post leads to something.
8  TS3/TSM: The Pudding / Pudding Factory / Re: Collections on: 2012 August 26, 04:22:19
http://www.4shared.com/rar/SH4Q7AFE/Store_Collections_Updated_2-4-.html

Another update with the latest African collection, the Prius Promotional stuff, and fixed a couple that had the wrong items in them.

I tried using your collection files, but, the store item collections don't show up. Jezzers work fine for me. Does anyone know why that would happen?

My best guess would be that mine were created with .packaged Store items, while the others are for regular or decrapified Store items.

Does this mean that sims3packs and packages have different resources? I prefer to download sims3packs so I can choose which files I want and then convert/combine the sims3packs into packages. It would be a shame if I couldn't use the collection files above because of the resources changing; I am loving how jezzer organized the store files.
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