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1  TS4: The Pee-ening / Insert Amusing Name Here / Re: Sims 4 Annoyance & Problem Thread. on: 2014 September 05, 15:03:31
Get rid of the white outlines on mouse over and being forced to walk like a gorilla when slightly tired.  (Found a mod for the first thing!)

I also agree there is a need for generating more random townies - townies seem skewed toward old and fat.

For people who want to build more than play - unlock all the build/buy career objects without having to play your sim to the top in every career.

Need Octagonal roofs

Daimon wants a mod to slow down time:
Read this at Nraas (don't shoot) there appears to be some time control built in:
Cheat Code:  (following is a swatch of the post there)
"clock._set_milliseconds_per_sim_second X where X is a number of milliseconds.
Setting it to 1,000 makes each sim minute take one real world minute, which seriously ridiculously unbalances the game, but still.
Keep in mind this isn't EA stealing a modder's ideas, the ability to set the clock rate was available in every game somewhere in the game files, it's just this time there's actual proper PC game console commands and this is one of them. It's probably available as a result of relativity.   Also I do not know what the default value is. Sim minutes are a tiny bit longer than real seconds this time."

First thing I did was turn off the tutorial using Origin but you have to exit the game to do it and cannot turn it back on on-the-fly for someone who wants it.  A possible issue here is that this method requires using Origin - which may not sit well with all players.
2  TS3/TSM: The Pudding / Pudding Plots / Re: Lot challenge, June 2013 on: 2013 July 13, 00:52:13
When I saw this old photo online I knew that I wanted to make the house for my ranch Sims. 

http://www.encore-editions.com/western-ranch-house

I finally got around to it this summer.  I visit the MATY site all the time when working on my Sims projects and noticed this thread and thought I'd upload this project.

Mockingbird Ranch House Download: http://www.mediafire.com/?4f66k046bdn0267

I call it the Mockingbird Ranch.  I stole the Foxes' 50x50 lot in Appaloosa plains and created the barn based on my grandpa's.  Their lot had the best side lots that really add to the whole look.
I have all the expansions, stuff-packs, and tons of store stuff so if you do not have all the packs/store items you may have random replacements.

I usually use more grunge than you see here - but wanted to keep the cc to a minimum.  I hope I spotted all the cc; five packages - all free downloads (see credits.txt file in rar) included with the house all in package format so it will be easy to uninstall if you dislike them.

I play tested all the beds, ladders, appliances, stalls, etc. Everything works great for my ranch family consisting of my bf, the hired hand (re-tooled butler), 3 horses, 2 cats, 1 dog, and me. 






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3  TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 08.22.2012) on: 2012 August 24, 14:52:09

You're decrapping them? That's what should* be breaking them. Try decrapping my fix then see if that works for you.

I tried decrapping your file KT_StoreFix_DecrapFixes.package; decrapping shrank it by 33 kb and none of the 7 items I  mentioned worked - they appeared to be less functional than before.  For example the ChocoFountain, I could fill it but drinking animation broke (unlike before they would drink with invisible straw.)

So I put back in your un-decrapped fix and my accessory packages (decrapped) and now every animation works, no invisible accessories, and buffs seem correct.  The only item I haven't fixed yet is the spellbook.  I'll probably install Sunlit Tides later and see how the sauna and massage table work.

I'm not sure if my posting is helpful to you/others or just annoying.  I'm posting the rest of this like experimental results that may help someone else - and not because I expect anyone to bend over backwards trying to fix this for me.

The reason I decrapped the accessory packages was on my first attempt to fix things, I put in all the little accessory packages as well as the package for the big item (the black jack table), all files were un-decrapped - this caused me to get a catalogue duplicate (folder icon and store icon) the folder one (package file) worked but the store-installed-decrapped one was still broken.  I decrapped my package files and put those in and that removed the duplicate from the catalogue and the store icon blackjack table now worked fine.  Then I just experimented taking out the actual table package and keeping only the accessories and again all worked fine.  Un-decrapped accessories did not fix the store icon table but decrapped ones did.

I've fixed 6 of the items this way.  Only one left to tinker with is the Spellbook - found the file but decrapped or undecrapped - neither package fixes the reset position bug.  Tried several "fixes" posted elsewhere online and not yet found one that works.

This is all so odd, since prior to this release, your fixes worked perfectly for me.  Just for extra weirdness - rolling back to your old fixes no longer works.  
4  TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 08.22.2012) on: 2012 August 24, 05:13:07

@Mockingbird - That's definitely a problem with the KT_storefix_DecrapFixes.package file then. Try re-downloading it. You didn't decrap it did you?


No, I didn't decrap them, I put your files in exactly as I downloaded them.  I re-downloaded them and still isn't working 100%.

I know all the items were working last weekend when I played.

I did some testing in a lot with all the premium items on it and your new patched files in my override folder:

The following seven items are not working for me (as far as I could tell all other premiums worked fine).
TreeProsperity:  No fruit (picking fruit animation halts)
ChocolateFountain: No cups, skewers, straws etc. (most animations halt)
Ice-cream mkr & Fryer: Invisible foods (animations for cooking and eating work)
Voodoo Doll: Invisible pin  (animation like there is one)
Caldron: Invisible Ladle  (animation like there is one)
Spellbook: Resetting Position Bug
BlackJack Table: No cards/chips  (white blocks)

Next I extracted all the files out of Lucky Simolean Casino sims3pack, decrapped the packages, then plucked out the ones for cards, chips, deck, betting-accessory, and gambling-skill (but not the actual card table) and put these tiny packages in my mods folder and now the blackjack table works. 
So I did the same pulling just the  fruit for the TreeofPros.  package from Lunar Lakes and the tree is now working.   Tomorrow I will pull the other files apart seeking these mostly tiny parts files for the other 5 items

Since it seems to be just me - I'm really stumped but dealing with it this way.
5  TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 08.22.2012) on: 2012 August 24, 02:16:27
All your fixes were working perfectly before today.  
I downloaded the ones marked as updated today and I took out the old KT fix files and added the new ones.  The items all seem to be working in game but none of the ones with accessories have the accessories.  Examples: blackjack table has no cards or chips, choc fountain has no glasses, caldron no ladle.  Sims animate using the objects and get buffs but accessory objects are invisible or big white boxes.  
All the store premium items were installed as decrapped sims3packs.  I do not have any store items in package files.
My Override folder has:
CCmerged.package (8/23/12 extracted from ccmerged_decrapped.zip)
KT_storefix_DecrapFixes.package
KT_storefix_fixes_decrapped.package
KT_storefix_Unawesome.package

I've double checked my resource config and deleted my cache files as well.  I have not added Sunlit Tides and even if I rollback to the previous KT fix files, they no longer work.  

I'm stumped.  
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