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51  TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 09.26.2013) on: 2013 October 18, 05:46:18
Well, it works great for me. I always put the fixes in the Overrides folder, just to be sure.
52  TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 09.26.2013) on: 2013 October 17, 17:57:44
I know this will get moved to the Tarderdome but I need to know - has a fix for the dancing sunflower been done? 'Cos I think I have the latest ccmerged and the damn thing is still making white boxes.

You need the KT_StoreFix_Fixes file. If you have this package installed already, re-install the sunflower (without uninstalling first). Sometimes the accessories are not installed properly through the launcher and then even KT_StoreFix_Fixes won't help.

Don't enable the fucking Betatard,  She can (allegedly) read the thread and figure out how to fix her game like everyone else.  And if she can't, even better.

Moment of weakness, my apologies.

Here's a temp fix for the Door of Life and Death from Grim's Manor: DoorOfLnD_GrimsManor_Fix

Don't forget to update your ccmerged.
53  TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 09.26.2013) on: 2013 October 09, 12:54:42
I know this will get moved to the Tarderdome but I need to know - has a fix for the dancing sunflower been done? 'Cos I think I have the latest ccmerged and the damn thing is still making white boxes.

You need the KT_StoreFix_Fixes file. If you have this package installed already, re-install the sunflower (without uninstalling first). Sometimes the accessories are not installed properly through the launcher and then even KT_StoreFix_Fixes won't help.
54  TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 09.26.2013) on: 2013 October 08, 07:18:51
Is anyone else having trouble with the Multitab 6000, Sauna and massage table? For some weeks now my sims haven't been able to listen to tabcasts; when you make them do it, they do all the animations but get no moodlet and obviously their skill doesn't increase either. Same with the sauna and the massage table. I've uninstalled and reinstalled all said objects, redownloaded them to install a fresh copy, tried both .package and sims3pack, redownloaded the ccmerged many times over and deleted the DCBackup folder, let the game regenerate a new one and update the ccmerged (I also tested in between updating the file).

I've searched and searched but all the posts I find are from when the above objects were first released, and mine have worked fine till now. I cannot for the life of me figure out what could be wrong, what have I missed?

I once had the exact same problem. For me it worked moving the premium content .package-file causing the messs to the Overrides folder. Good you got it working, just saying for possible future solutions -.^

That is the WRONG way to do it as it will result in all other premium content not working properly.
55  TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 09.26.2013) on: 2013 October 07, 17:15:13
Yes, that could be the issue. The downside to installing premium content as package files is that the moodlets will overwrite each other. Put the ccmerged file in your overrides folder and see if it helps.
56  TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 09.26.2013) on: 2013 October 07, 14:44:45
Do you have a mix of some store stuff installed through the launcher, and other store stuff installed as packages?
57  TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 09.26.2013) on: 2013 September 28, 06:34:43
I can't create memories after new fixes.

I still have to check the xml files for compatibilty, it's a pain in the arse so don't hold your breathe.

UPDATE: Everything works now with the Toy machine.

The XMLs are fine for 1.57. The only XML that changed in 1.57 was the Stereo XML.
58  TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 09.26.2013) on: 2013 September 27, 07:30:17
Good news, the walls and floors don't need fixing this time around.
59  TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 08.13.2013) on: 2013 September 26, 22:00:06
I am currently working on temp fixes for Midnight Hollow. It was 220 files to go through, so it's a bit time consuming. There are 45 walls/floors to fix alone.
60  TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 08.13.2013) on: 2013 September 18, 18:12:28
Ive put that farm fresh fix in my game but still my sim gets stuck when i ask them to interact with it, what can i do to make it work

Did you put it in Overrides? If not, put it there. Also, delete the scriptcache.package, and buy a new Corral.
61  TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 08.13.2013) on: 2013 September 14, 16:28:04
can u please do a fix for Milkin' It Dairy Corral from farm folk set?

Or you could, I don't know, read the thread. I'll give you a hint. Just read this page.
62  TS3/TSM: The Pudding / Pudding Factory / Re: Pudding Factory is for downloads: put your lame requests & WCIFs here on: 2013 September 13, 11:48:30
It does work exactly like that. When you use MC to change the lifetime wish, the new wish is not completed. Once it's completed your sim will get rewarded with the lifetime happiness, and you can even change the wish again with MC. Unless you're talking about something else?
63  TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 08.13.2013) on: 2013 September 13, 06:15:00
Sounds like a problem with your installation, because everything works fine for me with 1.57. The interactive cow won't show up without the temp fix. If Charles the Evil Chicken isn't showing up, then you might have a problem with your with installation. Try re-installing the coop (don't uninstall first) and see if that helps. If that doesn't help, re-name your Sims 3 folder, install the sets, add the fixes and test the objects in game.
64  TS3/TSM: The Pudding / Pudding Factory / Re: Pudding Factory is for downloads: put your lame requests & WCIFs here on: 2013 September 13, 05:57:28
Does a mod exist that will allow multiple LTWs for Sims 3, the way you were given a new LTW after you completed it in TS2? I miss being able to complete more than one LTW per sim.

You can use NRaas MasterController to change a sim's LTW after its been completed.
65  TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here on: 2013 September 13, 05:55:15
I was wondering if anyone else is having problems with the "Milkin' It Dairy Corral" object.

When i click an interaction it freezes my sim, and i can't even cancel the command.. (without cheating)

Is there anybody working on a fix? I have KTs fixes up to date.

If you patched you game, then the cow corral won't work until KT updates the fixes for the latest patch.

None of KT's fixes need updating for this patch. Since KT reorganized his fixes last patch, the only you have to worry about now is KT_XMLs, which was not affected by this patch. Almost no XML mods were affected by patch 1.57.
66  TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here on: 2013 September 11, 16:30:14
There's a temporary fix for the cows in KT's thread.
67  TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 08.13.2013) on: 2013 September 07, 11:30:53
Temporary Farm Fresh Fix: Download

This fix will be removed when KT has had time to update his fixes. This fix required a little extra effort than previous fixes. First, I had to change the TGI Blocks in the OBJK so it referenced the correct VPXY. This wasn't necessary for most of the previous fixes. Second, I was bothered by the blank icons in the interaction queue. The icons went blank due to the fix, and even after I changed the TGI blocks in the non-decrapped OBJD, I couldn't get them to show up properly. In the end, the only thing that worked was including the non-decrapped icons in the fix. What this means is the fix is larger than normal (25kb).
68  TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 08.13.2013) on: 2013 August 20, 18:07:46
Ok, wow. I got it. Thanks for the help. I didn't realize the board needed to be in the sim's inventory when you use the surfing area for it to get damaged. I'm just going to chalk that up to being really sick when this thing got released.

So that's good, everything works fine.
69  TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 08.13.2013) on: 2013 August 20, 06:28:54
I bought a custom board from the buy catalog and then used the surfing station. Then my sim got attacked but the board didn't change. This happened several times. Is there something I'm missing?
70  TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 08.13.2013) on: 2013 August 19, 08:23:11
Thanks for the update, KT. I went back and removed the links for the temp fixes because they are no longer necessary.

About the Surf board, it does work fine, with the exception of the damaged board when the sim gets attacked by a seal (I did buy a custom board and not the default one). I haven't had the time to do a thorough investigation of what causes the issue. The damaged boards appear for people with legit copies, so there is something about decrapping that causes the problem. Is there anyone who installed this set as non-decrapped packages? If so, do you get a damaged board when a seal attacks?

Personally, I'm not overly fussed about the damaged board. The sim can surf and gain skill etc. just fine and the damaged board just takes up space. It does sort of bother me that I couldn't figure it out, though.
71  TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 06.25.2013) on: 2013 August 02, 12:02:08
Temp fix for the surfing board: SurfsUp_Fixes

Also, minor update to the business as usual bistro fixes, so the menu doesn't show up twice in buy mode: Fixes for the Business as Usual Bistro

I am unable to do extensive testing on this because I am very sick, so does anyone know what's supposed to happen when a seal attacks? The store says "Proudly display your broken board so you will always remember the time when your Sim was Almost a Meal." But  when my sim finally got attacked, she didn't get a broken board in her inventory or anything. I went through the packages several times looking for perhaps an accessory that needs fixing for decrapped packs, but I couldn't find anything. So maybe it's just working as intended.

Edit: Links removed because KT has updated his fixes.
72  TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 06.25.2013) on: 2013 July 31, 17:59:48
Jezzer most definitely has a soul. I think it looks like grumpy cat.
73  TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 06.25.2013) on: 2013 July 31, 08:19:02
In all reality, I deserve a sporking for helping you. This is a frequent problem.
74  TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 06.25.2013) on: 2013 July 30, 12:31:52
Put a copy of the ccmerged in the Overrides folder. You must remember to update this ccmerged every time you get new premium content or the new content won'r work right.
75  TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 06.25.2013) on: 2013 July 29, 18:44:42
No skill bar while playing the violin is normal. Not gaining any skill at all (i.e. skill bar does not flash at the end of the interaction) means the ccmerged.package is incomplete or otherwise blocked (for example, if you've installed an outdated store skill mod, or you have installed store items via packages and the packages are overriding priority of the ccmerged).
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