More Awesome Than You!
Welcome, Guest. Please login or register.
2024 April 29, 14:36:20

Login with username, password and session length
Search:     Advanced search
540270 Posts in 18066 Topics by 6513 Members
Latest Member: Linnie
* Home Help Search Login Register
  Show Posts
Pages: 1 2 [3] 4 5
51  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Crammyboye Archives / Re: Community Time Project v0.4a/v0.5 Pets/Seasons TEST ONLY on: 2007 March 17, 10:38:00

7. Is prevented from working on UNI lots because the time will pass TWICE. (I am looking into this)


;-p

I also testet it for a date. Asked home and when they arrived, the date continued. Excelent :-)
52  TS2: Burnination / The Podium / Re: Phone scenarios. on: 2007 March 16, 11:11:22
but it would be doable to restore the scenarios?
53  Awesomeware / The Armory / Re: Warmth Fix Mod on: 2007 March 15, 10:14:53
ah thanx, it must have been a combination of events that killed my sim.
54  TS2: Burnination / The Podium / Re: vampires on: 2007 March 15, 10:07:26
jm is the "strong bad" ? ;-)
55  TS2: Burnination / The Podium / Re: vampires on: 2007 March 14, 20:42:25
is that to be trusted?
56  TS2: Burnination / The Podium / vampires on: 2007 March 14, 20:06:16
Since the search turns up nothing... I finaly made my first vampire.. now I need fixes. What is there thats safe? Everething that makes them more realistic, like needing to drink blood (no need to kill the victim, I don´t want my game exploding). Anyone have good hints for me?
57  Awesomeware / The Armory / Re: Warmth Fix Mod on: 2007 March 14, 15:50:13
but they will still freeze to death from 1 snowman?
58  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Crammyboye Archives / Re: Community Time Project v0.4 Pets/Seasons TEST ONLY on: 2007 March 09, 13:35:10
ok I found something:
I sent two sims with 2 dogs to the park, maxis car. When I was back, the two sims needs where static as intendet but the pet bars kept droping, I hat to use tentingcheats to get them up or they would have been taken away.
I also noticed the speed keeps turning back to 1, but thats no big deal.
59  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Crammyboye Archives / Re: Community Time Project v0.4 Pets/Seasons TEST ONLY on: 2007 March 09, 10:08:13
are you sure the hack is responsible? that reminds me of a problem I used to have some time ago.
60  TS2: Burnination / The Podium / Re: Adjust seasons on 1 lot on: 2007 March 08, 22:14:11
thanx :-)
61  TS2: Burnination / The Podium / Adjust seasons on 1 lot on: 2007 March 08, 13:17:26
I play my hood each house 1 day at a time so they all are in the same season. But unused or new houses will automaticaly start with season 1. That bugs me, because the seasons get out of sync if I move someone. Is there a way to adjust this already?
62  TS2: Burnination / The Podium / Re: Does anyone know of any hack that would prevent fishing ? on: 2007 March 07, 16:10:24
you just need a clever algorithm. Asuming it is a single hack. Just take out half of them. If fishing is no possible you cleared half you hacks, go test half of the rest. Thats what I do, but maybee im just weird ;-)
63  TS2: Burnination / The Podium / Re: Glitch Uni/Seasons ? on: 2007 March 07, 15:16:12
i have failed students with no efford with seasons.
64  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Crammyboye Archives / Re: Community Time Project v0.4 Pets/Seasons TEST ONLY on: 2007 March 07, 15:13:25
finally someone made it :-) works fine for me so far.
65  TS2: Burnination / The Podium / Re: Are hacks missing from the seaons directory obsolete or being updated? on: 2007 March 07, 11:37:15
To add the hack im still unsure off, if anyone hace information about them being updatet or obsolete:

plumbing-lessbreaking
66  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Syberspunke Archives / Re: Testers Wanted: Move In All for All Ages Pets Edition + fixes (Updated 2/4/0 on: 2007 March 06, 14:26:19
yeah, I got that, I just got a bit frustrated when nothing worked, so I switched to squinges mod just to move 1 townie in. I took it out again in a mather of minutes, I´m too maty spoiled ;-)

I think I even got your sentence, I just asumed that implied that "Young Adults that are Townies" are not dormies ;-)
67  Awesomeware / The Armory / Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION on: 2007 March 06, 07:08:56
nah, simpe just gives me an error when I try to get to the memory.
68  Awesomeware / The Armory / Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION on: 2007 March 06, 06:12:53
Hm.. I´ll try that, simpe is easy enough mostly. I was just a bit worried about it not beeing updated for seasons an such, but I gess for i minor thing like this... thanx
69  Awesomeware / The Armory / Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION on: 2007 March 06, 05:50:10
Ah, so the option was just deactivated because the poor sim did not deserve it ;-)

My mess I gess, I moved a dormy in with squinges no memory loss in place. So he has the memory of going to college, just not of graduating. I had hoped the debugger could fix this. But well.. if not he will have to live with it ;-)
70  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Syberspunke Archives / Re: Testers Wanted: Move In All for All Ages Pets Edition + fixes (Updated 2/4/0 on: 2007 March 06, 03:15:50
No, if he had been a playable it would have been easy ;-)
I mean, he was a YA but not a dormie in any played lot. Since you said "only Young Adults that are Townies can be proposed" I though this where the ones meant.

So ok, he was a dormie :-) Just not one in the household. The option to move him in to the dorm was there but never worked. Just jumped out of queue.
And the move in option in the normal hood was there but he lost his memories.

Good luck hunting seasons ;-)

Edit: Oh stupid me, just found this:
"You shouldn't be using the moveinfix And the moveinall hacks together.  By default, the moveinall hacks (both the regular and the nofriends version) automatically include the fixes (from the moveinfix).

If you have both in your game... then by default, moveinfix would override and take precedence, since alphabetically it should load last.  As a result, it would render any changes made by moveinall ineffective."

of to try

Edit 2: My bad. Workes like a charm. Moving YA to a lot makes them drop uots but ill just move them to a dorm then. Sorry for the trouble :-)
71  Awesomeware / The Scrapyard / Re: No Townie/NPC Move-In Amnesia *EXPERIMENTAL* on: 2007 March 06, 02:59:33
i used squinges version. I´ts not updatet yet but, it worked. Who knows what the consequenses are gonna be ;-)
72  Awesomeware / The Armory / Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION on: 2007 March 05, 12:21:31

II. UPGRADE PRE-UNI SIM
     Upgrades an Adult or Elder sim to 6 want slots/2 locks + Uni graduation
     with no major. Most useful for pre-Uni sims so that they aren't
     permanently confined to second-class citizen status.

Is this option deactivated at the moment? and are there any plans to reactivate it?
73  Awesomeware / The Scrapyard / Re: No Townie/NPC Move-In Amnesia *EXPERIMENTAL* on: 2007 March 05, 11:53:13
*very quiet, not to wake up anything unpleasant* link is death, so I gess I´m not allowed to even try if if works? ;-)
74  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Syberspunke Archives / Re: Testers Wanted: Move In All for All Ages Pets Edition + fixes (Updated 2/4/0 on: 2007 March 05, 11:51:23
I tried it with a YA not-dormie. He moved in fine (normal neighborhood) but there never was an option to keep hes memories, so I gess its not yet working as intended?
75  TS2: Burnination / The Podium / Re: harder aspiration points on: 2007 March 05, 01:32:45
ah.. too bad, then i´ll just go on pretending they don´t exist ;-)
Pages: 1 2 [3] 4 5
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.091 seconds with 18 queries.