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126  TS2: Burnination / Peasantry / Re: The SC4 Terrain I did so I could have more beach lots on: 2007 October 20, 04:21:53
@sleepycat - generally I build all my own houses now too (and keep copies of my favourites in my lot bin for re-using).  I used to use the maxoid default houses, but after a while I found they were either no good for expanding/renovating, or the bathrooms were 2000 miles from the kitchen, or there were 3 stories to climb from the bedroom to the point where the sims were missing their carpools cos it took all of breakfast for them to walk downstairs, or some other crap like that...anyway, I now only play small maxoid houses as starters while I build my sims their dream homes.  As you say, it's more fun when you really like the terrain.


you might like some of the starter houses I've built

heres a link to two of them
http://www.nectere.net/smf/index.php?topic=1037.0

another
http://www.nectere.net/smf/index.php?topic=1035.0

and another
http://www.nectere.net/smf/index.php?topic=1043.0

I have another one there but it isn't a starter house.



Now I just have to obsessively run off to check out whether sleepycat has made anything new, 'cos playing 6 beach 'hoods at a time is just totally what I have time for.   Grin


*laughs* nope, nothing new. I've been too busy working on and moving sims into Sleepyhaven, playing and working on my story. which if your reading it, I got two chapters up today and will have another up tomorrow.


----

I have no clue about the broken beach lots, other then it being mentioned the last time I looked at the bv bug list wiki site thingy. I have sent beach lots I made to a friend of mine and she hasn't reported any problems with them.

---

I hate basements in sims houses *shrugs* sorry, can't help.

---


low terrain and ponds on pre-built lots don't mix. I've found they will punch holes in the terrain - removing the offending lot and entering a different hood and then returning, seems to fix those holes. 

Ponds 'dug' after the lot is placed are fine, as long as you don't try to move the lot to a different spot afterwards. That includes moving it to the lot bin and back, it will punch a hole, package it instead, if you want to save it.

---


On some beach terrains, when wanting to start a new hood, I've found it's best to go around placing beach lots first, getting the terrain set for them. Then if I screw up, I can start over and try not to make the same mistakes  Tongue  Once thats done, they can all be bulldozed. boring but worth it.

127  TS2: Burnination / Peasantry / Re: My third SC4 Terrain, plenty of space for flat beach lots on: 2007 October 20, 03:35:30
your very welcome Ziggy  Grin
128  TS2: Burnination / Peasantry / Re: My third SC4 Terrain, plenty of space for flat beach lots on: 2007 October 18, 12:23:26
Just thought you'd like to see this one in action. I made a community beach lot on it facing the mountains in the bay.  It's a regular sub-hood, so my sims can go hang out on the beach without having to go on vacation. Smiley  I added the neighborhood lighthouse decoration right by the mountains so it would be visible from this lot. The sim that was visiting is kinda visible sunbathing in the foreground.



love the picture  Cheesy  The beach lots have really got me into decorating my hoods even more. It's so nice to look out over the water and see the lighthouse or other stuff, like the sunken ship (which looks great even when it isn't under water)

BV makes the game more visually appealing IMO  Cool





Thank You, I played the second lot you made and enjoyed it.
You have done a great job on all of them.
Your spoiling us and its great.  Grin


Your welcome and Thank you  Cheesy  everyone needs a little spoiling in their life  Wink

I've been enjoying making them, specially now that I'm getting better at it *laughs* 

129  TS2: Burnination / Peasantry / Re: The SC4 Terrain I did so I could have more beach lots on: 2007 October 18, 12:11:32

@sleepycat: not meant as a hijack of your thread - more as a friendly addition.  I hope you're OK with this.  I can't stop playing this terrain.



no worries  Cheesy  I might download your beach lot myself *laughs* usually I just make my own lots.


your beach hut lot will fit on any of my terrains.

I'm really glad your enjoying this terrain. I find it much more fun to play when I really like the terrain.

130  TS2: Burnination / Peasantry / Re: Another SC4 Terrain, flat beach lots on: 2007 October 17, 22:49:40
and heres the 'lush' .png

131  TS2: Burnination / Peasantry / Another SC4 Terrain, flat beach lots on: 2007 October 17, 22:48:28
I wanted a terrain that didn't feel quite so huge but would still have plenty of room if needed. So I played around in SC4 and came up with this one. I made one section on slightly higher ground (road on the farthest right).

shown using mostly the largest beach lots.




more beach lots could fit, if you want them too





the little sandbars are for those of us that like to decorate our hoods





lot view of the decorated sandbar





following post contains the 'lush' .png
132  TS2: Burnination / The Podium / Re: Did EAxis bork sharing beach front lots too? on: 2007 October 17, 04:42:05
the slope they were built on matters, thats why some won't place. I read about it over at mts2 in a terrain thread - Diamondbar Delta by Caupi
133  TS2: Burnination / Peasantry / Re: The SC4 Terrain I did so I could have more beach lots on: 2007 October 17, 04:37:07

I know what you mean.  You seem, on the other hand, to have allowed for more lots (more efficient use of space?) than most of the Maxoid terrains (or is that my imagination too?).  My self-sim's beach hut is right at the edge of the available space, which I never thought was possible in the maxoid terrains.  Lots of room for expansion of the hood, anyway.  Tres kewl!



ahhh, yes, I can't stand 'wasted space' *laughs*  I think that is part of the reason I have trouble making smaller terrains  Roll Eyes   

I'm using my third terrain for my new hood (Sleepyhaven) and it seems huge now that I've been placing houses and community lots and can really see just how big it is. I decided to stick to one section of it and then branch out as the hood grows. With aging off and ACR, I may just need all that space *laughs*   When I make my next terrain, I will probably keep that 'too big' feeling in mind and try to divide the hood up into sections in some way to help diminish that feeling. 

 



with downloaded beach lots, the slope they were built on matters, thats why some won't place.

134  TS2: Burnination / Peasantry / Re: 2 more SC4 Terrains, smaller, flat beach lots on: 2007 October 17, 04:14:05
your welcome Smiley

I normally only have one hood at a time too ...but now I plan to have a second one...maybe even a third...


I plan on making some more terrains soon. I have one in my head bugging me  Roll Eyes
135  TS2: Burnination / Peasantry / Re: 2 more SC4 Terrains, smaller, flat beach lots on: 2007 October 15, 02:59:01
numaari, I hope they are small enough for you. It's a bit hard to judge the size for TS2 when I'm in SC4.
136  TS2: Burnination / Peasantry / Re: 2 more SC4 Terrains, smaller, flat beach lots on: 2007 October 15, 01:14:48
Sleepysandbar2 - Shown using the largest beach lots. This time I managed to make a smaller one...



137  TS2: Burnination / Peasantry / 2 more SC4 Terrains, smaller, flat beach lots on: 2007 October 15, 01:13:47
smaller ones were requested...


Sleepysandbar1 - Shown using mostly the largest beach lots. Many more can fit, i just got tired of placing them... I should have named it beach lot heaven, it's not really much smaller...





next post for Sleepysandbar2  Wink
138  TS2: Burnination / Peasantry / Re: The SC4 Terrain I did so I could have more beach lots on: 2007 October 14, 01:44:07
I do plan to make some smaller ones soon. I may work on atleast one tomorrow night.
139  Awesomeware / The Armory / Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION on: 2007 October 14, 01:40:00
Um, yea, the different numbers are RANDOM numbers -- kinda the point of a randomizer. Smiley



but it isn't pausing and sending her back to the neighborhood like it is supposed too. I know someone else has had this problem before.
140  TS2: Burnination / Peasantry / Re: The SC4 Terrain I did so I could have more beach lots on: 2007 October 14, 00:51:31
sleepycat - this is a great terrain, but the size surprised me as well.  Seems to stick out the edges a bit, but is working well nonetheless.  I'm lovin' it.  Cool


it's the same size as all TS2 terrains *laughs*  The edges could be because of me putting small mountains/hills along them. I dislike seeing the 'wild blue nothing'  Tongue


141  TS2: Burnination / Peasantry / Re: My third SC4 Terrain, plenty of space for flat beach lots on: 2007 October 14, 00:44:19
your both welcome  Cheesy


again, the zip with the .png will be attached in the next post since JM is so stingy with the allowed attachment size  Tongue
Pssh, crazy talk! 640K is all anyone should ever need!

ya, right, you just keep thinking that  Roll Eyes  800K would be a much better limit.

My zip with the sc4 file & .png was more then 640K but less then 700K  Roll Eyes
142  TS2: Burnination / Peasantry / Re: My third SC4 Terrain, plenty of space for flat beach lots on: 2007 October 13, 10:51:57
here is the .png
143  TS2: Burnination / Peasantry / My third SC4 Terrain, plenty of space for flat beach lots on: 2007 October 13, 10:51:03
Ok first I want to say that the original terrain is named Harmony it was made by Juliejaz1  at mts2
http://forums.modthesims2.com/showthread.php?t=251979

She truly did a wonderful job, the beach lots are totally flat


ok so I played yet again... pictures tell it all... they are all flat. Shown using mostly the largest beach lot.

Note: If like me you prefer the smallest beach lots - some spots will require a large beach lot to be placed first, then you can bulldoze it and place the small beach lots in those spots.





and many more could fit if you really want




enjoy Smiley

again, the zip with the .png will be attached in the next post since JM is so stingy with the allowed attachment size  Tongue
144  TS2: Burnination / Peasantry / Re: My second SC4 Terrain for even more flat beach lots on: 2007 October 13, 06:40:53
I never even noticed it almost looks like a ? *laughs* 
145  TS2: Burnination / Peasantry / Re: My second SC4 Terrain for even more flat beach lots on: 2007 October 13, 05:47:22
heres the .png

146  TS2: Burnination / Peasantry / My second SC4 Terrain for even more flat beach lots on: 2007 October 13, 05:45:50
Ok first I want to say that the original terrain is named Harmony it was made by Juliejaz1  at mts2
http://forums.modthesims2.com/showthread.php?t=251979

She truly did a wonderful job, the beach lots are totally flat



ok so I played in SC4 again...

 

I didn't count the beach lots this time but I more then doubled the amount of small beach lots you can fit... all the ones I checked are flat too  Cheesy



shown mostly with the largest beach lots  Wink





a closer look at the little island




attached without the .png since it makes the file size too big for here

147  TS2: Burnination / Peasantry / Re: Crammyboy's nudist hack v2.07 (updated for Bon Voyage) on: 2007 October 13, 05:26:02
ok, thanks  Cheesy  I'll make sure I change the load order.
148  TS2: Burnination / Peasantry / Re: The SC4 Terrain I did so I could have more beach lots on: 2007 October 13, 05:22:57
jsalemi, I will be uploading another terrain in a few minutes, it's a little smaller but fits more beach lots *laughs*


skandelouslala, your welcome  Grin

149  TS2: Burnination / Peasantry / Re: The SC4 Terrain I did so I could have more beach lots on: 2007 October 13, 00:16:38
*laughs* everyone is welcome. I may play around with it some more and make another version that will (hopefully) fit even more beach lots. 




I recently made a ragged, worn out, stained mini dress for a poor trailer trash sim *laughs*  It came out much better then I thought it would, hopefully it looks as good/nasty in-game.

150  TS2: Burnination / Peasantry / Re: Crammyboy's nudist hack v2.07 (updated for Bon Voyage) on: 2007 October 13, 00:07:49
Blackwiddow, thanks again for updating this hack  Grin


I need to ask about a conflict though

*** POSSIBLE CONFLICT DETECTED ***
File Type: BHAV
Procedure Name: Interaction - Sunbathe
Group ID: 0x7F999502
Instance ID: 0x00001002
Packages Containing This Procedure:
\downloads\zz hacks\10 JM Pescado\sandcastlefix.package
\downloads\zz hacks\8 crammyboy\CBOY_nudist.package
 

Is this ok?  or should one load before the other? 

I recall getting a couple errors with sims when they tried to sunbathe but those may have been from another hack I was testing at the time (if I hit reset they would then sunbathe like they had planned to do, none sunbathed naked) or it may have been because I hadn't set the naked options yet. Anyway, I started my new hood all over again but soon I'll actually have sims to play again. I'll see if I get that error again.
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