Sleepycat, I'm interested in your method. I'm having some problems with mods not appearing in my game, and I'm pretty sure it's a question of load order. However, I have NO clue how to starting debugging which can overwrite which. I have too many mods I'm afraid.
well I can list mine the way I have them to give you an idea
1 misc (empty at the moment, mostly used for testing hacks by someone new to see if I want them/it or not)
2 carrigon (childs pizza oven)
3 cathair2005 (toddlers mirror)
7 syberspunk
8 crammyboy
9 inge jones
10 JM Pescado
11 twojeffs
13 lizzie love
15 jase439
16 eric
17 Quaxi censor blur patch
JMs and TwoJeffs are very important in my game and would normally be a higher number but I felt LizzieLoves waterbed should load after everything else except for jases InTEEN (which I would have load last if I didn't also have InSIM) and Erics InSIM (InSIM in my opinion should always load last)
I did set the no censor blur patch by Quaxi last to load but it could probably go first since nothing else affects the censor blur (as far as I know anyway)
The "missing" numbers get used when I add hacks by someone new, like crammyboy and syberspunk (I just recently started using hacks by them)
I did have "default replacement" files in my hacks folder but shifted them to a separate folder recently named "zzz Default Replacements" so that they load absolutely last of all custom content, they don't affect the hacks.
*laughs* my hacks folder -currently- contains "113 files, 12 folders"
side note - I like to shift some hacks out to see if I can stand playing without them and yesterday I played almost all day without JMs "noroadpillows" and OMG what a pain, I put it back in first thing this morning!! Oddly enough InTEEN and the waterbed haven't made it back in yet...I really like them but...
as far as I'm concerned you don't start having a pillow fight while on a romantic date