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TS3/TSM: The Pudding / Pudding Plots / Re: Church, Inn, Market - all medieval style + replacement careers
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on: 2009 October 13, 07:45:10
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Well, I am maybe not exactly recreating the Sims2-hood (Windlebridge) as much as doing a new version with the Sims3 possibilities (and limitations). I can see great new things in Sims3, for example the Create-A-Style makes it possible to make almost anything looking oldish. That is a good thing. It is also surprisingly easy to make text mods, and I am working on a complete set of career replacements. In Sims2, I didn't let my medieval sims work at all. In Sims3 they will be able to, and it doesn't look too hard to make new additional careers either. (Like a dead end peasant career. I never liked "medieval" careers starting with serf-ending with king..) About making the whole hood available for download - hmm, it's a work in progress. I add stuff all the time, rebuild, ect. So I don't think so, but I will post the houses I feel is worth it.
And Regina, the new road replacement looks fabulous!
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63
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TS3/TSM: The Pudding / Pudding Factory / Re: New rabbitholes
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on: 2009 October 08, 14:23:05
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Yeah thats what you can do. Build a house around it. I placed the bistro sign so it appears as they vanish when they enter the door of the Inn. Works great. They either eat "inside" (invisible) or get the food and then sit down either inside or outside - makes the place look like a restaurant . I have a foosball-game inside and a bar, and sims flock there, then eat in the bistro when they get hungry.
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64
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TS3/TSM: The Pudding / Pudding Factory / Re: New rabbitholes
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on: 2009 October 08, 08:45:07
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The site added another 5 signs, now covering all the rabbit holes. They have also added smaller versions of the diner sign.
I have tested some of them, and successfully built new custom buildings for diner, bistro and food store. It's a little tricky to place the signs so they are not blocked, easiest is to play test extensively while building. But other than that they work great. Twallans custom careers stick to them, and work fine.
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71
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TS3/TSM: The Pudding / Pudding Plots / Re: Two Farmhouses and a Monastery
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on: 2009 October 02, 06:59:42
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I am aware of the chimney problem - for the rich family in Windle I built a longhouse, more similar to the viking longhouses. I did use chimneys in it, in the middle, even if I know they are not accurate, as we dont have any alternative fire hearths to use. I did put them in though, becuase of the fireplace buff and that an open fire at least was better than just a disguised modern stove. Oh, to have an open fire for the sims to really cook on - the one they roast marshmallows on, feels a bit wrong..
I also have great hopes for the WA expansion bringing some useful stuff. My plan is to take the hood slowly through the "sim medieval" times and then, when we hopefully get more historical clothing, further through the history.
And the Neo coat is not really my fave clothing for monks either. Again, maybe Egypt (and our clever creators of CC) will bring some better options..
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73
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TS3/TSM: The Pudding / Pudding Plots / Re: Two Farmhouses and a Monastery
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on: 2009 October 01, 11:02:41
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I appreciate your comments, don't think otherwise! Maybe my approach to the era is more Nordic (I am Swedish) and here most people think of the era before 1000-1100 as Viking Era and not really yet medieval. I am not an historian, just very interested in history .
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74
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TS3/TSM: The Pudding / Pudding Plots / Re: Two Farmhouses and a Monastery
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on: 2009 October 01, 07:48:59
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The monastery does not claim to be historically accurate, maybe I should have pointed that out. I know the era is a bit early for this kind of institutions.. even if christianity came to parts of northern Europe rather early (I recently visited Iceland, where irish monks had settlements as early as in the 800-s). My reasons for adding a monastery to the village in Windle are the following: its a cool and beautiful environment. I get a place to shove the surplus male offsprings, especially those with some kind of scientific/literary wants. (Monasteries were the place to study stuff, write books ect.) The farming of Sims3 also fit in - as monks often had experimental and important gardens in the old times. Of course the limitations of the game as it is at the moment, makes it hard to create truly accurate buildings ect. In building this I also aimed for playability. Lets call it a Sims3- "interpretation" of the monastery concept. In my Sims2 hood I had a convent for nuns also, but that will have to wait a bit until we get more proper clothing for them.
Havelock, I will pack up the texture used and put it up for download asap. It was based on a Cyclonesue-pattern, I will give links to that too.
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75
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TS3/TSM: The Pudding / Pudding Plots / Re: Two Farmhouses and a Monastery
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on: 2009 September 30, 20:17:46
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Hehe, Haveock, I really didn't know it works like that - thats why I put in a link to the window set, I thought a shopping list was needed as in old Sims1-days.. Missing pattern confuses me, I thought patterns were kind of presets when used, and that you didn't need to include the pattern itself, or a link to it. Hmm.
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