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51  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Syberspunke Archives / Re: Testers Wanted: Dancing with Fitness and Body Skilling on: 2006 February 16, 17:07:02
The reason behind hiding the skill bar was for movie makers.

There are cheats to hide overhead indicators for movie makers... which they'd have to use anyway to hide other skill bars and everything else. I would leave the hack as is.
52  TS2: Burnination / Peasantry / Re: First Middle Last Name Lists on: 2006 February 16, 17:03:38
Sorry, I have never used a windows. I didn't know that it would look like that.

Not your fault, Simsbaby... it is actually Windows that violates the standard, not your Mac. Smiley
53  TS2: Burnination / Peasantry / Re: First Middle Last Name Lists on: 2006 February 15, 19:49:55
One word for you:  wordwrap.  How do you expect people to read all that garbage?  More like look at them when you want to have a seizure.

The files only appear not to be wrapped due to a difference in the way Windows vs. other OSes handle line breaks. Those blocks you see between the names in Notepad are actually the line breaks. If you open them in WordPad or Word, or probably any other rich text editor, you will see each name on its own line the way Simsbaby intended.

And for future reference, insults are probably not the best way to express that you're having trouble reading something that someone put hard work into providing to everyone without asking anything in return.
54  Awesomeware / The Armory / Re: Programmable Sleep Clock v3.31 (02/01/06) on: 2006 February 02, 21:02:35
Would it be possible for the warning to be temporarily suppressed if the sim is off the lot due to abduction?

You can always turn it off manually. Unlike the other settings on the clock, the time warning toggle is instant - it doesn't queue up the Sim to press a button. So you can turn it on or off anytime regardless of whether the Sim is on the lot.
55  TS2: Burnination / Peasantry / Re: I'm so proud of my little project I have to upload it here too... on: 2006 January 19, 22:04:16
I'd actually love to have the golden dartboard too, if you don't mind posting.
56  TS2: Burnination / Peasantry / Re: Mushie TV on: 2006 January 18, 21:44:18
I retract the wording of my last post. Chalk it up to a bad day and being sick of being misinterpreted.

Quote from: giggy
wow...uh thanks but I wont download as I have already got crap but that is so messed up. could u please send one that is finished

Yes, his/her wording was unclear, but all giggy was trying to say is that he/she doesn't want to download something without knowing what the finished product looks like. We all want to keep our download folders from getting overcrowded, so we tend to be picky about what we download. We can't be picky if we don't know what it looks like. Some of us, possibly giggy included, are also on dialup, and it can be a waste of time to download something just to find out what it looks like, and then decide you don't want to keep it.

I merely clarified giggy's point and agreed that I also do not download without seeing what I'm downloading. That goes anywhere, on any site. If they post an unfinished pic or none at all, I don't download it. Regardless of how many others endorse it.

Quote from: Database
Try LOOKING AT THE ACTUAL THING BEFORE TELLING ME IT'S CRAP, M'KAY?!

Please see above.
57  TS2: Burnination / Peasantry / Re: Mushie TV on: 2006 January 16, 19:32:11
don't let the comments of others get you down

Comments? giggy asked for an updated photo of the finished product... how is that a comment? If you want people to download your work, you don't post a crappy photo of a half-finished product, and then refuse to even take the extra two seconds to post a finished one when someone asks.

My "comment" was also no reflection on the finished product, since I hadn't even seen it yet. It was on the original half-finished photo... which is of course going to look like crap. That's why you post a photo of the finished product, not an unfinished one.
58  Awesomeware / The Armory / Re: Programmable Sleep Clock v3.1 (01/13/06) on: 2006 January 16, 14:03:07
I didn't mean to imply that you didn't know what you were talking about, it was just a reminder just in case because sometimes we all forget to check little things like this sometimes.

I know. I was just getting annoyed at having to repeat myself over and over again, and that people didn't seem to be reading all of what I wrote. Undecided
59  Awesomeware / The Armory / Re: Programmable Sleep Clock v3.1 (01/13/06) on: 2006 January 13, 21:28:37
It doesn't display the setting that your sim is currently using, so maybe that's why it's not showing up?

It is showing up. All of the classes show up, there isn't one set. Until I set it again. But again (and again and again) it's only a one-time thing after upgrading the clock, and only affects cheap beds, so it's not a big issue. I'll reiterate, my post wasn't a complaint, only a warning for the poster who was asking what they should know before upgrading.

Really, I do know what I'm talking about.
60  TS2: Burnination / The Podium / Re: HACK REQUEST: more want variety for teens and uni students on: 2006 January 13, 18:59:29
Maybe it would make more sense knowing the way I play. I prioritize needs over wants over work/school over miscellaneous skilling.
Eh, that's a terrible work ethic. Didn't your parents ever teach you "Work before play"? No wonder people these days are such lazy slackers. Why, in my day, we'd have had you shot.

LOL. It's funny how our personal philosophies in life seep even into our make-believe gameplay. I actually have a terrific work ethic - during the hours that I am paid to work. But outside of those hours, my time is mine, and my needs and wants, and those of my loved ones, come first above all else. I think people who spend their unpaid time continuing to worry about work are missing what they were really put here for.

I always send my working Sims to work when they are supposed to be there, but outside of that time, they don't put effort into promotions, etc. (unless that is what they want) until they and their family members are happy. My goal isn't to have all rich, career-maxed Sims... it's to see where their own personalities and aspirations take them. As far as college students go, I was that age not very long ago, and I definitely know that, had I gone to college, I certainly would have done what I wanted before studying to appease the faculty and parents. It's a selfish age, and the first time in your life when school is optional and you are free to make your own decisions, so of course you're going to take advantage of that. So I play my Uni Sims the same way, assuming that's how they would behave - those Sims who want the good grades, either for the knowledge or the money-making potential later on, would want to work hard, and those whose ambitions lie elsewhere would focus on those ambitions and less on schoolwork.
61  Awesomeware / The Armory / Re: Bathroom Controller: In Soviet Russia, Bathroom Uses You! on: 2006 January 13, 16:15:46
Firstly, anyone attempting to use the bathroom will attempt to shoo the toddler out of the bathroom.

I've never seen a toddler get shooed out of the bathroom. All of my Sims just go about their business as if the toddler isn't even there.
62  TS2: Burnination / The Podium / Re: HACK REQUEST: more want variety for teens and uni students on: 2006 January 13, 03:13:15
Watching your sims study for 3 days was, on reflection, not really any more interesting, nor would it really stop them from getting that 4.0

But that's my point. Right now, all of my student Sims want to spend most of their time studying, and it is boring. I'd rather some of them want to spend their time doing other things, so that maybe they slack off on the studying and get a lower grade, or even flunk out once in a while. I don't want all perfect Sims, I want some variety in my neighborhood... I'm not looking for the grades to be more difficult to obtain, just for some of my Sims to be less interested in academics so they might not do as well as those dedicated Knowledge Sims.

Maybe it would make more sense knowing the way I play. I prioritize needs over wants over work/school over miscellaneous skilling. When all their wants are school related, they're fulfilling two of those priority levels at the same time, so it takes less time for the grade meter to fill. If I have to spend more time fulfilling non-school related wants before sending them to hit the books, it will be harder for them to get those perfect grades.

I suppose one option is to focus on only non-school wants for the Sims who shouldn't like school so much, and find ways to reroll them when there's nothing but school wants left. Any possible way to add a "reroll all wants" option to the lot debugger? Wink
63  TS2: Burnination / Peasantry / Re: Mushie TV on: 2006 January 12, 21:17:57
It is. It's been done since August and clocked over 1000 downloads at TSR. *Database watch Pescado spit* Tongue
I think he/she was referring to the picture. I won't download something either unless I'm sure it looks a lot better than that.
64  TS2: Burnination / The Podium / HACK REQUEST: more want variety for teens and uni students on: 2006 January 12, 21:07:51
This is something that bugs the crap out of me. Ever since I installed Uni, every teen rolls wants for scholarships and to go to college, and every Uni student constantly rolls wants for academic activities: doing assignments, group research, going to class and writing term papers.

Reality check #1: Not all teens want to go to college. I never had that desire, and neither did a lot of my friends. Now it makes sense for Knowledge and maybe Fortune teens to want to go. Maybe even some Romance teens, if they want to have that part of the college experience, and maybe even Popularity teens. But I would think that Family teens would be more interested in going right into starting a family of their own. And Pleasure Sims would rather just sit around having fun, right? (Or maybe some would want to go to college for the party scene.)

Reality check #2: As touched on above, not all college students are there for the book learnin'. Some may have been forced to go by their parents, but have no interest in attending classes and getting good grades. And some are there more for the parties and/or "WooHoo". I was just complaining to my boyfriend about how all my students have 4.0 GPAs or close to it, without much effort or suffering, and I realized that it's because they all want to do well... but in the real world that's not the case. Believe it or not I'd like for some members of my Sim-world to be screw-ups and failures, but to be happy about it... not simply because I choose to deny them their wants of doing academic activities.

So, would it be possible to make a mod where instead of all teens and students rolling the same wants, these college-related wants only come up where it makes sense based on aspiration, personality, and interests? I realize it's probably a big job, if even possible. It would be even cooler if certain Sims feared some of these things, but assume that wouldn't be possible since the fears would have to exist in the first place. But if someone could at least get rid of the wants for Sims where it doesn't make sense, it would be really awesome.
65  Awesomeware / The Armory / Re: Programmable Sleep Clock v3.0 on: 2006 January 12, 20:09:47
The E# is cosmetic. If it's being incorrectly displayed, I can fix that, but it's the "25" part that is actually important, meaning 25 NRG/hr.

That is what I had assumed, but every Sim I had with a cheap bed, after downloading the new sleepclock, had no bed class set and was being sent to bed too late until I set the bed class again. With all other beds, the clock retained the setting just fine. It really doesn't matter to me what the menu displays, so don't fix that on my account. But beds under this class are losing their setting when the clock is updated, so just wanted to make the others aware of that. I'm sure most don't use a lot of cheap beds, and it only has to be fixed once for each bed, so it's not really a big deal.
66  Awesomeware / The Armory / Re: Programmable Sleep Clock v3.0 on: 2006 January 11, 15:49:47
do i have to replace all of the clocks I already have with this update?

No, but there is one glitch I've found with existing clocks. If you have any of the cheapest single beds (Craftmeister and Cheapeazze), these used to be classified as E3-25 and now they are E2-25. Since E3-25 no longer exists as a setting, these clocks will essentially have no bed class set, so they will calculate the bedtime wrong causing your Sim to sleep in at least an hour late. So long story short, any Sims with cheap beds will have to set the bed class again. Other than that though, it's been smooth sailing for me.
67  Awesomeware / The Armory / Re: Romance Sim Urnstone Move Fix on: 2005 December 06, 19:31:36
With this hack installed, I moved the Caliente sisters' urnstones, and both lost their platinum status (one fortune, one romance). I did use the "Move All Graves" command rather than moving them one at a time, if that makes a difference.
68  TS2: Burnination / Peasantry / Re: Semi Permanent Platinum hack - slow decay for permaplat Sims on: 2005 December 01, 17:09:40
So far the earliest I've achieved a LTW (actually the only one I've achieved) was one day before the sim's death of old age, so I don't yet have the problem of becoming bored with the perma-plat status. But to be honest, without the want system I don't know how I ever enjoyed TS1 (kinda like wondering how you ever tolerated TV without TiVo... lol). Yeah, you can set goals of maxing all their skills, reaching the top of every career, getting rich enough to move into the mansion... but for me this was all way too easy to do in TS1, especially since they never aged. By the time I finally quit TS1 to wait for TS2, all of my sims had maxed out skills and careers and were filthy rich.

(Okay, so the real reason I quit TS1 was because after yet another hard drive failure I was too lazy to again go through the 12-or-so CD reinstall that was TS1 with all the EPs. Tongue)
69  TS2: Burnination / The Podium / Re: Question About Getting Downloaded MP3's to play in-game on: 2005 October 23, 19:37:00
Pilot's right, they probably have some kind of copyright protection that TS2 doesn't know how to read. Try burning them to a CD, then re-ripping them to MP3 again.
70  Awesomeware / The Armory / Re: Plumbing Breaks Less on: 2005 October 23, 19:07:58
Has it been determined whether the less-breaking plumbing hack is NL safe/compatible? It isn't mentioned anywhere on the official list.
71  Awesomeware / The Armory / Re: Phone Hack v6.8: SHINY EDITION! (07/29/05) on: 2005 October 20, 03:38:30
Must be to do with the portals being in danger with Move_objects on!  (Which I find you now have to type like that or it doesn't work!)

Not here... "moveobjects on" (lowercase and without the underscore) still works fine for me.
72  TS2: Burnination / The Podium / Re: FFS mods current status on: 2005 September 22, 23:37:18
Anyone know the status of plumbing-lessbreaking?
73  TS2: Burnination / The Podium / Re: A few nice features.... on: 2005 September 20, 00:52:16
I've also noticed that the game doesn't seem to remember who has electronic stuff.  Most of my Sims are asking to buy them when they already have them.

Yep, I've noticed this too.

Quote
The calling to a meal works fine in my game.  I like that addition, too.  It will save me loads of messing about making visitors selectable so I can get them off the musical instruments and to the table before they drop dead of starvation.

I like it too. Although, before NL I always used Call Over to get visitors off the musical instruments and into the kitchen/dining area... that always worked just fine for me. Of course, it still takes the visitor a little bit to decide to eat once they're there, and if they're really not hungry they might wander off and do something else, so being able to call them directly to the meal is nice. It's slightly inconvenient though, that in order to use that feature, you have to cancel the serving action out of the cooking sim's queue before they grab their own plate and sit down to eat. Might be one for the patch: make it so a sim serving food doesn't grab their own plate and start eating, or have them put a plate for themselves on the table with the rest, and not eat until directed to.
74  TS2: Burnination / The Podium / Re: mods that do and don't work on: 2005 September 18, 22:23:46
Don't hold me to it, but the sleep clock seems to be working just fine.

I've also been using the "Quieter Doorbell" package which is working as well

Can anyone else confirm this?
75  TS2: Burnination / The Podium / Re: So what's been fixed in NL on: 2005 September 15, 23:46:08
Quote
It's not a question of whether Uni is installed or not, the issue is that teens could get a LTW that they cannot fulfill if they decide to skip college.

I don't see where the problem is. Lots of LTWs have steps that need to be taken to achieve them. If a teen wants a Uni career, then they'll have to go to college... just like real life. Tongue
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