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51  TS2: Burnination / The Podium / Re: Your Choice Image Editing Program on: 2006 September 20, 14:40:54
OT: I love your siggy, KTMC!

Back to the subject at hand. I do apologize.

OT cont'd: Well, you don't have to apologize to me. Unsolicited praise is always most welcome!

Though I'm not sure I'm worthy, especially as it comes from you, who have the tres cool glamrod sig I have coveted from the start. *bows before superior Senatorial being* (What really sells it is the "from old sim-latin glamrota" bit.)

The kind words are also, of course, surprising to see since you are so notoriously mean. Wink

Now, to get slightly back on topic: I can't believe Pescado has posted thrice in this thread without yet doing his duty and pointing out that...

...in Soviet Russia, image editimgs you!
52  TS2: Burnination / The Podium / Re: Your Choice Image Editing Program on: 2006 September 20, 03:41:40
I don't recommend installing RC1 it due to the fact the Defragmenter really doesn't work right (Diskeeper doesn't work on Vista either)...

Wow. There must not be many people on the Vista team who remember DOS 6.

At the top of the Hippocratic Oath for OS programmers, it should read: "First, do no harm to users' files and file structure."
53  TS2: Burnination / The Podium / Re: Your Choice Image Editimg Program on: 2006 September 19, 20:19:28
The GIMP is great; especially since there's now a portable version at http://portableapps.com/ that I can load on my USB hard drive and take with me.

For lighter tasks, though, I still use Image Analyzer quite a bit. It's also free, loads instantly, is easy on system resources...and, while it doesn't have all the options of other programs, I can easily find and understand the ones it does have.
54  Awesomeware / The Armory / Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION on: 2006 September 19, 13:25:51
Hmm...3000 members, $39.95 a piece...that's almost 120 large. A month.

No wonder Pescado's got his own whaling boat. And secret subterranean compound buried deep in the Bitterroot Range.

Heck, I bet he's even able to afford sharks. With frickin' laser beams attached to their heads!
55  TS2: Burnination / Oops! You Broke It! / Crashes and AppErrors.log on: 2006 September 17, 22:50:13
Well, I don't know what I did, but suddenly today my crashing problem is much worse than before (CTD every hour or so, as opposed to every 4-6 hours).

I have no idea what to look for in the logs though. After the latest crash, the most recently-updated is AppErrors.log; down at the bottom (bottom of the list is most recent, right?) are four copies of this:

Quote
ERROR envscore: TSEnvironmentScoreManager - object found with negative niceness multiplier (Bed - Double - Loft - E - Head)
.\source\TSEnvironmentScoreManager.cpp(216)

The scary thing is that the file is 964 KB total--even though I did delete everything in my Logs file less than a week ago, so all of it must be fresh-ish. Over 90% of the file consists of the following (repeated over and over and over, with varying hexadecimal id codes):

Quote
ERROR TSAudio: Duplicate resource instance id found ff17dd59 with existing 0b9eb87e:2da1f2dd:ff17dd59
.\source\TSAudioResourceManager.cpp(1073)

Other files in my Logs folder that were updated within 15 minutes of the last crash are:

AudioErrors.log (882 KB)
TextureErrors.log (17 KB)
ProductionMessages.txt (42 KB)
AppWarnings.log (17 KB)

Which of these should I delve into, and what should I be looking for? And does the sheer size of some of these files indicate that a BFBVFS is on its way? Any guidance would be appreciated.
56  TS2: Burnination / The Podium / Re: Cheerleaders as Playables? on: 2006 September 17, 19:46:52
But it was better than having my sim, who I had made an owner of a clothing shop, show up as a manager in a llama suit.  While it looked funny, it didn't really look good, for a manager, lol!!

Wnat's wrong with that exactly?

I'd definitely be more likely to patronize a clothing shop if the manager showed up in a llama suit. Smiley
57  TS2: Burnination / The Podium / Re: How close may I be to impending doom? on: 2006 September 17, 19:44:18
Eh...people want the wrong things in real life all the time too.

The great thing about Sims is you can make them do the correct thing anyway, no matter what fool thing they think they want. If only people were sensible enough to give me this power in real life... [/Pescado]
58  TS2: Burnination / The Podium / Re: Cheerleaders as Playables? on: 2006 September 17, 19:34:24
Okay, here's what I've tried.

I fired up SimPE (version 0.58), opened up my created neighborhood, found the former cheerleader I'm playing, and selected Open Character File.

The OBJD file showed the following:

GUID:           0x71F241C9
Orig. GUID:     0x6EAF4A2A
Fallback GUID:  0x71F241C9

I then went poking around other character files. It looked like each of them had a unique entry under "GUID". I figured this must be the GUID that helps the game tell Sims apart.

By contrast, the majority of characters shared the same code for "Orig. GUID", and also "Fallback GUID". (There were a few exceptions; I figured those must be NPCs I mistakenly browsed even though I was trying to avoid them.) So what I tried with my cheerleader was changing those two values to match the others; and so:

GUID:           0x71F241C9
Orig. GUID:     0x7FD96B54
Fallback GUID:  0x7FD96B54

I then fired up the game. Good news: my cheerleader is there, hasn't been reset, works properly when playable, and the Llama outfit has disappeared from her list of change clothes option (before it had shown up in the pie menu as something like "Special 1").

Bad news: I then exited to the Neighborhood screen, opened a different lot, and teleport-shrubbed her in. She showed up in the Llama suit. Aaaack!
59  TS2: Burnination / The Podium / Re: Cheerleaders as Playables? on: 2006 September 16, 15:14:54
Seems like entering in duplicate GUIDs would cause something to conflict somehow. Do you have to delete the "normal" sim you copied the data from? Or do I just not understand what I'm talking about?

Also, the earlier advice from Pescado mentioned changing more stuff than just the GUIDs in the OBJD:

Heh, if you want to hack things in SimPE, you can actually strip the mascot code from the character files. Replace all of the BHAVs, the OBJF, and the "Original GUID" from the OBJD with versions from a normal "non-mascot", and your sim should be back to normal.

I'm trying to understand, I really am, but I'm still confused. Huh
60  TS2: Burnination / The Podium / Re: Cheerleaders as Playables? on: 2006 September 16, 14:40:31
In the other thread, Ancient Sim seemed to be saying that cheerleaders, and even llamas, can be fixed (but the cows are hopeless). Anybody know where I would go in SimPE to do this fixing?

The only problem I have with my adult former cheerleader so far is that she shows up on other lots dressed in that llama costume...funny, since she never wore it in college, since she was, er, not the llama. (Silly Maxis!)

EDIT: Oh, there you are, Ancient Sim! So you didn't work any magic in SimPE after all?
61  TS2: Burnination / The Podium / Re: Two issues: Diploma fix and Woohoo memory list on: 2006 September 15, 21:16:42
It comes complete with a Papermate Widemate blue ink pen.  (Note: other pens may be substituted if you cannot find a Papermate Widemate blue ink pen, but your results may vary...)

Paper Mate? No no no no no. That will never do.

Other than that minor detail, though, I'm totally on board with becoming a more obsessive-compulsive simmer. Thanks for the encouragement and pointers! Switching to windowed mode may be just the ticket to get me finally using Sims2DB.
62  TS2: Burnination / The Podium / Re: Hidden cheats? on: 2006 September 15, 21:04:45
So they considered making Sims slightly less dumb than stumps, but never got round to it? Even through three expansion packs?

Sounds like some folks at Maxis need a working "FBA 2" mode even worse than the average dormie...
63  TS2: Burnination / The Podium / Re: Call me a retard... on: 2006 September 15, 20:21:00
That's the problem w/ these shows. They're good, but they require invested attention. Just a few glances aren't enough to hook you. And that's both their appeal and their downfall.

Mark Steyn was talking about this very thing in his Aaron Spelling obit in the September Atlantic Monthly. The second graf from his piece:

Quote
Indeed, the more "classic" your show, the more ephemeral it is. Getting in to Ovid or Gregorian chant is a piece of cake next to getting in to thirtysomething 15 years on. Conceivably, one might find oneself in a motel room unable to sleep at four in the morning and surfing the channels come across St Elsewhere. But they made 137 episodes of complex multiple interrelated plotlines all looping back to Episode One: if you've never seen it before and you stumble on Episode 43, who the hell are all these people and what are they on about? By comparison, if you happen to catch, say, an episode of Naked City from the late Fifties, you might not know who the detectives are or recognize Billy May's wailing theme tune and the whole monochrome thing might be a bit of a downer, but you could still pass a pleasant hour with a self-contained one-hour cop drama. The "better" TV got at its art (in the critically-acclaimed best-thing-since-Middlemarch sense) the more transient it became. I doubt The Sopranos will be an exception to this rule. Ninety per cent of all the people who'll ever be into it are already into it. That's not true of Lucia di Lammermoor or "My Funny Valentine".

I'm much more bullish on contemporary "classic tv" than Steyn or Terry Teachout, mostly because DVD sets are now so widespread. Blasting through the set containing the miniseries plus season one of the new Battlestar Galactica was immersive, addictive, a great ride, and did not require me to have tuned in every week at the same time when it first aired. (Then the miracle of TiVo let me get caught up with season two in similar fashion.)

I wonder how much of the new direction in dramatic television series would have been possible in the US without TiVo and DVD sets. (Though complex plotlines and long story arcs were hardly unknown in British television in earlier years...and there was the Dallas moment of prime-time soaps here in the US too...)
64  TS2: Burnination / The Podium / Re: Call me a retard... on: 2006 September 15, 04:48:44
Heh.  Reminds me of the 'good old days' on the BBS's actually.  Used to use some handy little offline reader that would pack up all new message board postings and you could fiddle around and reply to 'em at your leisure before uploading your little packet.  BlueLine message reader-ma-thingy I think it was.  Geesh.. been ages.  Tongue

Ahh...now that takes me back.

For me, it was CompuServe Information Manager running on my Mac LC III that performed that function. A real money (and busy-phone-line) saver. With my speedy 9600 bps modem, CIM could update a whole bunch of threads in very little time.

I had a lot of fun in religion and politics forums on good old CI$ back in the day. I don't suppose those forums are archived anywhere, since that service in its classic form hasn't existed for years now.
65  TS2: Burnination / The Podium / Re: Hair Bins on: 2006 September 13, 15:32:21
The hair binning tool does work great; although it does bother my order-freak side that I can't safely delete the useless bits (as opposed to simply disabling them).

You can.  Just check the "remove unused textures" box in options.
That's saved me hundreds of megabytes of space, and god knows how much loading time.

Well, I'll have to give that a go. I had been afraid to try that option, since Theo's instructions for that part of the tool basically say "don't check this box". But if it hasn't turned any of your hair into a big fiery ball...
66  TS2: Burnination / The Podium / Re: I love this site... on: 2006 September 12, 18:29:33
pop-unders? Are they related to pop-tarts errr popplers errr pop-ups? Grin

Hee! Watch out for enraged Omicronians!
67  TS2: Burnination / The Podium / Re: Brief intro and a hack request on: 2006 September 12, 16:37:40
d) You can't buy any other games for your computer.

Yea, you can -- there's a game rack that can be on community lots where you can buy two other games for the computer. May not have been part of the base game (don't know, since I never played only the base game), but it's there at least since NL.


D'oh! Shows you how much time I spend shopping on community lots. The last time I tried was when I went hunting in the University shops for those musical instruments my YA sims kept demanding. (D'oh! again.)

Now I'd have definitely stumbled across this is if the games were available on Simazon.com...
68  TS2: Burnination / The Podium / Re: Brief intro and a hack request on: 2006 September 12, 15:24:19
Monique's computer does so many different things that I've been afraid to try it. Though if it allowed sims to autonomously clothes-shop, that'd be way too cool to pass up.

And I already have a no-autonomous-SSX hack installed, so I don't need it for that.

Isn't it strange that a computer game company would create an imaginary world for us to play in where:

a) The computer comes with only one game.
b) The game it comes with isn't the one you're actually playing (me, I'd love to see my sims playing The Sims!).
c) Also the pre-installed game is only available for consoles in real life.
d) You can't buy any other games for your computer.
69  TS2: Burnination / The Podium / Re: Hair Bins on: 2006 September 12, 15:15:59
The hair binning tool does work great; although it does bother my order-freak side that I can't safely delete the useless bits (as opposed to simply disabling them).

Can it do a similar job on my unruly eyebrow bins? I hadn't tried. (For some reason, all custom eyebrows show up in all bins for me, and that gets real confusing real quick.)

EDIT: Hmm...the tool's description would seem to indicate that it will do just that. (Reading is fundamental!) Looking forward to giving it a go later.
70  TS2: Burnination / The Podium / Re: Triple-jointed backrub on: 2006 September 12, 14:24:01
And don't forget the nude floating Sims taking a crap in mid air....

Whoa! Really?

Obviously my sims aren't being invited to the right parties...
71  TS2: Burnination / The Podium / Re: Triple-jointed backrub on: 2006 September 12, 14:03:52
I figured that MATY stalwarts might have seen this before. But it sure surprised me!

And really, how can freakish poses where sims make their shoulder joints disappear ever get old? Smiley
72  TS2: Burnination / The Podium / Triple-jointed backrub on: 2006 September 12, 04:29:04
One of my sims, Asia Rusewicz (former cheerleader at Sim State, became a primary character in my game after joining my other sims at Tri-Var), demonstrated a previously-unknown backrub technique this evening:



And yes, that is the gal she's giving the backrub to in the background.
73  TS2: Burnination / The Podium / Re: Ethnic Hair? on: 2006 September 12, 04:25:33
Hmm...this ethnic hair sounds interesting.

But me, I'd be happy if half my townies weren't sporting the darkest skintone and red hair. The sadorandom generator loves to churn those out. Along with mohawked nannies.
74  TS2: Burnination / The Podium / Re: Call me a retard... on: 2006 September 12, 02:24:51
Sorry if my last post was confusing. Just being silly; nothing more. It's been a long day.
75  TS2: Burnination / The Podium / Re: Call me a retard... on: 2006 September 12, 02:17:57
*KevinTMC smacks Avalikia, even though she was just following instructions.*

Oh, and people...people, please. "Retard" is so insensitive.

So many hurt feelings could be avoided if you just called people "morons" instead. Is that so hard? Smiley

("Cretin" and "imbecile" work just fine too. As does "Paris Hilton".)
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