More Awesome Than You!
Welcome, Guest. Please login or register.
2024 April 19, 04:22:50

Login with username, password and session length
Search:     Advanced search
540270 Posts in 18066 Topics by 6512 Members
Latest Member: jennXjenn
* Home Help Search Login Register
  Show Posts
Pages: [1] 2 3 ... 5
1  Awesomeware / AwesomeMod! / Re: AwesomeMod Updater (v2.8.2 - Updated 2013-06-28) on: 2013 June 28, 19:46:43
The most recent (non-testing) version of AwesomeMod is indeed scheduled to expire on June 29th. There's nothing to do but wait for Pescado to update it.

You could always get a few cans of whipped cream and have some Katy Perry-styled fun to kill time. But that's up to you.
2  Awesomeware / AwesomeMod! / Re: AwesomeMod Updater (v2.8.2 - Updated 2013-06-28) on: 2013 June 28, 17:28:21
Updated to v2.8.2

This version checks all available mirrors (instead of just one) for the required files.
Since the new test version (for 1.55) only seems to be available on the beta mirror, you'll need v2.8.2 if you want te updater to download and/or update it. v2.8.1 and older will just state there isn't any test version available.

Check the changelog for all changes and please report any issues you have. Thanks.
3  Awesomeware / AwesomeMod! / Re: AwesomeMod Updater (v2.8.1 - Updated 2013-02-23) on: 2013 March 03, 12:23:49
I think my way will work with all languages (or an error could occur for asian languages, but it will be surprising) and your updater could be universal !
No matter what, it's always worth a try. Finding a folder on the fly is better than using a predefined name, anyway.

Quote
I'm ok with your explanation. However, users should not use desktop as a normal folder and only place shortcuts there
I agree, but there will be people that think otherwise. However, having the .bat file (along with wget and unzip) in the AwesomeMod Updater folder will be a better idea in the end. The user would just have to create a shortcut.

Quote
I thought "%data%/Eletronic Arts/%locn%" was a better path. I think game (mods) files should not be mixed with docs files - I know that is just my point of view. Often, I move my save dir on my external hard drive.
That's obviously a personal preference. Changing the data folder requires a relatively trivial change to the script file. I might change the default to the Electronic Arts folder, though, as I get your point.

Quote
Oh, and one more thing ! "skuversion.txt" file is not a necessary file for the game. It can be deleted, modified and the game will still work. "Default.ini" contains the same information (GameVersion = X.X.X.X) and is a more relevant file Wink It's just a detail, but a tool is made of details !
So what you're saying is, if skuversion.txt is deleted, the game won't regenerate it, which would break the updater? In that case it'd be better to change it to Default.ini. If that file is getting regenerated, that is.

Quote
And I've forgotten one important thing : nice work for your updater, it really works and is very usefull. I work with a lot of BAT scripts too and it is a funny game for me to share tips to others who really want to improve their scripts and skills. Confronting your scripts to public is a very good way (the best?) to do it !
I fully agree; most improvements come from user feedback. I really appreciate it.
4  Awesomeware / AwesomeMod! / Re: AwesomeMod Updater (v2.8.1 - Updated 2013-02-23) on: 2013 March 03, 10:48:02
The script can recognise wget(.exe) and unzip(.exe) ONLY if they are located at %docs% path
Hence the user is instructed to move wget and unzip to the Windows folder, which means the commands can always be recognised, wherever the script is located.
However, I appreciate your suggestions and agree that your way might be better, as the user has more control and doesn't have to modify the Windows folder. Still, many people (like me) like having the updater script file on the desktop, for quick access to the updater and the game. They wouldn't like having their desktop cluttered with 'unnecessary' files.

Quote
Find "Mods\Resource.cfg" in all sub-folders of "%docs%\Etectronic Arts" and if it found, set locn variable with the current name of the sub-folder. It will NOT correctly work if there are more than 1 sub-folder where "Mods\Resource.cfg" can be found because ONLY the last scanned sub-folder will be returned and set into the variable.
To be perfect, all commands where you have to use locn variable should be replaced with this FOR command that I've suggested and set "locn=%%a" would be replaced by the command(s) you want.
Could you eleborate why you think your method is better? The updater just gets the game language from the registry and checks if it's Dutch, French, German, Portuguese (EU) or Spanish (EU), as those are the only languages that use a different name for the user files folder (De, Les, Die, Os and Los Sims 3 respectively). Other languages just use The Sims 3, therefore that's used if the language isn't one of the aforementioned.
(This is the reason the updater doesn't work with games set to Chinese, Japanese, Korean or Thai, as I have no idea if those characters work or not in a script file.)

Quote
2. You were confronted with the "Wow6432Node" problem when you used the REG command. I suggest to use this code :
That does indeed seem a lot better and more efficient. Thanks.

Quote
3. I've noticed that "AwesomeMod Updater" folder is created into %docs% folder. Why not the "script dir" ? I think that it would be preferable
As mentioned before, if the script dir is, for example, the desktop or another folder that should be kept clean and tidy, it would be polluted with lots of clutter. This is the reason the files are stored in a seperate folder.

EDIT: I added a beta version to the first post, which implements your second suggestion.
5  Awesomeware / AwesomeMod! / Re: AwesomeMod Updater (v2.8.1 - Updated 2013-02-23) on: 2013 February 26, 16:20:49
You can increase your script compatibility by replacing each "wget" and "unzip" words by "%~dp0wget.exe" and "%~dp0unzip.exe".
"%~dp is the source path where the script is launched from (= where the script is placed).
So you can use CD command (I prefer PUSHD) as often as you want, "%~dp variable won't change Wink
Supported for all NT OS.

(I had to do this modification for me because wget and unzip were not recognized commands.)

Oh, that's interesting, thanks. I'll see what I'm going to do with that.

Do you have any idea why it didn't recognise the commands in the first place?
6  Awesomeware / AwesomeMod! / Re: AwesomeMod Updater (v2.8.1 - Updated 2013-02-23) on: 2013 February 23, 12:32:54
Updated to v2.8.1

The main change is that locale.aweupd is now obsolete, as its function is now handled by the updater itself. You can safely remove it from your Windows folder.
I also improved some other things here and there.

As always, the updater will update your AwesomeMod to the test version for 1.50, if necessary.

Please report any issues you encounter. Thanks.
7  Awesomeware / AwesomeMod! / Re: AwesomeMod Updater (v2.8 - Updated 09/08/2012) on: 2012 September 08, 11:08:07
Updated to v2.8 (v2.8.0.181)

It's been a while since I updated this thing, but I've finally added a new feature, as suggested by Cheetah.

- The updater is now able to install AwesomeMod automatically. You specify the folder where it needs to be installed and the updater will do the rest.
- I decided to drop support for Windows XP. People have had issues with running the updater on this ancient OS, and since I don't have access to an XP computer, it's better to drop support altogether. Keep in mind that the updater will probably continue to work with XP, it's just that no support will be provided. In short: you're on your own.
- I will (try to) offer support for people on Windows 8.

Please report any issues you encounter.
8  Awesomeware / AwesomeMod! / Re: AwesomeMod Updater (v2.7.2 - Updated 02/08/2011) on: 2012 March 14, 07:58:04
Hi,

is it possible to add a mechanic to the updater, which installs the mod, if it's not yet been installed? I guess this would render a LOT of these newbie questions on this forum obsolete and provide an extremely easy way to add AM to a sims 3 installation.

Theoretically, I could just make it put AwesomeMod in the Mods\Packages folder, but the problem is that players are able to customise their mods folder by adding new folders and editing Resource.cfg. This would make it nearly impossible to put it in the 'right' folder. However, I could still look into it, as these noobs you're talking about probably won't be customising their mods folder anyway.

Another problem is that players who want to delete AwesomeMod, or put aweconf.package next to it, will probably have no idea where to look.
9  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2012 March 13, 14:45:22
Guardianpegasus also seems to deliberately avoid mentioning what game version he/she is actually patched to.
10  Awesomeware / AwesomeMod! / Re: AwesomeMod Updater (v2.7.2 - Updated 02/08/2011) on: 2012 February 10, 16:22:14
for the last update do I need to extract again the Unzip wget.exe and unzip.exe to my system's Windows folder each update?
No.
11  Awesomeware / AwesomeMod! / Re: AwesomeMod Updater (v2.7.2 - Updated 02/08/2011) on: 2012 February 08, 20:17:20
Updated to v2.7.2 (v2.7.2.172)

The updater will now update StrayGnomeFix (if it will ever be updated).

No other changes have been made.
12  Awesomeware / AwesomeMod! / Re: AwesomeMod Updater (v2.7.1 - Updated 10/18/2011) on: 2012 January 05, 17:31:01
The updater has been working with the latest patch since the day after it was released. Other than that, nothing was changed. If it doesn't work while it did before, you are doing something wrong.

To CC Magic users:
Keep in mind that CC Magic merges package files into big package files. This makes the updater unable to find awesome.package. You should exclude awesome.package from your 'merge list'. If it still doesn't work, meh.
13  TS3/TSM: The Pudding / The World Of Pudding / Re: Sims 3 Pets- Whats borked thread on: 2011 October 23, 09:09:55
Not exactly gamebreaking or a game bug either, but for me the icon in my taskbar when I play The Sims 3 is the one for Generations, not pets. Minor cosmetic issue or did I bork something while installing?
My taskbar icon is, and has always been, the base game one.
14  Awesomeware / AwesomeMod! / Re: AwesomeMod Updater (v2.7.1 - Updated 10/18/2011) on: 2011 October 18, 18:23:59
Updated to v2.7.1 (v2.7.1.170)

This version automatically downloads the 1.24 final version of AM if necessary.
This is important for people who want to stay on 1.24 because 1.26 breaks CC, store content and whatnot.
15  Awesomeware / AwesomeMod! / Re: AwesomeMod Updater (v2.7 - Updated 8/24/2011) on: 2011 August 24, 13:06:27
Updated to v2.7 (v2.7.0.163)

Added offline support and improved some things.
16  Awesomeware / AwesomeMod! / Re: AwesomeMod Updater (v2.6.1 - Updated 6/14/2011) on: 2011 August 13, 11:41:32
I've looked and I couldn't find/think of anything that could cause that, other than you doing it wrong.

What OS are you using? Could you click on Start, type 'cmd', press enter, type 'wget', and press enter?
Does it recognize the command?
17  Awesomeware / AwesomeMod! / Re: AwesomeMod Updater (v2.6.1 - Updated 6/14/2011) on: 2011 August 07, 12:19:14
I keep having the error 1. The only answer to this I saw was to use the newest uploader, and that is what I am using. What should I do?
Did you place the exe files in your Windows directory?
18  Awesomeware / AwesomeMod! / Re: AwesomeMod Updater (v2.6.1 - Updated 6/14/2011) on: 2011 July 19, 09:10:03
I was originally receiving ERROR 11, I'm using an external, thought I changed all accordingly, and now I'm getting ERROR 9.
I've been reading the threads and this is the final step that I seem to be getting caught up on.
Using: 7, x64, World Adventures & Ambitions, all SP, game v7.3.2.011031, updater v2.6.1.148.
Game will not load/start.  Gives ERROR 9 and will not continue.
**Now I've tried tweaking some more and I can't get it to recognize the locale, now receiving ERROR 3.
***Now ERROR 5!

****Found my own way in tweaking some lines.  Thanks to SFT-Rex's Code!
Glad you figured it out.
Could you perhaps send me your modified .bat file? There might be some usefulness for me in it.

Also, the next version will, if it can't download the online versions master file, use the most recent locally-stored versions file.

If I remember correctly, the updater is NOT steam compatible.
That is right. It clearly says so in the first post
Steam version of TS3 is not officially supported!
and the Readme file:
Quote
Steam version is not supported!
19  TS3/TSM: The Pudding / The World Of Pudding / Re: The Sims Medieval on: 2011 July 07, 20:30:34
Yeah, they announced Pirates & Nobles a few minutes ago at their Summer Showcase.

And if you mean pets in TS3, EA already announced that pack back in June. The release date is set to October 25th, I believe.
20  Awesomeware / AwesomeMod! / Re: AwesomeMod Updater (v2.6.1 - Updated 6/14/2011) on: 2011 June 29, 17:00:02
The readme file says "If the problem keeps occuring, this may be a permanent issue. Please ask for support in the thread at MATY."
Oops, I guess I should immediately remove that line or make it more noob-friendly.

Quote
so I do that, in a polite way  Smiley
I don't think the people here care about politeness. At least I do not. Certainly not about the smiley!

Quote
I don't know what makes you think I DON'T EVEN KNOW how to update/install AM,
Well, it seemed quite obvious to me:
aside the fact that AwesomeMod isn't working! I can see that because I typed "showconfig" but it doesn't work, and the sliders limit is not increased.

Quote
I suppose is because I haven't upgrade with the .bat file yet...
To reply to this, this updater is not a requirement for AwesomeMod. It's merely an optional utility for people with at least a few brain cells.
If AwesomeMod is not working after you 'installed' (ahem) it, it's your own fault and you should search or just give up entirely.
21  Awesomeware / AwesomeMod! / Re: AwesomeMod Updater (v2.6.1 - Updated 06/14/2011) on: 2011 June 29, 16:39:25
Is there a problem with the hosting again?
I only ask because I am getting an error code 9 when trying to run the Updater, but it was working this morning.

I have just installed AwesomeMod and this updater for the first time. Followed all the instructions, I think I've done well... but I have this same problem.
I have Generations installed and when playing everithing is ok, aside the fact that AwesomeMod isn't working! I can see that because I typed "showconfig" but it doesn't work, and the sliders limit is not increased (main reason I downloaded it). I suppose is because I haven't upgrade with the .bat file yet... but I can't do it until I understand if I did something wrong or it's just a hosting problem. Thank you for the answer.

If you don't know how to install AwesomeMod in the first place, this thing is not for you. I made this for people who find it tedious or time-consuming to update AM manually, not for people who DON'T EVEN KNOW how to update/install AM.

And as far as I know, there is no problem with the hosting. There might have been a hiccup in your internet connection; just try again later.
22  Awesomeware / AwesomeMod! / Re: AwesomeMod Updater (v2.6.1 - Updated 06/14/2011) on: 2011 June 14, 17:57:29
Updated to v2.6.1 (v2.6.1.148)

The updater now moves 3booter and FPS Limiter to the base game folder.
23  Awesomeware / AwesomeMod! / Re: AwesomeMod Updater (v2.6 - Updated 05/25/2011) on: 2011 June 13, 11:15:21
Updated to the latest patch as of 6/12/2011 (1.22.9.0110)
Ran the updater, no errors.

But I don't think I have the mod in game for some reason. I still lag terribly in China every few seconds it just locks up. Also have no other sign of it actually running.
Why would you want AwesomeMod if you don't know what it actually does?

Hi, I want to thank you for this useful mod..  However,  I find that with my system and specs, 3Booter will launch FPS limiter only if both are installed into the base game directory.

The updater insists on deleting those program files from the base game directory each time I execute it.  It then copies them into the  "Generations" folder.  While this will launch the game for me, it won't deploy the FPS Limiter, so for now I am unable to use your program.  I know that not everyone has this issue, nor had I before the 1.22 patch.  I have read some discussion that it is a DX 11 issue.  

I would like to know if anyone else is experiencing this same problem.
It's possible that I'm completely wrong but I double checked and I'm pretty sure it's not the case : the updater isn't working for generations. Don't know about an earlier EP with the latest patch (1.22).

It works as far as downloading the proper AM version and installing it as it should be.
But the booter and most of all the FPS limiter are placed in the wrong directory.

With this EP things have changed, there is a Generations folder but the new main exe is not there : it's in the basegame directory. So Booter and FPS limiter should be placed there too and not in the generations directory.
That's what I did manually and ran the game from there and it works fine.

For those who keep using the updater since they installed Generations : are you all sure that FPS limiter is working fine?
Nope, it doesn't place them in the right directory, and I'm very well aware of that.

Since the 1.22/Generations version of AM is still in testing, I figured I would leave it this way and release v2.6.1 (which, of course, works properly) when AM is considered stable.
I didn't want to create a situation like 'if you have this patch, use this version, if you have that patch, use that one' et cetera.

If you want, you can use the one attached below. It's still in 'beta', but should work fine.

I have generations as well, so not sure if that's causing problems, but I am not getting any sign of the AwesomeMod at all.
Hi, you again?



Attachment deleted. Final version of v2.6.1 available in original post.
24  Awesomeware / AwesomeMod! / Re: AwesomeMod Updater (v2.6 - Updated 05/25/2011) on: 2011 June 11, 10:03:51
Where exactly did you unzip wget.exe?
25  TS3/TSM: The Pudding / The World Of Pudding / Re: Data Execution Prevention + Latest Patch on: 2011 June 10, 14:21:16
Of course I did try it myself, as my game was crashing on unpause with the default setting enabled.
Enabling the whitelist and adding the TS3blah.exes to it solved the problems completely.
Pages: [1] 2 3 ... 5
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.079 seconds with 18 queries.