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52
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TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 11.02.2013)
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on: 2013 November 13, 21:56:18
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Tia, did you actually read his comment, or did you just read the first two sentences? The last sentence is an exact description of what happens when the ccmerged doesn't have the data for the orange tree.
Yes I read it but I have the legit copy but I still don't know where the oranges are.
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TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 09.26.2013)
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on: 2013 November 01, 00:05:44
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I did read the instructions and I did put each of the files in the places they needed to be,like the overrides and the packages.All I wanted was help not a rude comment.
Meaning put the fixes in the override folder with the ccmerge file out of the folder you should have a resource file. After that if you still can't figure it out then you are doing it wrong like KT said they work and it's not that complicated to figure out.
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TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 09.26.2013)
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on: 2013 October 31, 00:12:01
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You could probably make a default replacement for the suit, without needing to change the script. Anything else requires scripting. Yes. Without the moodlet, the sim cannot transform into the power suit because it is the actual moodlet that is coded to make the transformation, not the interaction.
So what sort of moodlets is it suppose to have. I am not sure how that suit thing. I know the freezing the sim part gets moodlets. Sims get moodlets when they're in the stasis chamber, when they exit the stasis chamber, and when they use the equip power suit interaction. If you aren't getting them, you have a ccmerged problem. Ok sorry since I never use half the stuff I have for the game I never notice. But I noticed moodlets with The Quantum Power Pack suit on.
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59
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TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 09.26.2013)
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on: 2013 October 29, 00:06:33
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Yes. Without the moodlet, the sim cannot transform into the power suit because it is the actual moodlet that is coded to make the transformation, not the interaction.
So what sort of moodlets is it suppose to have. I am not sure how that suit thing. I know the freezing the sim part gets moodlets.
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61
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TS3/TSM: The Pudding / The World Of Pudding / Re: Into The Future Thread of Joy and Woe.
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on: 2013 October 27, 01:29:52
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*snip* So wait the cleaning chip isn't like having a neat sim so the bots can only clean if you manually tell them what to clean? That sucks I thought it would be click on the floor and have them clean the house. You can click the bot and ask it to clean and I believe they'll clean everything that's dirty on the lot. They also clean stuff autonomously if you have free will on. I played with one with free will off and it didn't do anything until I direct it to. It would have been more convenient if I could simply click the floor and let it clean the house since I never have free will on when I'm playing big families. That just seems like a pain. I have to have free will on with big families I can't control them otherwise because I have bigger families then normal household sizes.
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62
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TS3/TSM: The Pudding / The World Of Pudding / Re: Into The Future Thread of Joy and Woe.
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on: 2013 October 26, 00:06:38
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Am I the only one having trouble moving around in OL? It's such a damn hassle, the jetpack, the hoverboard, taxi, hover train etc. I figured that since the sims are able to wear a jetpack they'll be able to fly everywhere. That is not the case. I constantly have to switch between the jetpack and the hoverboard and if I'm not careful the sim chooses the public transportation which is a hoverboard/taxi/hovertrain nightmare. I'm also disappointed that the cleaning chip you unlock for the bots doesn't give the bot the option to "clean house" like the neat trait does for regular sims. So I still have to queue up everything that needs to be done manually. #fail! So wait the cleaning chip isn't like having a neat sim so the bots can only clean if you manually tell them what to clean? That sucks I thought it would be click on the floor and have them clean the house.
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TS3/TSM: The Pudding / Pudding Factory / Re: Pudding Factory is for downloads: put your lame requests & WCIFs here
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on: 2013 October 24, 02:27:18
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So I have a question is there a way to fix the fact Into The Future doesn't like my saved families? I can play one but it made one of them buggy. I just need a suggestion how to save them.
Wrong thread, doofus. Thanks you know people can make mistakes. I wasn't thinking gee next time you make a mistake I should call you a name. Judge me when you are perfect like a computer and do everything right.
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TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 08.13.2013)
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on: 2013 September 19, 00:58:44
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Ok this might be a weird question but the production stuff from origin the preorder for Movie Stuff isn't the light suppose do more then just be a spotlight? I thought it was suppose display the plates the went over it? Like the freezer bunny and other things right now its a big light that does nothing. ETA: Nevermind I found my own answer.
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TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 06.25.2013)
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on: 2013 July 19, 17:05:25
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It was the register causing the problem. But I can use all my store items without the fixes now.
I have the last register and the fix but I didn't encountered this error... I am pretty sure mine was old I didn't update the fixes until a new patch was out. I have pretty much all the premium content items from the store now anyways. The only things that never worked for me even though I had legit copies were the tabcasts on the tablet and the gambling skill and moodlets for the casino. But they seem to both be working without a fix now.
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