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26  TS3/TSM: The Pudding / The World Of Pudding / Re: Error codes 12 and 13 along with crashing. on: 2010 February 10, 00:26:16
Yup, you got it!  And i'm glad your game is playing the way you payed to play it, for the most part *cough, bugs*.  My concern is for your system speed, game speed and hard drive degradation once you reach this ceiling and fall over to too much mock memory.  I have a theory that if you lower your ceiling a bit, which is very high at the moment, you will not notice much of a gain, but you will gain much in the long run as in:  Less hard drive thrashing (swapping of info from ram to pagefile) which in turn will give you longer hard drive life.  My 2x150GB raided raptors have been going strong without a single hiccup, in my main machine, for over 4 years, which has been on damn near 24/7 or as close to it as mechanically possible, and I think this is possible partly because I keep large amounts of System Memory 8GB ddr2 upgraded to 8GB ddr3 (mobo upgrade 6 months ago) and small swap files 2GB located on a 2.01GB partition at the front of another hard drive.  

Damn, honestly, I'm a performance junkie, and a tweak slut...  Your Situation is good and if you've found settings that work for you, even better.  I went way to deep into this, when in all actuality, your situation works for you.  I hope you atleast have a better understanding of memory and your system after this though, if so, then it was worth it!
27  TS3/TSM: The Pudding / The World Of Pudding / Re: Error codes 12 and 13 along with crashing. on: 2010 February 09, 22:39:17
Seeing as you are running a 32 bit OS, I don't believe you are capable of addressing more than 4gb (4096 MB) per hard drive, unless you had some sort of /pae extensions set in bcdedit.  So it is likely you have a swapfile in each hard drive in your system.  And you say your computer now handles the game easily?  Oh man, well, no need for me to go any more in-depth.  Your situation is still scary, to me.  The last thing you want is your main system processes to be running in <shivvers> pagefile memory.


Tizerist, I can't leave your system hanging like that, the tech in me won't allow it...

Do this for me please, pretty please? 
Goto  Start > Control Panel > System and Security > System > Advanced System Settings > Advanced (tab) > Settings > Advanced Tab > Virtual Memory (change), if it is automatically being managed, uncheck it, Highlight C:, tick the custom size radio button, and then in initial size put 4096 and in Max size put 4096, click set, click OK.  Make sure that all other drives Paging file size says None and then reboot. Check the system memory report that you did earlier and post the findings for me if you can.  In all reality, a swapfile should be located on the fastest hard drive in your system, and preferably not on the system hard drive, unless it just so happens to be the fastest hard drive you have or only hard drive you have.
28  TS3/TSM: The Pudding / The World Of Pudding / Re: Error codes 12 and 13 along with crashing. on: 2010 February 09, 22:09:41
The more Ram you have, the less you need a swapfile, plain and simple.  Larger swap sizes were necessary when Ram amounts were low.  Unless you need large swap sizes for apps like Photoshop, you are just wasting space.  And even then, if your computer is capping out on your swap file, then that means you have way to little ram.  System Ram can access data in 0.000,000,01 of a second theoretically, while a Swapfile (fake ram) residing on your hard drive is bound by the limits of mechanical plater rotation and head motion, can only access data in 0.013 seconds, theoretically of course.  Don't believe the swap file hype.

BTW, are you using 1 large contiguous 8.88 GB swapfile or is it between multiple hard drives?

I'm researching the /set IncreaseUserVA 4096 in detail so I will get back to you on that in a bit.

Ok, I would think that setting the switch to 4096 would not improve your situation, and possibly make things worse, because you only have 4GB of memory, your system can only see 3.25 (limitation set by x86 system), and your system, barely running, is using 1GB of system memory already.  If the Sims was to actually utilize 3GB of system memory, what would be left for the actual system to run, 0.25gb?
29  TS3/TSM: The Pudding / The World Of Pudding / Re: Error codes 12 and 13 along with crashing. on: 2010 February 09, 21:21:21
Sorry, Chilltown. I read the question as a direct response to the post immediately before it. The linked forum had stressed that one shouldn't copy and paste data over the existing lines, just to add the modifications to the end. So I was thinking of backing up before making a change.

Np, Ciane, we were both right, but, maybe I should have just left the question to the person it was addressed to, to spare confusion.  And yes when editing the boot.ini file one errant letter can cause a system not to boot correctly.  So it should definitely be saved prior to editing.  Although, you can add a failsafe to the boot.ini file just by copying the line and changing the name to "Windows "Whatever" 3GB"  and then adding the switches to the newly copied line.

Well, tizerist, you are opening up "a whole nother" can of worms there!  Oh boy, where to start...

I'm guessing that you are using Vista, possibly x64 flavor, because you have an over 4GB swap file, but then, I could be wrong if you allocated 3 or more hard drives for swap file space, which would be insane, to say the least.  

Then again, since you have installed 4GB of ram, but the system is only allocating 3.25 means that you don't have an x64 system... WTF is going on!  <screams>

Ok, now that I have calmed down, somewhat, What is your OS?  What bit is it, x64 or x86(32)?  How much ram did you install in it?  And something is seriously funky with the way you set your pagefiles up.

Well, we actually don't need to go that deep unless you want to explain why your pagefile is the way that it is.  Total physical memory + Pagefile Space = Total virtual memory available to the system.  Since your available physical memory is 2.26, that means that your system alone uses about 1GB to run normal processes, that's assuming you got that info after a reboot with no non boot programs running.
30  TS3/TSM: The Pudding / The World Of Pudding / Re: Error codes 12 and 13 along with crashing. on: 2010 February 09, 04:34:26
Call me crazy, but why would it refer to bcdedit.exe when that program isn't being patched or edited in any way, shape or form, which wouldn't require it to be backed up?  Bcdedit.exe is a cmdline program that modifies the boot information, %systemdrive%\boot\bcd file for Vista and Win 7 systems, it doesn't get modified.  The only file being modified by CFF Explorer is the Game Executable, which would need to be modified in order to allow it to process more than 2GB.  Also, the switches /Maxmem 3072 and /3GB, in XP, are added to the boot.ini file.

I believe it was more in response to this:
Noenmity, I'm glad you found that thread useful!  However, you only need to do the bcdedit command prompt stuff if you're using 32-bit Windows.  As you discovered, CFF Explorer by itself didn't have any effect on 32-bit Windows.  The bcdedit command prompt stuff is what configures Windows to take advantage of the change you made with CFF Explorer.  64-bit Windows already supports >2GB for programs out of the box so you only need to do the CFF Explorer part.

Also, be sure to backup the original .exe file.  If you patch, it will need to find the original file.

I'm confident this is the E12/E13 fix as I never get them anymore and that was the only step I took to try to eliminate them.


But, then again, I could be wrong.
31  TS3/TSM: The Pudding / The World Of Pudding / Re: Rhoda's Adventures? on: 2010 February 09, 03:27:47
WTF, an agility check?!  What did u download, a Sims DnD mod?  Oy Vey, is nothing Sacred?
32  TS3/TSM: The Pudding / The World Of Pudding / Re: Fishtank woes on: 2010 February 09, 03:15:20
EDIT: Scratch that, I forgot to remove awesome mod. Removing the Feb 02 version of Awesome mod results restores all functions, but the game ceases to be awesome. :/

That's why you should use the Test version of Awesome Mod,  that version works with the new 1.9/2.4 update.  The side effect is that your game will become Awesome again.
33  TS3/TSM: The Pudding / The World Of Pudding / Re: Error codes 12 and 13 along with crashing. on: 2010 February 09, 02:53:21
I am positive he is talking about the original game executable, either ts3.exe (Base Game), Ts3ep01.exe (WA) or TS3SP01.exe (HELS).  Depending on what executable you are trying to modify, you need to back it up prior to editing it, because when the time comes to update, you may (will?) not be able to update because the file is not the original file, that the patcher looks for, to continue the update.
34  TS3/TSM: The Pudding / The World Of Pudding / Re: Merging mods to increase Performance! (Manually creating .dbc archives) on: 2010 February 09, 02:42:55
Sarafina, the only thing I can suggest to you, if your "up to the challenge", is to put the original .package files back into your mods folder and then delete the "packaged" files.  Now, use sims3dashboard to locate any possible mods conflicts or errors and run the Process Manager to locate any troubling .packages during a game "test run".  Do a search in MATY to find the specific whereabouts for the programs and the how to's, to set them up.  They have both been detailed extensively in other threads.
35  Awesomeware / AwesomeMod! / Re: How To Get AwesomeMOD work with High-End Loft on: 2010 February 09, 01:31:54
Also I would like if someone could confirm that it isn't needed to have the files in all three of the main folders but that Coconor instructed it that way to prevent confusion.

Ok, I have just tested a couple of 5 scenarios.  

I currently have Base Game, WA and HELS installed and working perfectly.  All of my mods, including Awesome Mod, and package files are located in the Base Game Mods folder.  I have the entire framework installed in BG, WA and HELS.  Also, all EA downloads were previously installed prior to 1.8 patch and the .dbc files have been moved to the BG mods folder with the resource.cfg file updated to reflect that change.

Scenario 1:  I deleted the d3dx9_31.dll file from HELS.  Game freezes upon load, stuck at loading screen.

Scenario 2:  I put the d3dx90_31.dll back into HELS and deleted d3dx90_31.dll from BG and WA.  Game runs fine, during test, for 5 mins.  All content .dbc and .package files are running without error.

Scenario 3:  I deleted the mods folder from both HELS and WA and the game runs fine as in Scenario 2.

Scenario 4:  Continuing from Scenario 3, I moved the Mods folder and the resource.cfg from BG folder into WA folder and the game runs fine.

Scenario 5:  Continuing from Scenario 4, I moved the Mods folder and the resource.cfg from WA folder into HELS folder and the game runs fine.

Conclusion:  The game will run fine fine so long as d3dx90_31.dll is located in the most recent SP or EP.  Your mods folder can be in either SP, EP or BG so long as your resource.cfg reflects the location of your mods.

Suggestion:  Seeing as the game runs fine for me with Scenario 3 I would suggest, to keep things organized, to keep all mods and such in Base Game.  Also, Sims3Dashboard, as of yet, doesn't detect mods located in an Ep or SP above WA.  Just make sure that the most recent SP or Ep contains the d3dx90_31.dll.

And yes, Coconner's instructions were on point when it comes to minimizing issues for ID-10-Ts.

*Edited to include Scenario 4 and 5, to make things more complete.*
36  TS3/TSM: The Pudding / The World Of Pudding / Re: Merging mods to increase Performance! (Manually creating .dbc archives) on: 2010 February 08, 12:05:05
Seeing as we have no clue, exactly, what you have packaged together, my first suggestion would be to make quadruple sure that you have the framework present in the base game and also in the WA folder.  I believe that (that?) has been the issue for most as to why their cc was not showing up in game, post WA.  Also, make sure that you installed the complete framework, both Game and Mods folders, because in the game\bin folder resides the little file that makes the magic happen, d3dx9_31.dll.  And finally, if you replace the framework, make sure to edit the resource.cfg file to reflect any changes.  How I do it is, I extract the framework.zip file into my game folder, which overwrites the resource.cfg with the framework's default cfg file.

It may also be possible that a package file that was previously working in Base, in which you have "packaged" together with others, may be causing havoc in WA.  What exactly did you package together?

:Edited for uncertainty.  Lol  The second that not being there bugs me for some reason.  Damn MATY, and it's unforgiving ways.
37  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2010 February 05, 18:01:44
It might be secret if it was illegal.  Maybe he's offering content that is inappropriate, like something where you could eat your babies - that would be sick.

Sick isn't the word for it!  Why would you want to eat your own babies?  It would be a better mod if it would allow other people to "EAT" your babies.   Wink 

Om Nom Nom Nom!
http://www.moreawesomethanyou.com/smf/index.php/topic,18005.0.html
38  TS3/TSM: The Pudding / The World Of Pudding / Re: Patch 1.8 FML!!! (yes, 1.8, I went there) on: 2010 February 05, 09:03:45
I did a search and the cmdportalclient.dll file was not located in my winxp setup but it was located in my win7 setup.  This leads me to believe it is more of a vista/win7 issue than anything. 

When you uninstall the game do you run a program that can clean up rouge registry settings, such as ccleaner?

And no, once you install a patch I do not believe it is reversible.

One thing I have noticed, in vista, is even though UAC is disabled, sometimes right clicking the file and running it as an administrator has helped me with problem installers.

Quick question just to make sure I fully understand your problem, you have no problem with the game or the install up until you try to install the 1.8 patch for the base game correct?  Can you quickly outline every step you take starting at the uninstall?  Maybe you can take notes as you do this over.  I would like to know your every move and possibly the patch file numbers that you use.  I would like to make sure we are not missing something simple.
39  TS3/TSM: The Pudding / The World Of Pudding / Re: Patch 1.8 FML!!! (yes, 1.8, I went there) on: 2010 February 05, 04:57:38
Have you tried re-downloading the patch?  It is possible that the patch was corrupted during the initial download.  Also, try getting your patch from an alternate source and see how that goes.  I also noticed, in another thread, that someone had issues with EADM until they disabled their virus scanner and firewall.
40  TS3/TSM: The Pudding / The World Of Pudding / Re: Got High End Loft Stuff two days early . . . for all the good it does me. on: 2010 February 04, 08:52:20
I just installed High End Loft Stuff and I have a problem whit CAW. I canīt save after I edit the world in the game. A few hours before installing High End Loft Stuff I didnīt had that problem. Undecided

Have you tried removing your mods and/or custom content and doing a test world and save?  You need to narrow down all possible reasons why you can't save.
41  TS3/TSM: The Pudding / The World Of Pudding / Re: Patch 1.8 FML!!! (yes, 1.8, I went there) on: 2010 February 04, 08:47:26
Have you tried running the sims 3 executable, bypassing EADM, straight into the game?
Also, I wonder if your issue may be tied to vista's crappy Administrative Security Settings.
42  TS3/TSM: The Pudding / The World Of Pudding / Re: Patch 1.9/2.4 Issues on: 2010 February 04, 07:49:18
I'm at a loss at what to do. Call me anal, but I've always updated to the latest patch. I've deleted all my caches, moved my Mods folder, DCCache folder, and saved games to another location. Hell, I even removed my .dll file. Even before I did any of those, I ran MTS' Sims3 Dashboard to clear anything that might conflict. I try patching, and it fails due to "Invalid File Found." Never had it happen to me before, launcher's always been pretty good at updating patches and it's working with a bare game. It's probably right in my face, but T-bag me anyway.

Whenever I ran into the "Invalid File Found" issue, it was always because I forgot to replace the hacked ts3 or Ep .exe with the original one.
Another issue I had with patching was I tried to use the wrong region patch on my install but I can't remember exactly the error I had received.  The region patch I had used was for 001 when the region of the game that I was using was 002.
43  TS3/TSM: The Pudding / The World Of Pudding / Re: Patch 1.9/2.4 Issues on: 2010 February 04, 06:38:26
I believe so long as you disable autoupdate you won't be forced to update.  But you may eventually have to update to install the latest Ep's, Stuff and possibly Store downloads.
44  TS3/TSM: The Pudding / The World Of Pudding / Re: Patch 1.8 FML!!! (yes, 1.8, I went there) on: 2010 February 04, 06:27:21
The fact that you have Windows Vista doesn't help matters either.  Just thought I should point that out.  <<ducks>>
And be careful with double posting, I have seen people literally get eaten alive because of it.
45  TS3/TSM: The Pudding / The World Of Pudding / Re: Patch 1.9/2.4 Issues on: 2010 February 04, 05:53:54
I'm no expert but I will help you as best as I can.  I could be wrong but I think each update fixes specific issues, meaning you have to update in succession.  I don't think a recent patch will install without the prior patch.  To reinstall or not to reinstall, that is the question, best answered by your skills and time.  If you want to just get back to playing the game as it was prior to the update, then back up your savegames and mods and then reinstall.  Patch up to 1.8.25.003002 or the WA equivalent.  Test the game out a bit first and then put back the mods and savegames, making sure to also put back the framework for the mods.  This will save you some time and possibly prevent a headache or two.  Your problem could simply be the new update choked on a mod or two, but, weeding out which mod it was is the problem.  I have no clue what mods you use and if you use a ton, it would make troubleshooting much harder.  I believe Awesome mod has an update for the new patch, just to rule that out as the possible culprit try it out and see if things clear up, b4 you attempt other things.  That's if you use Awesome mod of course.
46  TS3/TSM: The Pudding / The World Of Pudding / Re: Patch 1.9/2.4 Issues on: 2010 February 04, 05:16:57
cherylflamm, I have read quite a few posts that state whenever you are installing a patch, your best bet is to backup and remove anything of importance: Mods folder, Save games and the like.  At this point, no one knows if a patch will fugg something up or change the way the game deals with certain files.  Some may say they know a patch "WILL" cause those problems.  LOL

Try moving your mods to a safe directory to see if they are breaking the way the game plays.  If your game plays fine or better without the mods, it probably means EA changed something and now the Mod maker has to compensate for the changes in order for it to run properly.

Thanks to this board, I now have a habit of testing the game bare, or at least with minimal mods, after a patch or EP installs.
47  TS3/TSM: The Pudding / The World Of Pudding / Re: Got High End Loft Stuff two days early . . . for all the good it does me. on: 2010 February 03, 10:11:30
To think, we are anxiously waiting to get a release, armed with the knowledge that it may FUBAR our installs...

We must be gluttons for EA Punishment  Sad
48  TS3/TSM: The Pudding / The World Of Pudding / Re: Got High End Loft Stuff two days early . . . for all the good it does me. on: 2010 February 03, 08:38:41
Again, the ARR'd copy is just the disk image of a DVD, always going to be 4.7 gb in size. EA just used a DVD when they probably could've used a CD. Of course, they're more flimsy and kind of out of date. The disk could also be bloated with old patches, as well.

An image file, regardless of whether it is a DVD or CD, would be relative in size to the actual data.  A 10 MB file burned to a DVD would not create a 4.7 GB iso, nor an other form of an image.  Something else is contained within that ViTALiTY release image, possibly previous patches, although they do not equate to the large size.  
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