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Awesomeware / AwesomeMod! / Re: Awesomemod Request Thread
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on: 2013 March 17, 23:08:07
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Why are all newly created sims getting a WA camera, if there is perfectly good camera included in the new smartphone?
Without WA installed, this is the only way to get a proper camera (it would have made more sense to just sell it at the supermarket though).
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3
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TS3/TSM: The Pudding / The World Of Pudding / Re: Uni Life Thread
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on: 2013 March 11, 17:53:25
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I managed to fix the problem with editsim. As soon as it loaded she reverted to her old appearance, so I just accepted the "changes" and everything was alright again. Very annoying though.
Wasn't too impressed when I sent my sim back to uni for the next term. The game reassigned all the role NPCs, so former roommates became mixologists and cashiers, and a barista became my sim's new professor. One of the pre-made professors ended up taking over the coffee shop.
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4
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Awesomeware / AwesomeMod! / Re: Awesomemod Request Thread
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on: 2013 March 11, 14:14:49
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It would be nice to have the ability to move house while at university. Seems like a glaring omission.
Why would you need to? You're there for two weeks tops and there's no meaningful need to move. Sims 2 did it better. In case I regret my choice of accomodation, or want to get well away from annoying dormies?
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6
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TS3/TSM: The Pudding / The World Of Pudding / Re: Uni Life Thread
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on: 2013 March 10, 00:11:14
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So this totally happened.  I had my sim take a smart phone picture with one of the sorority girls, queued up some romantic interactions, and when I next looked back she had regenerated into a clone of my sim.
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10
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Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread
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on: 2012 November 23, 19:28:20
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I patched the day the patch was released, and my game has been working fine until updating to the 19th November AM, from whatever test one came before that (I haven't actually played the game in a few days, just updated the mod in the meantime). I did manage to get it load after leaving it a few hours, so it's literally just a vastly increased loading time.
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11
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Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread
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on: 2012 November 23, 14:07:07
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The latest AM seems to be causing a vast increase in loading time for my save, to the point where I simply can't load it. I've tried several times, and after seeing the loading bar still at 1/3 after an hour I just give up. Took out AM and it loaded in about 5-10 minutes. Put it back in, and it's taking forever again.
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12
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TS3/TSM: The Pudding / The World Of Pudding / Re: Seasons Impressions?
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on: 2012 November 17, 20:25:06
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It's nice to have weather at last, although the ep is lacking in assets.
Anyway I've had a whole bunch of problems. Seasons seems determined to kill off the population of my hood. Sims starving to death from the eating contests. Spontaneous combustions all over the place, in some cases getting stuck in a loop that prevents sims or rain from putting it out.
My weather stone has turned invisible, and AM's Nuke option has disappeared, so I'm not sure what to do to get it back. I can't even redeem festival tickets. As far as the merchant is concerned, the ones my sims have in their inventories don't count at all.
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13
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TS3/TSM: The Pudding / Pudding Factory / Townie and Service NPC maker
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on: 2012 November 05, 18:51:17
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Patch 1.42 includes a new debug object hidden in the game files. It allows you to convert playable sims into townies (homeless sims) or service NPCs. This is a simple override to enable the object.
Debug interactions must be enabled in order to utilise the object's functions. No interactions are available otherwise. Use with caution, as sims converted will be immediately removed from the household.
The object is found under Debug > Misc
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14
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TS3/TSM: The Pudding / The World Of Pudding / Re: I tripped over my cutlass
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on: 2012 November 02, 22:42:26
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I don't know if this is of any use, but I seem to recall one of the torrents for that EP having a strange method of installation. Initially, it can appear installed when in fact many of the required files for the game to run aren't actually present (until taking some further steps).
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15
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TS3/TSM: The Pudding / The World Of Pudding / TS3 Patch 1.39
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on: 2012 September 27, 19:14:37
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A new update has been released. Cumulative UpdatePatch NotesGame Update for 1.39
To install this update, please start your game and use the "Updates" tab in your Launcher.
This game update includes the following changes:
Supernatural •Zombies will no longer continue to spawn after a Full Moon ends when the game has been saved during a Full Moon. A new saved game must be created for this fix to take effect.
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16
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TS3/TSM: The Pudding / The World Of Pudding / Re: TS3 Patch 1.38
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on: 2012 September 01, 00:04:23
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The patch also adds the ability to view the whole Sims 3 Store in-game -- and it's NOT optional. DNW.  More details at SimsVIP, here (scroll down). Hopefully, Pes will have a fix for this soon. Well it kinda is optional. The button on the right of the Buy Mode panel toggles Store Mode on or off. When it's off, you won't see any store shit. It's exactly the same as before except for the button itself. You can't disable the button's presence, but hiding it with a mod should be trivial to do.
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17
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TS3/TSM: The Pudding / The World Of Pudding / TS3 Patch 1.38
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on: 2012 August 31, 19:06:00
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The new update for Supernatural's release is now available. Region 1 UpdateRegion 2 UpdateRegion 17 UpdateCumulative UpdatePatch NotesGame Update for 1.38
To install this update, please start your game and use the "Updates" tab in your Launcher.
This game update includes the following changes:
Base Game •New decorative drainpipes, roof cornices, wall patterns, a bookcase, and neighborhood rock objects. •New Create a Sim controls for ears, nostrils, jaw, and skin color. •Updated collection journal to track collectables. •Online Feature Updates: •Send or receive a surprise gift box to/from your friends! It could contain anything from a chunk of Simoleons to a painting, or even a car! •Receive an Elixir from Supernatural players containing magical properties that will affect your Sim's lives!
Late Night •New moodlets and socials for Vampires.
Store •You can now browse a larger selection of our most popular Store content directly in Buy Mode! Undocumented changes•Three new ghost types have been added. A ghost's death type can be altered by editing them in CAS. •Ear Orbit, Ear points, Nostril Rotate, Brow Definition, and Jaw Underbite options added to CAS •Vampire fangs and bite mark have been added to CAS •Players who use the gifting feature receive a free Supernatural Elixir (Supernatural does not need to be installed) •New collection icons •New patterns have been added to CAST •Five new toys in buydebug •"Horror" and "Poetry" genres have been added for the Writing skill. However they do not work, as they require Supernatural installed to function correctly. •The Late Night celebrity rope has new settings to control access for Witches, Werewolves and Fairies etc. •Celebrity status can now be altered via testingcheats 
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TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here
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on: 2012 August 23, 22:48:09
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Sauna not working for me either. Luckily the Massage Table and Shower work fine, apart from the usual missing accessories/props.
For some reason, the gold version doesn't have the retreat lot in the world by default. You have to place it yourself (at least it's 30x30). I used the evil launcher and placed the lot, and amazingly none of the objects disappeared on me (I usually can't even get the package lots to show up correctly). Looks like the massage table drafts a random sim to act as a masseuse.
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19
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Awesomeware / AwesomeMod! / Re: Awesomemod Request Thread
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on: 2012 August 16, 01:48:59
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I notice there are several oversights with the DJ booth. Was wondering if some changes could be incorporated into Awesomemod.
- There is a DJ Service NPC for hire in the game but DJs don't actually appear on community lots, where they would actually be of some use. It's kinda stupid how most of the Showtime venues are silent unless you actually send your sim to do the damn job themselves. - When a sim starts using a DJ booth, it doesn't automatically disable other music sources in the room like the instruments do. You have to manually disable/enable stereos, which is annoying, or otherwise allow your ears to bleed. - The LN dance floors require music to be playing in order for sims to dance. Apparently an active DJ booth doesn't count. I'm guessing this is probably something to do with the music from the DJ booth actually being made up of sound effects. But whatever it is, it's still stupid. -Making a Groove, or whatever, seems to prompt every sim on the lot and in the household to react to this interaction. I had a sim run out of work in the middle of their shift just so they could go home to boo the DJ.
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TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here
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on: 2012 March 08, 19:33:44
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Has anyone else had problems with the Ultimate Stage lot. Although the thumbnail looks correct, when I place it in game my building is just a black box. The lot had (of course) to be decrapified to be installed.
The objects won't appear on the lot itself if you decrapified. The venue shell doesn't show up in the catalog either, so simply replacing the missing objects isn't really an option either. Just use the packages: DownloadPlace "Ep6VenueStageSet.package" in the mods folder. "UltimateVenue.package" goes in your Library folder.
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TS3/TSM: The Pudding / Pudding Factory / Showtime: Proprietor placement marker
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on: 2012 March 07, 19:17:42
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This is a simple override for the hidden marker object that tells Proprietor NPCs where to stand on a Venue lot. It can be used to create certain effects, such as having them stand behind counters, or just to keep them in some out-of-the-way location. By default, the object is not in the Buy Mode catalog, meaning it cannot be used for custom venues. Place the package in your Mods folder, and you can find it under Debug>Misc. The object is called "proprietorPlacement_ftp" Download
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