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51  TS2: Burnination / The Podium / Re: Is it possible to hide maxis content from the game? on: 2009 March 23, 19:03:25
You could just use neighborhood terrain surgery via the Mootilda tool: Swap the neighborhood decorations in from a neighborhood devoid of such decorations.

I did terrain surgery by hand a few times, just to rid myself of trees, before Mootilda's tool.  Since the old method never preserved 'hood deco, I just replaced the terrain with a copy of the same one.  It was much easier than using SC4.  I assume Mootilda's tool makes it even simpler.
52  TS2: Burnination / The Podium / Re: No locals generating in vacation land on: 2009 March 23, 18:51:49
I believe it was mentioned in an earlier thread (search here or in Oops) that Inge's cat doesn't give appropriate skills to BV locals when it moves them.  Specifically, Gwill saw in SimPE that they didn't have the right tokens, and it's a bitch to fix even if you have SimPE.  Use the townie gun or Argon's townie brick to convert your own CAS sims into locals.  They will be given the right dances and gestures for the destination you put them in.
53  TS2: Burnination / Oops! You Broke It! / Re: Stuck on business lot, and cheat file on: 2009 March 09, 00:34:50
However, when invited over, the family that's borked did show up, only they refused to move in since they weren't saved on their home lot.

Force them to move in with something like the simlogical teleporter cat.  Do not take no for an answer.  You'll likely have to write off the business and the house, but your sims will still have their diplomas and their jobs.  If you must try to save the business, at least make a backup after you've retrieved the sims so you have something to fall back on.
54  TS2: Burnination / The Podium / Re: Any opinions about my plans for game renovation? on: 2009 March 07, 00:32:00
Buy mode is like the dessert to build mode (which is also fun, but time consuming.) My major want for this mod is due to the AI fixes, and such

In that case, I think you'll like the improved AI.  It doesn't make apartments any buggier than it is already, but you should be aware that simply playing apartments seems to invite more borkage than playing regular houses.

If you get the lighting mod, I think you may want more RAMz.  Also, if you follow earlier advice to get over your fear of custom meshes (or CC in general), you'll need more RAMz.  Finally, if you do manage to avert BFBVFS for many generations, your 'hood will begin to show some lag from the sheer weight of its occupants, even without CC.  RAMz would help -- it's cheap and it's easy to add, even on an iMac.
55  TS2: Burnination / The Podium / Re: Any opinions about my plans for game renovation? on: 2009 March 07, 00:00:01
Yes, Pescado's ahfixes is good stuff. I've never had an issue with it, and I use the option to rent furnished only. Apartments in Uni are useful if you'd like to have apartments in Uni. Do you usually stick students in the dorms or in a house? If in a house, apartments can be a good alternative. I can't speak for the EAxis buildings as I've trashed them all (bastards thought they could hide them and make them irremovable, but they can suck it) and I only use my own lots. They work just fine, as I've played two separate apartment buildings in Uni with no issue.

I disagree with this advice.  apthack allows uni apartments (distinct from alfixes), but I feel it is too advanced for parrot for this reason:

-Are the functional Apartments in Uni useful? Also, does this mod make the premade EAxis apartments available to place on campus, if you don't want to make your own?

As discussed in the apthack thread, using apartments made in sub-hoods other than uni will bork their class controllers.  I feel parrot will be unable to cope with this.  Furthermore, apthack puts certain requirements on how townie-occupied apartments are furnished, if you wish to avoid their demise.  Again, I think this is too great a burden on parrot's phobias, if all that is desired is a way to rent apartments furnished.
56  Awesomeware / The Armory / Re: Apartment Hack: Now For Non-Fat Gwilly People! on: 2009 February 27, 00:08:30
No.  Or maybe it would work if the lot had originally been built on a Uni lot.  I've imported my own lots, which aren't originally built from an empty lot in a uni 'hood, and the class dialogs got lost.

On the bright side, so far I've always been able to get them back by editing the lot and saving a second time.  That is, put down the lot in uni as a residential.  Change the lot zoning, save and exit.  Enter again, make a change, save and exit.  The second save (or move-out/move-in) revives the controllers for dorms and rentals.  I built my uni apartments in situ, to avoid the potential borkiness, so I'm not sure it will work for apartments.
57  TS2: Burnination / Peasantry / Re: Kitchen & Bath Stuff on: 2009 February 18, 23:52:39
I know that the objects from Celebration Stuff from The Sims 2 store work for mac and I was wondering if anyone had had similar luck with the Kitchen and Bath items. I'm not knowledgeable enough to get the objects to work myself. I can live without them, I just thought there might have been some other mac simmers that have gotten them to work.

I think the Celebration stuff had mixed results?  I might be mistaken about that; it's been a while since I looked at them.  There's no guarantee that anything you get from the store will work on your mac without modification.

Which objects are you looking for?  I ripped some SP stuff for my mac game.  I don't want to make any promises I can't deliver on, but if I have it or can fetch it easily, you're welcome to it.
58  TS2: Burnination / The Podium / Re: Removing non-default skins - how bad is it? on: 2009 February 18, 23:37:08
How about change their skin using ChristainLov's Custom Skintone Selector to something else (e.g., Maxis ones) first, fix the sim's dna (i.e., character file) and then delete the custom skin? Will that be ok?

That would be fine if the sim has not been bred at all, though it doesn't much matter whether you do it before or after.  The most annoying part of the process Quinctia described is chasing down all the relatives where that dna may have been passed.

When you say "internal data messed up," how badly do you mean, and will it make a difference if you *can't* fix it with SimPE?

It mainly makes a difference if the DNA is passed on.  The spawn will not follow the usual rules for inheritance, if they receive the deleted skin from a parent.  Because CAS sims are usually homozygous for their custom skin, the children almost always display it.  If not, they still carry the dud gene and I had some oddly pigmented spawn as a result, though none were so badly borked that it rendered them unplayable.
59  TS2: Burnination / Oops! You Broke It! / Re: Oops! QuickTime broke it! (Mac issue) on: 2009 February 16, 20:56:00
I'm already in the process of setting up a windows partition in order to play Oblivion, so I might as well use it for the Sims, as well.

This is you saying you have already decided.  Though I read your post, I can't read your mind no matter how hard I try.  So sorry.
I also regret that I do not have a tracking device for your every movement, so if you'd already anticipated my advice, that's great for you.  If not, well it's your computer.  I assume anyone who posts here can make their own choices, and will live with them.

Second, reading involves COMPREHENSION as well as parsing the grammar.  What do you suppose it could possibly mean, that I mimicked the prof's own phrases word for word?
60  TS2: Burnination / Oops! You Broke It! / Re: Oops! QuickTime broke it! (Mac issue) on: 2009 February 13, 19:53:26
And a lot of the time, if I have a Mac related issue, I go to the Mac section on the BBS.  It's the only section I ever read.  Yes, the BBS is the BBS and it is full of a lot of 12s asking about how they can get TWINS!!111!!!, but the Mac section sometimes does have helpful info for people who play on Macs, or a windows partition on a Mac.  And at least there you are not as likely to run into bullshit religious fervor about running the frickin' game on a Windoze partition using a no-CD crack, which has issues of its own. (See above.)

You really oughta read more.
The OP had already decided to run the frickin' game on a Windoze partition in his/her religious fervor.  That is why I answered the way I did.

My advice is practical as well as snotty.  If you're worried about what might happen to your mac, it's generally a good idea to look past your nose and poll more than 4 people.
61  Serious Business / Spore Discussions / Re: If I own a legal copy of Spore is it legal to download DRM free copy? on: 2009 February 13, 19:29:58
No...it would not still be illegal as long as you are using only one copy, but technically the legality is fuzzy.

The legality only has fuzzy letters.  Since there's no judge or prosecutor in the U.S. or Canada (nor EU probably, but not as sure of that) that would allow pursuit of something like this, it really doesn't matter.
62  TS2: Burnination / Oops! You Broke It! / Re: Oops! QuickTime broke it! (Mac issue) on: 2009 February 12, 21:44:20
You really oughta google.  There aren't that many mac users here to be able to get a good idea of what could happen.

Generally, you can let your windows partition be riddled to hell with suckrom, and it won't affect OS X.  Unless suckrom burns out your media drive, that is.  There are some hardware failures attributed to it on windows-only platforms, but I don't know of any on bootcamp partitions with windows.

I strongly suggest you just use no-CD cracks from the beginning to avoid the butthurt.  If you haven't the faintest what I'm talking about, I suggest even more strongly that you stop yourself from asking about cracks and suckrom.  There's a sticky in Podium where you can edumacate yourself.
63  TS2: Burnination / The Podium / Re: How to get rid of SecuRom, NOW on: 2009 February 09, 21:48:02
7z is the archive format.  Seriously, google is your friend. 
Every file extension known is out there.  Go forth and learn.  You might even be able to stop making excuses for yourself.
64  TS2: Burnination / Oops! You Broke It! / Re: No Option to Go Jogging on: 2009 February 09, 20:52:08
Meh, maybe I don't want it fixed. I dunno, despite the excellent suggestions it still doesn't show up. Oh well.

Are you sure you're checking hobby enthusiasm for fitness?  There's no such thing as fitness interest and interests don't unlock anything anyway.
It's possible to get a sim very fit through sports, which won't have given them any fitness enthusiasm. <-- therefore no jogging option.

I find it useful to get certain sims out of the house, while the wife makes out with the co-worker she brought home. Cheesy
You only need one sim who's able to do it, then he can drag along others who have no interest in it at all, but inexplicably roll up wants for it.
65  TS2: Burnination / The Podium / Re: Sharable Custom set of townies? on: 2009 February 04, 00:30:11
I think it must be human nature to lean towards a certain facial geometry as appealing, and most creators don't stray too far from whatever their personal preference is.
Well, I suspect most people don't have a desire to create ugly sims, because if you WANT to make ugly sims, there's no reason not to simply let the built-in ugly sim generator do its thing.

Ever heard that thing about beauty and the beholder?  I meant that each creator's idea of what is not fugly tends to be narrower than what could be considered acceptably attractive.  I suspect that it's even somewhat narrower than the full range of what they themselves might find attractive in human faces.

Some creators tend to make sims with elongated, slender faces, others make rounder, shorter faces.  Separation of the eyes, width of noses, fullness of lips can all have a pretty big range and still be un-fugly.  Even so, faces which all come from one creator lean towards a certain uniformity that doesn't encompass the whole of what could be considered appealing.  I'm not certain whether it's truly human nature as I suggested above, a limitation in CAS, or the simple fact that TS2 creators are generally not professional portraitists.
66  TS2: Burnination / Oops! You Broke It! / Re: Problem with an outing initiated autonomously by one of my playables on: 2009 January 30, 22:04:12
It doesn't matter if Calvin's father was the one who initiated the outing, one of the playables in your current family (either Mary or her mother) is effectively the ringleader.  I forgot that Mary and her mother started out at home without the rest of the party.  You must not have had that option for the reason that Marhis cites (because there are only 2 members on the outing at that time). 

You could try again with Marhis's workaround.  Additionally, I'd suggest keeping Inge's teleporter handy in case you don't have a suitable townie available on the lot.
67  TS2: Burnination / Oops! You Broke It! / Re: Problem with an outing initiated autonomously by one of my playables on: 2009 January 29, 00:13:34
Yeah, its not just when playables initiate the calls. I've had townies spawn in my Sims' living rooms after accepting an outing from them.

What I meant was that if you have a policy of only allowing playables to initiate outings/dates, then there is simply never a reason to answer the phone.  Anyway, that's not my personal policy, I like some of my sims to be buffeted by the winds of chance.  Grin  My preferred way of dealing with it is to keep BRY handy and command unwanted visitors to bugger off.

As I said earlier, the trigger is simply the number of callers queued.  If just one sim, any sim, answers you're prone to random teleportation.  I simply pointed out that it's more noticeable at certain hours because more calls are spawned at that time.

(magicmoon, my game doesn't give Mary's mother a way to leave the group - she can either go along or end the outing entirely, those are the only two options.)

With Mary selected (as the leader of the outing), click on her mom.  One of the interaction options is for Mary to ask her mom to leave the party.  You were self-clicking on Mary's mother if you saw an option to end the outing.
68  TS2: Burnination / Oops! You Broke It! / Re: I Have. Free Time Crash on Load - Error Log on: 2009 January 26, 22:20:59
Take out your whole TS2 folder, and generate fresh 'hoods.  Maybe the first crash corrupted one or all of your 'hoods.
69  TS2: Burnination / The Podium / Re: Store Castle Kit and recolours on: 2009 January 26, 22:17:29
I don't know, can you?  Roll Eyes

EA allows recolours of clothes and objects from any and all EPs/SPs.  Provided you don't distribute the meshes, that should put you within the bounds of the same EULA.  For other info, including but not limited to making any relevant objects recolourable, I suggest the excellent tutorials at MTS2.
70  TS2: Burnination / Oops! You Broke It! / Re: Problem with an outing initiated autonomously by one of my playables on: 2009 January 24, 22:51:01
It's an old EAxian bug.  Callers teleport to the lot if you have more than one phone call in the queue for that family -- no fix that I'm aware of.  It's most noticeable around 6-8pm if the members of your household tend to go on a lot of outings or dates.  Invitations get spawned during those hours. 

The FOJ has recommended never answering the phone; have your controllable sim initiate outings or dates only.
71  TS2: Burnination / The Podium / Re: Sharable Custom set of townies? on: 2009 January 24, 22:41:07
Your first two criteria are easily met by many sites hosting sims.  The remaining two I admit are harder, but I've solved it in the past by getting most of my townie gene pool from just one or two creators.  I think it must be human nature to lean towards a certain facial geometry as appealing, and most creators don't stray too far from whatever their personal preference is.

I like LL30 Sims. Clear pictures, good variety.
72  TS2: Burnination / Oops! You Broke It! / Re: Cannot interact with fellow apartment tenant after outing on: 2009 January 23, 22:54:39
You might look into installing BRY.  JMP suggested in the apthack thread in the Armory that apartment residents occasionally get stuck in sort of a metastate, where they aren't present in the community part of the lot, nor properly stowed in their apt holes.  BRY may give you options to force them one way or the other. 

Anyway, it's a good idea to have these tools handy, if you're playing apartments a lot.  They're incredibly buggy.
73  TS2: Burnination / The Podium / Re: Sharable Custom set of townies? on: 2009 January 23, 22:03:41
I don't think it should matter if you make townies that use content from SPs.  I think they will revert to random townie- (or BV-) wear, at least that's the way it worked when I used one of Madam Mim's templates with an incomplete set of CC.

I would play with a full complement of 6s, 60s and males, but it makes sense to use your own play style as the guiding principle here.  Others can supplement or tweak their MATYzens as desired.
74  TS2: Burnination / Oops! You Broke It! / Re: Stretched and Flattened Clothes:Pictures Added on: 2009 January 20, 23:12:06
Are you sure?  GoS is open to anyone to read (or at least it used to be), and the download link points to mediafire, so you should be able to nab it...
75  TS2: Burnination / The Podium / Re: Sharable Custom set of townies? on: 2009 January 20, 22:58:49
I agree that a template is better.  I've made extensive use of both of yours. Cheesy

I don't think there is any harm in renaming files if you're willing to swallow a whole 'hood though, including the terrain, sub-'hoods, and any lots visible or hidden.  Terrain surgery is safe for the sub-'hoods as well as the main 'hood.  The only limitation is that you can't keep more than one copy of a shared 'hood, so the townies couldn't be recycled.
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