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1  Awesomeware / Armoire of Invincibility / Re: TOOL: 3Booter, the Incooperative Game Kicker on: 2012 March 19, 04:55:20
me neither , but there might be a chance that something got corrupted somehow...I was playing till 4am last night with no issues, and I even had the heating on. I will redownload and check again, once my GC cools down a bit.

ETA: Found culprit. Somehow an old version of booter has sneaked in my recent backup folder. The question is, how the heck was it able to kick the game? I thought last time that Pescado updated booter ,  he did so because the old one did not work anymore since they changed the TS3.exe file to TS3W.exe... I'm completely confused.
2  Awesomeware / Armoire of Invincibility / Re: TOOL: 3Booter, the Incooperative Game Kicker on: 2012 March 19, 04:13:01
currently getting up to 80 fps with ATI's vsync on. No idea what's happpening. it was working up to patch 1.32
3  TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here on: 2011 June 09, 13:50:11
Does anyone have a link to the LN pre-order bonus venues from gamestop? I keep looking in the downloads only thread and i can't find them... Or no one has provided it? I only found a red carpet set and a retail set but i have no idea what they include. Google is not helping
4  Awesomeware / Armoire of Invincibility / Re: TOOL: 3Booter, the Incooperative Game Kicker on: 2011 April 06, 14:19:17
I tried 3 times to run the game from booter. First time the cmd box came up and closed, second and 3rd time it opend and closed indefinatelly, untill I killed the proccess tree form task manager.
Then I tried through the launcher. First time the launcher crashed before it booted the game, second time it crashed but booted the game fine but then the game closed on me with no warning - crash to desktop - and third time launcher crashed again ( it always does since Ambitions) but booted the game fine and the game did not crash at all. Both times that I managed to open up my game, the shadows were perfect, but the GC was loud even with 75 fps tops. Skyrocketed to 450 though for a mere second though just before the game closed
5  Awesomeware / Armoire of Invincibility / Re: TOOL: 3Booter, the Incooperative Game Kicker on: 2011 April 06, 05:46:37
I see. I still don't get why it did boot from the launcher fine though. Any chance that booter might be seeing something glitchy or buggy with the booting of the game that the stupid launcher does not recognise? Well if i'm doing it wrong, I don't think I have the skills to figure out what I'm doing wrong so I'll have to decide... fps limiter vs normal shadows .... I think I suddenly started liking blocky shadows, they give the game flavour  Tongue
6  Awesomeware / Armoire of Invincibility / Re: TOOL: 3Booter, the Incooperative Game Kicker on: 2011 April 05, 12:20:43
Ok, I think I'm so blabby that people don't get what i'm saying ... That was exactly my point. With this fix the game won't boot through the booter, but it boots fine through the launcher. If I had put something wrong , the game wouldn't load from the launcher either. So I'm guessing there must be a weird conflicks with the fix and the booter , even though , in my n00b mind, why would that happen doesn't make sence at all
7  Awesomeware / Armoire of Invincibility / Re: TOOL: 3Booter, the Incooperative Game Kicker on: 2011 April 05, 05:06:06
I just found about a fix for blocky shadows with ATI cards (http://forum.thesims3.com/jforum/posts/list/300915.page ) but unfortunately does not work with 3booter.
I have no idea why an edited .sgr file, referring to GC rules, would conflict with 3booter. As soon as I edited the file, I tried to open my game through 3booter and the only thing that happened is that it just kept booting itself, with the command prompt box openning and closing. The only way to stop this was to kill the process tree , since just killing the process was giving me an "access denied" error. Of course the game never started.
To make sure it did conflict and the file did not just mess up with my game, I started the game through the launcher. Launcher crashed  , as it always does, but the game started with no problem. The blocky shadows where gone (general graphics were not as sharp as before though), my ATI was at 75 fps tops (CAS) - i have "wait for vertical refresh" enabled - at 76C and the fan was going insane and loud slowing down and speeding up within seconds, at an average of 84%. Also had a random crash to desktop for no reason at all, like the ones I had before FPS limiter.
Even though "wait for vertical refresh" is keeping my frame rate way below the 450 fps  i used to have without it, the card still seems to get stresed, and I'm not confortable enought to get rif of the fps limiter, since my card seems less overworked and it's fan speed is always stable at 80% tops, at 74 C which instantly drops, with it. Also, since this option is only active during gameplay, it's getting inactive a second before the game closes, resulting the fps to skyrocket back to 450, in that single second. No idea if it is risky for the GC to suddenly run at 450 fps and back to less than 20 in a single second, but it doesn't look good to a n00b like me.
Blocky shadows has always been an issue for ATI card users with Sims 3 , and crystal clear graphics with blocky shadows looks kinda weird. It has been reduced with the newest drivers , but it'still there. Anyway the fix can work with 3booter?
8  TS3/TSM: The Pudding / The World Of Pudding / Re: CAW makes my computer scream. on: 2010 October 08, 17:14:54
My ATI is happy with CAW untill i hit that crappy "edit in game" button and I've found the best solution. I do not use "edit in game" mode anymore. I just export my world and build lots in game.
9  Awesomeware / Armoire of Invincibility / Re: TOOL: 3Booter, the Incooperative Game Kicker on: 2010 July 12, 20:09:44
do we have any updates on fps limiter working with CAW as well?I 'm afraid of even openning it, cause i can hear my GC blowing up just by the thought of it...
10  TS3/TSM: The Pudding / The World Of Pudding / Re: Merging mods to increase Performance! (Manually creating .dbc archives) on: 2010 February 27, 01:01:58
With a decent amount of packaged files (around 150-200) my game was running fine,. I  added a few, 'bout  20 I'd say, it got uber laggy. Merged most of them and still game is laggy...Even though none of them had any issues. I do have a slightly better loading time on main screen but build/buy and CAS are getting pretty annoying....Just for the record , with the merging I managed to end up with 50 files or so, in total.  I did not merge hair, mods and replacements. Besides those I have one file for all my furniture, one for decorations, 1 for cars, 1 for build items and one for clothing. I still have extra CC installed the launcher way, because since the latest patch it seems to behave. 
11  Awesomeware / Armoire of Invincibility / Re: TOOL: 3Booter, the Incooperative Game Kicker on: 2010 February 09, 18:27:21
I wanted to make a sort of request/suggestion on the plausibility of FPSlimter usage with CAW. More specifically, with edit town in-game mode to cap the frame rate. Is it possible at all to mod CAW to cap the FPS when it loads TS3 with a sort of CAW booter? Editing the map in-game for even a short time (30 minutes) causes my computer's temperatures to rise and graphical lag because the FPS is back to 93+.

I agree with that 1000% ...I just loaded my CAW tool, and as soon as I went to "edit in game" mode, my ATI could be heard from miles away...I quickly exited and my screen had lovely greenish flickering colors all over it...Is there any way we can make CAW not to bypass fps limiter?
Someone would have expected the latest patch would fix something so importand, but hey it's EA after all Angry

Anyway can I please alaborate on the above question about the updated booter and limiter? We just move the files to the newest EP/SP folder each time, or we just extract in the base game folder and just leave it there? Just to make sure my GC doesn't blow up...Yes i'm blonde- bare with me
12  TS3/TSM: The Pudding / The World Of Pudding / Re: Merging mods to increase Performance! (Manually creating .dbc archives) on: 2010 February 09, 15:47:35

Yes, that error might have something to do with it, not to mention your framework fail - WTF is up with reading only some of a thread explaining something you're failing to make work?


Just lame lazyness and nothng more...
Anyway I managed to isolate the files that gave me errors, and packaged the rest. I haven't figured out yet what parts of the cc were they but everything looks to be working like a charm so far. I did get an error to manually merge XML files, I hit ok , but i did nothing more than that for them to work.
I searched for the framework and it seems i already had most of the files including the .dll one.
Thanks for your help guys...I hope i won't get back to this thread with more issues
*Blames EA for braking once more the already broken launcher and game--I'm even afraid to patch again and install the latest SP 
13  TS3/TSM: The Pudding / The World Of Pudding / Re: Merging mods to increase Performance! (Manually creating .dbc archives) on: 2010 February 09, 07:52:51
Hmmmm....it seems that i've missed something here..
1. I did not delete the cashe files (slaps self)
2.There is an error that pops up when I import my .package files into s3pe "Unhandled exception has occurred in your application.If you click continue,the application will ignore this error and attempt to continue.If you click quit,the application will close immediately. Expected magic tag 'DBPP'. Found 'DBPP'. " I have no idea what this means -blonde was my natural as a kid- and i always click on continue and the application continues normally with no issues. I don't know if this error has anything to do with my issue.
3.I've completely missed the .dll part (framework) and I need to do a search on that as well , since I red only the first pages of this thread


Edit: I can't figure out what I'm doing wrong. I cleared all cashe files, even moved my mods folder to the WA folder (it was working fine in the base game one, so I had never moved it anyway)but still I can't find my newly "packaged" files in game. Any help with the .dll file? I can't seem to find any info on it. Witch file is it and what do I do with it?Thanks in advance
14  TS3/TSM: The Pudding / The World Of Pudding / Re: Merging mods to increase Performance! (Manually creating .dbc archives) on: 2010 February 08, 23:35:47
I think I'm stupid.....I'm trying to do what anach said, with my latest downloads (latest store updates) and I'm ending up with a 1.20 MB .package file, out of 114 files (66MB in total) and nothing shows up in game...I have no idea what i'm doing wrong and i'm getting really frustarted, cause I really need to find a way to install new store stuff, after the 2.3 fail patch that killed our launcher.

Edit: typos pfft...
15  Awesomeware / Armoire of Invincibility / Re: TOOL: 3Booter, the Incooperative Game Kicker on: 2009 December 22, 00:15:43
gaah never mind that.... looks like for some reason rar extracted half of the files in the zip... *facepalm
16  TS3/TSM: The Pudding / The World Of Pudding / Re: Patch 1.8/2.3 plus Create a World Released on: 2009 December 21, 23:56:21
i'm one of the unlucky ones...my hd crashed so i had to install everything from scratch. Unfortunatelly i patched before installing any store content... now i can only install free itmes and riverview. The workaround does not work for me since items are not installed. I had to use delphy's multi installer to manage to install all my store items and other sims3package files. However this slowed down my game like hell, it even lags sometimes and still half of my cc are missing... I think the only way around this is to unnistal, reinstall , then install all the launcher files , use workaround and THEN patch...Seriously EA is really trying to kill their customers interest by any means possible Cry
17  Awesomeware / Armoire of Invincibility / Re: TOOL: 3Booter, the Incooperative Game Kicker on: 2009 December 21, 23:48:13
 :-\i just loaded my game after the latest patch and along with all the other issues i'm having with cc not showing up fps limiter is not working anymore... topping up to 600fps at CAS
18  Awesomeware / Armoire of Invincibility / Re: TOOL: 3Booter, the Incooperative Game Kicker on: 2009 November 27, 22:38:49
Ok... First of all Thanks very much not only for the for the fps limitter but for the hole thread as well , it did enlighten me very much
I do not have a need for booter  but i installed anyway. However when it comes to fps limiter, I really needed it.
I'm currently running on an ASUS ATI HD4870x2 (2GB) -payed plenty of moolah to get this babe- on Vista Home Premium 64bit.  Unfortunatelly, teh makers of this GC decided to not include the fps option for Vista 64bit systems since they claim that that OS manages fps better.. Result? After installing WA major lag and freezes when my sim was running across town even on normal speed..not to mention the crashes.whenever my sim travelled form the one lacation to another i had to zoom out to town view and once she was ther i had to go back and touch nothing until it "loaded" averything on screen, to avoid crashing. Above that U could hear my GC fans working on full speed form miles away. I had no idea about vsync and of course i couldn't figure out how the hell this Game managed to overwork this GC. Once when i shut the game down i freaked out cause i found myself infront of a very greenish dasktop.. After reading this thread i checked my fps... 450+ fps on CAS. I downladed and "installed" immidiately. No lags and crashes since then. However when my sim is travelling on high speed it looks like there are missing frames. Before fps limiter (when i followed my sim around) i could see everything - then i crashed of course - now i can only see parts of it. My sim is at the lake, my sim is at the beach, my sim is at her house , there is nothing inbetween.. is there any way we can change the fps form 30 to 50-60?
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