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1  TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here on: 2014 May 25, 13:07:21
And a last one... the Art Studio set with the widows enabled in build mode:



Set complete including the clothing, windows are not CAStable.

DOWNLOAD
2  TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here on: 2014 May 19, 05:31:59
Modified the roof pieces in the Mother Russia set, and the dormer and spire in the Grim's Ghasty Manor (orwhateveritscalled) set. Now visible in neighborhood view, and not catalogued under buy>deco, only in outdoors>roof decor or lawn ornaments.

Both sets are complete and include the clothing.

MOTHER RUSSIA

GRIM'S MANOR

 Smiley

About the objects not fading out in zoom when playing on a lower floor... if I figure how to fix it I'll update, as for now I found that just double-clicking on them with the hand tool in build/buy mode works, a bit of a drag, buy anyway...
 Tongue
3  TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here on: 2014 May 17, 13:58:23
I fear that this problem will persist, namely that these roof decorations will not fade when going down a floor. Replacing them in Buy Mode will only fix it for the current session. I think it's the same with the fake skyscraper roofs that came with Roaring Heights. They are visible from map view but don't fade when you zoom into the lot in Live or Buy/Build Mode.
Someone at simlogical is working at solving the same problem: http://www.den.simlogical.com/denforum/index.php?PHPSESSID=gcrhmrh2h6cuqqtfjo0mlloo12&topic=3096.0

Thank for the info! I'll check Simlogical's thread see if I can figure it out, I'm not much of a modder, I'm afraid... As far as I can see in my game it's kind of random, sometimes they don't fade out when I zoom but sometimes they do... hmmm...  Huh

That said I noticed that the spire and dormer from the Grim mansion/graveyard lot has the same problem, off to fix it!  Smiley
4  TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here on: 2014 May 17, 11:32:09
Well, here it is!  Wink

I had a look at Goggalor's Mansard roofs (here) and checked the OBJD in S3PE, seems that categorizing them as large objects does the trick, they are now visible in neighborhood view.



In this package the mansard roof pieces, the tower and (I think, I'll double check and update) the deco curved stairs are not catalogued under object type, but in outdoors/lawn ornaments. Also the spider webs, chandelier chain and shutters should now stay after move/eviction.

The only little issue I found is that when first loading the game the objects were visible even when playing a lower floor, blocking the view, but it seems that just removing them and replacing them fixes this, so let's say this is kind of "testers wanted", please report if you have any trouble. In any case I'd recommend deleting the compositorCache file.

DOWNLOAD

 Smiley
5  TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here on: 2014 May 15, 15:02:31
Aaaand the windowed pieces are not real windows (unlike Sims 2 M&G mansards, if I remember well)
6  TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here on: 2014 May 15, 14:56:48
How nice is it that the mansard roof pieces are not visible in neighborhood/map view... makes for some lovely absurd looking buildings...  Roll Eyes
7  TS3/TSM: The Pudding / Pudding Factory / Re: Pudding Factory is for downloads: put your lame requests & WCIFs here on: 2012 December 29, 19:44:24
I found the dds files for CAW, but unsure if they would work in game too.

No, they won't work as terrain paints in the game, but you could convert them.  Wink
8  TS3/TSM: The Pudding / Pudding Factory / Re: Pudding Factory is for downloads: put your lame requests & WCIFs here on: 2012 March 12, 06:29:54
Don't double-post.  Read the FAQ before posting again.

ETA:  I seriously doubt there is absolutely no way for you to retrieve a Sims3Pack you legitimately own.  Also, we do not share decrapified sims3packs; fuck your Mac.

1) Sorry for double posting, I tried to edit my post but it wouldn't save, the problem is probably my fucking mac (?)

2) NO, there is no way I can retrieve that file, but never mind.

Thanks
9  TS3/TSM: The Pudding / Pudding Factory / Re: Pudding Factory is for downloads: put your lame requests & WCIFs here on: 2012 March 11, 20:33:12
Also the Boom Box, Ultimate Stage and Katy Perry stuff would be great.

(Oh, and before anyone asks, those posted as for now are not decrapified)
10  TS3/TSM: The Pudding / Pudding Factory / Re: Pudding Factory is for downloads: put your lame requests & WCIFs here on: 2012 March 11, 20:01:27
Hi, I registered "Showtime" but got an error when trying to get my bloody registration gift, the DJ booth... now there's no way I can retrieve it (can't re-register either, I get another error message), anybody has either a decrapified Sims3Pack or Package file? Can't decrapify myself, mac user, sorry...

Help greatly appreciated, thanks   Smiley
11  TS3/TSM: The Pudding / The World Of Pudding / Re: Patch 1.8/2.3 plus Create a World Released on: 2009 December 17, 06:02:19
I'm playing on a mac, apparently the patched game installs custom .Sims3pack files correctly but not EA store items (I tried with two items I downloaded here, not officially bought at the store, so maybe they added some anti-piracy crap), and all my previous downloads (store or not) are showing up fine.

Oh, and CAW is only for PC, how nice   Roll Eyes
12  Awesomeware / AwesomeMod! / Re: What needs to go where to make AM work on: 2009 December 05, 12:21:24
Well, I'm glad you chose the positive response...   Wink

OK, I deleted the cache from my browser I'll re-download (the file info states it was created today at 0:23 though) and follow your instructions.

Thanks!  Smiley

(edit to say: re-downloaded AM, file info states created today at 4:53, keeping my fingers crossed)
13  Awesomeware / AwesomeMod! / Re: What needs to go where to make AM work on: 2009 December 05, 11:48:43
Sorry, I followed instructions very carefully, I know how to use a computer, I am not a noob, but my game CTDs at 12:59 am on the second night every time.

I have the d3dx9_31.dll file in both directories (as directed by coconnor, in any case having this file in one directory only doesn't work either) and I tried all of the following at different times:
placing the framework (Resource.cfg file and Mods>Packages folders) in The Sims 3
placing the framework (Resource.cfg file and Mods>Packages folders) in The Sims 3 World Adventures
Placing Resource.cfg in both directories as wizard_merlin suggested.
Aaand I delete the ScriptCache file every time.

Maybe the problem is that I'm playing on a Mac, or maybe (I know I'm going to get bashed for this!) it's the AwesomeMod, or maybe it's the CC I have in my game. I took all the hacks out but have furniture and CAS items installed as Sims3Packs. I that case, if I have to choose I'd rather have nice furniture than awesomeness, and I'll just wait and keep trying with future updates.

Oh... and go ahead, call me whatever, if it amuses you.
14  TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here on: 2009 December 04, 06:18:04
Holiday items, includes: Kinnara, Mennorah, Present Doggie, Garland, Wall Stockings and Wreath. I bought WA in a department store here in Spain and I got a code to download this, but I don't know if it's an exclusive gift or what.
http://www.4shared.com/file/165168459/d5c378a4/free_items.html

picture here: http://smg.photobucket.com/albums/v717/alexpilgrim/Sims3/?action=view&current=xmasStuff.png
(I didn't know if it was OK to post a pic here)

Smiley
15  Awesomeware / AwesomeMod! / Re: What needs to go where to make AM work on: 2009 December 03, 08:02:42
So far yes, thanks a lot, at least game didn't crash at 1am. I have to go because it's 9 am here and I'm late for work but I'll test some more this evening and report if I have any trouble (though I don't think so, now everything makes more sense)
 Smiley
16  Awesomeware / AwesomeMod! / Re: What needs to go where to make AM work on: 2009 December 03, 07:53:46
I was also wondering what the Mods>Files folder was (seamed like an awful lot of files to me), but I installed it because it came with the last framework I downloaded and I didn't know if it had anything to do with WA...

Thanks a lot for your answer (I didn't post in your other thread because you asked it to be locked so I wasn't sure)
Smiley
17  Awesomeware / AwesomeMod! / Re: What needs to go where to make AM work on: 2009 December 03, 07:28:02
Thanks for your help! 
18  Awesomeware / AwesomeMod! / Re: What needs to go where to make AM work on: 2009 December 03, 07:14:57
First of all I'm sorry if I'm being one of those annoying persons who ask the same question over and over, but I'd rather ask for help (yeah, this is supposed to be a community) than try the dozens of different configurations and still not be sure I'm doing it right. I really appreciate coconnor's explanations but somehow I can't figure it out...

I would really be nice if someone would be kind enough to tell me what's wrong, my game used to crash at 1 am, now it doesn't even load, it freezes on the black screen before the EA logo.

So, this is what I have:
The Sims 3>Game>Bin>d3dx9_31.dll
The Sims 3>Mods>Files>DDFMap.txt
The Sims 3>Mods>Files>Resource.cfg
The Sims 3>Mods>Packages>Awesome.package
The Sims 3>Resource.cfg

The Sims 3 World Adventures>Game>Bin>d3dx9_31_dll
The Sims 3 World Adventures>Mods>Files>DDFMap.txt
The Sims 3 World Adventures>Mods>Files>Resource.cfg
The Sims 3 World Adventures>Mods>Packages>CC (no hacks)
The Sims 3 World Adventures>Resource.cfg

I see a lot of Resource.cfg files there, but which ones am I supposed to get rid of?

And if you really want to start dumb-blonde-bashing, go ahead, I'll just assume you don't know the answer either...  Wink
19  Awesomeware / Armoire of Invincibility / Re: TOOL: TS3 Recompressor on: 2009 October 17, 07:38:20
Thanks for this tool, this was very much needed. However I've found one little glitch: some .package files don't like to be compressed and will not show up in catalogue. Up to now this has happened I think only with CAS items.
I've double checked this and I'm 99% sure it's a compression issue, items did show up in catalogue when uncompressed. Maybe they got too small, from 2 MB to maybe 300 KB or something like that.
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