Show Posts
|
Pages: 1 2 [3] 4 5 ... 14
|
56
|
TS3/TSM: The Pudding / Facts & Strategery / Re: Traits Cheat Sheet - Work in Progress
|
on: 2009 June 06, 02:13:31
|
Also, "Tell Ghost Story" is not an Insane-exclusive action. My Sims get the ability to do it for a while after seeing ghosts.
Edit: Since it hasn't been mentioned yet, Great Kissers always have the option to kiss someone (under Special...) regardless of relationship values or how the other sim sees them at the moment.
|
|
|
68
|
TS3/TSM: The Pudding / The World Of Pudding / Re: Share pix / vidz of THE HORROR here
|
on: 2009 June 01, 02:19:10
|
The only case of Invisisims I've noticed so far- probably. The game didn't act like there was anything in the chair when I tried clicking on it. Note, also, the bookcase clipping through the wall. What not to wear on a bike. HOW I MINE FOR FISH? Ghosts are too cool for pajamas and genitalia. Oblivious roomie is oblivious. She later fainted at the sight of the ghost babby. Ghost babby. The mother Dislikes Children, yet she got a positive moodlet from being pregnant.
|
|
|
71
|
TS3/TSM: The Pudding / The World Of Pudding / Re: How to Torture Sims
|
on: 2009 May 31, 22:36:34
|
Ghost fright produced pink ghosts in TS2, correct? There's a few of those wandering around the graveyard.
I didn't notice significant motive drop when my cowardly Sims encountered ghosts, however. They just fainted instead. (In one case, this was at the sight of her roommate's ghost baby, which she was present for the birth of. Can has memories back?)
|
|
|
72
|
TS3/TSM: The Pudding / The World Of Pudding / Re: About Collection Items
|
on: 2009 May 30, 18:11:43
|
Seems like certain item types are more likely to show up in certain areas. Seeds around the parks/in woods, gems and ores around the mine and Stonehenge (and, for some reason, the criminal warehouse), not sure about moon rocks since none of my Sims collect them.
|
|
|
74
|
TS3/TSM: The Pudding / The World Of Pudding / Re: Career Profitability and Perks
|
on: 2009 May 28, 18:45:54
|
There's also a science career opportunity to bring an urn or gravestone to work and have it restored. I've done it 3 times, and it said the experiment failed, but it turns the urn\stone into a playable ghost.
I'll kill some more of my neighbors and see if it ever succeeds. After you accept the opportunity and bring in the first stone\urn, an option for "restore ghost" appears on the science bldg.
The graveyard ghosts- is this the only way to make them playable?
|
|
|
|
|