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101  TS2: Burnination / Peasantry / Re: Empty and Cleaned-up Templates. [UPDATED] on: 2008 January 22, 13:38:35
It worked for me, but I am getting a funny error, the sims I created in CAS are not working, it keeps on asking me to Cancel, Reset or Delete.

The NPC's created are excellent, all beautifully created sims, so are the townies, I think just one fuglier than others, and for some reason, one of my townies is Bella Goth.   Grin



[attachment deleted by admin]
102  TS2: Burnination / Peasantry / Re: Empty and Cleaned-up Templates. [UPDATED] on: 2008 January 22, 02:27:55
Thank you.  I downloaded it and installed it first time around, but the file must have been corrupt cause there were no characters in it, just the neighbourhood packages.

Do I still need to create townies and NPC's then?
103  TS2: Burnination / Peasantry / Re: Empty and Cleaned-up Templates. [UPDATED] on: 2008 January 21, 23:23:56
Where can I get the cleaned up templates, wait I used the clean up templates, I dont get that.  Perhaps I installed wrongly then.  Huh

Which cleaned up templates do you mean?  I did make backups, so I can fix it.  But I am having a blonde moment, and totally dont understand what to do, and have asked and havent gotten a reply yet.
104  TS2: Burnination / Peasantry / Re: Tutorial: Clean custom neighbourhoods + townie creation (updated for Seasons on: 2008 January 21, 22:16:53
Okay so it worked for me, it deleted all the families in the neighbourhoods, was that meant to happen?  No Lothario etc...

But let me say, that forcing creating batch townies, was excellent, the townies are all good looking, default CAS face replacements, and their names are awesome as well.  I used Jordies mod to replace name. 

Thanks.  Such a pity I lost my usual sims.  I loved them.  Not the townies.
105  TS2: Burnination / Peasantry / Re: Empty and Cleaned-up Templates. [UPDATED] on: 2008 January 21, 22:14:46
Its sad to say it worked for me, but now I have no one in my game, no Lothario, no Goths nothing.  So I have lost them for good.   Sad
106  TS2: Burnination / Peasantry / Re: Tutorial: Clean custom neighbourhoods + townie creation (updated for Seasons on: 2008 January 21, 19:53:45
I just wanted to know a couple of things.

1.  I read in the posts, that if we create townies, we can make them into downtownies and use the teleporter shrub.  (I am not sure what I have to do with this step). Can someone clarifty what I have to do with this?

2.  What about the townies that come with Seasons.  Do I batch create them, or do I make them singularly or what?

107  TS2: Burnination / Peasantry / Re: Tutorial: Clean custom neighborhoods and Townie creation (Updated for BV) on: 2008 January 20, 02:10:14
Wow this seems fantastic thank you.   Smiley  But I am a bit overwhelmed at the job of it.  Scary!!! I hope this doesnt sound stupid - but can I ask a few questions.

1.  What happens to the sims that are already in the first 4 neighbourhoods?  (G001, N001, N002 & N003)

2.  When creating a townie, do they end up as ugly as the ones the game makes originally, or do we get to choose a look for each sim?

3.  What about the university mascots and the greek houses and sororities?  When we add the UNI neighbourhood, will that have deleted those sims?

Thanks, sorry if I sound blonde, I am not.  Although the colour does suit me.   Grin
108  TS2: Burnination / Planet K 20X6 / Re: A Million Hojillion Challenges From Frenzied Spammer on: 2007 June 30, 23:16:29
Actually Simmergy that does sound like an awesome idea and as you say, there wouldnt have to be a name change later.  The other thing you could also do is edit the surnames in SIMPE. 
109  TS2: Burnination / Peasantry / Re: Random Character Creator on: 2007 June 30, 23:13:34
Why is your program demanding access to the Internet, then crashing when it was not allowed?

THIS IS VERY SUSPICIOUS BEHAVIOR!!

PS.  Your names list sucks.  Sorry.

Hook


It doesnt connect to the internet for me.  And you can delete the names and replace them with your own.  By opening the list files with notepad. 
110  TS2: Burnination / Peasantry / Re: Pleasantview, Strangetown & Veronaville Project [UPDATED] on: 2007 June 30, 20:30:06
Thank you let me say that this is absolutely amazing. I have wanted to do this for so long but my abilities at doing it failed miserably.

Something strange happened to my game, so I had to uninstall the NL ep.  When I loaded the game, thinking that it deleted the Sims 2 folder.  I got a message saying "You have uninstalled NL and all your families have been put into the Sim Bin"  I was amazed to find this was the case. 

Of course I had Seasons installed at the time so my game didnt crash, and indeed, all the sims from Veronaville and Strangetown, were in my sim bin.  I wonder has this happened to anyone else?
111  TS2: Burnination / Peasantry / Pet Stories Hack Compatibility List on: 2007 June 28, 20:47:10
The following hacks work or partially work in The Sims Pet Stories:

Insimenator 2.5

All Sims Walk Sexy
http://www.insimenator.net/showthread.php?...=sims+walk+sexy

Casual Romance
http://www.moreawesomethanyou.com/smf/inde...pic,4691.0.html

Crammyboy's Cock
http://www.moreawesomethanyou.com/smf/inde...pic,6200.0.html

Don't Wave at Me (not sure needs testing)
http://www.moreawesomethanyou.com/samples/...pets%2Fhacks%2F

Homework Sometimes (Pets Version)
http://www.moreawesomethanyou.com/smf/inde...pic,1239.0.html

Open Auto Garage Door - Non NL car kit
http://thesims2.ea.com/getcoolstuff/ford/
Quote
For this to work you need to have NL installed houses. Just copy the Lot Catlogue to the Lot Catalogue of Pet Stories.  Also you can download other lots from the exchange etc... as long as they have a driveway or garage

Clothing Globals (clothingtool)
http://www.moreawesomethanyou.com/samples/...pets%2Fhacks%2F

Firemod
http://www.moreawesomethanyou.com/samples/...pets%2Fhacks%2F

OFB - Have Child not adopt
http://www.moreawesomethanyou.com/smf/inde...pic,1184.0.html

Less Whiny
http://www.moreawesomethanyou.com/samples/...pets%2Fhacks%2F

Marriage Post-Mortem
http://www.moreawesomethanyou.com/samples/...pets%2Fhacks%2F

No Bathroom Dishes
http://www.moreawesomethanyou.com/samples/...pets%2Fhacks%2F

No Eat Crap
http://www.moreawesomethanyou.com/samples/...pets%2Fhacks%2F

No Route Fail
http://www.moreawesomethanyou.com/samples/...pets%2Fhacks%2F

No What's This
http://www.moreawesomethanyou.com/samples/...pets%2Fhacks%2F

Phone Hack
http://www.moreawesomethanyou.com/samples/...pets%2Fhacks%2F

Save The Trees
http://www.moreawesomethanyou.com/samples/...pets%2Fhacks%2F

Find a mate Crystal Ball
http://www.moreawesomethanyou.com/smf/inde...pic,3018.0.html

TwoJeffs Preg For All Genders
http://www.moreawesomethanyou.com/smf/inde...pic,1198.0.html


NB:  All the furniture from Life Stories works in Pet Stories.  As well as the Ford Car as well.  Hair from Kavar, Peggysims, Roansims and others work, Cosmetics work and so does custom skintones.  If I find anything else I will post it here.
112  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Crammyboye Archives / Re: Crammyboy's Penis on: 2007 June 27, 20:03:54
This works in Life Stories as well as Pet Stories!  This thing is awesome.  Excuse the Pun!
113  TS2: Burnination / Planet K 20X6 / Re: The Level Challenge! on: 2007 June 04, 13:20:49
How can posting new challenged I find on the internet be spamming, wouldnt spamming be if I replied to topics with  single word or worse a  Smiley
FYI many people have enjoyed this challenge, mostly you can edit it to see how much of a challenge you want, by using 1x3 lots for example.
114  TS2: Burnination / Planet K 20X6 / Beautiful Sims Challenge on: 2007 June 04, 13:13:13


This isn't so much a challenge, but a sort of experiment. There are no points
awarded, it is just a matter of judgment at the end to see if you have won. You
can use any cheats you see fit EXCEPT not saving and trying for a different
looking/gender of baby. Here are the rules:

1. To start out, go in to Bodyshop or CAS and make a beautiful female and a
beautiful male. Make them married. Also create a hideous sim…the more hideous
the better. If you don't want to make one you can get one off of the exchange.

2. Move them on to a lot of your choice. This lot can be a house, or just an
empty lot. I moved mine on to an empty lot and just bought a few things.

3. Using the bed, tombstone of L & D, or any other means available to you, get
the female pregnant. (You can speed up the pregnancy if you like to get things
moving).

4. Once she goes in to labor, keep the first baby/babies you get. Grow the
first baby/babies up into a toddler.

5. Repeat steps three and four, only this time grow the baby/babies into a
child.

6. Here is where things get different….Invite any one of your choice form the
neighborhood over and have the female get pregnant by them. Grow the baby up
to a teen.

7. Now, invite someone else over and get the male pregnant with them. Grow
that baby up into an adult.

8. Take the baby that the male just had and get him/her pregnant with the grim
reaper. Once that baby is born, grow it up into an adult as well. Once that
sim is an adult, mate it with your hideous sim….this is where the fun begins.

9. No doubt that once your sim goes in to labor and has that bundle of joy,
it will be really cute. Grow that baby into a toddler and see if you are
singing the same tune. You may get lucky and get a decent looking sim, or
you may have a MONSTER! Grow it all the way up to an adult.

10. Once that sim is an adult, mate it with your original beautiful female.
(They are not related so don't worry) Hopefully the baby/babies from this
union is a little better than the one before. Grow this one up into an adult
and mate it with anyone you like in your neighborhood….this is your last
chance for that beautiful sim!!

11. once the new baby is born, you can grow it up to an adult…..if it is a
good looking sim, you WON the challenge. If it isn't you didn't win, but you
can reward that poor simmy with a new face using the show business career
reward.

This challenge is more of an experiment than anything else. It was something
I did just to test out a few genetics.
115  TS2: Burnination / Planet K 20X6 / Re: May "More Awful Than You": Buttugly Brokeass Furniture on: 2007 June 04, 12:46:42
Most of ATWA's furniture is fugly (at TSR)  Cheesy
116  TS2: Burnination / Planet K 20X6 / The Level Challenge! on: 2007 June 04, 12:45:09
The Challenge: Create 3 generations of a family, each having only one child,
have them all live in the same home. Start with only 1 floor (level) in your
house. This is very important. The next generation will add another level to
the house. The next generation does the same etc... In the event of twins;
you will use your roof as an extra living level (for the first set of twins
only...). A second set of twins will merit a basement (if your can manage to
build one...) Otherwise... don't do anything.

Rules:

Your sims can only marry townies
Don't reset your game if something bad happens
No Cheats!

Optional scoring:

1. +10 points for a basement or a roof living area
2. +10 points for reaching the top of a career
3. +5 points for every skill maxed
4. -1 point for every sim passed out
5. -3 points for a bad party
6. -20 points for failing the challenge!
117  TS2: Burnination / Planet K 20X6 / In the Beginning Challenge! on: 2007 June 04, 12:44:30
In the beginning, there were 2 people. These were the diving point of our
very own existence. We are to attempt to make new life and watch life grow
out of the ashes.

The In the Beginning Challenge is about starting life and watching life grow,

-No cheats are allowed unless stated.
-This is a Non Point Scoring Challenge.
-You cant create any New Families unless stated..
-This is a Long Challenge of up to 30 Generations as a minimum !
-All Families must be aged evenly so having the original Adam and Eve must not
be in the game by the time Generation 30 rolls around. Play your families
evenly.

Deleting tombstones is now allowed, but you can only do so if they start to
become a problem with too many tombstones. Deleting them if the ghosts are
scaring you is not allowed !

What you have to do ? (Step by Step)

The first Stage : In the Beginning !

* Start a New Neighbourhood and you can call it whatever you want
(preferably New World) as to represent our beginnings !
* In this Neighbourhood you can create land structures including boulders,
trees and special land structures to commemorate our ancestors.
* Since this is the beginning, you need to do the boolprop to delete all
characters. Don't worry new characters will come along as your time goes..
* The next step is to make your first lot of whatever size you like ( a
residential lot ) This is your first lot, so more lots are required at this
stage
* The next part is create your Adam and Eve via the CAS Program and use
whatever last name you like and move them into your residential lot you have
created. You can create them as roomies if you like and marry them later or
as an already married couple … Its up to you !

The Second Stage: Life Evolution !

* In this Stage, if you couple isn't all ready married at this point,
start working on their relationship so they can get married. And marry them
when your ready.
* NPC's arent allowed at this stage for Service Jobs, as you wouldn't see
Maids back in the stone ages now would you. You need to do every thing
yourself at this point.
* Do all your Learning of New Skills via the jobs you and maybe the bookcase
too. As you need to evolve your self as a part of the learning process just
like what life was like when we were first learning as humans
* Work there lives as you would in real life, and when your ready you can
start having your first children. Since this is the first generation have as
many kids as you can. Just remember NPC's aren't allowed so don't cheat by
getting the Nanny.
* Once you have worked your life through to the next part by having as many
kids as you want. Lets just say you wanted to have 4 - 5 kids for example,
the moment the last kid was born, you can do the boolprop to Create New
Townies, As this is a part towards to the next stage of the Challenge.

The Third Stage: The first 5 Generations !

* Welcome to the next stage of evolution …. Which is Population Growth.
There are a few more things you can do in this part.
Still at this point Service NPC's are still not allowed, every thing has to
be done by yourself.
* Now that the kids have come, grow them up and watch them evolve.
* This is the stage where you can add your first Community Lot for meet ups
and having fun with the other neighbourhood kids.
* In order to start this stage you need to make your first Community Lot and
between 4 - 5 New Residential Houses depending on the number of kids you have
had. This is the Creativity Stage.
* Once your kids turn into Adults you can move them into their new houses and
start over again by populating your house, by this point your kids would of
met a whole pile of townies that you might like to marry and have kids with
as well. And you need to continue this process over the next 5 generations.
* You can add a new community lot by the time a new generation comes around
if you like.
* At this point you will have between maybe 5 - 7 houses depending on how many
kids your Adam and Eve had. So by the time Generation 5 rolls around you might
have between 15 - 25 houses depending on how many kids your kids have had.
Have fun with watching life evolve once it comes to Generation 5 …..
Also all family tree lines must point to the Original Adam and Eve.
Alien Abductions Children aren't allowed at this point.

The Fourth Stage : The Next Era as Countries Begin !

* This stage is the longest stage out of all Stages. At this point you can
start using Service NPC's
* This is where more creativity comes into it …… You can still use New World
Neighborhood if you like, but this is where you need to create more
neighbourhoods as metropolises. As this point probably 5 Neighbourhoods
reflecting different Nationalites and Countries. Give them Country names too
if you like. For example: [You might have] maybe weird looking due to genetics
You do not need to boolprop to remove or create new townies for these
neighbourhoods so leave as is.
* So work through your families in New World and see where you can move them
in which ever country you wish to put them. Have at least maybe 3 - 4 families
per neighbourhood but depending on how many families you may have. Divide them
evenly if you can. Leave a few families in New World too so that can still
grow.
* In these Neighborhoods, create as many Community Lots as you like and maybe
even a couple of community lots too..
* So over the next 5 Generations again work and play them whatever way you
like.
Switch between Neighborhoods and watch your Sims evolve. Don't forget to
monitor your Sims family tree closely as we don't want to divert away from
the beginnings of Adam and Eve. All families must be related directly to the
original Adam and Eve.

The Fifth Stage : New Families are Moving In !

* At this point you are now up to Generation 10 (possibly 11) Don't want to
be too far out !
* This where things are getting more interesting with new families and new
beginnings. This is where you need to go to the Exchange Board on sims2.com.
You need to download 5 - 7 families per Neighbourhood add them to your
Neighborhood as you desire. From this point is your own decision
as [omnipotent] !
*No rules apply do whatever you like and watch them grow, give them wonderful
jobs, sleep with maid, get abducted if you like, adopt kids. The only thing
that you must remember is your kids must be related along the blood line of
the original Adam and Eve, so watch that closely through the ages.
You'll know via the family tree mode.
* This Stage is another 10 Generations long, keep on making community lots
and houses as you please. No boolprop cheats are allowed over this stage, not
even the money cheat. You cant deliberately kill your sims unless if life
intended it so, so you cant escape with out saving.


The Sixth Stage : Make your Own and Evolve your Own !

* By now you are up to Generation 20 (possibly 21 or 22) Don't want to be too
far out !
* This where you can create your own families via the CAS Option, make as many
as you like maybe even make yourself another 1 - 2 Neighborhoods to form new
countries again, and move some Sims around in New Houses. Also at this place
if you want to, add the Goth or Pleasant family to liven things up a bit to
form new alliances.
* By the time it comes to Generation 30 …….. You can end the challenge at
generation 30 if you like but this is just the beginning ! And don't forget
this new Generation must be in relation to the original Adam and Eve. Check
this out via the family tree option !

Glad you've had fun ….. Life is Just the Beginning !

Have as Many Generations as you like from this Point On !
118  TS2: Burnination / Planet K 20X6 / Million Dollar Challenge - Big Brother Style on: 2007 June 04, 12:43:47
Go to the exchange and search the lots for a 'Real World' or 'Big Brother'
type of house, or build one yourself.

Place the house in a new neighborhood.

Now create a family of 8 unrelated sims, not even roommates.

I found this worked best with a variety of aspirations, and all having
different zodiac signs. In my case it was 2 Romance, 2 Family, 2 Fortune,
1 Knowledge, and 1 Popularity.

Move the family into an empty lot and then use the 'Motherlode' cheat until
the family has 1 million simoleans or more, and then move them back to the
family bin, and then into the big house. You now have a 'Real World' type of
set up, with a family that has a boodle of simoleans. Now the game begins.

Rules:

Turn aging off
None of the Sims are allowed to get jobs
Make sure that free will is On

Now just sit back and enjoy watching your sims. Don't interfere , unless you
absolutely have to, or just feel like creating some drama, I have found that
initiating a single 'Charm' Flirt action will get two of them on the path to
romance. Have them greet passing Townies if you want. Instruct them to pay
the bills. Hire a Maid (if you want), Hire a Gardener (If you want), but
generally, just let them interact and live together.

It is fun just to watch 8 strangers interact, and form friendships and enmities

At the end of 1 Sim Week (On Sunday Noon) It's time to cut someone from the
house. Do this by polling your sims. I send them 1 at a time to a private
room (Its like the vote). Check relationship scores, and whomever in the
house each sim has the lowest LIFETIME relationship with is their vote for
who leaves.

Likely you will get a 2 or 3 way tie the first week. At that point , re-poll
all the other sims. If you still have a tie, keep going until you get the
Sim to be cut from the house.

The Sim who is voted out then uses a computer or newspaper to 'Find Own Place'.

Go to the neighborhood and give the Voted Out Sim a small lot (2X3) with
nothing but a phone on a table, and return to your Million Dollar House.

The game continues, now with 7 Sims. They have a phone so relationships
with the Voted out sim(s) can continue .... They WILL call, and sometimes
drop by. Next Week, do the same thing. Sims keep getting voted out of the
house until only 2 Sims remain for the last week. The rest of the starting
8 should all have their own lots by now, and with phone and drop bys, should
have continued relationships with those in the main house.

At the end of the last week. You will go to all the other sims in the
neighborhood (The 6 voted out) and poll them regarding the final two.

You will then have your winner. The last voted out Sim leaves , and your winner
pockets whatever is left of the money from the start. So, maid bills,
repairman bills, pizza, grocerys, etc. are all subtracting from the final
total. You now have a neighborhood populated by your original 8 sims, 1 of who
is VERY wealthy. When playing the neighborhood, to fix the fact that they all
have the same last name... when they marry, have them take the
last name of the Townie / NPC that they marry. Unless of course 2 of
the original 8 marry in which case they keep the original name.

Of course, after the winner is decided. Turn Aging back on , and enjoy your new
neighborhood.

The amount of sponge baths they will take will astound you.

**Possible movie idea**
119  TS2: Burnination / Planet K 20X6 / A Million Hojillion Challenges From Frenzied Spammer on: 2007 June 04, 12:41:36


Your 'job' is to make a new Sim....male OR female, your choice. You are to have this Sim become a dating fanatic! They must charm, date, then get engaged to 10 other Sims!! After each engagement you MUST break off the engagement before moving on to the next. You must also take a picture of each engagement as it happens...for proof.  There will be no cheating allowed!  The Sim, home, family are up to you. You design them...and unleash them to break Sim hearts!!

Rules:
  • Must create new Sim---Good looks required
  • Must date, then get engaged to 10 different Sims---breaking off each before starting again
  • Must document each engagement with a photo
This rule can be broken If you really have to.
  • May NOT use cheats of any kind
120  TS2: Burnination / The Podium / Re: Restarting the Life Stories Free Play Hood on: 2007 June 04, 12:30:28
Yeah silly me, I hadnt thought of that.  Cheesy  Thank you.
121  TS2: Burnination / The Podium / Restarting the Life Stories Free Play Hood on: 2007 June 04, 11:11:58
Hi I have checked everywhere and cannot figure out why I cannot restart the hood.  I dont want to delete the whol neighbourhood folder cause I am almost finished my Play mode.  Perhaps there is a place where I can download the hood unplayed or else if someone who hasnt played it, coudl upload it for me, I will be ever so thankful.

Thanks to anyone who can help me.  Smiley
122  TS2: Burnination / The Podium / Re: Proposition: Arranged Marriage Hack on: 2007 June 04, 11:09:04
Great, that would be an awesome than you hack!  Cheesy
123  TS2: Burnination / Peasantry / Re: Life Stories Hack Compatibility List. on: 2007 April 17, 18:42:30
Most of these you will recognise from The Sims 2 games and also from the EP's respectively. Smile

# AddneighbortoFamiltycheat [on/off]
Activate this cheat and then SHIFT + left click on an NPC to add them to the current family. Will not work while a service Sim is carrying out a task, but can be used to add more than 8 members to a family!

# Forcetwins
Use this with a pregant Sim selected to force a twin birth.

# familyfunds NAME XXXX
Assigns money value to a family from the neighborhood level.

# roofslopeangle [15-75]
Adjust angle of all roofs on the lot.

# showHeadlines [on/off] (for all sims on lot)
Needed for moviemakers. Makes all thought balloons, speech balloons, and ++/-- type headlines hidden/visible.

# unlockCareerRewards (for selected sim)
For the currently selected Sim, they immediately gain access to all career reward objects in the catalog.

# maxMotives (for all sims on lot)
Maxes the motive bars of all Sims currently on the lot. (Controllable and uncontrollable).

# motiveDecay [on/off] (for all sims on lot)
Stops/Starts motive decay.

# aspirationPoints num (for selected sim)
Applies the chosen aspiration level to the currently selected Sim.

# lockAspiration [on/off] (for all sims on lot)
Stops aspiration decay/gain.

# aspirationLevel [0-5] (for selected sim)
Gives a big chunk of aspiration reward points to the currently selected Sim.

# agesimscheat on
Enables aging cheat when shift clicking on other Sims.

setLotLightingFile [filename]
Allows the player to create a new lighting file with specific lot lighting values. Used to make special light settings per lot.

setHighestAllowedLevel #
Enables you to build more stories for higher buildings (# Values is the number of stories you want to have).

# exit
Closes cheat window.

# expand
Expands or contracts cheat window.

# vsync
(Values on/off) Increases game performance but lowers graphics.

# autopatch
(Values on/off) Lets you know if theres a patch.

# help -all
List cheats.

# StretchSkeleton #.##
(# Values 0.01 to 30+, 1 is Normal) Makes your sims larger or smaller.

# moveobjects
(Values on/off) Moves objects and deletes you couldnt before.

# aging off
Self explainitory.

# aging on
Self explainitory.

# slowMotion #
(# Values 0 to 8, 0 is normal) Make you set the game speed.

# filmGrain #
(# Values 0.0 to 1.0) Makes the screen grainy (require postprocessing on).

# bloom rgb #
(# Values 0.0 to 1.0) Sitcom flashback blur effect (require postprocessing on).

# boolProp enablePostProcessing false
Turns Postprocessing off.

# boolProp enablePostProcessing true
Turns Postprocessing on.

# deleteAllCharacters
At neighborhood view only (press Ctrl + Alt + C for console), removes every Sim from the neighborhood.

# TerrainType
(Values desert/temperate) At neighborhood view only (press Ctrl + Alt + C for console), toggles between the two terrain types. Only use this in neighborhood view!

DISCLAIMER
Most of these have been tested and are working in my version of The Sims Life Stories, but if you encounter an error, consult your guide or (press Ctrl + Alt + C) and type in help, which will display all the cheat codes.
124  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Crammyboye Archives / Re: Computer Madness Fix (Updated 26 March 2006 OFB) on: 2006 October 13, 10:15:31
Thank you, I just want to smack those sims silly, when they do that.

What they are trying to do is switch off the computer.  It get on my nerves,  I killed a sim because of it.   Angry
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