Seems that mainly audio errors may cause crash in
1.When two or more the same loops playing in the same time it may lead to very high output audio level and overload game audio engine.
As result it may provoke game crash.
2.Since game audio splitted to several(don't know how much exactly and don't want to know
) audio streams,when number of playing sounds > than number of audio streams it theoretically may cause game crash.
3.When on lot loading too many sounds activated(for ex.if you have lot saved with somebody playing pinball,somebody watching TV
etc. in the same time) it may provoke loopcycle effect(something like tatatatatata
) with some sounds after lot loading and may cause game crash.In this case need to reload this lot again and immediately enter in pause mode for a few seconds,it can help to stop
any possible loopcycle effects.
Sondcard may provoke crash too(in most cases loopcycle crash when audio buffer overflowed),but this is another story.