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426  TS2: Burnination / The Podium / Re: Uni sending YA home after one semester on: 2005 August 09, 20:14:57
Well, that's the thing.  I'm playing each generation equally.  I had moved the last one out from the previous generation, and it asked if I wanted to reset the dorm.  I clicked on yes, because I usually use the funds the YAs accumulate from their grant money to buy new stuff.  The dorms have always reset to the way they are when you move someone in for the first time when I've done this before.

I hadn't saved when the one YA was told to go home, so I moved them out of that dorm and into another and the game played like it was supposed to.  They all made it all the way through college.  So I would guess that dorm has picked up another fine bug from your friends at Maxis.

BTW, when I first encountered this bug, it was shortly after I had bought Uni and I did not have any downloads or hacks of any kind, and I don't think anything I've added could have caused this to recur.  That was in Pleasantview, and one of the guys it happened to was a son of Alexander Goth's.  It was shortly after that happened that I started getting the final exam bug, so I downloaded twojeffs' feb fix.  And I hadn't had any problems since, until now.  I would guess that it's been doing fine since April?  And I play for a few hours every day.  (Anywhere from 2-4 hours on weekdays, depending on how much other stuff I have to do.  More on weekends.)

I would have to guess that somewhere in the program there's something that isn't setting a flag correctly or something.  Maybe the "too many iterations"?  But I only have 18 houses and one community lot in the regular neighborhood, and the only sims I've played in the Uni 'hood are the ones I've sent there.  No townies.  Just my own.  No SS or Greek houses, period.  Waste of time for the challenge I'm doing.  And this neighborhood started as all CAS sims, no Maxis characters.  Total sims in the regular 'hood is currently at 36, not counting NPC's or the 3 YAs that I sent to college. 

This is the third generation I've sent to college, and I used this same dorm for both previous generations.  I wonder if that has anything to do with it?  I didn't try the lot debugger, but I will probably try moving a townie in there and use the debugger to see if that fixes it when I get a chance.  I'm about at the end of this challenge, and I'm at the point where I just want to get it finished, so I can start on one of my own.  I'm still formulating the rules, or should I say guidelines, that I want to limit myself to.
427  TS2: Burnination / The Podium / Re: who's playing this game? on: 2005 August 08, 02:36:51
Well I'm certainly a science guy. I'm a vet doing my PhD in the Pharmacology laboratory, dabbling with DNA and doing research on poor, hapless albino rats (although I know that deep down they're the ones experimenting on me!).

Ever read Hitchhiker's Guide to the Galaxy et al?  My favorite trilogy of five books!
428  TS2: Burnination / The Podium / Uni sending YA home after one semester on: 2005 August 08, 02:33:17
I had this bug show up early on playing TS2U, but it seemed to go away when I sent the teens to college at 5 days before becoming adult.  Now its back, and I did send all my teens at 5 days before.

After one semester of freshman year, one of the college kids gets the message that they have been at school too long and must get back to the real world.  Transition to adult, taxi shows up and takes them home.

When this happened before, it was on a lot that was a house, not a dorm.  This time, it happened at a dorm, and it was one I had used for the previous generation.  I noticed that the dorm hadn't reset after everyone left last time, as all the stuff they had acquired was still there.

Will the lot debugger work here?  I have the exam bug fix, and I thought maybe that had fixed it, but it didn't.  Would appreciate any thoughts on this.
429  TS2: Burnination / The Podium / Re: Have you seen the effects of Aspiration Failure? on: 2005 August 07, 00:36:07
I just ignore it and let them see the bunny. Relaxing and daydreaming is a waste of valuable productive time, and a well-designed house doesn't tend to suffer severe obstructions from one bunny.

Well, not REALLY in the way.  Just in My way.  And the relax/daydream is rarely used.  Just think the name "social bunny" is too cutesey for me.  Kind of like calling a hooded sweatshirt a "hoodie".  Yuck!  What drivel.
430  TS2: Burnination / The Podium / Re: who's playing this game? on: 2005 August 06, 23:47:16
Bet your favorite holiday is Halowe'en, too, JM.
431  TS2: Burnination / The Podium / Re: Have you seen the effects of Aspiration Failure? on: 2005 August 06, 23:43:06
I've seen them quite often - yes, my Sims are that miserable....

Their aspiration determines what kind of response you get - e.g. Family Sims get the whole floursack baby thing, Popularity Sims talk to a cup on a stick.. I think?  Romance sims woo some mop thing, knowledge Sims talk to a ball, and the fortunes beg in the street. One of the funniest things I saw in the game was Dina Goth harrassing the school bus driver for money one day.....

Haven't seen the flour sack or the mop, but I have seen the others.  Had a fortune sim with a fear of having something stolen.  Burglar came, got that 4500 simoleon painting that my sim wanted so bad, and even though the police came and caught the burglar, poor guy was standing by the mailbox in his pjs, begging.  Pitiful.  He finally stopped and went inside and kept looking at the wall where the painting was and had the "Miss this object" icon.  So I got him another one and he was happy again.

But it was funny watching him beg in his pjs!

I've seen that stupid Social Bunny more times than I want to.  He just gets in the way.  So if I can't get the sim someone to call, I just have them relax on the bed and daydream.  It helps social.
432  TS2: Burnination / The Podium / Re: Haunted computer on: 2005 August 05, 17:09:11
I just realized that the only time the computer came on was when one of the sims in the house called out on the house phone.  Not a cell phone, the HOUSE phone!  So I got rid of that computer and got the better one, and so far it hasn't started playing the game by itself when a sim makes a call.

Just thought you might like to know that.

It's not a bug, it's a feature!
433  TS2: Burnination / The Podium / Re: Haunted computer on: 2005 August 04, 20:17:36
Having a haunted computer is not as bad as having haunted pants.

Wouldn't know about haunted pants, never had that problem! LOL!

Are your pants haunted, JM?
434  TS2: Burnination / The Podium / Haunted computer on: 2005 August 04, 00:32:35
Ok, this just started in one house (and so far, one only) that I'm currently playing.  Only thing new is the "get new LTWs" hack.

The computer this family has will suddenly start playing SSX without anyone even being close to it.  Freaked me out the first time, I thought someone went to the computer to play, but no.

Happened again today, no one at the computer, SSX starts playing by itself.  No ghosts in this neighborhood, let alone on  lot.

Also, at 4 pm when the obligatory My Friendship Is Waning phone calls start, this same house had calls from three friends.  Then had the same three friends call again, right away.  Six calls, one after the other, friend #1, #2, #3, #1, #2, #3.  Haven't had that happen before.  I don't have any phone hacks.

Any ideas?
435  TS2: Burnination / The Podium / Re: who's playing this game? on: 2005 August 02, 21:39:29
I'm amazed by the variety of the people here and also, I have to say, by the generally high levels of educational achievement. I knew the discussions here were on a different plane, people can write, spell and comprehend for a start, but I'm totally blown away now.  Shocked

Definitely. For me, this is an online community of my intellectual peers, something which I cherish in both the real and online worlds. Age, education, whatever. I just like talking with people who think.

Got to agree with both of you.  This is what keeps me coming back here, and avoiding the "official" site.  Too many airheads who don't understand the meaning of spellcheck, let alone have the ability to put together a comprehensible sentence!

However, I did have to look up obsteperous.  Good word, I had to pass that one along to a co-worker who is in love with words and is always looking for a new one to use on those who don't have the ambition to learn.  I'll have to see if he actually looked it up!
436  TS2: Burnination / The Podium / Re: Maxis agrees with Laurenke on: 2005 August 02, 20:05:40
My eyes can still change color, generally at will. I can make them go from brown to kind of reddish-glowy. It takes a lot of concentration and if I do it too much, I rupture a blood vessel and get an entirely red eye.

That's funny, because my ex could change his from blue to green at will!

In my family, my dad has brown eyes & my mom has blue.  All five of us kids have brown except for one brother, who has hazel.  My ex had the blue (or green) eyes, and my kids have: #1: brown, #2: blue, #3: brown.

Another interesting genetic trait is that in my family, everyone has brown hair.  My dad had a red beard when he was young, but no one inherited any red hair.  My ex had platinum blonde hair as a child, but it darkened to a mousey brown when he was about 10 and stayed brown after that.  Of my three kids, the brown-eyed ones have brown hair, and the blue-eyed one has blonde hair.  She's almost 30 now, and it is still as blonde as it was when she was little.  We kept expecting it to darken like her dad's did,  but that never happened.  And, no, she can't change the color of her eyes.  They're blue, period.  But she just had her third child, so I will be interested to see what happens with their hair and eye colors as they get older.
437  TS2: Burnination / The Podium / Re: Birthday Cakes: Horribly and Unexplainably Buggy? on: 2005 August 01, 21:16:17
I stopped using the birthday cake, too, except for transitioning babies into toddlers.  Seemed like almost every time I got a cake the sim who was supposed to transition went ahead and did it without going to the cake, even though I had told them to blow out the candles.  And any time I've tried doing a wedding or birthday party, or even a graduation party, it's rarely even a good time, let alone a roof raiser, by the time its over, so I quit doing parties, too.  (They might be roof raisers with 10 minutes left, and drop dramatically, even though nothing had changed otherwise.)  So I think that whole birthday cake/party thing is severely buggy.

And the only reason I use the cake for babies is that I got tired of one or more of the older or adult sims in the house trying to "help with birthday" for simhours on end, then standing and holding the baby while their energy went to hell.  I haven't had any problems with using the cake for that except for the occasional "clean up" notification otherwise mentioned here.  Buy another cake and its ok.  Haven't had to buy a third yet, though.

I guess I should also say that using cakes worked fine, at first, then seemed to slowly but surely degenerate down into the abyss of a black hole that most of the routines that developed bugs fell into.  I didn't have any real problems until I started reading about other people having problems on the main site's bbs.  Then, those bugs suddenly started showing up in my game!  (Must be a Maxis plot - buy next expansion to fix the bugs you pick up when you visit TS2 website.)

Hmmmm..... I hope I don't have this one show up, now!   Grin
438  TS2: Burnination / The Podium / Re: who's playing this game? on: 2005 August 01, 00:17:22
Well, I'm not sure where I fall in this...

When I was in high school I wanted to be an art teacher.  I have always had the skill, was born with it, I guess.

I started programming in '82 when we got our first computer, a TI-994A (anyone remember those?)  My ex and his brother and I had a software company, selling programs I wrote.  I also did some art files that we sold.

Have been programming ever since, except I have slacked off for the last couple of years because I kinda got burned out.  And I need a better version of the C++ language I've been using for 15 years, but can't afford right now.

By profession, I'm a graphics artist for a sportswear company, and I create our catalogs and workbooks, so I spend a lot of my day working with Photoshop and Illustrator.

I didn't get interested in the sims until about a year ago - got TS1 after TS2 came out, to see what all the fuss was about.  Got hooked.  Before, all I played were adventure games, because I enjoyed the puzzles in them that you had to solve in order to progress.  So I kind of play the sims like that - make it as challenging as I can.

But I have done a lot of recolors for myself because of a color challenge I've been playing, and plan on using the color skins for a genetic challenge I have in mind when I'm done.  I'm just starting to get more creative with my recolors, and want to get into doing the 3D modeling, which I also want to learn for a program I was working on.

In high school, my aptitude test determined I had a mechanical mind.  But I'm also artistic.  Where does that put me in the art vs. science?
439  TS2: Burnination / The Podium / Re: sickness indicator? on: 2005 July 30, 16:23:15
Well, other than the fact that everyone will want to be Chief of Staff, and that it doesn't make a lot of sense....

Yeah, not what I had in mind, either.  And I already have enough sims who want to be Chief of Staff! (And criminal masterminds, and athletic superstars and woohoo with 20 sims and have 30 best friends)

Even the reroll lame ltw doesn't help.  I probably need another hack for that.  (To get better LTW's)
440  TS2: Burnination / The Podium / Re: sickness indicator? on: 2005 July 28, 22:09:33
Same here!  My sims get sick when they don't have to work!  In fact, I only have them call in sick when they miss the car pool!  I think I only had one call in sick once when he really was sick.
441  TS2: Burnination / The Podium / Re: sickness indicator? on: 2005 July 28, 21:16:50
I don't remember if she was an active enough sim or not to increase her fun level.  But hygiene certainly went down, as well as comfort and energy.  So what motives (or needs) have to be improved for a sim to get well?  Just fun?
442  TS2: Burnination / The Podium / Re: Do great-grandchildren satisfy wants for grandchildren? on: 2005 July 28, 21:09:07
But first, let him go look at them and clap his hands!  Then take them away and see if he does the "where did it go" thing.

 Tongue
443  TS2: Burnination / The Podium / Re: sickness indicator? on: 2005 July 28, 21:05:40
"Probably" have a wierd sense of humor?  Hey, I just love to go around stealing gnomes and kicking flamingos!   Grin
444  TS2: Burnination / The Podium / Re: sickness indicator? on: 2005 July 28, 20:56:32
That's possible, zephyr!  I figured that exercise would be a real no-no!
445  TS2: Burnination / The Podium / Re: sickness indicator? on: 2005 July 28, 20:42:55
I'm not sure what you mean by an "indicator". As far as I can tell, "sick" is a binary state. Either a sim is sick with something, or he is not. If he is sick with something, raising his motives will make him better, and lowering it may cause him to contract a new disease or die.

Ok, true/false bit flag on sickness.  I was really kind of hoping it was more like a byte with a value range that could be plotted on screen, like the progress indicator bubbles above their heads when they're learning a skill. 

I don't have any problem with making my sick sims better, rest or medicine both work.  And I don't have a problem with them getting sick, by roaches or catching it from someone else - it just adds to the realism of the game simulating life.  But if I wanted to have a sick sim die for some reason (without using a hack), I thought it might be nice to know how sick the sim was.  And if I really DON'T want a sim to die, it would be nice to know he/she was getting better or almost well.

And I know that they are supposed to either lie down or sit, as long as they are not standing up, they get well.  I had a sim that had caught a cold from another sim who had come home from work with one of the house members, and I needed the girl who had just caught the cold to work out for body skill points.  I had forgotten she was sick, let alone whether she had gotten well, and the next day had her work out on the exercise machine.  After she worked out for awhile I suddenly got the message "... is well again!" 

So I just thought it would be nice if there was something like a little thermometer that showed up somewhere, either above or on the sim or on his/her portrait at the side of the screen, that indicated that the sim was sick.  Since you couldn't show the degree of sickness, maybe just have it only show up when the sim is sick.

Like I said, probably stupid, but I would like something like that.  I may have to get the code and take a look at it myself, I just would rather start from scratch than try and dig through someone else's mess.
446  TS2: Burnination / The Podium / sickness indicator? on: 2005 July 28, 01:32:48
Feel free to rip off my lips if this is stupid or impossible, but I was wondering if there is any way to put in an indicator of how sick a sim is.  I was thinking of something like a thermometer on their portrait (or something like that) that would have a level that went up or got redder as they got sicker and went down and changed color (green?) as they got better.

Just thought it would nice to be able to tell if your sim was close to dying or getting well.  I get tired of that notification every time I enter a lot that so-and-so is sick with the flu or a cold.

Glad you got your own site, Pescado!  I'm new to this stuff, but your hacks have saved my game from total ruination.  I was getting totally frustrated with some of the really buggy routines in the game, but your "hacks" (more like patches) have rescued more than one lot from the bulldozer.
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