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1  Awesomeware / AwesomeMod! / No Celebrities or Vampires on: 2013 March 25, 16:20:53
I have the expansions up to pets, and I've patched to the latest versions of the game and of AwesomeMod.
My issue is that unless I'm playing in Bridgeport (or import them from Bridgeport), I never get vampires or celebrities in my town.  I was under the impression that story progression would create some of each over time, but none show up.  Currently I'm playing in a version of Sunset Valley that's been edited to have the addition buildings from the expansions I have.  I'm on my third family generation, and not a vampire or celebrity in town.  Also, there seems to be a lack of younger people in town.  Population demographics are definitely shifted towards grey hair.  I have story progression enabled under game options, and have check marks to allow celebs and vamps.  I do have AM story progression enabled, but no vamps or celebs are created, and normal human births seem VERY low.  Am I doing something noobish, or are there some settings I should check??
2  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2013 March 13, 01:38:31
Okay, I've done more digging and I can confirm the crash is due to a dog trying to give birth. I installed Twallan's MasterController to locate the pregnant sims. In that save two female humans and one dog are pregnant. With the removal of AM at 6:26AM when the crash was occurring the dog was no longer listed as pregnant and two new puppies were in the population demographics.

This is just the new feature of AwesomeMod that encourages you to spay and neuter your pets.
3  Awesomeware / AwesomeMod! / Re: can't delete nude cloth on: 2013 February 09, 01:39:30
Human nature.  Rather than admit they've done something stupid, people would rather do something else even stupider.... Huh
4  Awesomeware / AwesomeMod! / Re: Where is the thread with the pictures that show where to put the Awesomemod on: 2013 February 09, 01:35:50
Out of morbid curiosity, could you post the contents of your resource.cfg file.
5  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2012 September 11, 22:59:36
I've had very intermittent CTD issues.  After about a week of game time each occurrence, I've had a CTD 3 separate times.  Reloaded from either a save or autosave, and game progresses beyond the previous crash point without issue.  I suspect a memory leak issue of some sort, but haven't been specifically watching for that.  Oddly enough, the CTD didn't start occurring until after my sim got married.  You don't suppose the game is trying to tell me something??
6  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2012 September 11, 00:48:13
The "Fulfill wants without locking" doesn't work on normal sims, either (see my previous post).

It is working in my game just fine, and I am playing normal sims.

Wiz, are you SURE its working?? I assumed mine was working because the unlocked want was disappearing when I fulfilled them, but I was NOT getting the floaty with the point value nor did my lifetime points advance.  To be sure of this, wait till you have an easily filled unlocked want of say 100 pts (like kissing your wife).  If your current lifetime point total is at 12350, and you then kiss your wife, does your total then go up to 12450, or is at less than that.  Making this judgment just because the unlocked want poofs does not mean it's being fulfilled.  You have to check your point total before and afterwards to make sure.
7  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2012 September 07, 02:32:11
STEEL BLADDER NOT WORKING

I have a sim with the Steel Bladder lifetime reward.  I know AM reduces the effectiveness of this reward, but with the latest AM patch, it's having no effect at all.  Specifically, when floating the mouse over the need meter, a sim without Stell Bladder has their bladder need decaying at about -13 per hour.  With Steel Bladder, my other sim is also decaying at -13 per hour.  Reloaded a save without AM active, my sim with Steel Bladder has their bladder need perma locked at full, and my other sim's bladder is decaying at what seems normal (can't get exact number of course). 

Can't say for sure, but I think that before, when I had Steel Bladder without AM, there would be no decay.  But now, I get the little red arrow, indicating some decay, but the green bar is constantly filling.  I THINK I see the green bar twitching between nearly full and completely full.  Just speculation on my part, but it seems as if EA went from Steel Bladder setting bladder decay to 0, and now has Steel Bladder not affect the decay rate, but manually resetting the bladder to full every few seconds.  But then again, this last paragraph could just be me hallucinating.

But regardless, with all patches and latest AM, Steel Bladder is having no effect at all.
8  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2012 September 05, 02:34:28
Played about a week of game time so far.  Latest versions of everything, my usual hodgepodge of mods including AM, fresh game.   No problems so far except for the aforementioned lack of a "fixall" command.  Get no such command message.  Haven't tried "maxmotives" personally.
9  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2012 September 04, 05:49:18
Ok, this time running a new game, in Appaloosa Plains, have all expansion packs up to Pets (no show time), fully patched via the Sims3 patcher, latest version (9/1/2012 4:09am) of AM.
Sent my genius sim to the library at about 9am game time.  Arrived at front steps without issue.  Clicked on an upstairs computer to have him play chess.  He made it up the stairs, and looked like he was about to pull the chair back when I had a CTD.  AM was the only thing in my mods folder.
10  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2012 September 04, 05:11:26
Since this is the test version and not the official 1.38 release, everyone is making sure to test AM under carefully controlled conditions in a vanilla game with absolutely no other cc before posting ZAMG A BUG!!11!, right?

Eww, you have a point there...doh
11  Awesomeware / AwesomeMod! / Version 1.38 testing on: 2012 September 03, 05:44:22
I managed to get the 1.38 test version of Awesome Mod, and things worked at first.  Sent my computer genius sim to hack on his computer at night (roughly 11pm).  As the game was approaching 7am, when hacking is no longer allowed, I had a CTD with no error message other that the generic Win7 one.  Not sure if this was because I had just told my sim to go potty or because the time hit 7am.

EDIT:
Tried again, and this time I did not crash at 7am, and was able to go potty.  But when I then tried to use the shower, I had a CTD.

BTW, I'm using the version of AwesomeMod with a time date stamp of  ‎September ‎01, ‎2012, ‏‎4:09:08 AM.

EDIT2:
Without AM, everything is hunky dory.
12  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2012 September 03, 05:35:44
I  have a weird one.

I've been playing this game for a few hours, and suddenly when I send my author to write at the computer it "pushes him off". On an outside wall, it shoves him outside; on an inside wall, it shoves him across the room.

I have never seen this before and don't know why it's happening now. Could be a bug in my game but I thought I'd throw it out there .

Which patch version of the game are you using, and which version of AwesomeMod??  For AwesomeMod, please give the time date stamp of the awesome.package file
13  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2012 March 14, 02:02:18
Perhaps you shouldn't play with your monitor on its side like that.

Damn, you beat me to that comment... Cheesy
14  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2012 March 11, 06:16:15
Test-version works fine with me, just one minor thing:

When one of my sims gains celebrity-status, I get the message that some Townie is no longer their friend. This happens over and over, different towns and different families. I don't mind it too much, because i just cheat my way to friend status again.
But just so you know. Smiley


P.s. I'm Dutch, so sorry for grammar mistakes.

I had this issue as well. It occurred right after a show finished and my sim got her first celebrity star. 

Just like in really life, some people get jealous of your success....
15  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2012 March 06, 05:18:59
New game in Appaloosa Plains.  All expansions except Showtime.  All current patches as verified with the patch utility thingy from MTS.  Had the 3/5/2012 9:08am version of AM.  When I move a new family into a house and select to immediatle play it, I get an eternal loading prompt.  Verified for at least 10 minutes on two different tries.  Problem does not occur with no mods at all.  Does occur with just AM.  If it matters, I have Win7-64 with 4gb ram

If you're patched to 1.31, the current version of Awesomemod won't work.  It's still at 1.29 until the 1.31 version comes out of testing.

Sorry for the lack of clarity, but I am using the latest test version of AM.

BTW, is that the love chld of Newt Gingrich and Nancy Pelosi in your avatar??
16  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2012 March 06, 02:38:58
New game in Appaloosa Plains.  All expansions except Showtime.  All current patches as verified with the patch utility thingy from MTS.  Had the 3/5/2012 9:08am version of AM.  When I move a new family into a house and select to immediatle play it, I get an eternal loading prompt.  Verified for at least 10 minutes on two different tries.  Problem does not occur with no mods at all.  Does occur with just AM.  If it matters, I have Win7-64 with 4gb ram

Edit:  To clarify, the abovementioned version of AM is the test version.

Also, I saved a game that I was able start and play successfully for over an hour.  I then re-enabled AM, and no other mods, and was able to play successfully for over an hour.  So, I'm not able to start a new family with AM, but apparently am able to load and play a previously started family with AM.
17  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2011 October 28, 15:37:44
There has been no change to the want locking system at all, so whatever you're seeing is just a strange artifact of some wants being broken by default, sometimes losing their listeners so that they just don't trigger properly.

Not that I doubt you, but let me clarify.  This occurs using the same save game file.  If I have the 10/25 version of AM installed and load the file, if my horses wants to play with the horsey ball, the want is not fullfilled unless it is locked.  If I have the 10/24 version of AM installed, and load the same save game file, then the want to play with the horsey ball is fullfilled whether or not is is locked.

I find it very odd that the "strange artifact", only shows up with the 10/25 version of AM, even when using the same save game file and using the same wish as a test.

18  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2011 October 28, 02:05:44
With the 10/25/20011--9:53am version of AwesomeMod, my horse's wants are no longer fullfilled unless he locks them first.

With the 10/24/2011--11:08am version of AM, my horse get's his wants fullfilled, and gets the points for them, whether or not he locks them first.

In both cases, FullfillWantsWithoutLocking = True in Setconfig.
My human sim has his wants fulfilled without locking with either version.
This is with a saved game that I have been using without issue, want locking or otherwise, for the past few AM test versions.  I have no idea if the issue is present with dogs or cats.

19  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2011 October 22, 06:16:02
To add to Madame Mim's post, I've seen the mailperson actually get in their own way... Grin


Aside from that, just played the 10/21 8:29pm version of awesomemod with Pets, fully patched, and no other mods....

...and not a single issue in over 2 hours of play

Was getting miscellaneous issues including complete lock ups after about 3 minutes of play, but this version seems very stable.  Will try the 10:38pm version tomorrow.

BTW, none of us say this often enough, but thank you very much, JMP... not just for awesome mod, but for giving us a forum where we can freely flame asstard newbs to our hearts content..... Grin
20  Awesomeware / AwesomeMod! / Re: Awesome Testversion on: 2010 November 03, 00:15:03
And what pray tell is the value of a "paper" from the UfO neuropsyche dept. these days?

Are we already bidding?  I will pay one hundred fuckjillion dollars for that piece of paper. IN SMALL BILLS.

I think I have a new favorite word.... Cheesy
21  Awesomeware / AwesomeMod! / Re: Awesome Testversion on: 2010 October 28, 21:55:34
lol candys, the atmosphere in this forum has always been... preteen fart jokes etc. so don't feel offended Smiley I have also looked, and couldn't find it (even though it's always in the same bloody place and go through this grinder every six months or so), but as someone else said, I too, knew better than to ask Cheesy

So thanks for taking the heat off of all of us!

He's being friendly...KILL HIM!!!

Oh, and might I suggest that y'all bookmark the above link??  Works wonders for me.
22  TS3/TSM: The Pudding / The World Of Pudding / Re: Collecting Issues on: 2010 June 04, 00:43:49
This MIGHT work.. but don't ask why.  Long story.  Make sure you don't have any other seeds in your inventory.
23  Awesomeware / AwesomeMod! / Re: Install 1.3 update or not? on: 2009 July 29, 19:42:50
AwesomeMod is now ready for public field trials in 1.3.24. IndieStone Driver will not need to be updated intrinsically for the patch because it is not Core, but if you are running pure IndieStone, they need to update their core. Of course, this is someone else's problem.

/emote Bow down and worship J.M. Pescado
24  Awesomeware / AwesomeMod! / Re: Install 1.3 update or not? on: 2009 July 29, 00:48:05
I'm having a pathing issue with AwesomeMod and the 1.3 update.  I'm sure this depends on the physical layout of your house, but if I try to do the dishes, my Sim can't seem to find his way to the dishwasher or sink... even if he's standing right in the middle of the kitchen by himself.  To was the dishes, I have to move the dirty dish to the bathroom floor, tell my Sim to clean it, at which point he'll wash it in the bathroom sink.

Nor can my Sim seem to get to his bed unless he's already in the bedroom.  That is, if he's in the living room when I tell him to go to bed, he'll scratch his head.  If I move him to somewhere in the bedroom first, he find the bed.

With AwesomeMod removed, neither issue occurs.  I put AwesomeMod back in, and issues come back.

I have the latest version of AwesomeMod and patch 1.3
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