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1  Awesomeware / AwesomeMod! / Re: What is AM Story mode looking for in a house? on: 2017 April 24, 12:31:36
I am having similar issues. Lots and lots of failed move notifications, 0 breeding. I decided to run an experiment to see if I could get breeding/moves to work at all.

Made several married YA couples, all with Family-Oriented and Nurturing traits and the "big family" LTW (not sure if traits/LTW influence likelihood of breeding, but just in case...). Moved them into houses that had at least 1 double and 1 single bed and a crib. Furthermore, I added several copies of a $17.5k home with 1 double bed, 2 single beds and a crib into the neighbourhood. All the houses also had the requisite bathroom/kitchen stuff. Let the game run for 20 simdays. No breeding occurred. Not a single homeless sim moved into the starter homes (there were a lot of failed move notifications though). Oddly enough, at least 1 homeless sim moved into a more expensive house, even though she didn't have any money left after the move.

About halfway through it occurred to me that it might be holding off on breeding because there's no room for twins/triplets, so I added cribs and single beds to some of the houses until they had 3 of each, and moved the couples into those. Still nothing. In case the houses were somehow still too expensive for them, or were being avoided because they had too many beds (most of the homeless households had only 1 sim) I also made a super-cheap (<$5k) house containing all the necessities with only 1 single bed. Nobody moved into that, either.

There definitely seems to be something wonky going on here, and I know it used to work differently. Cheap houses used to be filled pretty much immediately, and there was also a nonzero amount of children born in inactive households.

Here's just one example of a failed move, when an affordable house clearly exists: imgur.com/a/rAn98
2  Awesomeware / AwesomeMod! / Re: AwesomeMod Bug Report Thread on: 2016 December 24, 14:01:19
Mission is failing 100% of the time.
I think it just doesn't report it if it's successful. However, I'd like some clarification on what exactly is considered a 'suitable home'. For example, I often see messages like 'Derp failed executing FindHome' where Derp is a 1-member household with $20k even though there are plenty of empty starter homes in the town.
3  TS3/TSM: The Pudding / The World Of Pudding / Re: Fitting room guard on: 2010 July 25, 17:16:09
Consignment specialist is the consignment store clerk - it's not a real career and will get dropped when the sim enters active family. Fitting room guard is "real", but it's a part-time job.
4  TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here on: 2010 July 24, 11:36:42
Some of these sets can be found here: http://www.4shared.com/account/dir/2bzLlsKI/S3sharing.html?&
5  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2010 July 15, 19:46:55
I had this same problem awhile back and struggled with it and looked up the RTFM and found the solution. Guess what? The answer is out there. Use your head, your brain will appreciate the exercise.
*facepalm* Well, I feel terminally stupid now. Thanks for pointing me in the right direction.
6  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2010 July 15, 17:44:32
This is probably just my retardation speaking, but I can't figure out how to spawn overlords. I have AM installed and testingcheats enabled, but when I type in "spawnmoreoverlords" I get an "unknown command" error. I feel like I'm missing something glaringly obvious, but I can't figure out what I'm doing wrong.
7  TS3/TSM: The Pudding / The World Of Pudding / Re: Create-A-World Tips, Tricks, and Annoyances on: 2009 December 18, 13:49:59
After doing an uninstall and reinstall of the base and WA, I still was having crashing on edit-in-game (or loading the exported map) with my map only. I then tried cleaning up my road bits and making sure that I had no dark blue connections. Saved and tried to edit in game again. Golden. Now I can move on to placing trees and such with the knowledge that all my work will not be in vain.

EDIT: Done.

You can download here. It is called Dragon Cay. There is a dragon, and the cay looks like its tail.

Remember, lots are basically blank and none of the functional rabbitholes have been placed. Should work in just basegame, but I'd be interested in knowing if some of the objects (mainly the dragon head) show without WA. Also remember, I like tiny lots. Most of the lots are at least 14x14, but I do have a 10x10 and a few 11x25s. There are very few "large" residentials over 20x20, but a few of the designated community lots should hold multiple rabbithole buildings. Loads if you use the compact ones found in the Pudding Factory.

I was going to try it, especially as I'm running the Base game only, but your link's broken.
Think this is the correct link: http://www.4shared.com/file/175740710/6fb22351/Dragon_Cay.html?s=1
Downloading now, will see if I can get it to work...
8  TS3/TSM: The Pudding / The World Of Pudding / Re: Patch ponderings... on: 2009 August 02, 18:35:58
Legal. Haven't encountered any problems yet.
9  TS3/TSM: The Pudding / The World Of Pudding / Re: Fireplaces suck. on: 2009 July 26, 18:04:27
And the first fire I had way back was quite by accident. child sim was sitting down sort of by the fireplace area but not right in front of it either doing his homework and granpa was helping him when suddenly they both catch on fire. Gramps got away with just being singed. The boy was not so lucky. I was thinking (like TS2) that kids couldn't die in this game. Wrong.  Shocked
Children could die in TS2 as well. I'm not sure whether they could die by fire, but I've definitely drowned some kids.
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